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Suede

Gotham's Finest
Member
Oct 28, 2017
12,521
Scotland
So is Claire going to get scenario A or scenario B?

I know the canon was meant to be scenario A for her, but since they made Leon disc 1 everyone just started A with him, messing that all up.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,491
Brazil
Finished Revelations 1 (last time I played it was around the 360/PS3 release). A lot of my complaints from then still remain. Though I noticed playing on easy eliminates one of them.
On easy, scanning isn't even needed. I was always pretty good on ammo and herbs outside the one area where the timer is going. But I got my resources back up pretty quick. Though knowing what I can run past probably helped as well (beat the game under 4 hours without even trying).

Back to the complaints though. The Zenobia just isn't interesting outside a few spots like the main hub. So running around back and forth just feels like a cheap ploy to give back to fans who don't like how linear 5 was (though Rev 1 is basically just as Linear A lot of the time). Outside of that it's not scary at all and really holds no atmosphere outside the very last area. This is probably due to being a 3DS title. But it sticks out all the same. Being neither a good action of horror game just ruins it.

Going back to Rev 2 which I finished earlier. The same complaint holds on that as well. Neither of these titles are bad. But they still feel like cheap half measures to try and unify the fan base before RE7 happened. It's a large reason why when I rank my mainline (1-7 with R1,R2, and CVX). The rev games still hang out near the bottom.

There might be a lot of stuff I don't like about 7. But I can appreciate that it kept with its idea of being a scary game and having atmosphere (maybe not 100% but far more than the Rev games attmepted).

I will say though. Playing 7, Rev 1, and Rev 2 this year. Has me missing the better action mechanics. Especially in Rev 2 where I wished there was better enemies and mechanics for combat. I really hope Not a Hero next week scratches my itch for action until whatever is next.

God I hope RE2make has mercenaries

I love to see your comments about RE titles because they're always so different than mine, but at the same time, very informative and filled up with interesting perspectives along the way. It's a nice contrast.

Zenobia was such a interesting concept, having a somewhat luxury boat with a considerable amount of depth knowing it was built for a 3DS title, while counting the amazing atmosphere of being trapped in the middle of nowhere. The concept of a virus that affects directly the sea is very effective as well, just thinking about what might be lurking in the darker depths of the ocean, which is basically surrounding you by the way. That's why i loved so much playing as Jill in the beach section, just imagining weird things coming out of the sea and that unnerving tension of not knowing what consequences that will bring, it still gives me the creeps because it's such a cool concept.

While touching that subject, despite agreeing that the Ooze were lacking in variety (just like the molded), i loved their design and always felt tense while dealing with them. Just the way they move, it gets me everytime.

But concluding this topic, the first time which i played Revelations 1 was such a magical moment for me, because i felt that same excitement of trying Resi 4 for the first time. It was one of the first sparks that showed me that personally, the horror concept and setting is much more effective, even while being flawed in specific areas.

I like the mistery, to be dragged inside that weird worlds and put together what caused everything slowly, while feeling immersed inside that unique version of reality. Classic Resident Evil titles were a top reference for that, but Revelations 1 showed to me that the franchise could be scary again and exposed the true potential inside that idea. It had very intensive, creative and compelling moments, such as the:
"mayday" encounter and Rachael coming back, in that incredible way of revisiting a known area alone, expecting the worst and even surrounded by dark.

Nakanishi said that when he went back and played Resi 2 again in order to create a more "scary" experience for the first REV, he mentioned that he totally forgot how tense the game made you feel by just walking inside the police station, and i felt the same way on my first time with it, and now with RE7. So even not being the best example of what horror could bring for the franchise, Revelations 1 definitely turned the series around and showed that potential again, while bringing some cool new ideas and concepts for the table, which is very remarkable.
 
Oct 25, 2017
1,155
I have a lot of good positive things to say about Revelations 1 - especially just going through it on the weekend and able to enjoy seeing more details thanks to the HD edition from the last time on 3DS - and I am going to run through some points that this title did better than some of the recent titles.

The sound design is superb for one thing. You genuinely feel unnerved with exploring the boat thanks to how they made very distinctive sounds that bring out the best when you are isolated in the middle of the scene. "Mayday" and other such character/creature remarks and them prowling on the boat with the ooze creatures was creepy as fuck. It brings out the urgency of wanting to get out of this watery nightmare. There was a few instances where I didn't follow the main scenario but more explored the Zenobia and listening to the sounds of the ocean and the creaking furniture and related as gravity warped. There's something really fascinating how all of becomes a force of nature itself than the human made monsters of the dead that also roam as fellow unwanted passengers. You never once felt safe at all. Add all of that with this game brought onto the 3DS platform is sheer incredible and major props of respect to the audio guys. Even the ship (all three sisters) felt very real and displayed lots of love and history with them. The researchers did their job great with ensuring they nail down the authenticity here.


I am going to have to disagree with Jaw here about the game. The Ooze (T Abyss virus lore), the game scenario (especially the inspired nods with Dante's La Divine Commedia),and of course the addictive CO-OP Raid as well in itself are stellar parts that deserve to be ranked among with its fellow universal peers. The Hud and chapter formula for mobility never hindered a good Resident Evil experience I got with this.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,543
Ibis Island
I don't understand your critique of the Rev series at all

They're half measure titles. They offer no good survival horror elements not over the top action. So they sit in this middle area pleasing neither side. I'd rather a complete survival horror title like REmake or RE7 or a full action title like RE4-6 than what the Rev games offer.

Better to please one side of the fan base full on than weakly try to appeal to both.
 
Oct 25, 2017
1,155
They're half measure titles. They offer no good survival horror elements not over the top action. So they sit in this middle area pleasing neither side. I'd rather a complete survival horror title like REmake or RE7 or a full action title like RE4-6 than what the Rev games offer.

Better to please one side of the fan base full on than weakly try to appeal to both.

Half measures? This game is the same tone and formula in many ways with Resident Evil 4 and 5 and as I said with my above post on how the atmosphere is based more on its horror undertones while still the current era of the Resident Evil DNA.

The way you describe it makes it sound a lot lesser game than it is which are heavily not. Revelations series to now are still solid Resident Evil games in many areas and even the additional features such as the Raid mode make them a lot of fun to play with a friend for the more action gun play that appeals to parts of its fan base.

Personal opinion Revelations 1 does a better job on the horror atmosphere and roots than the 5th chapter did and raid alone is far more gun play and replay value than the action horror parts. I don't get it.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,543
Ibis Island
Half measures? This game is the same tone and formula in many ways with Resident Evil 4 and 5 and as I said with my above post on how the atmosphere is based more on its horror undertones while still the current era of the Resident Evil DNA.

The way you describe it makes it sound a lot lesser game than it is which are heavily not. Revelations series to now are still solid Resident Evil games in many areas and even the additional features such as the Raid mode make them a lot of fun to play with a friend for the more action gun play that appeals to parts of its fan base.

Personal opinion Revelations 1 does a better job on the horror atmosphere and roots than the 5th chapter did and raid alone is far more gun play and replay value than the action horror parts. I don't get it.

Gonna have to agree to disagree. I don't think the Rev games are bad. If they were I wouldn't have played them again. But I still stand by them being weak. They offer weaker action than a RE title released 7+ years ago (RE4 depending on the title compared) and get the better atmosphere award more by default (Since RE5 knew where it excelled at and went with it). Both Rev 1 and 2 stand as the straight to DVD entries in the series. Which they effectively are. So I can see why some can be more lenient on what they're offering. However I won't be. I don't give capcom high props for "half attempts". Especially not when they're trying to still appeal to action fans with watered down gameplay. Which just goes back to why they need to focus on doing a horror game or doing an action game whenever they do an RE title.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,543
Ibis Island
I really want a new Resident Evil game to play. It's been so long.

RE Action fans are essentially going through the drought that Classic RE fans went through during RE 4-6.
Like we got some ports at least. But god damn shit sucks when the best we get are half measures.

Granted. It was shitty what more classic/horror RE fans went through. Which was something I always disagreed with.
Like a lot of my old posts on GAF were saying "Capcom needs to make another classic/horror title". Since even back then there was too much action.

We could've sacrificed the likes of Umbrella Corps and others to have more appealing titles. Still say a lot of that action only trend falls on when inafune was there.
Even if not directly. His idea of what the west wanted hurt a lot of diversity at capcom.
 
Oct 25, 2017
1,155
Gonna have to agree to disagree. I don't think the Rev games are bad. If they were I wouldn't have played them again. But I still stand by them being weak. They offer weaker action than a RE title released 7+ years ago (RE4 depending on the title compared) and get the better atmosphere award more by default (Since RE5 knew where it excelled at and went with it). Both Rev 1 and 2 stand as the straight to DVD entries in the series. Which they effectively are. So I can see why some can be more lenient on what they're offering. However I won't be. I don't give capcom high props for "half attempts". Especially not when they're trying to still appeal to action fans with watered down gameplay. Which just goes back to why they need to focus on doing a horror game or doing an action game whenever they do an RE title.


I wont call them weak at all so got to be agree to disagree here. There's more replay value with the whole Raid/cooperative action functionality and hours spent there than what I have done compared to from 5 and 6 over time. Of course they are budgeted titles and more experimental than main line entries but they've played with some interesting mechanics and game designs that I personally really enjoyed and feel they can hold on their own and still stronger Resident Evil titles for it on the overall package.

They are still solid strong Resident Evil titles with a lot of good positive marks to add and I will defend those points strongly.
 

Furisco

Banned
Oct 25, 2017
1,084
i wonder who will be the main character of Anpo's new game. Also hoping that the playable character will be alone in this game, it's been a long time since we had a game like that on the TPS side.
 

Deleted member 1162

User requested account closure
Banned
Oct 25, 2017
3,680
everytime i read zapping system, i think of duckhunt.
if they have separate campaigns as being rumored
what would be cool is if this came limited edition on two discs in one box. one for leon's campaign and one for claire's. i would pay extra for that.

and Leon's disc should say disc A canon.
 

StallionDan

Banned
Oct 25, 2017
7,705
I thought the Zenobia was great, the atmosphere was great for a horror setting and the design of the corridors and rooms with lots of blind spots around corners was very reminiscent of the original games and the camera hiding what was ahead.

Like the old games the confined spaces and limited moment made basic enemies much more of a threat. Rev 2 more open areas and free movement greatly reduced the threats from enemies (even more so when you used stealth).
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
What if we mercs back though?
Small price to pay I say
Well, I think getting Mercs would imply RE2 has gone the full-on Action RE route (with context sensitive melee and such), which I can't see Capcom doing. They could add it regardless, but I'm not sure how fun Mercs would be without full-on Action RE mechanics. I do hope there's some sort of mini-game equivalent that fits the game though, and I also really hope both campaigns are decently lengthy/replayable (like, at least twice as long as those of the original RE2) if they're really ditching the Zapping System. One of the best things about the Classic RE's to me was always how replayable they were.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,543
Ibis Island
Not a Hero and End of Zoe achievements are up. No story spoilers.



How has Stealth Kills and a 4 hit melee combo. DLC can be beat without weapons. Also hardest difficulty is Joe must Die.

NaH only has beat on normal and beat on professional achievements.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Not a Hero and End of Zoe achievements are up. No story spoilers.



How has Stealth Kills and a 4 hit melee combo. DLC can be beat without weapons. Also hardest difficulty is Joe must Die.

NaH only has beat on normal and beat on professional achievements.
Huh, interesting. Really wasn't expecting multiple difficulty levels. I wonder if they'll change things up like Madhouse, or just do the standard "enemies have more health" thing?
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Few more days until Not a Hero and End of Zoe!

---

(and shhh, about the REmake 2 thing I'm hoping it doesn't get picked up in a major way since the worst thing would be if Capcom noticed I was mentioning a few things I maybe shouldn't, though I do like to throw some bones to the community from what I know but trying not to say too much.)
 
Oct 25, 2017
1,155
*Insert biohaze information here that Capcom EMEA/Shawn is aware but doesn't matter*

F

Anyhow let's rev up those engines.Hopes for REmake 2.


Old traditional camera angles/Until Dawn perspective or RE4 style/action mechanics?

What are people hoping for with the game design on REmake 2 that Capcom is DOING it?
 
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ArkkAngel007

Avenger
Oct 25, 2017
5,001
*Insert biohaze information here that Capcom EMEA/Shawn is aware but doesn't matter

F

Anyhow let's rev up those engines.Hopes for REmake 2.


Old traditional camera angles/Until Dawn perspective or RE4 style/action mechanics?

What are people hoping for with the game design on REmake 2 that Capcom is DOING it?

I'd love a dynamic system that is exploration through an Until Dawn camera that zooms into over the shoulder when aiming.

I just want to see more natural world stuff like the window Licker occurring in the background, similar to how you could see threats in Until Dawn in the background.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,543
Ibis Island
The Dream
tumblr_oj63u4m6Qc1sfv573o1_400.gif
 

Furisco

Banned
Oct 25, 2017
1,084
No matter how much we hate Jaw's opinions it's probably what we're gonna get.

(OTS RE2 doesn't sound too bad tho)
 

Valkerion

Member
Oct 29, 2017
7,246
Will probably grab End of Zoe, I thought that was a huge weak point in the story of 7 among other spots. Excited to see where it goes though. Only played through 7 twice so interested to see where these dlc take us. Never tried the other DLC since they seemingly added nothing or were like... for fun stuff.

Gimmie that story please.

Also... I mostly agree with Jaw on Revelations. It did some things I like but it felt off, namely in the combat. Never had impact, similar to RE6's feeling imo. Enjoyed seeing Claire again though, despite it being a forgettable "addition" to the story imo. Reminded me of the CGI movies now that I think about it!
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,491
Brazil
New pictures from End of Zoe, looks pretty damn good and has a strong RE4 vibes. I said this before, and i'll say it again, i love the Louisiana setting:

dKgmp52.jpg


xuhzhZR.jpg


TWoyNkD.jpg


xLGO5ea.jpg
 
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Gelf

Member
Oct 27, 2017
5,321
*Insert biohaze information here that Capcom EMEA/Shawn is aware but doesn't matter*

F

Anyhow let's rev up those engines.Hopes for REmake 2.


Old traditional camera angles/Until Dawn perspective or RE4 style/action mechanics?

What are people hoping for with the game design on REmake 2 that Capcom is DOING it?
Until Dawn camera would be a great compromise, I need my interestingly placed camera angles again but it doesn't have to be totally fixed. Over the shoulder is my least favorite perspective in all gaming so I hope its not that.