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Resetti

Member
Oct 25, 2017
930
Grabbed Donut County, could use some relaxing games on the Switch.

Edit: Beat the game in 1hr40mins... a bit shorter than I expected... oh welp.
 
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test_account

Member
Oct 25, 2017
4,645
Did anyone get Nuclear Throne yet? Curious to see how it runs. I played the Vita and the PS4 version a few years ago, and i was never able to beat it due to game breaking bugs. It was never patched either to fix it.
 

TYRANITARR

Member
Oct 28, 2017
3,963
Thinking about picking up Bloodstained and Darkest Dungeon...

Does Bloodstained still hold up for those of you who played it? Like, after playing it, do you look back and think "hell Yeah I'd buy that again," or "eh, I'll probably never pick that up again but it was pretty good."
Bloodstained is so so good! Yeah, it's terrific game, worth every penny.
 

The Cellar Letters

lmayo
Member
Oct 25, 2017
4,149
Did anyone get Nuclear Throne yet? Curious to see how it runs. I played the Vita and the PS4 version a few years ago, and i was never able to beat it due to game breaking bugs. It was never patched either to fix it.
It runs alright. Only got to the second boss and it has slowdown in the exact same spot as the PS4 version. Other than that it's pretty solid!
 

test_account

Member
Oct 25, 2017
4,645
It runs alright. Only got to the second boss and it has slowdown in the exact same spot as the PS4 version. Other than that it's pretty solid!
Thanks. I can specify that the bugs i experienced in the PS4 and Vita version didnt happen before the last mission, and the mission before that. Otherwise the Vita and PS4 version ran fine up to that point. Really pity, since i think the game is pretty good :)
 
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Nabbit

Member
Oct 25, 2017
5,421
Thanks Nabbit, I might grab it during this sale as I've heard great things about it.

My pleasure, Intel! We have very similar taste in games from what I remember so I will be very interested to hear what you think when you do play it.

Bit of a tangent about game sales....

I'm really eager to check out the game myself but the problem is we've been obsessed with Kyub and busy with that game (on XB1, amazing and incredibly difficult puzzle game) and even at $15 for Wandersong which is an awesome deal and the best savings yet, I know I won't be playing it till after Kyub and Yoshi at the least, and then at that point it may go on sale for even a bit less.

I feel bad b/c I want to support the dev and I'm sure I'll like the game.

I've noticed this dynamic with other games. An aversion to too much backlog and wanting to work through the backlog I already have, is making me see sales of games (like Yoku at 50% off for example) and think, I may as well wait for when it gets even cheaper and I'll have a chance to play it then and pay less.

(Anyone else experience something similar?)
 

Sardello

Member
Oct 30, 2017
305
I've downloaded Nuclear Throne immedeately after the Nindies Showcase.
So far I've only good vibes. I still have to figure out how the unlockables work, but it's a great game.


Gungeon & Dead Cells are not too far away
 

Intel_89

Member
Oct 25, 2017
1,038
Portugal
My pleasure, Intel! We have very similar taste in games from what I remember so I will be very interested to hear what you think when you do play it.

Bit of a tangent about game sales....

I'm really eager to check out the game myself but the problem is we've been obsessed with Kyub and busy with that game (on XB1, amazing and incredibly difficult puzzle game) and even at $15 for Wandersong which is an awesome deal and the best savings yet, I know I won't be playing it till after Kyub and Yoshi at the least, and then at that point it may go on sale for even a bit less.

I feel bad b/c I want to support the dev and I'm sure I'll like the game.

I've noticed this dynamic with other games. An aversion to too much backlog and wanting to work through the backlog I already have, is making me see sales of games (like Yoku at 50% off for example) and think, I may as well wait for when it gets even cheaper and I'll have a chance to play it then and pay less.

(Anyone else experience something similar?)

I had never heard of Kyub before, I might need to check it out.
 

Delroy

Member
Oct 27, 2017
1,739
Seattle
I have Salt & Sanctuary on PC but have found it hard to get into despite liking Soulslike games. I'm wondering if buying it on Switch and the "pick up put down" freedom it provides will motivate me a little more. Anyone else have experience like this with S&S?

Also, just started Death Mark last night through the prologue. I'm not huge into VN, but have heard good things about this one. Is it worthwhile? How long is it?
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
NA:

  • Nintendo eShop on Nintendo Switch
    • FINAL FANTASY VII – The Shinra Electric Power Company, a sinister corporation, has monopolized the planet's life force. In the urban megalopolis of Midgar, an anti-Shinra rebel group has stepped up its campaign of resistance. Cloud Strife, a former member of Shinra's elite unit now turned mercenary, lends his aid to the rebels, unaware that he will be drawn into an epic battle for the fate of the planet. The FINAL FANTASY VII game is available on March 26.
      Unravel Two – When you cut ties to the past, new bonds form. In Unravel Two, create a Yarny of your very own. Then build relationships with other Yarnys in local co-op* or as a single player, fostering friendship and support as you journey together. The Unravel Two game is available March 22.
      Blaster Master Zero 2 – The side-scrolling/top-down hybrid action adventure gameplay returns with a new sequel to Blaster Master Zero. Experience the yet-untold story of Jason and Eve after defeating Earth's mutant scourge as they venture into the depths of space in their new battle tank, GAIA-SOPHIA.
      Nuclear ThroneNuclear Throne is Vlambeer's latest action roguelike-like about mutants that spend their workdays trying to fight for the throne in a post-apocalyptic world. The radioactive waste in the world allows the player to get ahead by mutating new limbs on the fly. The abundant availability of powerful weaponry makes the quest to become the ruler of the Wasteland one fraught with peril.
Nintendo eShop sales:

Activities:
  • Nintendo Splatoon 2 Ink-credible 20 Percent DiscountTake your ink-splatting skills to the next level with an ink-credible offer! Starting March 19 at 07:00 a.m. PT until March 28 at 08:59 a.m. PT, you can save 20 percent on the digital version of the Splatoon 2 game for the Nintendo Switch system when you purchase through Nintendo.com or Nintendo eShop on your device. To battle it out or cooperate with other players online**, you can purchase a Nintendo Switch Online membership separately or Splatoon 2 + Nintendo Switch Online Individual Membership (12 Months).
Also new this week in Nintendo eShop on Nintendo Switch:

Also new this week in Nintendo eShop on Nintendo 3DS:
Also new this week in Nintendo eShop on Wii U:
 

No Depth

Member
Oct 27, 2017
18,266
I have Salt & Sanctuary on PC but have found it hard to get into despite liking Soulslike games. I'm wondering if buying it on Switch and the "pick up put down" freedom it provides will motivate me a little more. Anyone else have experience like this with S&S?

Also, just started Death Mark last night through the prologue. I'm not huge into VN, but have heard good things about this one. Is it worthwhile? How long is it?

I found S&S really took off after a couple zones/bosses in the game and you start earning some traversal abilities that really open up the exploration and Metroid feel. Early in, scraping by with basic swipes and dodges can sort of give a limiting impression.
 

manksalot

Member
Oct 25, 2017
138
Philadelphia
I'm going to have to pick up Necrodancer back up and try to get less bad at it :) Really enjoy the game but I couldn't get past the third floor iirc. I'm very excited for Cadence of Hyrule, to me that combination of gameplay + Zelda music is a match made in heaven.
 

JakeNoseIt

Catch My Drift
Verified
Oct 27, 2017
4,535
Man, Nuclear Throne is still so good. I'm hoping I'll actually be able to make some progress and unlock more than a few characters this time around.
 

Epilexia

Member
Jan 27, 2018
2,675
Yeah, 'Switch 'N' Shoot' has been announced for the 10th of April.

Ckk5EU.gif


The game is created by Matt Glanville, who worked as a level designer in 'Oddworld: New 'n' Tasty'.

And it was my personal GOTY in 2016.

While it's disguised as a shmup, it has much more in common with 'Super Hexagon', being of the finest twitch based score attacks ever made.

It elevates the concept of 1 button gameplay to perfection. Your ship will always move in a fixed direction. If you press the shoot button, you will shoot a bullet but your ship will also change its direction.

With such a simple mechanic and a few elements (there is only a single type of enemy plus a boss, repeating in an infinite loop), Matt did an impressive exercise in reducing a video game design to the elementary parts, focusing in aspects like the balance and placement of enemies to create an arcade that is on par with 'Downwell' or 'Super Crate Box', as the peak of how the indie scene has transformed the arcade formula in the 21st century.

I already wrote a post in the shmup thread, talking about this game a year ago. I think that this was one my first posts in ERA :)

People, don't sleep on 'Switch 'N' Shoot'. One of the finest contemporary takes on 'Galaga', and a brilliant exercise in how to create a simplified control mechanic with a single button that at the same time, is able to expand the mechanics in the shmup genre by redefining its conventions.

The game is the first commercial release of Matt Glanville, famous for being one of the lead level designers in the contemporary remake 'Oddworld: New 'n' Tasty'. But he also has been very active creating small prototypes, new concepts for games in his Itch.io space.

All of this expertise in the videogame medium its reflected in 'Switch 'N' Shoot'. With an almost-perfect placement of enemy ships and procedural segments than can be expanded in each wave with a highly satisfactory mechanic of reward-risk, by making of each level an infinite level that serves for score-attack purposes.

To complete each wave, you need to get all the upgrades for your fire shoot. But if you let escape, sometimes intentionally, a single power-up, your fire shoot will be downgraded a level. So maybe, you will prefer to stretch early and easy waves to obtain a greater score. But with each new procedural segment of ships in each level, the difficulty is also increased.

'Switch 'N' Shoot' is a remarkable example on how to work on a simplified concept, by polishing for an entire year a single mechanic with not so many variations in the routines of enemies, until you reach the perfection, making a game that is pure a joy to play and that it will obsesses you in your attempt of reaching a higher score.

And of course, there is a gimmick, something magical and mesmerizing in 'Switch 'N' Shoot'. I said that you only have a single button. With this button, you shoot. But also, every time that you push this button, you change the direction of the ship. So at the end, 'Switch 'N' Shoot' also have a twitch infused feeling, resembling classics such as 'Super Hexagon'. In your first attempts, you will probably die in a few seconds. But contrary to other twicth infused games, there is a point in which you interiorize this mechanic. You learn its basic rules, how to exploit for example the intercommunicated limits of the screen. You reach this point in which you are not fighting against its controls, and its controls are your second language, an instinctive language used to communicate with the game.
And every new run trying to perfect your score becomes a satisfactory test for your skills.

'Switch 'N' Shoot' is a simplification of the language of videogames to its purest forms. Making a perfect design, in which every simple element adds a layer of fun and achievement.


But of course, since I wrote this post, a lot of cool things have happened surrounding 'Switch 'N' Shoot', like an arcade release running in this gorgeous cabinet :)

img-0851-small_orig.jpg


img-0704-small_orig.jpg


And here is the Switch trailer:

 

Epilexia

Member
Jan 27, 2018
2,675
Thanks for the informative post, as always Epilexia! I will keep my eye on it. Has it been confirmed anywhere that the tate mode will support the flip grip? Also, was pricing mentioned?

In Europe it's priced at €3.99, but it has pre-order discount set at €3.30.

I hope that the game supports the Flip Grip, but now, the part that is concerning more about this Switch version is that online leaderboards are not mentioned in the eShop game's description or in the trailer.

For a lot of time I was the 2nd best world player in the online ranks, and to not to be able to compete with a new Nintendo audience will be disappointing :)
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.

Good job System3. Intra-region region-locking on region-free console. You da champs!

...

Yeah, I know, those are not the only ones (there's that bloody -literally- football game that also came out much later in mainland Europe), but still.
 

Epilexia

Member
Jan 27, 2018
2,675
Good job System3. Intra-region region-locking on region-free console. You da champs!

...

Yeah, I know, those are not the only ones (there's that bloody -literally- football game that also came out much later in mainland Europe), but still.

This seems more like they have rushed the release of the game, and they have decided to publish the game only in the UK while they receive the age ratings for the rest of European countries.

Until now, the other releases of System 3 catalogue of classics were also available in the rest of countries.

Unless there are some licensing issues implying that they only have the rights to sell those in the UK, they will appear in the next weeks.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,777
Video Games
This seems more like they have rushed the release of the game, and they have decided to publish the game only in the UK while they receive the age ratings for the rest of European countries.

Until now, the other releases of System 3 catalogue of classics were also available in the rest of countries.

Unless there are some licensing issues implying that they only have the rights to sell those in the UK, they will appear in the next weeks.
There is only one age rating for all of mainland Europe and the UK aside from Germany and then of course Russia's thing. Age ratings ain't it.
 
OP
OP
tolkir

tolkir

Member
Oct 25, 2017
4,252
Damn with the deep sales.


Looks like the European PR is getting late. I can't post the new sales until then.
 

Mandos

Member
Nov 27, 2017
30,889
For those who already grabbed it, how did Master blaster zero two turn out? Loved the first one
 

Epilexia

Member
Jan 27, 2018
2,675
Damn with the deep sales.

Poor incautious developers who signed a contract with them, expecting a publisher investing money in marketing.

When the only way in which a publisher can market your game is doing a fire sale at one dollar, it implies that this publisher is not doing very well the promised work of investing resources promoting your game.

And it also implies that they are looking to survive they and only they, by obtaining the profit through a long list of small developers. But in a situation in which an individual small team will never see an income high enough to live.
 

No Depth

Member
Oct 27, 2017
18,266
Best point and click adventure for switch is...?

Thimbleweed Park for sure.

Book of Unwritten Tales 2 is also quite good.

Grim Fandango is considered a classic by most but the puzzles are pretty rough and some of the weakest in the LucasArts lineup, but the characters and setting are great. Worth a play even if you call bs on some of the late game nonsense.

Broken Sword V I hear is decent but not as strong as the older games.
 

SothisKrieg

Member
Oct 25, 2017
292
I know they are not really the same kind of game but i cannot decide between nuclear throne and assault android cactus. So the deciding factor will be your opinion on which is the best in co-op ?
 

Conrad Link

Member
Oct 29, 2017
3,644
New Zealand
I really liked Witch & Hero on 3DS, simple, repetitive fun. Played through 2 as well, didn't like that as much because my brain doesn't do controlling 2 things at once very well lol - it was still ok though. I have the 3rd one but haven't played it yet.

Will probably grab again on Switch during a sale.

And man, James Pond Codename: RoboCod, that takes me back! I'm hearing the music in my head right now. Can even remember the spell out C H E A T thing using those pickups on the roof right at the start. :D

NSwitchDS_James_Pond_Codename_Robocod_01.jpg
 

Epilexia

Member
Jan 27, 2018
2,675
I also have been playing a lot of 'SKYHILL' since its release the last month.

lvwEgHQ.jpg


It's scratching a very particular itch: of a roguelike that feels close to 'The Oregon Trail', one of my most beloved classic computer games from the 80s. In the sense that this is played in turns, with every action tied to select an option. Which is refreshing, after so many fiercy and cocaine infused action roguelites .

But maybe, a better definition of this, it's a survival and crafting roguelike, in which your worst enemy is its RNG.

The game is loved and hated for this reason: how much the RNG can affect your run, depending on the objects that you obtain, and the fixed order of these.

All of that said: I have found that it's possible to complete each run, but you need a great understanding of the mechanics. Because depending in which way the RNG will decide to fuck you up, and believe me, he will always fuck you up in a way or in other, you will need to adapt and change your strategy, through how you manage your limited resources. Prioritizing to craft for example a family of weapons or other. And increasing your stats to be able to do more damage with this family of weapons.

Because of this, it has resulted in a fascinating journey for me, and a roguelike that I have enjoyed much more than for example, 'Tangledeep'. Because it's based in pure roguelike concepts like a process of learning things in the hardest way possible, by failing miserably.

tDQNlvu.jpg


There are a lot of things to adore in this game. Like the setting. It has a very moody and suggestive post-apocalyptic ambience, with multiple stories narrated through the different runs, collecting notes or memories.

The art style is very nice, sophisticated and stylized, but maybe a bit edgy and obscure in some parts for my taste. And it has an impressive variety in its assets.

You are navigating through the 100 floors in an hotel, so there are something like 200 rooms to explore, not counting with the lift hall interconnecting the whole hotel. And they feel varied enough, with a lot of scripted events that can happen or not in each room.

But I also have some minor complaints.

The game doesn't have touch controls, and this is a game that I would have preferred to play with the Joycons detached.

Giving that there are not touch controls, to navigate through the menu for crafting objects is exhausting until you have played enough to learn the basic combinations. I really miss the possibility of using a trigger to switch between the different tabs of objects (weapons, food, and so on).

And this is maybe the major game's fault, something that is in all the versions of the game: you don't have a fucking map.

Let's say that you find a door closed in the 82th floor. And that in the 50th floor you find the key to open this door.

How the hell will you be able to remember that the closed door was in the 82th floor, without a map?

Of course, I have found a solution to this problem, by using the screen capture, taking a screenshot of every room or floor that I know that I will need to visit again.

And after every run, I'm deleting these screenshots.

An annoyance that I'm surprised of seeing in the final version of the game.

If you hate roguelikes, you hate difficulty, and most importantly, you hate RNG numbers trying to destroy you, stay far away from this game.

But if you feel fascinating the idea of a roguelike that will force you to change your approach and strategy in each run, there are a lot of really clever ideas and things to love in this small and humble game.

Other selling point is that the basic concepts are super easy to learn, with a really simple UI. In its surface, it's a super casual game. That of course, if gets more tricky, the more that you learn how to use these basic mechanics in your benefice.

Forget these complicated games like 'Darkest Dungeon', with steep learning curves only to figure the UI.

It's great when in a roguelike, you can relax and obtain enjoyment since the first run.
 

1upsuper

Member
Jan 30, 2018
5,485
Yeah, 'Switch 'N' Shoot' has been announced for the 10th of April.

Ckk5EU.gif


The game is created by Matt Glanville, who worked as a level designer in 'Oddworld: New 'n' Tasty'.

And it was my personal GOTY in 2016.

While it's disguised as a shmup, it has much more in common with 'Super Hexagon', being of the finest twitch based score attacks ever made.

It elevates the concept of 1 button gameplay to perfection. Your ship will always move in a fixed direction. If you press the shoot button, you will shoot a bullet but your ship will also change its direction.

With such a simple mechanic and a few elements (there is only a single type of enemy plus a boss, repeating in an infinite loop), Matt did an impressive exercise in reducing a video game design to the elementary parts, focusing in aspects like the balance and placement of enemies to create an arcade that is on par with 'Downwell' or 'Super Crate Box', as the peak of how the indie scene has transformed the arcade formula in the 21st century.

I already wrote a post in the shmup thread, talking about this game a year ago. I think that this was one my first posts in ERA :)




But of course, since I wrote this post, a lot of cool things have happened surrounding 'Switch 'N' Shoot', like an arcade release running in this gorgeous cabinet :)

img-0851-small_orig.jpg


img-0704-small_orig.jpg


And here is the Switch trailer:


Great post. Switch 'N' Shoot is a gem. That single-button cab is badass too.You also now have me interested in SKYHILL.
I know they are not really the same kind of game but i cannot decide between nuclear throne and assault android cactus. So the deciding factor will be your opinion on which is the best in co-op ?
I was personally disappointed by AAC but Nuclear Throne is good -- better than Gungeon, IMO.
 

Foot

Member
Mar 10, 2019
10,849
For those who already grabbed it, how did Master blaster zero two turn out? Loved the first one
I don't know how long it is yet, but it plays very well. I like it more than the first in that regard.

It also has some needlessly over sexualized designs, which are worthy of an eye roll.
 

Epilexia

Member
Jan 27, 2018
2,675
Great post. Switch 'N' Shoot is a gem. That single-button cab is badass too.You also now have me interested in SKYHILL.

Be aware that 'SKYHIL' has some bloody and violent scenes. I recommend you to watch some videos, maybe the game is not for you, knowing your personal tastes. I don't have problems with some violence or gory scenes in games, even when I prefer vivid colors, pastel pallets... and 'SKYHILL' made me feel uncomfortable in some sections. Not only for the violence, that is nothing exaggerated compared with other games, but that is present in some scenes. But because the setting is incredibly depressive, with a terrible vision of the humanity and of our future.

All of that said, as a roguelike, it's an incredibly well designed game. Very few elements and mechanics, but all of them masterfully integrated. A brilliant exercise in how to take elements from other games, and use them in an original way through an exercise in minimalism.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
I'm going to have to pick up Necrodancer back up and try to get less bad at it :) Really enjoy the game but I couldn't get past the third floor iirc. I'm very excited for Cadence of Hyrule, to me that combination of gameplay + Zelda music is a match made in heaven.
The presence of Zelda music makes the package a lot more appealing in honesty.