If you are not familiar with the topic, Bungie received quite alot of flak recently about various topics - the exp 'scandal' to boost lootbox incentive among them.
Yesterday their first paid DLC released and offers around 2 hours of story content (50% of which is recycled) and various new items - half of which are locked behind the microtransaction store. Mind you, the dlc costs 20 bucks.
Now Bungie is looking for more talent to "Create sustainable player progression and chase through Destiny 2's Bright Engram"
https://careers.bungie.com/en-us/careers/game-design/938163/senior-progression-designer---live
RESPONSIBILITIES
Yesterday their first paid DLC released and offers around 2 hours of story content (50% of which is recycled) and various new items - half of which are locked behind the microtransaction store. Mind you, the dlc costs 20 bucks.
Now Bungie is looking for more talent to "Create sustainable player progression and chase through Destiny 2's Bright Engram"
https://careers.bungie.com/en-us/careers/game-design/938163/senior-progression-designer---live
RESPONSIBILITIES
- Create sustainable player progression and chase through Destiny 2's Bright Engram
- Work closely with our Live leadership team to craft a long-term vision for the Eververse and its presence in the Destiny IP
- Work closely with our Live product manager to analyze key performance indicators to inform design
- Design and implement new features and systems with an eye on engagement, retention, and monetization
- Use data and design sensibilities to define strategies for maintaining ideal engagement patterns and maximizing player satisfaction
- Work with Destiny 2 leadership to help define a cohesive monetization experience across multiple expansions and seasons
- Manage the creative and craft growth of Progression designers on the Eververse team and help establish a strong design culture