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Thoraxes

Member
Oct 25, 2017
1,197
Gehenna
No, imagine like you're an extremely privileged person who can afford a $500 toy box. Most people don't have $500 in a savings account.

This is going to open gaming up to so many more people.
For me, using Stadia will cost me an extra $600 a year in bandwidth fees alone because of my data cap, and that's the cheapest available option to me.

I'd much rather take the cheaper one-time investment to be able to jump in over paying $600 a year extra just to play games.
 

chanunnaki

Banned
Oct 25, 2017
1,783
The name is very carefully positioned. No other console names start with "S", have red style/font, have a Greek sounding name.

Clever and people will stop worrying about it quickly.

Can't tell if you're being sarcastic here. I get where you're coming from, but there is zero mass appeal in that name if you ask me. "Platform for everyone" is not apparentin the name.
 

Danstanster

Member
Oct 25, 2017
469
For me, using Stadia will cost me an extra $600 a year in bandwidth fees alone because of my data cap, and that's the cheapest available option to me.

I'd much rather take the cheaper one-time investment to be able to jump in over paying $600 a year extra just to play games.

I think google is betting 5G will split that difference for you and potentially alot of customers like you.
 

PopsMaellard

The Fallen
Oct 27, 2017
3,361
Having good enough internet and data caps to play this is also a privlege that is rare in a lot of places.

For me, using Stadia will cost me an extra $600 a year in bandwidth fees alone because of my data cap, and that's the cheapest available option to me.

I'd much rather take the cheaper one-time investment to be able to jump in over paying $600 a year extra just to play games.


How are so many people ignoring this? The reality of this isn't the democratic "Google brings high end gaming experiences to the masses" narrative at all. The demographic overlap of people that have $500 (really like, $250 at this point incidentally) to blow on a dedicated console and people that have an internet plan that supports decent streaming from Stadia is obvious. Inversely, people who don't have that type of disposable income are statically very unlikely to have internet that supports a minimum of 25mbps down and offers more than 1tb a month in usage.

It's a neat long term idea that I have no doubt will be the mainstream option inevitably. It makes sense for Google to invest in this early. Right now though, it's not at all a cheaper option than buying a traditional console.
 

Shroki

Member
Oct 27, 2017
5,911
That's analogous to saying that unless you sell all your stuff and move into the wilderness and live on foraging for the rest of your life you aren't serious about climate change. Accepting some limited exposure to tracking is perfectly compatible with being against more exposure to tracking.

Data gathered from gaming sessions can be just as valuable if not more than other data. Google makes money by modeling your behavior, games provide an almost perfect test environment for that.

Data collection is a big problem, but it's not the only problematic element of Google spreading their tentacles.

Sampson just illustrated an issue while posting about Google's competitive advantages . They have the luxury of utilizing their monopoly in online video and oligopoly in mobile to take an insurmountable competitive mindshare advantage. They can vastly outspend for better quality and become a sort of digital Wal-Mart, homogenizing the market and making competition difficult or impossible. This stifles innovation and makes it very difficult to hold them accountable in the same way that, say, the market held Microsoft accountable for their reach on ownership rights with the Xbox One.

If they are the only ones who are offering a quick, lean, widely supported service and they decide to change the rules, screwing users over in the process, they can do so with almost no market frustration because, what, are you going to go use shittier services instead? No, of course not, eat shit.
 
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duckroll

Member
Oct 25, 2017
11,209
Singapore
Can't tell if you're being sarcastic here. I get where you're coming from, but there is zero mass appeal in that name if you ask me. "Platform for everyone" is not apparentin the name.
What does Nintendo mean? Or Atari? People don't care about what a name is so much as what that name means to them. If it takes off, Stadia isn't a barrier at all.

Personal anecdote: I asked friends today if they had seen the Stadia announcement, and the response was "the Google thing?" instead of "what stupid name is that?"

What's Nike? Adidas? What sort of browser name is Chrome? It makes you think of armor instead of a web browser. Mass appeal for a name just requires a something short, easy to remember, and unique, but the product itself has to do the heavy lifting first.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
What does Nintendo mean? Or Atari? People don't care about what a name is so much as what that name means to them. If it takes off, Stadia isn't a barrier at all.

Personal anecdote: I asked friends today if they had seen the Stadia announcement, and the response was "the Google thing?" instead of "what stupid name is that?"

What's Nike? Adidas? What sort of browser name is Chrome? It makes you think of armor instead of a web browser. Mass appeal for a name just requires a something short, easy to remember, and unique, but the product itself has to do the heavy lifting first.

It's a pretty decent name.

"Playstation" honestly is a pretty dumb name with no context. It sounds like something from Fisher Price. "XBox" isn't exactly the greatest name either.
 

formatnone

Member
Oct 31, 2017
270
Lithuania
the only thing i don't like, is that it will not be available in my country at launch, and we have extremely fast and extremely cheap (19euro a month, 1 Gigabit, no data caps) internet :/
 

Sampson

Banned
Nov 17, 2017
1,196
How are so many people ignoring this? The reality of this isn't the democratic "Google brings high end gaming experiences to the masses" narrative at all. The demographic overlap of people that have $500 (really like, $250 at this point incidentally) to blow on a dedicated console and people that have an internet plan that supports decent streaming from Stadia is obvious. Inversely, people who don't have that type of disposable income are statically very unlikely to have internet that supports a minimum of 25mbps down and offers more than 1tb a month in usage.

It's a neat long term idea that I have no doubt will be the mainstream option inevitably. It makes sense for Google to invest in this early. Right now though, it's not at all a cheaper option than buying a traditional console.

This is just totally false. There are many internet providers in the US and Europe that offer 25Mbps+ plans with no data caps for $50/mo or less. It's 2019 not 2009. Go check the other topic the poll about this. And the reality is given the online nature of console gaming, you already need a decent internet connection to play your $300-$500 box. Even if you do have a data cap, if you only play a few hours a week, it won't matter.

So for people that game for dozens of hours a week and have capped internet local may be cheaper but for the majority that won't be the case and that will be more and more true over time.
 

duckroll

Member
Oct 25, 2017
11,209
Singapore
How are so many people ignoring this? The reality of this isn't the democratic "Google brings high end gaming experiences to the masses" narrative at all. The demographic overlap of people that have $500 (really like, $250 at this point incidentally) to blow on a dedicated console and people that have an internet plan that supports decent streaming from Stadia is obvious. Inversely, people who don't have that type of disposable income are statically very unlikely to have internet that supports a minimum of 25mbps down and offers more than 1tb a month in usage.
This may be true in America. It is a problem Google will have to tackle in America. But that is absolutely not true for a lot of the world. Internet infrastructure is growing rapidly, governments are mostly pushing hard and supporting it, and data caps is something that generally only exists for mobile data now. Even that is starting to move away. I pay almost nothing for my data plan on mobile and get free data on weekends.
 

Arebours

Member
Oct 27, 2017
2,656
Data collection is a big problem, but it's not the only problematic element of Google spreading their tentacles.

Sampson just illustrated an issue while posting about Google's competitive advantages . They have the luxury of utilizing their monopoly in online video and oligopoly in mobile to take an insurmountable competitive mindshare advantage. They can vastly outspend for better quality and become a sort of digital Wal-Mart, homogenizing the market and making competition difficult or impossible. This stifles innovation and makes it very difficult to hold them accountable in the same way that, say, the market held Microsoft accountable for their reach on ownership rights with the Xbox One by taking mindshare.
absolutely. It's scary that they almost own/control the entire stack from making the chips(as they already do with tpus) to the internet infrastructure, software and media player. I don't think any company should be allowed to have this kind of power.
 

Sampson

Banned
Nov 17, 2017
1,196
Data collection is a big problem, but it's not the only problematic element of Google spreading their tentacles.

Sampson just illustrated an issue while posting about Google's competitive advantages . They have the luxury of utilizing their monopoly in online video and oligopoly in mobile to take an insurmountable competitive mindshare advantage. They can vastly outspend for better quality and become a sort of digital Wal-Mart, homogenizing the market and making competition difficult or impossible. This stifles innovation and makes it very difficult to hold them accountable in the same way that, say, the market held Microsoft accountable for their reach on ownership rights with the Xbox One.

If they are the only ones who are offering a quick, lean, widely supported service and they decide to change the rules, screwing users over in the process, they can do so with almost no market frustration because, what, are you going to go use shittier services instead? No, of course not, eat shit.


absolutely. It's scary that they almost own/control the entire stack from making the chips(as they already do with tpus) to the internet infrastructure, software and media player. I don't think any company should be allowed to have this kind of power.

If you listen to the doom sayers, this thing will either flop so massively Google will discontinue it within a year, or become such a huge success it completely monopolizes game distribution and no one will ever be able to play another video game without bowing down to Daddy Google.
 

Deleted member 20284

User requested account closure
Banned
Oct 28, 2017
2,889
Hiya, is there a good site or resource that explains how the infrastructure of the internet comes together?

Like who laid and now owns the deep sea cables? Are they pretty rare or are more getting laid all the time? Are they gov owned and leased by private cos or now privately funded?

How do these continent to continent connections then branch out across a country, and who owns and runs those main hubs?

I remember a company awhile ago that seemed fairly...bland...but actually ran a bunch of the US isp to isp backbone connections. They came out and publicly blamed one of the isp's for having shitty internet and connections, because they were trying to demand special privileges for connecting to their customers.

Best to my knowledge would be CAIDA.org, plenty of resources from there. To give you an idea of the depth they go to -

ascore-2017-feb-ipv4-poster-2048x1518.png
 
Oct 25, 2017
2,165
This is just totally false. There are many internet providers in the US and Europe that offer 25Mbps+ plans with no data caps for $50/mo or less. It's 2019 not 2009. Go check the other topic the poll about this. And the reality is given the online nature of console gaming, you already need a decent internet connection to play your $300-$500 box. Even if you do have a data cap, if you only play a few hours a week, it won't matter.

So for people that game for dozens of hours a week and have capped internet local may be cheaper but for the majority that won't be the case and that will be more and more true over time.
This is incorrect for the vast majority of the US. The only option I have in my entire area (the alternative is far shittier, and the only other competing company) forces you to buy cable TV if you want unlimited data without a cap.

q0kHXTh.png


This is about 50 dollars a month for 100mbps/5mbps internet in Oregon. I don't pay for cable TV, so I am forced to have a 500gb data cap.

The highest data cap they allow is 1TB (unlimited if you buy TV) for the 600mbps internet connection.

You are forgetting that most cable companies in the US treat their ISP provider status like mob bosses and tend to have their own 'territory' where you have basically no options to choose your provider.
 

Bradford

terminus est
Member
Aug 12, 2018
5,423
This is incorrect for the vast majority of the US. The only option I have in my entire area (the alternative is far shittier, and the only other competing company) forces you to buy cable TV if you want unlimited data without a cap.

q0kHXTh.png


This is about 50 dollars a month for 100mbps/5mbps internet in Oregon. I don't pay for cable TV, so I am forced to have a 500gb data cap.

The highest data cap they allow is 1TB (unlimited if you buy TV) for the 600mbps internet connection.

I'm in Seattle, of all places, and my apartment building/neighborhood only had this plan as well. I pay for cable specifically so I can upgrade to the unlimited plan. It is awful.

Especially moving from West Seattle, where there is Wave G/Fiber/a bunch of other options. I really wish the internet choices were better across the country, across the board.
 

Kanhir

One Winged Slayer
Member
Oct 25, 2017
3,891
- Have they talked about what about people in the SEA like India, Pakistan, India, Bangladesh, Singapore, etc getting access to Stadia? Or will they cordon it off like PSNow?
PS Now is limited by Sony's infrastructure across regions. Conversely, Google's cloud platform has main regions in Mumbai, Hong Kong and Singapore, so they've already got relatively good infrastructure in the SEA region.

Depending on how effectively they use their content delivery network, the regions that are potentially headed for problems are Africa and the Middle East (edge locations only, no regions), Latin America (unless you live in/near São Paulo) and Russia (closest regions are Finland/Tokyo).
Also China, but Google doesn't have a presence there anyway.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
I'd rather see Nintendo, Sony, or MS' take on this.

I ain't rewarding the trillion dollar monster.

So how will generational leaps happen? What decides the tech behind a game?
 

Shroki

Member
Oct 27, 2017
5,911
If you listen to the doom sayers, this thing will either flop so massively Google will discontinue it within a year, or become such a huge success it completely monopolizes game distribution and no one will ever be able to play another video game without bowing down to Daddy Google.

You say this in jest, but... yes?

Either this will fail to meet market share expectations and Google will shift their focus like they did with Google+ for example or they will find marketshare with a product that can be inherently superior at a cost/service level by way of Google's other interests and superior financial position. In which case it's easy to imagine a scenario where this industry is eventually homogenized and dominated in the same shit way Google dominates online video.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
As for dedicated gamers interested in streaming, I can only use myself as an example. Switch covers almost all of my gaming wants and needs, and only thing I miss out on are some bigger 3rd party games. I prefer to play handheld and only way I'm going to play AAA games handheld is if they decide to port to Switch (with obvious negatives in terms of performance) or through streaming. Thus I'm interested in both Google's and Microsoft's projects here, and depending how things go I can see myself have 1 or even 2 subs to Netflix-style gaming libraries together with Nintendo Switch Online sub. For now I'll remain more interested in Microsoft though since everything points to it being able to stream from Switch, which is the most natural streaming solution for me. If I can't stream Stadia to my iPad or Switch I can't see myself bothering long term.
 

Bioshocker

Member
Oct 28, 2017
2,201
Sweden
I saw a YouTube video named "Is Stadia for you?" Maybe Google should've done like Nintendo and answered that question themselves. "Yes, Stadia is for you. Stadia U."
 

Shroki

Member
Oct 27, 2017
5,911
This is incorrect for the vast majority of the US. The only option I have in my entire area (the alternative is far shittier, and the only other competing company) forces you to buy cable TV if you want unlimited data without a cap.

q0kHXTh.png


This is about 50 dollars a month for 100mbps/5mbps internet in Oregon. I don't pay for cable TV, so I am forced to have a 500gb data cap.

The highest data cap they allow is 1TB (unlimited if you buy TV) for the 600mbps internet connection.

You are forgetting that most cable companies in the US treat their ISP provider status like mob bosses and tend to have their own 'territory' where you have basically no options to choose your provider.

Which doesn't even quite cover the fact that many do not have stable internet.

Even successful twitch streamers, who depend on being able to consistently maintain internet speeds that are similar to what is being asked for Stadia, have been known to struggle with dropped frames and dead streams for months at a time because the one ISP available to them hasn't been able to provide stable service. Some streamers have actually bought new houses to escape internet issues. One I watch, far from a super runaway success, pays an extra bill every month for a slow DSL service solely to act as a back-up for Coxx's inconsistent service in his Las Vegas home.
 

Sampson

Banned
Nov 17, 2017
1,196
You say this in jest, but... yes?

Either this will fail to meet market share expectations and Google will shift their focus like they did with Google+ for example or they will find marketshare with a product that can be inherently superior at a cost/service level by way of Google's other interests and superior financial position. In which case it's easy to imagine a scenario where this industry is eventually homogenized and dominated in the same shit way Google dominates online video.

Google's Monopoly advantage is advertising. They have such a great ad network and so much data to target with they can go into any market that supports an ad-based business model and crush it.

Conversely, they really have no advantages over any other company when it comes to premium content which is why YouTube Red and YouTube Music and Google Play music and all of that has never really challenged Netflix/Spotify/etc.

They're looking to use their YouTube Monopoly to strong arm themselves into gaming but I'm not sure that will work so well. Really, I think this is a defensive move to protect the YouTube Monopoly from Twitch, much like Xbox was created not to dominate gaming but protect the windows Monopoly from the PlayStation 2, which Microsoft thought could eventually replace a home PC for many people.

Unless you think gaming can survive on ads alone I'm not worried about a Google Monopoly here
 

duckroll

Member
Oct 25, 2017
11,209
Singapore
They're looking to use their YouTube Monopoly to strong arm themselves into gaming but I'm not sure that will work so well. Really, I think this is a defensive move to protect the YouTube Monopoly from Twitch, much like Xbox was created not to dominate gaming but protect the windows Monopoly from the PlayStation 2, which Microsoft thought could eventually replace a home PC for many people.
I agree with this larger point but I will point out that the Xbox/Playstation comparison is inaccurate. No one seriously thought the Playstation 2 would replace a home PC, ever. What was the real concern though, was that Sony was doing a solid job getting mindshare for mainstream gaming and Microsoft could see that failing to get in on that early would limit their competitiveness in the entertainment space moving forward. It was never just about games, but about being a brand associated with entertainment and offering services that capitalize on that.

But yes, this is almost certainly a defensive move to protect Google's share in streaming for the gaming community, and Twitch has proven to be a big competitor in that area, more in tune with the communities it serves, and in growing mindshare. Google knows this is a real threat and wants to act on it. The best way to convince people that you are truly invested in an industry is to.... invest heavily into it.
 

misterBee

Member
Aug 16, 2018
223
Watched the whole conference.

What a load of promises and pipe dreams.

How is this good for developers?

Scalability.

Right now games are designed with the expectation that they have to run on a PC or console.

But theoretically with a Stadia-created game, you could develop a game that demands 10 GPUs. Because ALL clients are virtual machines in the cloud, you can allocate as many resources as you want to each of them. There is practically nobody right now who has 10 GPUs in their home PC, but in this scenario every person who plays the game on Stadia has 10 GPUs worth of power at their disposal. What kind of crazy graphics could you push with that much raw power?

It's a silly example, but that means that there is ability to play games on Stadia that CANNOT run on any other platform. If you're a developer who wants to do something crazy, why wouldn't this be a good thing? This essentially removes hardware and processing power limitations.

All potential problems aside, there is a very real possibility to do amazing things with this platform.
 

Deleted member 8791

User requested account closure
Banned
Oct 26, 2017
6,383
Scalability.

Right now games are designed with the expectation that they have to run on a PC or console.

But theoretically with a Stadia-created game, you could develop a game that demands 10 GPUs per user. Because ALL clients are virtual machines in the cloud, you can allocate as many resources as you want to each of them. There is practically nobody right now who has 10 GPUs in their home PC, but in this scenario every person who plays the game on Stadia has 10 GPUs worth of power at their disposal. What kind of crazy graphics could you push with that much raw power?

It's a silly example, but that means that there is ability to play games on Stadia that CANNOT run on any other platform. If you're a developer who wants to do something crazy, why wouldn't this be a good thing?

All potential problems aside, there is a very real possibility to do amazing things with this platform.
I don't see how you watched the live stream and didn't have at least some positive takeaways. Like another thing not talked about is how devs can now use Google's machine learning stuff in development, and maybe this doesn't even require the game to be Stadia exclusive. Another thing is how Google right away jumps in on both crossplay and cross progression, further helping push it as the future industry standard. Stuff like how cloud gaming, according to google, makes cheating impossible and as you describe (and DF also talked about) it opening up to new multiplayer experiences just not possible any other way due to hardware restrictions.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
Maybe in a few years.

Looks like Project Milo/Kinect to me for now.
Scalability.

Right now games are designed with the expectation that they have to run on a PC or console.

But theoretically with a Stadia-created game, you could develop a game that demands 10 GPUs. Because ALL clients are virtual machines in the cloud, you can allocate as many resources as you want to each of them. There is practically nobody right now who has 10 GPUs in their home PC, but in this scenario every person who plays the game on Stadia has 10 GPUs worth of power at their disposal. What kind of crazy graphics could you push with that much raw power?

It's a silly example, but that means that there is ability to play games on Stadia that CANNOT run on any other platform. If you're a developer who wants to do something crazy, why wouldn't this be a good thing? This essentially removes hardware and processing power limitations.

All potential problems aside, there is a very real possibility to do amazing things with this platform.

What determines a successful game on this thing? How are profits generated?

Games now need to sell x million.

What determines a successful game on this?
 

misterBee

Member
Aug 16, 2018
223
Maybe in a few years.

Looks like Project Milo/Kinect to me for now.


What determines a successful game on this thing? How are profits generated?

Games now need to sell x million.

What determines a successful game on this?

Money is important, yes, but so is the ability to do more things.

You asked me what a developer could possibly gain from this, and creative freedom/removal of technical limitations is definitely one of them. There's a creative side to game dev too.

I'm not saying Stadia is perfect and it could be a total failure, but it'd be foolish to ignore the amazing things this can let developers do in terms of realizing their creative visions.

Movie directors were thrilled when they learned they could start using color. This is the same kind of thing.
 

Sampson

Banned
Nov 17, 2017
1,196
I agree with this larger point but I will point out that the Xbox/Playstation comparison is inaccurate. No one seriously thought the Playstation 2 would replace a home PC, ever. What was the real concern though, was that Sony was doing a solid job getting mindshare for mainstream gaming and Microsoft could see that failing to get in on that early would limit their competitiveness in the entertainment space moving forward. It was never just about games, but about being a brand associated with entertainment and offering services that capitalize on that.

But yes, this is almost certainly a defensive move to protect Google's share in streaming for the gaming community, and Twitch has proven to be a big competitor in that area, more in tune with the communities it serves, and in growing mindshare. Google knows this is a real threat and wants to act on it. The best way to convince people that you are truly invested in an industry is to.... invest heavily into it.

I was told about the Xbox/PlayStation thing by an ex- Microsoft executive who worked on the original Xbox. He's well known in the industry. Apparently that was Bill's driving concern and why he was willing to greenlight the project.
 

Iztok

Member
Oct 27, 2017
6,138
NIce alternative for anyone who can make use of this, but a hard, hard pass for me.
Not even remotely interested in any of the sharing/social features - at all - and even less interested in the subpar experience this solution can in no way overcome.

Only if and when no other alternative is available. And even then, probably not.

And I'm really into tech and innovative ideas, which is why I gave OnLive a fair shake in *2009* (yes, I realize Stadia will be MUCH better), but I'm just against this, personally, on a conceptual level.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
How are so many people ignoring this? The reality of this isn't the democratic "Google brings high end gaming experiences to the masses" narrative at all. The demographic overlap of people that have $500 (really like, $250 at this point incidentally) to blow on a dedicated console and people that have an internet plan that supports decent streaming from Stadia is obvious. Inversely, people who don't have that type of disposable income are statically very unlikely to have internet that supports a minimum of 25mbps down and offers more than 1tb a month in usage.

It's a neat long term idea that I have no doubt will be the mainstream option inevitably. It makes sense for Google to invest in this early. Right now though, it's not at all a cheaper option than buying a traditional console.
Google will have to partner with major ISPs. It's almost the only way.
 

misterBee

Member
Aug 16, 2018
223
NIce alternative for anyone who can make use of this, but a hard, hard pass for me.
Not even remotely interested in any of the sharing/social features - at all - and even less interested in the subpar experience this solution can in no way overcome.

Only if and when no other alternative is available. And even then, probably not.

And I'm really into tech and innovative ideas, which is why I gave OnLive a fair shake in *2009* (yes, I realize Stadia will be MUCH better), but I'm just against this, personally, on a conceptual level.

Assuming your network can support it, there is a very real possibility that there will be Stadia games that CANNOT be replicated anywhere else (1000 player battle royale game being given as an example.)

There may come a time where streaming services are where the high end experiences are, and local machines are where the sub-par experiences are. Here's hoping this works well.
 

duckroll

Member
Oct 25, 2017
11,209
Singapore
I was told about the Xbox/PlayStation thing by an ex- Microsoft executive who worked on the original Xbox. He's well known in the industry. Apparently that was Bill's driving concern and why he was willing to greenlight the project.
Do you think it's a confusion over "replace a home PC" and "overtake a home PC as a future all-in-one entertainment center"? Because the latter is 100% true and makes sense for the Xbox to want to get in early to compete for that space. The former makes no sense because any game console will never replace a home PC for general use and launching an Xbox does... nothing to combat that? The Xbox wasn't looking to replace home PCs either.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
I meant in terms of business. Don't game creators make like all their money from $100 games, special editions, etc?

If the future is streaming/a service, how are they gonna make the same profits, something to sustain themselves?

Isn't this just overall damaging to developers? I don't see how they can make the same profits with this model.
 

Shroki

Member
Oct 27, 2017
5,911
Google's Monopoly advantage is advertising. They have such a great ad network and so much data to target with they can go into any market that supports an ad-based business model and crush it.

Conversely, they really have no advantages over any other company when it comes to premium content which is why YouTube Red and YouTube Music and Google Play music and all of that has never really challenged Netflix/Spotify/etc.

They're looking to use their YouTube Monopoly to strong arm themselves into gaming but I'm not sure that will work so well. Really, I think this is a defensive move to protect the YouTube Monopoly from Twitch, much like Xbox was created not to dominate gaming but protect the windows Monopoly from the PlayStation 2, which Microsoft thought could eventually replace a home PC for many people.

Unless you think gaming can survive on ads alone I'm not worried about a Google Monopoly here

This is an interesting point, but I think there's a clear difference here between Google Music/YouTube Red and Stadia. They aren't competing with a bloatless, cost effective service (that they also profit from, indirectly, via Android), they are competing with actual hardware. Imagine is Spotify or Netflix required a box and Google was able to release their own technology that was better, leaner, cheaper and there was nothing anyone could realistically do to outperform their box due to the competitive advantages you yourself talked about in an earlier post.
 

Fliesen

Member
Oct 25, 2017
10,254
With regards to the name:

My issue with it is the fact that it might not work all that well in non english speaking languages, namely German.
We say "Playstation" (duh!) but also pronounce XBox in the german way (Eeks-Boks) and it sounds fine.

Using the english name feels forced, and reading/pronouncing it in german sounds sorta silly.
"Ich spiele Assassin's Creed auf Stadia" (read: Stuhdeeya, or even Shtuhdeeya)

I don't think it's a crazy bad name, but it's definitely one that suffers when not pronounced in english.


With regards to the product: depending on the business model (Please don't have a free tier, please don't become the Spotify of games, where indies go to starve and consumers learn to expect games to be free) i'm somewhat weary.
Similarly, i don't really care for 4k60 right now. The Switch has become my favourite console of all time, because i can take it wherever i want - not just outside of my home, but also inside. Like having your games become stuttery because you move from the living room to the bedroom, where you only have "3 bars" of WiFi sounds incredibly cumbersome.
The technology sounds rather amazing though - but within the next, say, 5 years, i don't see myself having any real application for it.
 

Iztok

Member
Oct 27, 2017
6,138
Assuming your network can support it, there is a very real possibility that there will be Stadia games that CANNOT be replicated anywhere else (1000 player battle royale game being given as an example.)

There may come a time where streaming services are where the high end experiences are, and local machines are where the sub-par experiences are. Here's hoping this works well.

If you're reffering to their claims that "client server proximity" is somehow the only way to achieve this, well, we know that's not true, how could it be, it has nothing to do with the problem of "1000 player battle royals", does it. I thought everyone would pick up on that bullshit, I guess not?

I do wish them luck and success in improving the tech and I'm sure they'll achieve at least some sort of parity with local processing, but I won't be beta testing this for them, not when alternatives are still available.
 

III-V

Member
Oct 25, 2017
18,827
Name is fine, probably the most "adult" name among consoles.

This could be great, very interesting if you live in a place with cheap high speed internet.

Need so much more information though, like streaming bitrate, fees, etc.
 

mutantmagnet

Member
Oct 28, 2017
12,401
This is just totally false. There are many internet providers in the US and Europe that offer 25Mbps+ plans with no data caps for $50/mo or less. It's 2019 not 2009. Go check the other topic the poll about this. And the reality is given the online nature of console gaming, you already need a decent internet connection to play your $300-$500 box. Even if you do have a data cap, if you only play a few hours a week, it won't matter.

So for people that game for dozens of hours a week and have capped internet local may be cheaper but for the majority that won't be the case and that will be more and more true over time.

This totally misses the fact that streaming visual assets is 100 to 1000 times more intensive than simply relaying commands.

Playing a videogame online right now is cheaper than streaming music. Streaming even low quality indie videogames is going to be more expensive than streaming a youtube livestream at 1080p 60fps.