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Pankratous

Member
Oct 26, 2017
9,238
I only just realised this.

Respawn, please. I understand wanting to encourage party play.

But surely the 2.5% should apply per party member, so if you have 1 party member, you should get a small boost.

Unless I've completely misunderstood?

It does apply per party member. Friends only.

The guy is saying it should apply regardless of who is in your squad.
 

Blah

Member
Oct 26, 2017
3,602
There needs to be a matchmaking for solo queuing beginners. They're functionally worthless but it's not their fault.

The things they choose to do are inexplicable and it's a waste of their teammates and their own time being queued with people that have such a massive knowledge gap.
 
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Wolf

Member
Oct 25, 2017
4,844
really hoping peacekeeper gets another nerf. It's pretty much a requirement towards the end of the game as it is now. if your squad doesn't have one, you lose.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Was inside a closed building, nobody could see me from the only possible entrance. Using Wraith, I get the warning somebody is aiming at me. I move, but a team runs in knowing exactly where I am. This comes two matches after somebody one shot me through the golden revive shield.

Since the patch there are a lot more issues like these unfortunately.
 

Blah

Member
Oct 26, 2017
3,602
Do people realize that you have to press forward to drop faster? I don't think it's a secret but I'd say around 25% of the drops my teammates do have us just coasting to a hot zone into the arms of death.
 

Vex

Member
Oct 25, 2017
22,213
There needs to be a matchmaking for solo queuing beginners. They're functionally worthless but it's not their fault.

The things they choose to do are inexplicable and it's a waste of their teammates and their own time being queued with people that have such a massive knowledge gap.
Completely agree. There is nothing you can do with two sub level 10s. I mean, I'm all for helpin em out, but it shouldn't be my job to coach and teach them while playing against a match full of sweaty, super humans. And then still lose because they are trying out weapons by firing them into the air. (I hate it when they do that).

We have a training mode for a reason ffs. Try out the weapons there. Making all the fucking noise.
 

Smash-It Stan

Member
Oct 25, 2017
5,261
Was inside a closed building, nobody could see me from the only possible entrance. Using Wraith, I get the warning somebody is aiming at me. I move, but a team runs in knowing exactly where I am. This comes two matches after somebody one shot me through the golden revive shield.

Since the patch there are a lot more issues like these unfortunately.
if they were next to the building and really close wouldnt bloondhounds ability have pointed you out?
 

ara

Member
Oct 26, 2017
13,000
really hoping peacekeeper gets another nerf. It's pretty much a requirement towards the end of the game as it is now. if your squad doesn't have one, you lose.

I still think Peacekeeper is genuinely good only in the very beginning. It's so friggin inconsistent.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
if they were next to the building and really close wouldnt bloondhounds ability have pointed you out?

I play with headphones and I am careful enough, I would have seen and heard Bloodhound's ping. Also, Wraith's "you're being aimed at" only refers to someone actively iron sighting towards you or something along the lines, so it doesn't happen if someone just happens to have you in their view for a split second while they're 360ing. It was definitely odd because then another Wraith ran in and knew exactly where I was gonna be, shortfly followed by the rest of her crew. The problem is, this is far from the first time somebody saw me through a wall. There was a time I was healing up behind a wall, but the sniper I was hiding from kept shooting at the exact spot I hid in (he couldn't know my pixel perfect location of course, only that I'm behind a specific cover). He was hitting the wall, and then eventually he managed to land a shot through it.

Stuff like this happened 3 or 4 times in the past 2 weeks or so. I'm on Xbox One, btw. I wonder if people found a new trick Respawn hasn't noticed yet, because it's weird as hell. The first case I was talking about in particular, with someone actually looking through the wall and the game acknowleding as such ("you're being aimed at") is telling me there's something bigger than someone's wall not loading in visually (because the hitbox would still be there to block Wraith's sixth sense). Coming from PUBG where there'd be people under the map, stuck inside objects, walking inside a wall, etc. every other day, it's worrying to me something like this can happen over here as well.
 

Bauer91

Member
Oct 26, 2017
1,206
Randoms seem to be getting worse by the day. One solo drops into the ocean, the other solo drops into the hot zone. Meanwhile I'm trying to grind wins like a damn fool...

 

Aldi

Member
Oct 27, 2017
4,634
United Kingdom
Got a win last night with 2 randoms that I instantly wrote off.

They relinquished the jumpmaster to me, so I chose conservatively and pinged Runoff. They both 'ok'd my selection and after a few seconds I jumped, only to find that the two of them had jumped already and were heading towards the hotzone at skulltown!

I quickly turned round and got near enough to them that I could help them out, but they managed to get out of the hotzone without a fight.

We ended up winning with 6 kills each with the intense final battle being between 3 squads on a supply ship.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Got a win last night with 2 randoms that I instantly wrote off.

They relinquished the jumpmaster to me, so I chose conservatively and pinged Runoff. They both 'ok'd my selection and after a few seconds I jumped, only to find that the two of them had jumped already and were heading towards the hotzone at skulltown!

I quickly turned round and got near enough to them that I could help them out, but they managed to get out of the hotzone without a fight.

We ended up winning with 6 kills each with the intense final battle being between 3 squads on a supply ship.

Had a similar experience this morning. I pinged a far away location (it was the hotspot, except it was insanely far from the flight path so it was practically guaranteed nobody was gonna bother), but they decided to land elsewhere despite okaying me. I looted the entire area alone, got away with a nice golden assault rifle among other things. By the time we teamed up there were only like 6 teams left. They died pretty early once we started fighting for real, ultimately I died to a team of 3 rushing me hard (killed one but that wasn't enough) in the last 3 teams. Whe tf would people okay my location chosen as the Jumpmaster if they just decide to drop elsewhere, ugh.
 

Salty AF

Member
Oct 30, 2017
6,106
They need to just give jumpmaster to the highest level player in the lobby. If that person relinquishes control then it goes to the next highest level player. No reason why a Level 5 player should be in charge of jumping straight into skulltown and getting roasted within seconds.
 

Readler

Member
Oct 6, 2018
1,972
really hoping peacekeeper gets another nerf. It's pretty much a requirement towards the end of the game as it is now. if your squad doesn't have one, you lose.
Me losing and getting second place to a guy who didn't have a Peacekeeper while I had one is the objective truth that this statement is false.
 

Vex

Member
Oct 25, 2017
22,213
The peacekeeper is better in stalemate fire fights. Like, you can just peek out and pop shots and do good damage before returning to cover. The R-99 is a pure rush down weapon. Ironically, its effective range is less than the peacekeeper. That kickback on it is a disaster.

You can pepper targets at quite the distance with the PK. The R-99 will run out of bullets trying to do the same thing lol.

Both have their strengths. I'd rather be caught with a PK in my hand more often than not. Even if you go down. If you hit with that weapon, you can be sure that person is running to go lick their wounds at some point and then...? Ladies and gentlemen, we got em.
 

Ciao

Member
Jun 14, 2018
4,838
They need to just give jumpmaster to the highest level player in the lobby. If that person relinquishes control then it goes to the next highest level player. No reason why a Level 5 player should be in charge of jumping straight into skulltown and getting roasted within seconds.

Word. I always give the jumpaster if people are far more leveled than me.

The only friend I can play with is away for a week. Playing with one random is nice and most of the time, we top 2 or 3. But TWO of them? They drop to Skulltown at moderate speed, and we mostly get one shuriken and two sniper scope in all to decimate 3 full decked teams.
 

Salty AF

Member
Oct 30, 2017
6,106
Word. I always give the jumpaster if people are far more leveled than me.

The only friend I can play with is away for a week. Playing with one random is nice and most of the time, we top 2 or 3. But TWO of them? They drop to Skulltown at moderate speed, and we mostly get one shuriken and two sniper scope in all to decimate 3 full decked teams.

Yeah. If you're going to hot drop you gotta go balls to the wall fastest you can go and jump the second the drop ship opens its doors.
 

Rental

Member
Oct 28, 2017
1,659
Only solo mode they need is a few preset arena areas within the current map and make it a death match mode. Otherwise don't waste time or resources on it. Areans can have walls you can't go outside and they dont collapse. Just an arena shooter. This will give folks a practice mode as well to get instant action.

In other br's the solo mode is the least played typically and with Apex it just doesn't makes sense to implement it. I don't want them wasting resources on a mode that will not be played by the majority. I believe they said in blackout solo is the least played by a mile and that's why no special events are created for solo or duos. If anything they should do duos and possibly quads in Apex (if they can get a bigger map in the future). Apex is more team based than any other br so don't force a mode that isn't built around the core of the game.
 

ara

Member
Oct 26, 2017
13,000
Only solo mode they need is a few preset arena areas within the current map and make it a death match mode. Otherwise don't waste time or resources on it. Areans can have walls you can't go outside and they dont collapse. Just an arena shooter. This will give folks a practice mode as well to get instant action.

I'd love this tbh
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Only solo mode they need is a few preset arena areas within the current map and make it a death match mode. Otherwise don't waste time or resources on it. Areans can have walls you can't go outside and they dont collapse. Just an arena shooter. This will give folks a practice mode as well to get instant action.

In other br's the solo mode is the least played typically and with Apex it just doesn't makes sense to implement it. I don't want them wasting resources on a mode that will not be played by the majority. I believe they said in blackout solo is the least played by a mile and that's why no special events are created for solo or duos. If anything they should do duos and possibly quads in Apex (if they can get a bigger map in the future). Apex is more team based than any other br so don't force a mode that isn't built around the core of the game.

I'd like something like that to use as training ground. I play Apex for the BR thrills, but I wouldn't mind a mode in which it's constant action, where you immediately get back in in case you screw up. Would help with my aim game immensely probably.
 

Aldi

Member
Oct 27, 2017
4,634
United Kingdom
Just have a 'skulltown only' mode for solos. Have the circle already be small around skulltown. Increase the loot by 10x and have the dropship automatically push everyone out at the same time and have the game choose the character for you so everyone is the same character. Bangalore, Mirage and octane would all suit solo, so the game could flip between those.

That, I think would do enough to get rid of the hot droppers from the original game mode which is all I want.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
glad to see new people are still jumping into this game. paired up with a level 10 and 1. I knew what to expect. Not sure what the MM thought pairing me, (finally lvl 100) with them. Probably thought i'd show them the ropes on how to die even faster dropping hot? lol
 

cakely

Member
Oct 27, 2017
13,149
Chicago
I saw some new nonsense last night.

Solo queue, get paired with a level 50 and and a level 2 (it's always a Bloodhound, why is that?). The level 50 gets jump master. We come in from the NW, JM pings the docks. Pretty normal so far

As we drop, JM immediately hangs a hard right and takes us off the map. I leave and land at runoff, teammates both get knocked falling off the edge, and then immediately disconnect.

Can't people find a better use of their time?
 

Gulduur

Member
Oct 28, 2017
248
Just have a 'skulltown only' mode for solos. Have the circle already be small around skulltown. Increase the loot by 10x and have the dropship automatically push everyone out at the same time and have the game choose the character for you so everyone is the same character. Bangalore, Mirage and octane would all suit solo, so the game could flip between those.

That, I think would do enough to get rid of the hot droppers from the original game mode which is all I want.
Bamboozles left and right would be glorious.
 

Deleted member 1238

User requested account closure
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Oct 25, 2017
3,070
I have an idea for solo mode:

It's just a normal battle royale solo mode where it's every man for himself. You know, because that's what we want.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
I have an idea for solo mode:

It's just a normal battle royale solo mode where it's every man for himself. You know, because that's what we want.

What "we" want. :)

AL is currently designed around squad play. What about Knockdown shields? What about class abilities that revolve around knockdown or team support?
 

Deleted member 1238

User requested account closure
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Oct 25, 2017
3,070
What "we" want. :)

AL is currently designed around squad play. What about Knockdown shields? What about class abilities that revolve around knockdown or team support?
Disable hero abilities for an even playing field, and remove knockdown shield from the loot pool.

Simple issues to solve if you ask me. It's not going to be the best way to play the game, but at least give me the option to play the game without having to deal with bad teammates who insta quit as soon as they get downed.
 

Detective

Member
Oct 27, 2017
3,852
Disable hero abilities for an even playing field, and remove knockdown shield from the loot pool.

Simple issues to solve if you ask me. It's not going to be the best way to play the game, but at least give me the option to play the game without having to deal with bad teammates who insta quit as soon as they get downed.

That's just out there .
The game is designed around hero abilities and squad play. Why would they remove abilities which is a main feature in the game?

Get a couple of friends to play or add people who are decent. They all can't be bad.
 

Deleted member 1238

User requested account closure
Banned
Oct 25, 2017
3,070
That's just out there .
The game is designed around hero abilities and squad play. Why would they remove abilities which is a main feature in the game?

Get a couple of friends to play or add people who are decent. They all can't be bad.
If they don't want to remove the abilities that's fine too. Just prepare for 60 life lines
 

Salty AF

Member
Oct 30, 2017
6,106
That's just out there .
The game is designed around hero abilities and squad play. Why would they remove abilities which is a main feature in the game?

Get a couple of friends to play or add people who are decent. They all can't be bad.

Exactly my thinking. I just wear a mic all the time now and I've met a bunch of people to play with at pretty much any time of the day now.

As I've stated earlier --Asking them to make Apex solo is like asking for a Titan-less Titanfall mode. They eventually DID make Pilots v Pilots for Titanfall, but they didn't do it from the onset. For Apex, they're trying to form the IP's core identity which is a squad based BR that uses a ping feature, knockdown shields and a respawn mechanic, all of which would be useless or not-useable in solo. Doesn't make any sense to release solos right now. Just get some new modes in like 30v30 to keep things fresh.
 

Detective

Member
Oct 27, 2017
3,852
If they don't want to remove the abilities that's fine too. Just prepare for 60 life lines

Why would they need to do anything solo to begin with? The game is designed around squad play and abilities. That's main goal.

I play with friends a lot, we win a lot and lose less. But when they are not around I play with randoms, sometimes we win and sometimes we lose. That's just how it goes.

I found it hard to believe that none got two decent friends or met randoms who are good to add them and play with them when their friends are not around.
 
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Dokkaebi G0SU

Member
Nov 2, 2017
5,922
people have reasons why they quit. Most of the time it's because they cant rely on their teammates. dont blame other people, i sure dont when i know i m going to get obliterated and double/triple teamed in the next 30 seconds as i try to scramble to find a shield, weapon and hopefully some nades. (most quits i see happen usually are right after dropping)

Seeing them quit before the inevitable is fine to me. i'd do the same.

Quitting during the match midway is a different thing with it being very situational. people can quit because of many reasons and not necessarily because they are "bad". that's a dumb af label to give anyone who quits.
 

Salty AF

Member
Oct 30, 2017
6,106
people have reasons why they quit. Most of the time it's because they cant rely on their teammates. dont blame other people, i sure dont when i know i m going to get obliterated and double/triple teamed in the next 30 seconds as i try to scramble to find a shield, weapon and hopefully some nades. (most quits i see happen usually are right after dropping)

Seeing them quit before the inevitable is fine to me. i'd do the same.

Quitting during the match midway is a different thing with it being very situational. people can quit because of many reasons and not necessarily because they are "bad". that's a dumb af label to give anyone who quits.

It's not a great experience when people quit and I don't condone the idea of quitting but I will say that people getting bent out of shape on this in any non-ranked game mode is pretty silly in my opinion. If this were Overwatch comp and someone leaves then I lose SR and the game is pretty much an instant loss at that point. But with Apex you COULD conceivably go all the way and get a dub if you clutch hard enough playing SOLO and it's 100% definitely doable with duos...And there's not an official stat tracker for how many total games you've won or loss...
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
It's not a great experience when people quit and I don't condone the idea of quitting but I will say that people getting bent out of shape on this in any non-ranked game mode is pretty silly in my opinion. If this were Overwatch comp and someone leaves then I lose SR and the game is pretty much an instant loss at that point. But with Apex you COULD conceivably go all the way and get a dub if you clutch hard enough playing SOLO and it's 100% definitely doable with duos...And there's not an official stat tracker for how many total games you've won or loss...
right. i understand when it's important in ranked games, that's a whole different discussion. but for Apex, there is nothing you get from winning than extra XP. Oh, and a higher mark you can show in your banner (if you choose so). that's it. no match making ranking or anything that reflects your true skill.

example; someone can have 2 kills but higher damage than someone who had 6 kills on their team.

so, yes i agree with you.
 
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