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When will the first 'next gen' console be revealed?

  • First half of 2019

    Votes: 593 15.6%
  • Second half of 2019(let's say post E3)

    Votes: 1,361 35.9%
  • First half of 2020

    Votes: 1,675 44.2%
  • 2021 :^)

    Votes: 161 4.2%

  • Total voters
    3,790
  • Poll closed .
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Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
It was said at least years e3. Something about being the benchmark for next gen. It was said pretty definitively so got lots of people speculating. Plus rumors of two sku launch further this rumor. And it sound pretty likely.
However he said this when the talk of the town was that Sony was still on board for a Fall 2019 launch, according to Benji. So his claim may very well not come to fruition any longer.
 

DopeyFish

Member
Oct 25, 2017
10,796
"and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"

Phil @ E3 2018
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
there was a rumor that we could have up to 128 stream processors per CU in Navi. Up from 64. So even if they have the 64 CU limit, the additional SPs will double the tflops per CU.
This doesn't alleviate the pressure on the front-end to fill the execution paths, however. It just repartitions the same resources.

This is where tricks like variable wavefront sizing come in, potentially.
 

Godzilla24

Member
Nov 12, 2017
3,371
"and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"

Phil @ E3 2018
Yeah. Reminds me of how great the design of the X is. People point to 100 dollars increase over the Pro. But with that increase came better GPU, higher clocked CPU, 3d audio in dolby atmos sound, Freesync support, advanced cooling solution, More ram, etc etc. The whole package was spectacular and it looks like MS will continue this with Scarlet.
 

2Blackcats

Member
Oct 26, 2017
16,079
Yeah. Reminds me of how great the design of the X is. People point to 100 dollars increase over the Pro. But with that increase came better GPU, higher clocked CPU, 3d audio in dolby atmos sound, Freesync support, advanced cooling solution, More ram, etc etc. The whole package was spectacular and it looks like MS will continue this with Scarlet.

True. The year later made as much of a difference too though.
 

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
Phil sees like a genuine great guy but to be honest he's not in the race alone, so saying something like that almost 3 years before next-gen hits the market seems a bit premature.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
Yeah, Brad keeps going back and forth with that point.

He keeps going back and forth because the only way to GARAUNTEE a better console when you're using the same principal vendor and releasing in the same time period is to either A) price the console more expensive B) take a substantial loss. Or a combination of both
 

Deleted member 40133

User requested account closure
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Feb 19, 2018
6,095
I've been thinking back one this heat sink patent from Sony:

heatsinkpatent.png


http://www.freepatentsonline.com/WO2018216627A1.pdf

And then I think about that HBM rumor from the last few days... having the HBM stacks directly under the APU, and using this heat sink design for better cooling. Could be something there...

I had forgotten about this...
 

Iced_Eagle

Member
Dec 26, 2017
838
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.

Yeah, Dolby Atmos costs money, like $10 or $15. Windows Sonic is a free version that only works with headphones (also on Win10). DTS:X is also being released soon I thought. I'd imagine that will also cost money for the license.
 

Deleted member 40133

User requested account closure
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Feb 19, 2018
6,095
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.

Makes me wonder if this was a partly Sony wide creation in an attempt to challenge Dolby Atmos. Sony makes tvs, headphones, soundbars, movies, tv shows. They even just purchased wwise. Their could be some synergy there. Pulling out of my ass, but maybe a situation where the games division splits their r and d budget with other divisions and frees up some space in the piggy bank for some other things. It's not implausible

Edit: plot the budget tin regards just to this 3d sound thing I mean. Cerny did make sure to point out it works with tv speakers as well, not just headphones

Edit: or it may not be a cost savings and they jumped in on it with it being another divisions brainchild. Maybe ps5 is being used to push this thing. Arrogant Sony is back lol jk
 
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Godzilla24

Member
Nov 12, 2017
3,371
Yeah, Dolby Atmos costs money, like $10 or $15. Windows Sonic is a free version that only works with headphones (also on Win10). DTS:X is also being released soon I thought. I'd imagine that will also cost money for the license.
Yeah its a way for Microsoft to recoup fees. Smart. Sony using their own proprietary 3d audio is probably also to avoid fees.
 

Deleted member 40133

User requested account closure
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Feb 19, 2018
6,095
Doesn't some of that sound pie in the sky? Buys up bad chips, then happens to find a vendor with a new method that fixes the problem as to why those bad chips were sold off in the first place. Also, they need to rely on buying bad chips to create the atleast initial. Millions of ps5s. I honestly don't see it, unless omeone ore in the know could enlighten me
 

DopeyFish

Member
Oct 25, 2017
10,796
triton is different than atmos

atmos/sonic is basically just taking a 7.1 / 5.1 feed and processing it into a binaural sound using doppler effects and stuff to make it sound 3d or to make the 7.1/5.1 feed sound like they are coming from different sources. lots of tricks to be used here.

we as humans have only 2 ears to begin with, so there's a lot of room for this field of research.

triton is more like EAX where it's trying to get the right reverb for the room they're in.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland

rokkerkory

Banned
Jun 14, 2018
14,128
Man some of you guys need to chillax, I know this can be emotional but let's be level-headed.

Both PS5 and X2 will be uber powerful.
 

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
Doesn't some of that sound pie in the sky? Buys up bad chips, then happens to find a vendor with a new method that fixes the problem as to why those bad chips were sold off in the first place. Also, they need to rely on buying bad chips to create the atleast initial. Millions of ps5s. I honestly don't see it, unless omeone ore in the know could enlighten me

Sounds too good to be true but, hey I still remember people back in the old forum saying stuff like: "no way PS4 has 8 GB of GDDR5, it's too expensive".
 
Feb 10, 2018
17,534
Anthony Hopkins

What do you do with your 4TF paperweight if you want to make a "Quantum Break" of sorts, that runs at 1080p on a 14TF PS5/Anaconda ?

What do you do if your game has fairly basic 4K graphics, like RDR2 or Anthem on the X1X - but uses 8TF of GPU compute for revolutionary ML AI systems?

And no, "a bridge falling down" physics calculations take a constant amount of compute regardless of the resolution. The rendering of the result of that calculation is what scales. If you are suggesting they could be downgraded into big crackdown 3 sized megapolygons and players wouldn't notice because the pixels are bigger anyway, while perhaps true that's a different matter and not without effort.

4tf paperweight, lol this is a youtube comments style of remark.
But when have we seen the bolded happen?
A Machine learning A. I game?
You know what one the most important thing is for modern A. I is?
It's scale, devs would get far better A. I using the cloud, 8tflop is not going to do shit for modern A. I

Plus what your saying is has never been done before and is a very limited scenario which will probably never happen.
 

AegonSnake

Banned
Oct 25, 2017
9,566
Plus what your saying is has never been done before and is a very limited scenario which will probably never happen.
huh?

having complex A.I and physics simulations is literally the main selling point of next generation of consoles. i would say nearly all games will have fancy effects like that. be it fancy destruction effects we saw in the UE4 demo, denser crowd and cities or ray tracing effects that just wont scale down to a 4 tflops console.

you can forget all about ray tracing on a 4tflops console too.
 

severianb

Banned
Nov 9, 2017
957
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.

Yes, a license for it was included with my headphones. It helps, but Atmos is simply an encoding format that tells the receiver/sound processor where the sound is coming from. Then the Atmos receiver uses whatever speakers it has to put the sound in the right place in the room.

The 3D surround that Sony is talking about is something dynamically calculated in realtime for the changing game conditions. That is then encoded into a surround format, like Dolby Digital, DTS or Atmos.

Aureal 3D in the late 90's was the best 3D game sound of the type Sony is talking about I've ever heard. It blew me away. Unfortunately, nothing like it has ever become a standard in video games... and that sucks. Everytime I play COD Blackout and deal with it's shitty simulated positional audio, I get pissed off, thinking of how amazing it would be with something like Aureal.
 
Feb 10, 2018
17,534
I have explained it in great detail. You just refuse to acknowledge my reason or simply don't understand it... case in point:



Physics has nothing to do with rendering resolution. Its wholly dependent on number of objects in a scene and their interactions.

That you even misunderstand something as basic as this shows you're arguing so vigorously about something you know very little about.
Your falling down bridge example is the opposite of what you're trying to say.

If you are using gpu compute to run the physics of the collision detection of your collapsing bridge, the amount of required gpu compute power is the same across both consoles.

The difference only arises when your displaying the result of those calculations.

You can't make your collapsing bridge use too much gpu compute collision detection as it will have to run on the lower gpu.

I don't understand how the compute requirements can be the same though for wire frame models which draw less pixels, yes the physics will be the same but at lower resolutions less data is needed to be drawn.
How can less data = the same performance requirements?

And to TheThreadsThatBindUs you have said time and time again that this is the reason, but you have not explained why it this the case, you can say until your blue in the face that physics calculation require the same gpu resoures regardless off resolution, but you have not explained why.

So please don't say in reply to this "I have already explained why" you have stated a reason but you have not explained why that reason is so.
Also I thought physics calculations were more CPU bound.
 

Florin4k4

Banned
Mar 18, 2019
516
While I don't personally like the idea of the Lockhart for my personal use I won't be obtuse enough to deny the benefit of it for millions of gamers that can't afford a $500 + tax console which will be over $600 with a game.

There are lots of gamers under 18 who depend on Christmas, folks on fixed incomes, working class folks who want to play with their buddies and not be left behind from the next Destiny raid that can't afford that entry price. I think the idea of a Lockhart console can really help really adoption if handled correctly. We'll see how it all plays out.

While i get what you're saying, it's harder to make a game for multiple SKUs and it could end up "ghimping" next gen games.
So let's take FIFA as an example. If MS comes out with 2 SKUs and Sony 1, do they use the low end ms console as the base and add some extra bells and whistles to the 2 powerfull consoles? Or do they take the 2 and go all out with physics and AI and make a "dumbed down" version for the weaker Xbox?
If it's the former, then the people buying the powerfull consoles won't get the same game that would have been made had the low end console not existed.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
People keep talking about the Lockhart being 4t. The same leak said ps5 was 8tf.

While I think both are too low. The PlayStation 5 reveal had me thinking that it could be true. They didn't talk about gpu besides saying that it was Navi. Maybe they didn't cause they know 8tf won't sound good.

Look I'm not saying I believe this to be true but looking at amd's History with gpu's.... it could happen. Also the only way I could maybe believe it is if ps4 was 400$. If it's 500$ than it should be 10tf or more.
8GB of total RAM in PS5 confirmed.
 
Feb 10, 2018
17,534
huh?

having complex A.I and physics simulations is literally the main selling point of next generation of consoles. i would say nearly all games will have fancy effects like that. be it fancy destruction effects we saw in the UE4 demo, denser crowd and cities or ray tracing effects that just wont scale down to a 4 tflops console.

you can forget all about ray tracing on a 4tflops console too.

His example is like a PS4 game with ps3 just cause 2 graphics, but using 1.6tflops to do machine learning A. I

It's never been done before so why all of a sudden will devs start doing it now?
Also what A. I are we talking about here?
This A. I walker agent is don't with Google cloud power, what the hell is 8tflop Ai going to look like?

ezgif.com-resize_8knzk3G.gif
 

Albert Penello

Verified
Nov 2, 2017
320
Redmond, WA
Just my $.02 but I don't agree that certain prices are not possible based on what's been announced. Navi + SSD + Zen2 iself do not preclude $399 or even $299 or $199. Nothing about what was revealed should indicate what price point Sony is going to hit.

Until we know TFLOPS (CU's affect die area = heat = price), storage size (big difference between 256, 500, 1tb and 2tb - much bigger than platter drives), and amount of memory, I don't think any price is off the table.

I certainly have an option on how they will balance those things (and my opinion isn't worth much) but I don't think you can take a hard stance on this issue based on what has been disclosed.
 

xeroyear

Member
Nov 8, 2018
199
"and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"

Phil @ E3 2018

The "benchmark" can be anything Phil Spencer wants it to be. If they get beat on GPU performance Phil can turn around and say the benchmark this gen is CPU performance (or vice versa) or cloud compute (for realz this time) or remote play or GaaS.
 

androvsky

Member
Oct 27, 2017
3,507
I don't understand how the compute requirements can be the same though for wire frame models which draw less pixels, yes the physics will be the same but at lower resolutions less data is needed to be drawn.
How can less data = the same performance requirements?

And to TheThreadsThatBindUs you have said time and time again that this is the reason, but you have not explained why it this the case, you can say until your blue in the face that physics calculation require the same gpu resoures regardless off resolution, but you have not explained why.

So please don't say in reply to this "I have already explained why" you have stated a reason but you have not explained why that reason is so.
Also I thought physics calculations were more CPU bound.
I don't know how to explain it more clearly, but I'll give it a shot.

Physics calculations depend on geometry, materials, and forces, and none of that changes based on resolution of the drawing. Imagine a bridge building game. The player designs a bridge, sets winds, and instructs a truck to drive over it. Imagine the game doesn't draw anything at all after that point and just lights up a light on the front panel of the console if the truck makes it to the other side. The same amount of physics compute resources are needed to determine if the truck made it to the other side no matter if you draw the truck moving or not, and to be clear, that can be a lot of resources.

If you want the game to draw all that happening, that's a separate thing that also takes CPU/GPU time.

I've run physics sims that don't draw anything while the physics computations run for hours, resolution is almost completely meaningless for things like that.
 

Bloodcore

Member
Mar 24, 2018
137
Wow...
This can be huge.
A 60CU box with the One X GPU clock can reach 18TF :o
If they moved to 128SP per CU, my guess is that Navi10 would be 40CUs. Navi20 which releases later would probably be the 60-64CU version.
However, 128SPs are very unlikely. My guess is 72SPs to reach 10TFs with 48CUs for Navi10.

We've talked about this a while back in this thread, we are better off waiting for a few leaks from the AMD partner meeting on tuesday or Computex in the end of may.

A Info/rumour roundup on Navi.

Thanks, I've been waiting for this.
Time to give it a watch.
 
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VX1

Member
Oct 28, 2017
7,000
Europe
Just my $.02 but I don't agree that certain prices are not possible based on what's been announced. Navi + SSD + Zen2 iself do not preclude $399 or even $299 or $199. Nothing about what was revealed should indicate what price point Sony is going to hit.

Until we know TFLOPS (CU's affect die area = heat = price), storage size (big difference between 256, 500, 1tb and 2tb - much bigger than platter drives), and amount of memory, I don't think any price is off the table.

I certainly have an option on how they will balance those things (and my opinion isn't worth much) but I don't think you can take a hard stance on this issue based on what has been disclosed.

Hi again Mr Penello!
What do you think about possible HBM2 memory in one of the next gen consoles?
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
Just my $.02 but I don't agree that certain prices are not possible based on what's been announced. Navi + SSD + Zen2 iself do not preclude $399 or even $299 or $199. Nothing about what was revealed should indicate what price point Sony is going to hit.

Until we know TFLOPS (CU's affect die area = heat = price), storage size (big difference between 256, 500, 1tb and 2tb - much bigger than platter drives), and amount of memory, I don't think any price is off the table.

I certainly have an option on how they will balance those things (and my opinion isn't worth much) but I don't think you can take a hard stance on this issue based on what has been disclosed.
Thank you so much for this. I have been preachin this all thread long lol.

And furthermore no one here can even know what kinda deals are being made when securing these components in the quantities that they will be secured. Most here just look at off the shelf hardware and how much those cost and make their price speculations from there.
 

AegonSnake

Banned
Oct 25, 2017
9,566
While I think both are too low. The PlayStation 5 reveal had me thinking that it could be true. They didn't talk about gpu besides saying that it was Navi. Maybe they didn't cause they know 8tf won't sound good.
its possible. sure. but they had no issue revealing the 4.2tflops Pro number well after the X1X 6 tflops announcement. i think they dont want to reveal the number because they dont want to reveal their hand just yet. especially to MS who seems intent on trying to get the most powerful console out there.

Here is a silver lining for you. At $399, 8 tflops made sense. $399 means no fancy cooling and a smallish converative APU. However, the mention of SSD and ray tracing changes everything. SSDs alone will push the cost over $399. And if they are going over $399 why not add a vapor chamber cooling solution and push the clocks on the GPU to get 12-14 tflops and keep MS from getting a big 4-6 tflops advantage with their $499 console.

I am 99% sure that the console wont retail for $399 now that it has an SSD. The fact that are willing to add fancy new chips just for 3d audio means they have more than enough budget in their BOM. even if that thing costs like $10 a pop, thats $10 that couldve been spent on a more RAM, more cooling, bigger APU, bigger SSD etc.

I think Phil pushed them to ditch their plans for a $399 console and once they realized they had an extra $100 to spend, they went for SSDs, dedicated 3d audio chips, vapor chamber cooling to allow for a 12-14 tflops GPU, and maybe even dedicated RTX cores for ray tracing. i dont think they talk about ray tracing if its just an 8 tflops console.
 

M3rcy

Member
Oct 27, 2017
702
While i get what you're saying, it's harder to make a game for multiple SKUs and it could end up "ghimping" next gen games.
So let's take FIFA as an example. If MS comes out with 2 SKUs and Sony 1, do they use the low end ms console as the base and add some extra bells and whistles to the 2 powerfull consoles? Or do they take the 2 and go all out with physics and AI and make a "dumbed down" version for the weak Xbox?

Minimum PC specs are going to be the lowest common denominator. All the fretting about Lockheart is misguided. All IMHO, of course
 
Oct 27, 2017
20,764
I can see them taking losses on it at launch, a larger loss, and with some speculating on a $100 loss I could see it being a $450-$480 machine for $399. I just can't see Sony going higher especially if Xbox has a $300-$350 Lockhart. I know that sounds like a lot for a $400 machine but they make more money on services now then they did in 2013 when PS4 launched
 

Dekim

Member
Oct 28, 2017
4,301
I don't think Sony can talk about TF numbers even if they wanted to, at least not with any confidence. If the PS5 chips from AMD isn't ready until Q3 2020 at the earliest like Digitimes reported, clocks for the chip is far from being nailed down.
 
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