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Jin

Member
Oct 25, 2017
553
Finished the game for the first time.

Demon of Hatred really made me rage a bit, super hard and very different from the usual bosses that far.
Isshin on the otherhand, what a god damn great fight, took a while but had a fantastic time

Overall Sekiro was a fantastic experience, loved every second of it and I'm planning to fight all the bosses I missed, get all the endings and start NG+ next.

Hats off to you From, truely a masterpiece!
 

J2d

Member
Oct 26, 2017
1,140
Close to 30 hours in and love it so far, main gripe is that it's getting a bit tedious making a finishing move on almost every enemy and boo at Japanese devs using circle button to confirm stuff heh.
 

Jangowuzhere

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
1,505
I feel like once you "get" the combat, then this game will feel about as difficult as any other Souls game.

For the people that are struggling with the parrying, Instead of always trying to do dead on accurate parries, do some rhythmic taping instead. The parry window is actually pretty generous, so you're likely to nail more counters that way. Most enemies follow up with several consecutive strikes anyway, so its to your benefit in the end.
 

Solaris

Member
Oct 27, 2017
5,278
is it too early to call this From Software's best game?...I'm still early in the game (beat around 4 bosses) but Miyazaki has outdid himself with the level design...this is a stunning game...there are so many mechanics and gameplay aspects you need to learn and while the difficulty definitely gets a tad bit better this is still a brutally hard game...one of those games I don't ever want to end

One of the final areas cemented this game as the best level design of all FROMs games. It's magnificent.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
is it too early to call this From Software's best game?...I'm still early in the game (beat around 4 bosses) but Miyazaki has outdid himself with the level design...this is a stunning game...there are so many mechanics and gameplay aspects you need to learn and while the difficulty definitely gets a tad bit better this is still a brutally hard game...one of those games I don't ever want to end

for me it is the best one, everything flows so good in this game

only thing which maybe could be better is the enemy recycling, there are a few that come more than once but i guess it fits the "die twice" moniker...
 

Spenny

Member
Oct 25, 2017
5,541
San Diego-ish
Finished the game for the first time.

Demon of Hatred really made me rage a bit, super hard and very different from the usual bosses that far.
Isshin on the otherhand, what a god damn great fight, took a while but had a fantastic time

Overall Sekiro was a fantastic experience, loved every second of it and I'm planning to fight all the bosses I missed, get all the endings and start NG+ next.

Hats off to you From, truely a masterpiece!
You should have used the Malcontent upgrade for the whistle on the Demon of Hatred. It really helps with a couple of life bars.
 

Seijuro

Member
Oct 25, 2017
3,858
At Amazon.de someone gave the game a 1-star review because you can't play as Randy Orton or the Undertaker.
What was Miyazaki thinking!
 

padsports

Member
Oct 28, 2017
550
Not sold on the game yet... help me out guys. Are there any button combos you have to learn for specific attack types / weapons (as in Ninja Gaiden)? Or is it more of a "smash-button" game (considering good reflexes for deflecting/ countering)?
 

eXistor

Member
Oct 27, 2017
12,268
Loving the game so far. I'd say my main gripe would be the insane amount of mini-bosses. You can hardly walk a few minutes without stumbling on another general or something. I know a lot of them are optional, but let's be real here: they're not really optional are they? They gotta go down. Other than that though, I think it's a top-notch game and a worthy addition to the genre. I'm not getting frustrated either, but I think it helps that I completed all Souls games and Bloodborne offline.
 

Creamium

Member
Oct 25, 2017
9,678
Belgium
Believe me, it's that easy
I facepalmed so hard when it worked.

I felt bad for all the names and curses I threw at From before I beat him.

I will try that for sure later. This game man, I was up til 4 AM playing and of course woke up at 8 because of my work biorhythm. I took a week off for this game and when the release crept up I was starting to think I went a bit overboard there. But nope, not regretting that decision one bit seeing the game's obviously amazing. My favorite From game since DkS 1 and at this point I like it better than BB as well.
 

Jin

Member
Oct 25, 2017
553
You should have used the Malcontent upgrade for the whistle on the Demon of Hatred. It really helps with a couple of life bars.

I used the Fire-resistent Umbrella and just man-moded through most stuff, after learning his patterns it was pretty easy just that the fight was long with lots of places to mess up a bit and lose like 50% of your HP
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
I literally saved up the points for both of the healing skills and made a backup save to see how much it healed for, and with both additional skills, I wasn't healing for more than without them. I also tried timing the pellets to see if their duration increased, but they didn't and they also healed for the same. Other people who have done similar tests after I mentioned it are giving the same result: it does not help with the gourd at all, or the healing is so miniscule as to not even matter. AKA total waste of points until you have nothing else to get.
That's not entirely true, they do indeed have an effect and that effect is more pronounced the higher your Vitality is, so personally my theory is that the Vitality stat itself somehow factors significantly into the formula the game uses to apply the healing skill buffs to the gourd. At the lower levels the effect is miniscule but it increases as your Vitality increases. By time you've picked up everything else I listed you would probably have leveled up vitality at least once and probably twice unless you were farming XP, at that point the healing skills do have a decent effect and it only improves from there as they stack with the other healing passives you get throughout the game.
 

Rhaknar

Member
Oct 26, 2017
42,390
f7a.gif
 

Chaos2Frozen

Member
Nov 3, 2017
28,012
I've somehow defeated the one armed purple swordsman guarding the pagoda legit

I was fighting him in the open area and getting my ass kicked. In the last try I instead ran into the narrow area behind the pagoda and somehow his attack pattern became more readable.

Hell, he even got be pinned against the wall and I was blind parrying by tapping furiously and swing widely and somehow I was able to get a death blow
 

chechi

Member
Dec 3, 2018
205
Everything was more or less fine until LB. I guess I'm doing something wrong, not feeling the rhythm of the the dance.... But I'm determined to not look up any help. I can do this!

On the other side:
the drunkard
wasnt that bad at all. The NPC took all the heat while I was doing most of the damage.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
Loving the game so far. I'd say my main gripe would be the insane amount of mini-bosses. You can hardly walk a few minutes without stumbling on another general or something. I know a lot of them are optional, but let's be real here: they're not really optional are they? They gotta go down. Other than that though, I think it's a top-notch game and a worthy addition to the genre. I'm not getting frustrated either, but I think it helps that I completed all Souls games and Bloodborne offline.

i think this is exactly the thing that elevates this game. you have a challenge in every direction and you don´t have to wait long before you encounter one.
 

Sanctuary

Member
Oct 27, 2017
14,198
That's not entirely true, they do indeed have an effect and that effect is more pronounced the higher your Vitality is, so personally my theory is that the Vitality stat itself somehow factors significantly into the formula the game uses to apply the healing skill buffs to the gourd. At the lower levels the effect is miniscule but it increases as your Vitality increases. By time you've picked up everything else I listed you would probably have leveled up vitality at least once and probably twice unless you were farming XP, at that point the healing skills do have a decent effect and it only improves from there as they stack with the other healing passives you get throughout the game.

My vitality was leveled up once when I grabbed the skills, and it was a complete waste of nine points at that stage. I'll try it again once I have another nine stocked up (14 vitality). For a third, to half of the game it's not really worth it at all.

I'd also argue too that if it is based off of your current max vitality, you would still want more than the initial 2-3 early gourds you can get to really make it worthwhile. There are a handful of much more useful skills early on besides the counter and healing from a deathblow.
 
Last edited:
Mar 29, 2018
7,078
I haven't seen many people directly insult the game, or blame the game entirely on dying. Most are expressing disappointment in a title they've been anticipating, while also admitting that they're not doing good.

There are some mechanics that need to be tweaked, that's pretty much a fact. The camera and lock-on need some work, particularly in enclosed spaces. Sure, you can beat the lone swordsman in that cave, but the camera spazzing out adds a factor of difficulty that shouldn't be there, for example. And certain aspects of the stealth need to be patched as well: the red dot doesn't always appear, enemies can see you through walls, and after using stealth items or pulling yourself up from a ledge, your character's default animation is to stand up instead of to crouch, which alerts the nearby enemies. There's also the "homing" action of certain bosses's moves (like the ogre's flying kick) which, like a poster said recently, is avoidable, but that still doesn't mean it's not bullshit.

I think it's fine to point out some of the design flaws in the game. Not even Bloodborne is perfect, there are unfair moments and design choices present in every single FROM game that are excused because the overall package is excellent. The difference is that Sekiro is tough as nails so the last thing you need is a design flaw, however minor it may be, to contribute to the difficulty.
While I think your criticisms are totally reasonable, I also would disagree about people complaining about the game - the vast, vast majority of negative posts I've seen absolutely are basically insulting the game for its difficulty or just complaining about encounters/encounter design.

I don't have a problem with it. The game can be frustrating. But the majority of people are not making the reasonable criticisms you are.
 

Foffy

Member
Oct 25, 2017
16,372
Okay, think I'm in the endgame, so major spoilers here. Ending talk, so I'm warning y'all.

What the conditions for the true ending? I can't warp to the castle so I imagine I'm near the end. I have the two serpent hearts as well as the special rice for Kuro.
 

Kalik

Banned
Nov 1, 2017
4,523
are there illusory walls in this game?...how about secret areas (like returning to Undead Asylum in DS1)?
 
Mar 29, 2018
7,078
oh I never tried parrying him in 100 attempts. shucks. /s

my experience was: parry, take damgae anyway, he hops back. repeat until I die.

the only way to win ended up being dodging
That just sounds plain wrong. Don't wait for his strike to hit the parry buttom - parry when you see the twinkle. And double tap it super fast, like his strike. If that solution wasn't working for you 100% of the time then you're getting some input latency or frame pacing or something for sure.

Good to hear dodging works, anyway
 
Mar 29, 2018
7,078
are there illusory walls in this game?...how about secret areas (like returning to Undead Asylum in DS1)?
I haven't seen any "illusory walls" in the format of Dark Souls, but yeah there are some awesome and super missable secret rooms and paths like that. It has its own type of "illusory wall" that's completely different to the Souls ones. I'm also pretty certain there are secret areas but I don't think I've found any.
 

Spenny

Member
Oct 25, 2017
5,541
San Diego-ish
I used the Fire-resistent Umbrella and just man-moded through most stuff, after learning his patterns it was pretty easy just that the fight was long with lots of places to mess up a bit and lose like 50% of your HP
Yeah, I beat him the old fashioned way. He only took me about five tries. The malcontent is a easy mode hack that I learned about after.

You gonna start NG+? I did today and just beat Genichiro in the castle. The difficulty step-up isn't too bad.
 
Mar 29, 2018
7,078
Heh, I hope so! :)

I am enjoying the exploration (as always in FromSoft games). Despite reading a lot of disappointment about the stealth aspect, I'm finding it fun. Between the verticality, freedom of movement it scratches my itch for how I like to play Souls which is general slow and considered outside of bosses. There's almost always been multiple ways to approach every small group of enemies from section to section.
The stealth stuff seems to get better and better the more you play, as the levels open up more.

Re group combat - note that your vitality and posture go up as you progress and also your attack damage goes up a lot as you progress. By the end of the game you can pretty much walk up to a bunch of early-game goons and spam the attack button and break through them.

Well not "spam" - you'll still probably take a couple nasty strikes - but it definitely gets way easier. Your experience and skill also improves so it gets easier for sure.
 

Kalik

Banned
Nov 1, 2017
4,523
seems like stealth is almost mandatory to deal with some of those groups and mini-bosses...enemies all seem really fast as well and will chase you down in a few seconds...
 

Codosbuya

The Fallen
Oct 27, 2017
2,329
Okay, think I'm in the endgame, so major spoilers here. Ending talk, so I'm warning y'all.

What the conditions for the true ending? I can't warp to the castle so I imagine I'm near the end. I have the two serpent hearts as well as the special rice for Kuro.
You locked yourself out of an ending if you didnt give Kuro the rice before defeating the Divine Dragon
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
My vitality was leveled up once when I grabbed the skills, and it was a complete waste of nine points at that stage. I'll try it again once I have another nine stocked up (14 vitality). For a third, to half of the game it's not really worth it at all.
I'll just edit my original post that there's some confusion re: how much of an effect these skills have and how their buff is calculated. I do know that at the point I looked into it with a couple of my friends, the two of us who had gotten the Emma's Medicine skills had a noticeable upgrade on the amount of our heals versus the one who had dumped all his points into Combat Arts (which I thought was sort of pointless considering you can only use one at a time).

Other than the healing skills and the other skills I mentioned in that post, I don't really see what else is "essential" though, beyond maybe the skills that increase the number of Spirit Emblems you can hold. Or maybe the Ichimonji Combat Art.
 

Rhaknar

Member
Oct 26, 2017
42,390
my inability to stick to a gameplan that is clearly working in order to try and get a extra hit and then die from it is uncanny

its shit like this why people saying its the game and not the player are wrong lol

fuck.
 

Raide

Banned
Oct 31, 2017
16,596
seems like stealth is almost mandatory to deal with those groups and mini-bosses
Yeah, the game is basically telling you to stealth kill mini bosses because they have 2 health bars that take ages to burn down. So you may as well execute the first bar and then the fight is normal.
 

Kalik

Banned
Nov 1, 2017
4,523
Yeah, the game is basically telling you to stealth kill mini bosses because they have 2 health bars that take ages to burn down. So you may as well execute the first bar and then the fight is normal.

when I first started I was hoping to stealth kill 1 red dot off the boss go into hiding and come back and stealth him again...but the game doesn't let you do that...if you go too far away or hide then the 2nd health bar resets...literally every kill feels earned in this game...there are very few easy kills like with earlier From games...
 

Raide

Banned
Oct 31, 2017
16,596
when I first started I was hoping to stealth kill 1 red dot off the boss...go into hiding and come back and stealth him again...but the game doesn't let you do that...if you go too far away or hide then the 2nd health bar resets
Yeah, they do force you to fight it that way. Personally, when I switched off my Souls brain and got into ninja mode, the game starts to click but it's certainly a major shift to get use to.
 

Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
I'm absolutely LOVING this game! Hard as hard nails, but I'm progressing okay and doing better than I've done in any soulsborne game.

What a year it's been for games so far RE2, Apex Legends, DMC5 and Sekiro are all strong GOTY contenders in my opinion and I'm just really enjoying games at the moment!
 

Jobbs

Banned
Oct 25, 2017
5,639
That just sounds plain wrong. Don't wait for his strike to hit the parry buttom - parry when you see the twinkle. And double tap it super fast, like his strike. If that solution wasn't working for you 100% of the time then you're getting some input latency or frame pacing or something for sure.

Good to hear dodging works, anyway

if you parry him (or block him) you take damage anyway. I tested it many times. And yes I know how to parry
 

Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
K2D42EK.gif


Made quite a few gifs now I can't exactly remember what I've posted, but hoping I can make more. :)
 
Mar 29, 2018
7,078
if you parry him (or block him) you take damage anyway. I tested it many times. And yes I know how to parry
Your posture takes a hit if you deflect/block, not your health, no?

Anyway, as I said earlier, if you perfectly deflect his one-two strikes with a double-tap, it fills about 1/3 of his posture bar. It ruins him and is easy. Stand still and do it twice more. Bam, deathblow. Super easy.
 

SCB360

Banned
Oct 30, 2017
1,639
So.....

I somehow missed the Shinobi Hunter, and after HOURS of fighting the Drunkard, I finally beat him to discover I needed to go back to fight Misen. Now, I am getting my shit handed to me because I suck at the Mikiri Counter.

Can anyone confirm if you can just press circle when a thrust hits, or do you have to dodge towards the attack?


How the fuck did you skip him? The path leads to him and I had to beat him to progress


Also, completely stuck at Drunken Jozou, its the Mobs that kill the NPC and I cant kill them all quick enough
 

Jobbs

Banned
Oct 25, 2017
5,639
Your posture takes a hit if you deflect/block, not your health, no?

Anyway, as I said earlier, if you perfectly deflect his one-two strikes with a double-tap, it fills about 1/3 of his posture bar. It ruins him and is easy. Stand still and do it twice more. Bam, deathblow. Super easy.

against this particular enemy, you still take damage on block/parry because of his combat style. It's even covered in the lore

I mean this can be easily proven if anyone thinks I'm wrong
 
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