• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

When will the first 'next gen' console be revealed?

  • First half of 2019

    Votes: 593 15.6%
  • Second half of 2019(let's say post E3)

    Votes: 1,361 35.9%
  • First half of 2020

    Votes: 1,675 44.2%
  • 2021 :^)

    Votes: 161 4.2%

  • Total voters
    3,790
  • Poll closed .
Status
Not open for further replies.
Oct 27, 2017
20,753
Thurrott.com editor and writer.. he is the guy who has been reporting on MS's next-gen plans, i.e. 2 sku's, etc..



What if it's the other way around? Devs should already have an idea of what MS and Sony will be offering and demanded a minimum spec from Google... the devs that google surely consulted with anyways (looking at you Ubisoft). From where I'm standing it seems that google wanted to beat the new consoles to market, and used currently available tech to do it. They could've waited for 7nm tech, instead they'll just use what's available now and upgrade with newer GPUs later... ah, the advantage of streaming services.
True, maybe they chose that because pubs told them that's what the expect from other consoles
 

Trieu

Member
Feb 22, 2019
1,774
I think this is a little wide of the mark.

While Stadia is a different form factor, business model and value proposition, I think it's squarely aimed at next generation specifications that we're expecting for PS5 and the neXtBox.

If Stadia performance over/under shoots the next gen home console specs by a significant margin the ports will be more troublesome and come off less well to consumers damaging its position in the market. Google know they'll be depending timely ports to Stadia because their internal teams will take time to ramp up and may not even deliver anything that sets the world on fire.

I'm certain all the platform holders broadly know what their competitors are planning because the machines are becoming more similar with every generation and share common parts. I think it would be naive to assume that Google just plucked the Stadia specs out of thin air without an eye on what Sony and MS were/are up to. In much the same way that Sony mentioned game streaming platforms as a risk to the PlayStation business in their last results. Now, why would they do that I wonder?

I do believe that game streaming is (sadly) the future. And sadly it will be the future for all the wrong reasons. It will be the future because the people who make the call are also the ones who are not really gamer. It is the suits who see how successful Netflix and Spotify and all the other streaming things are. They do not understand that gaming is different. It will be a sad future for me because I am hyper sensitive towards additional latency.

I agree. Stadia is definitely aimed at taking share away from Microsoft and Sony (and I guess it is safe to expect next gen consoles to be roughly in the ballpark of 10.7 TFLOPs) and they all want to take a big piece of pie from the "2 billion gamers worldwide" market. (Which is a bit of a stupid goal in my opinion because even though 2 billion people have access to some sort of internet or device that could stream it to, they don't have the internet to handle that, they don't have the money, and most assured no company has the infastructure to target every single one of those people).

My comment was more aimed at people basing expectations for next gen consoles on the google streaming thing like in a napkin math scenario á la google has 10.7 Tflops in 2019 -> that means Sony will have 14.2 TFLOPs in 2020 and Phil Spencer said Microsoft is going to have the most powerful console -> so Xbox Big Scarlett is 16.8 TFLOPs.

There might be a case to be made about saying Sony and Microsoft want to go above 10.7 Tflops for their next gen consoles for marketing reasons so they can stick one up to google again.
I think that I would consider that expectation to be reasonable. 60CUs @ higher than 1400MHZ and you have around 11 TFLOPs which is probably a very realistic expectation for a late 2020 console around $399-499.

i just want to say that i dont disagree with anything you have said here, and i do gree that we will have to wait to see the power draw of those cards, but we do have some real life examples of what happens when you take these AMD cards and put them on a smaller die. We saw this with both thebase consoles and the mid gen upgrades X1X and PS4 Pro. they went from 28 nm to 16 nm and were able to the CU count AND increase the clocks. In MS's case, with an extra $100 budget over the Pro, they were able to push the clocks by by over 250 Ghz with some fancy cooling.

Going from 16nm to 7nm should allow them to double the CU counts unless of course they hit the GCN 64 CU limit. but even in that case, the jump down to 7nm should let them push the clocks even higher.

i think 14 tflops is very possible if you just go by the precedence we have here and if Sony is willing to hit the $499 mark. I agree that 10 tflops for $399 is a much more realistic but MS should be able to hit 14+ tflops with their $499 anaconda model.

Oh yes my clockspeed estimation is very high. I think 1400MHZ-1500MHZ for the Navi GPU inside the PS5/XboxScarlett is going to be realistic, but I think that the amount of compute units they can fit into the die space they feel comfortable is lower than people think.
My estimation (as of right now) is still 56 CUs @ 1400MHZ for exactly 10 TFLOPs. (Those are my lowest estimations for a 399$ PS5 console in Q3-Q4 2020).

And I am not sure how expensive a 7nm die with 72CUs would be (if we go by the double amount of PS4pro). I can understand the logic behind it going from PS4 Pro has 36CUs at 16nm so 72CUs at 7nm for PS5 is possible (I haven't done the math and I don't know if it exactly lines up like that especially considering early 7nm yields and binning) plus the additional core clock increase we inevitably get from going to a smaller manufacturing process.
So yeah 72CUs @ 1500MHZ would give us 13.8TFLOPs, but if that is possible for a console in terms of cost per unit / power draw / die size I can't say. I feel like it would be too expensive, too power hungry and too big for a console.

With all that being said I would love to be proven wrong and being surprised by next gen, but in all fairness there are also other things that are going to cost money which I think are more important than raw TFLOPs. Like you mentioned better cooling would be very nice to have considering it is going to allow for higher clockspeeds but also (if done properly) it makes your console quieter, which I do have a problem with in my PS4 being too loud imho.
And then we obviously need more and faster RAM, a better build quality Controller, and an SSD would be a substantial upgrade for the next generation of consoles. In my opinion SSD prices in 2020 should come down so far that going with an SSD is the only logical option for both Sony and Microsoft.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
Only 10tf? Now that Stadia has been shown and is using a AMD chip at 10.7tf I think Sony and MS will go way further than that. Minimum 12tf is my blind guess/wish, if they come out 2020, and Pro/X will likely go in at around 15tf 3 years later.
Yes, I factor in form factor, power draw, cooling, noise-level and of course cost. Consoles are not about what is possible but what is feasible and balanced for those kind of things.
 

Fredrik

Member
Oct 27, 2017
9,003
Yes, I factor in form factor, power draw, cooling, noise-level and of course cost. Consoles are not about what is possible but what is feasible and balanced for those kind of things.
Yeah but with that type of performance in 2020 and with Stadia at 10.7tf out since 2019 and playable on any browser it would be a huge disappointment with 10tf or even less.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
Yeah but with that type of performance in 2020 and with Stadia at 10.7tf out since 2019 and playable on any browser it would be a huge disappointment with 10tf or even less.
Of course more performance is always better. But we also have to take into account what Navi can do with better efficiency. Just like Nvidia is more efficient having the same peak performance. That is one of my hopes that may be achieved here by AMD.
 

Fredrik

Member
Oct 27, 2017
9,003
Of course more performance is always better. But we also have to take into account what Navi can do with better efficiency. Just like Nvidia is more efficient having the same peak performance. That is one of my hopes that may be achieved here by AMD.
But still. How would they be able to hype the hardware unveil? Can't go for portability like Nintendo since Stadia is on phones as well. Can't go for performance since Stadia is better even on a crappy laptop. And a 2 year old 1080ti many of us have is better (11.3tf) as well. I hear you but I definitely hope you're wrong.
 

BitsandBytes

Member
Dec 16, 2017
4,576
Yeah but with that type of performance in 2020 and with Stadia at 10.7tf out since 2019 and playable on any browser it would be a huge disappointment with 10tf or even less.

Read Albert Penello's threadmark for a first hand explanation of when decisions are made and how much lead time there is between deciding spec/price and the product releasing (hint: It's years). Stadia's 10.7tf would have been decided 2 or more years ago I would think.
 

Trieu

Member
Feb 22, 2019
1,774
But still. How would they be able to hype the hardware unveil? Can't go for portability like Nintendo since Stadia is on phones as well. Can't go for performance since Stadia is better even on a crappy laptop. And a 2 year old 1080ti many of us have is better (11.3tf) as well. I hear you but I definitely hope you're wrong.

Showing good games with amazing graphics. That is what we want.
The masses are not impressed by numbers. Just show a game that looks like what next gen can look like.

As far as comparison to discrete desktop GPUs go they are not an idicator for good graphics. God of War on my 1.8 TFLOPs PS4 looks amazing. They are no games on PC on a GTX 1080 Ti that look 6x as good as God of War even though the TFLOP number is a lot higher.

Even if the PS5 is going to be lower in performance than a GTX 1080 Ti we will see games on the PS5 that will make current PC games on the GTX 1080 Ti at maxxed out settings look like outdated junk from 2003.
 

KOHIPEET

Member
Oct 29, 2017
1,416
After watching demos like this I'm convinced that no matter how powerful or weak next-gen consoles end up being, advancements in middleware are what really going to make us see the difference.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
All these teraflops are going to be meaningless when most gamers are streaming games launched from links sent over Facebook/Gmail/Ghat, Whatsapp etc within the window of THIS generation.
 

Jdogg4089

Member
Jan 28, 2019
206
I do believe that game streaming is (sadly) the future. And sadly it will be the future for all the wrong reasons. It will be the future because the people who make the call are also the ones who are not really gamer. It is the suits who see how successful Netflix and Spotify and all the other streaming things are. They do not understand that gaming is different. It will be a sad future for me because I am hyper sensitive towards additional latency.

I agree. Stadia is definitely aimed at taking share away from Microsoft and Sony (and I guess it is safe to expect next gen consoles to be roughly in the ballpark of 10.7 TFLOPs) and they all want to take a big piece of pie from the "2 billion gamers worldwide" market. (Which is a bit of a stupid goal in my opinion because even though 2 billion people have access to some sort of internet or device that could stream it to, they don't have the internet to handle that, they don't have the money, and most assured no company has the infastructure to target every single one of those people).

My comment was more aimed at people basing expectations for next gen consoles on the google streaming thing like in a napkin math scenario á la google has 10.7 Tflops in 2019 -> that means Sony will have 14.2 TFLOPs in 2020 and Phil Spencer said Microsoft is going to have the most powerful console -> so Xbox Big Scarlett is 16.8 TFLOPs.

There might be a case to be made about saying Sony and Microsoft want to go above 10.7 Tflops for their next gen consoles for marketing reasons so they can stick one up to google again.
I think that I would consider that expectation to be reasonable. 60CUs @ higher than 1400MHZ and you have around 11 TFLOPs which is probably a very realistic expectation for a late 2020 console around $399-499.



Oh yes my clockspeed estimation is very high. I think 1400MHZ-1500MHZ for the Navi GPU inside the PS5/XboxScarlett is going to be realistic, but I think that the amount of compute units they can fit into the die space they feel comfortable is lower than people think.
My estimation (as of right now) is still 56 CUs @ 1400MHZ for exactly 10 TFLOPs. (Those are my lowest estimations for a 399$ PS5 console in Q3-Q4 2020).

And I am not sure how expensive a 7nm die with 72CUs would be (if we go by the double amount of PS4pro). I can understand the logic behind it going from PS4 Pro has 36CUs at 16nm so 72CUs at 7nm for PS5 is possible (I haven't done the math and I don't know if it exactly lines up like that especially considering early 7nm yields and binning) plus the additional core clock increase we inevitably get from going to a smaller manufacturing process.
So yeah 72CUs @ 1500MHZ would give us 13.8TFLOPs, but if that is possible for a console in terms of cost per unit / power draw / die size I can't say. I feel like it would be too expensive, too power hungry and too big for a console.

With all that being said I would love to be proven wrong and being surprised by next gen, but in all fairness there are also other things that are going to cost money which I think are more important than raw TFLOPs. Like you mentioned better cooling would be very nice to have considering it is going to allow for higher clockspeeds but also (if done properly) it makes your console quieter, which I do have a problem with in my PS4 being too loud imho.
And then we obviously need more and faster RAM, a better build quality Controller, and an SSD would be a substantial upgrade for the next generation of consoles. In my opinion SSD prices in 2020 should come down so far that going with an SSD is the only logical option for both Sony and Microsoft.


That os assuming each cu has the same amount of shaders. If they double the thee shaders per cu, then they can do 64-8 cus on next Gen and still get the same result or maybe even better at 1.2ghz. Am I right or not? Either way, 1-1.2ghz would be a more realistic expectation for a console apu so hopefully each cu is packing more. That i.belive doubling the amount of shader cores in each cu wouldake 56 cus equivalent to 112 cus of vega which seems perfectly reasonable and a much more resonable expectation than 1.5ghz but I. Not sure. But at the end of the day, TFLOPS is not the end all.be all with the cpu and ram upgrade it'll all be a Really good package
 

Fredrik

Member
Oct 27, 2017
9,003
Showing good games with amazing graphics. That is what we want.
The masses are not impressed by numbers. Just show a game that looks like what next gen can look like.

As far as comparison to discrete desktop GPUs go they are not an idicator for good graphics. God of War on my 1.8 TFLOPs PS4 looks amazing. They are no games on PC on a GTX 1080 Ti that look 6x as good as God of War even though the TFLOP number is a lot higher.

Even if the PS5 is going to be lower in performance than a GTX 1080 Ti we will see games on the PS5 that will make current PC games on the GTX 1080 Ti at maxxed out settings look like outdated junk from 2003.
GoW looked great but ran at 30fps at 1080p, that won't fly in 2020 on a dedicated ~$400 gaming box when you'll get twice that on a standard phone or a simple chromecast if streaming arrives in the state it's been promised in 2019. So a lot of those extra teraflops going from PS4 to PS5 will go into double the performance and resolution instead of pushing the graphics, which makes it important to aim high. People still want to get wowed at the hardware unveil and the bar has clearly been raised now.
 

Trieu

Member
Feb 22, 2019
1,774
That os assuming each cu has the same amount of shaders. If they double the thee shaders per cu, then they can do 64-8 cus on next Gen and still get the same result or maybe even better at 1.2ghz. Am I right or not? Either way, 1-1.2ghz would be a more realistic expectation for a console apu so hopefully each cu is packing more. That i.belive doubling the amount of shader cores in each cu wouldake 56 cus equivalent to 112 cus of vega which seems perfectly reasonable and a much more resonable expectation than 1.5ghz but I. Not sure. But at the end of the day, TFLOPS is not the end all.be all with the cpu and ram upgrade it'll all be a Really good package

Not sure what Navi is going to change. Having more CUs does mean more die space required and more cost. More shader per CU would probably mean the same thing and doesn't change the "PERFORMANCE POWER per AREA" unless I am mistaken here then please correct me. It might be something that is more important for high end Desktop cards.
I am also not worried about TFLOPs in the slightest. It is fun to speculate about, but the number doesn't really mean much in the end. If Sony sends out dev kits with 12 TFLOPs then the devs aim for 12 TFLOPs. Same for 8 Tflops or 15 Tflops. Like you mentioned the advancement in CPU and RAM are much more exciting (and much, much, much more important) for a generational leap. The first games (the actual games that come out the year or shortly after next gen consoles come out) are probably only looking a little bit better than the PS4 games that come out right before next gen comes. Later in the cycle the games are starting to look amazing again.
More TFLOPs is better within the same architecture, but I hope that Navi can improve a lot on prior AMD micro architectures so that 10 Navi Tflops would be better than 10 Vega Tflops. This is something Nvidia is much better at than AMD (sadly).
On my personal priority list (things I wish for the PS5) the raw GPU performance is pretty far down the list to be honest.

GoW looked great but ran at 30fps at 1080p, that won't fly in 2020 on a dedicated ~$400 gaming box when you'll get twice that on a standard phone or a simple chromecast if streaming arrives in the state it's been promised in 2019. So a lot of those extra teraflops going from PS4 to PS5 will go into double the performance and resolution instead of pushing the graphics, which makes it important to aim high. People still want to get wowed at the hardware unveil and the bar has clearly been raised now.

I don't care about streaming once bit. I want to own a piece of hardware and a physical gaming disc. I don't want additional latency. Pretty sure God of War is still going to be better and look better than everything google can offer on stadia in the next 2 years.
 

MrKlaw

Member
Oct 25, 2017
33,037
I would say that 10.7 is the 'baseline' for now; and it will go up during the years (assuming upgrades).

I'm not sure if Google wants to sell developers the idea that they can just use 50+ TF of resources for their game "just because they can"; I think there will be a need for a "legit" argument if that happens; as in: "Google, we have a super ambitious project, and only Stadia can make it real, we need 4 GPUs for every session to get there".

Google: "that's fine you can use 4 instances. That'll be an extra 10% to us on the Rev share deal per copy sold"
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T CPU @ 3.2ghz is capable of performing High-Performance Physics and Destruction like this?



Because this is the other-side of a generational console leap that i'm really looking forward too.
 

Trieu

Member
Feb 22, 2019
1,774
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T COU

Yeah definitely AMD 7nm valhalla. 8c/16T would be amazing, my expectations are 6c/12t but someone quoted me and said it wasn't possible for some reason. I am sorry if I don't remember correctly but it was something that I was not familiar with.
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
Yeah definitely AMD 7nm valhalla. 8c/16T would be amazing, my expectations are 6c/12t but someone quoted me and said it wasn't possible for some reason. I am sorry if I don't remember correctly but it was something that I was not familiar with.

I uh.. accidentally pressed enter and only posted half my post that you replied too, ment can that hypothetical CPU run high performing physics and destruction like the video i posted above lol.
 

Trieu

Member
Feb 22, 2019
1,774
I uh.. accidentally pressed enter and only posted half my post that you replied too, ment can that hypothetical CPU run high performing physics and destruction like the video i posted above lol.

in a perfect world maybe where everything is optimized towards this and people put enough manhours into doing something like this then yes.
But realistically I think that this too hard to achieve, but I feel like we are getting more destructible environment in the next generation of consoles.

Imho the bigger problem would be creating games that offer those kinds of destructible environments and still make sense. Lets say playing Resident Evil and shooting down a building with a rocket launcher but you need to go through a tunnel in that building, that is now buried under debris, in order to go on with the story. It would be cool, but I guess this is maybe more of a multiplayer thing or sandbox games. Really hard to pull off.

But theoretically yes. I could see it happen in a multiplayer game (maybe not as good looking as that demo) on the next gen consoles with a lot more destructible environment than we have now.
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
in a perfect world maybe where everything is optimized towards this and people put enough manhours into doing something like this then yes.
But realistically I think that this too hard to achieve, but I feel like we are getting more destructible environment in the next generation of consoles.

Imho the bigger problem would be creating games that offer those kinds of destructible environments and still make sense. Lets say playing Resident Evil and shooting down a building with a rocket launcher but you need to go through a tunnel in that building, that is now buried under debris, in order to go on with the story. It would be cool, but I guess this is maybe more of a multiplayer thing or sandbox games. Really hard to pull off.

But theoretically yes. I could see it happen in a multiplayer game (maybe not as good looking as that demo) on the next gen consoles with a lot more destructible environment than we have now.

Speaking of which, really loved Battlefield 4's 'Levolution' of having the entire map changed destruction wise from start to finish of a match, would love to see that in future multiplayer next gen games thanks to a beefier CPU.

Picture this: 1000 players in an hour long match in a large open map filled with beautiful scenery and structures that can be rendered into a destroyed wasteland after an intense match tons of physics and environmental destruction that can change the flow of a match instantly.

High-Performance Physics and Destruction have always interested me in how it evolves per console generation and how developers can use it to their advantage to give us impressive realistic level designs not just visually but physically too next gen.
 

Trieu

Member
Feb 22, 2019
1,774
Speaking of which, really loved Battlefield 4's 'Levolution' of having the entire map changed destruction wise from start to finish of a match, would love to see that in future multiplayer next gen games thanks to a beefier CPU.

Picture this: 1000 players in an hour long match in a large open map filled with beautiful scenery and structures that can be rendered into a destroyed wasteland after an intense match tons of physics and environmental destruction that can change the flow of a match instantly.

High-Performance Physics and Destruction have always interested me in how it evolves per console generation and how developers can use it to their advantage to give us impressive realistic level designs not just visually but physically too next gen.

Yes I guess I am with you on that. It could be a very cool feature (like your example of BF4 levolution but to a much bigger extend) for future multiplayer games, but it would be a pain to balance strong weapons (anything rocket launcher, granades etc.) around.

But yes it would be amazing if they could do much more in those areas. Doesn't have to be buildings. It would be a nice step up if we could destroy smaller things like cars, signs, traffic lights
 

Zedelima

▲ Legend ▲
Member
Oct 25, 2017
7,714
GoW looked great but ran at 30fps at 1080p, that won't fly in 2020 on a dedicated ~$400 gaming box when you'll get twice that on a standard phone or a simple chromecast if streaming arrives in the state it's been promised in 2019. So a lot of those extra teraflops going from PS4 to PS5 will go into double the performance and resolution instead of pushing the graphics, which makes it important to aim high. People still want to get wowed at the hardware unveil and the bar has clearly been raised now.
I dont bet that they will put resources on improving performance.

They will try to make the best looking game and it will keep running at 30fps
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
Yes I guess I am with you on that. It could be a very cool feature (like your example of BF4 levolution but to a much bigger extend) for future multiplayer games, but it would be a pain to balance strong weapons (anything rocket launcher, granades etc.) around.

But yes it would be amazing if they could do much more in those areas. Doesn't have to be buildings. It would be a nice step up if we could destroy smaller things like cars, signs, traffic lights

The possibilities of a non static environment in future next gen games thanks to a beefier CPU granting developers the physics freedom thy need to bring their world alive and breathing excites me.

The next generation should be the age of a console physics Renaissance, destruction, hair-works, cloth simulations, giant crowds etc. the works. thanks to Ryzen's boost over Jaguar.
 

anexanhume

Member
Oct 25, 2017
12,912
Maryland
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T CPU @ 3.2ghz is capable of performing High-Performance Physics and Destruction like this?



Because this is the other-side of a generational console leap that i'm really looking forward too.


Personally I expect a 8C/16T Zen 2 clocked in the range of 2.8-3.2GHz, which should be 3-4x faster than 1.6GHz Jaguar and competitive with the current 9900K on a clock-for-clock basis. It will be worlds better than Jaguar, and up to 8x faster in FP throughput, I'd imagine.

To answer your question; yes, it will be able to keep up with intense physics that any modern CPU would run in a gaming scenario.
 
Last edited:
Feb 8, 2018
2,570
Did I miss something or why are so many people in here changing their expectations of next gen consoles based on google streaming datacenters ?

How does that even relate. You don't get any hardware with google streaming or did I not see it?

As far as I know streaming means that you don't need any hardware at all and the data centers are doing the rendering process and streaming the game to you at home on whatever device you are using. So when you are not gaming you are not using the hardware from google and someone else is using it. It works like a car park/parking block(garage) where you are only using your parking spot for a while and then someone else uses it and when you come back later you probably park on a different parking spot.
Owning a discrete home console means it is only you using the hardware. You own that piece. You can sell it again. You can't do that with a datacenter that is used for streaming. For google stadia you only rent the hardware (no idea how google is going to do it. if they go by the hour or a flat fee like a subscription).

So basically the specifications that google is presenting mean nothing other than the theoretical hardware performance you can use.
Furthermore (since this is probably some AMD Vega card equivalent) I doubt that it can run demanding games at high settings at 4k 60fps HDR. It is just not possible with that hardware or you have to use Settings they think the game should run at.

Unless people are memeing in here and it went over my head I don't see anything from the google event at all that would suggest or change any next gen console estimation. It is just PC hardware that streams a game to your home with additional latency where you never get to own it. Totally different from console gaming at home. It has been done before.

If anything I think those hardware specs look extremely lackluster considering I could probably build a PC for 600-700$ with those specs right now.

Thanks for sharing your knowledge. I do also believe this doesn't have a real influence on PS5/Scarlett power
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Sorry if this has been already discussed but what's the consensus about next gen consoles having comparable computing power (CPU, RAM and GPU wise) to Stadia?

Insofar as HW is concerned, Stadia is unconstrained by form factor, cooling solution and power requirements.
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
Personally I expect a 8C/16T Zen 2 clocked in the range of 2.8-3.2GHz, which should be 3-4x faster than 1.6GHz Jaguar and competitive with the current 9900K on a clock-for-clock basis. It will be worlds better than Jaguar, and up to 8x faster in FP throughput, I'd imagine.

The hypothetical next gen console CPU can rival an i7 9700K? Holy crap thats amazing, leagues better then Jaguar.
 

gundamkyoukai

Member
Oct 25, 2017
21,084
The possibilities of a non static environment in future next gen games thanks to a beefier CPU granting developers the physics freedom thy need to bring their world alive and breathing excites me.

The next generation should be the age of a console physics Renaissance, destruction, hair-works, cloth simulations, giant crowds etc. the works. thanks to Ryzen's boost over Jaguar.


We will see a boost but some of that stuff will still be done on the GPU .
So i hope they have a good balance.
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
We will see a boost but some of that stuff will still be done on the GPU .
So i hope they have a good balance.

Speaking of which, has there ever been a console generation that has had a perfect balance of GPU, CPU & RAM without any of each other bottle necking one or the other? Because nearly every gen there's something that bottlenecks something, this gen it was the CPU, last gen it was the GPU, before that was the VRAM i think etc.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
Personally I expect a 8C/16T Zen 2 clocked in the range of 2.8-3.2GHz, which should be 3-4x faster than 1.6GHz Jaguar and competitive with the current 9900K on a clock-for-clock basis. It will be worlds better than Jaguar, and up to 8x faster in FP throughput, I'd imagine.

To answer your question; yes, it will be able to keep up with intense physics that any modern CPU would run in a gaming scenario.
d'accor
 

Trieu

Member
Feb 22, 2019
1,774
Thanks for sharing your knowledge. I do also believe this doesn't have a real influence on PS5/Scarlett power

I mean there is always the possibility that I am just completely wrong, but I think it is too late now anyways. Sony and Microsoft are probably very deep into finalizing their console right now and can't do any drastic changes to it before release in 2020. Maybe the amount of RAM, core clocks or cooling.

If anything the Stadia has probably much more influence on Xbox Xcloud and PS Now. I guess Sony and Microsoft are thinking about getting access to their streaming services to as many devices as possible. Something that comes natural to google considering how huge they are. They are everywhere.

Also those data centers can always be upgraded much faster than Sony/MS could release a new console. I bet google will upgrade them constantly and offer better premium packages for users, because I can tell them right now 10.7Tflops is not going to cut it for 4k60fpsHDR in demanding games let alone the 8K they are talking about.
But I guess around 10.7 Tflops is where I would expect the next gen consoles to land anyways. It would not be unreasonably to expect either one of them to be 12TFLOPs at $499.

Sorry if this has been already discussed but what's the consensus about next gen consoles having comparable computing power (CPU, RAM and GPU wise) to Stadia?

Insofar as HW is concerned, Stadia is unconstrained by form factor, cooling solution and power requirements.

Well if google wants to they can always go higher. It is much easier for them. They can always buy the best hardware and put it into those server centers. They are only limited by what technology is available at the time and the users internet connection. I have no idea what would be needed for 8k HDR 60fps but I bet it is a very beefy connection. Google fiber can help u with that then ;)
 

Doom_Bringer

Banned
Oct 31, 2017
3,181
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T CPU @ 3.2ghz is capable of performing High-Performance Physics and Destruction like this?



Because this is the other-side of a generational console leap that i'm really looking forward too.

this is incredible! I said WOW
 

Doom_Bringer

Banned
Oct 31, 2017
3,181
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T CPU @ 3.2ghz is capable of performing High-Performance Physics and Destruction like this?



Because this is the other-side of a generational console leap that i'm really looking forward too.

Did anyone make an official thread for this?
 

Trieu

Member
Feb 22, 2019
1,774
Will next-gen consoles be powerful enough for something similar to NVIDIA Hairworks?

Of course. (Doesn't mean they are going to do that and sacrifice the performance for it)
Is hairworks much better than AMDs Tress FX Hair? I used that in Tomb Raider 2013 on a 3Tflop GPU and it was just fine. Wasn't that big of a performance tax iirc.


depends on what application and how well it is optimized. Zen is really good and Valhalla (what I expect to be in consoles) is going to be even better.
Also there is a very high chance of Sony/MS going with a 8c/16t CPU for the next gen console (maybe clocked a bit lower) and the 9700K is just an 8c CPU without HT if I remember correctly?

If a game is really well optimized then the AMD CPU might even offer better results.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
I mean there is always the possibility that I am just completely wrong, but I think it is too late now anyways. Sony and Microsoft are probably very deep into finalizing their console right now and can't do any drastic changes to it before release in 2020. Maybe the amount of RAM, core clocks or cooling.

If anything the Stadia has probably much more influence on Xbox Xcloud and PS Now. I guess Sony and Microsoft are thinking about getting access to their streaming services to as many devices as possible. Something that comes natural to google considering how huge they are. They are everywhere.

Also those data centers can always be upgraded much faster than Sony/MS could release a new console. I bet google will upgrade them constantly and offer better premium packages for users, because I can tell them right now 10.7Tflops is not going to cut it for 4k60fpsHDR in demanding games let alone the 8K they are talking about.
But I guess around 10.7 Tflops is where I would expect the next gen consoles to land anyways. It would not be unreasonably to expect either one of them to be 12TFLOPs at $499.



Well if google wants to they can always go higher. It is much easier for them. They can always buy the best hardware and put it into those server centers. They are only limited by what technology is available at the time and the users internet connection. I have no idea what would be needed for 8k HDR 60fps but I bet it is a very beefy connection. Google fiber can help u with that then ;)

Thanks. Looks like if this picks up then even Sony and MS may jump on it by offering streaming as an alternative to dedicated HW for mid-gen upgrade or even the next next gen.

Not to derail the thread but I feel like gaming is perhaps the only medium that, as it moves forward, has no respect for the idea of archiving and preservation beyond the scope of glimpsing them their previews, reviews, playthroughs and retrospectives for average consumers. With streaming, this will only accelerate.
 
Feb 8, 2018
2,570
I thought the Stadia announcement was really interesting.

Google has the potential here to really disrupt the industry in a way that the other players can't compete with.

But not with their streaming tech but with their business model to consumers. Disrupt things by under pricing the competition at the low end of the market and go for a truly mass market adoption.

Google as a business is always online. They do not charge for network access.

Imagine if they do not charge a subscription for their service. For Stadia you buy a controller with a Chromecast type dongle for less than $99. The only extra you pay is for any game at typical retail prices. No extra costs and no online subscription fee. Google eats the cost of providing the streaming infrastructure and network access. You have access to the content/games you have purchased when ever you want it. This would be no different to purchases on the Google Play store at the moment. No paying for a PSN/Live service. You get It for free. Always.

It would be a complete game changer for the industry. This way their streaming service doesn't have to compete in the tech arms race with the traditional console boxes. It only has to be 'good enough' for end users who know they are getting the cheapest next gen option.

Overnight it kills the business models of the traditional console manufacturers. Who suddenly look very expensive with their $400 boxes plus online subscriptions on top.

At this point no other console player would willingly attempt this due to the huge infrastructure costs they would have to eat. But Google is a very different beast and quite capable of profiting from their users in other ways while offering a service like this. This is why I believe they will tie in it closely with YouTube.

Interesting times ahead!

sure, but you're also totally losing control of what you purchase in the sense that you can't keep a disc or a downloaded game and sell a system if you want to. If a Stadia full price game costs 60$ just lke a PS5/Scarlett one it can't be good for google.
 

Deleted member 36493

User requested account closure
Member
Dec 19, 2017
4,982
Putting teraflops aside for the next 10 pages or so and moving back to the CPU.

You guys think an AMD 7nm 8c/16T CPU @ 3.2ghz is capable of performing High-Performance Physics and Destruction like this?



Because this is the other-side of a generational console leap that i'm really looking forward too.

Nowhere near this but did you see the Harry Potter gameplay?
 
Feb 8, 2018
2,570
no, not battlefield, too many players and it's multiplayer. But destruction like that in a Red Faction style SP game? hell ya
What are you talking about? Battlefield 1 at least can first of all be played offline (not behind an online wall) and has SP content !
+ I said some dev should make it look like BF. Doesn't mean it needs to be or be like BF ;)
 
Oct 27, 2017
4,018
Florida
Sorry if this has been already discussed but what's the consensus about next gen consoles having comparable computing power (CPU, RAM and GPU wise) to Stadia?

Insofar as HW is concerned, Stadia is unconstrained by form factor, cooling solution and power requirements.

There is no consensus. Honestly, I'm not impressed by Stadia's specs. It's good for what they want to do now and if they can scale with multi gpus that's interesting because there are very real limitations on that in the desktop space.

My personal expectation from Anaconda:

12+ TF Navi GPU
Zen 2 CPU
1 TB NVME SSD Drive
16GB+ GDDR6 + 4-8GB DDR4 (I want OS hypervisor running on DDR4)

$500
 
Status
Not open for further replies.