there was a rumor that we could have up to 128 stream processors per CU in Navi. Up from 64. So even if they have the 64 CU limit, the additional SPs will double the tflops per CU.
there was a rumor that we could have up to 128 stream processors per CU in Navi. Up from 64. So even if they have the 64 CU limit, the additional SPs will double the tflops per CU.
However he said this when the talk of the town was that Sony was still on board for a Fall 2019 launch, according to Benji. So his claim may very well not come to fruition any longer.It was said at least years e3. Something about being the benchmark for next gen. It was said pretty definitively so got lots of people speculating. Plus rumors of two sku launch further this rumor. And it sound pretty likely.
This doesn't alleviate the pressure on the front-end to fill the execution paths, however. It just repartitions the same resources.there was a rumor that we could have up to 128 stream processors per CU in Navi. Up from 64. So even if they have the 64 CU limit, the additional SPs will double the tflops per CU.
"and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"
Phil @ E3 2018
Yeah. Reminds me of how great the design of the X is. People point to 100 dollars increase over the Pro. But with that increase came better GPU, higher clocked CPU, 3d audio in dolby atmos sound, Freesync support, advanced cooling solution, More ram, etc etc. The whole package was spectacular and it looks like MS will continue this with Scarlet."and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"
Phil @ E3 2018
Yeah. Reminds me of how great the design of the X is. People point to 100 dollars increase over the Pro. But with that increase came better GPU, higher clocked CPU, 3d audio in dolby atmos sound, Freesync support, advanced cooling solution, More ram, etc etc. The whole package was spectacular and it looks like MS will continue this with Scarlet.
God i hope this Rumor ist true it Sounds Like a really good solution
there was a rumor that we could have up to 128 stream processors per CU in Navi. Up from 64. So even if they have the 64 CU limit, the additional SPs will double the tflops per CU.
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.https://youtu.be/pIzwo-MxCC8
was this ever talked about here and is it similar to what people are saying sony is doing with there sound?
I've been thinking back one this heat sink patent from Sony:
http://www.freepatentsonline.com/WO2018216627A1.pdf
And then I think about that HBM rumor from the last few days... having the HBM stacks directly under the APU, and using this heat sink design for better cooling. Could be something there...
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.
Yeah its a way for Microsoft to recoup fees. Smart. Sony using their own proprietary 3d audio is probably also to avoid fees.Yeah, Dolby Atmos costs money, like $10 or $15. Windows Sonic is a free version that only works with headphones (also on Win10). DTS:X is also being released soon I thought. I'd imagine that will also cost money for the license.
Doesn't some of that sound pie in the sky? Buys up bad chips, then happens to find a vendor with a new method that fixes the problem as to why those bad chips were sold off in the first place. Also, they need to rely on buying bad chips to create the atleast initial. Millions of ps5s. I honestly don't see it, unless omeone ore in the know could enlighten me
We ain't getting a 600mm^2 console die.Wow...
This can be huge.
A 60CU box with the One X GPU clock can reach 18TF :o
Yeah its a way for Microsoft to recoup fees. Smart. Sony using their own proprietary 3d audio is probably also to avoid fees.
Doesn't some of that sound pie in the sky? Buys up bad chips, then happens to find a vendor with a new method that fixes the problem as to why those bad chips were sold off in the first place. Also, they need to rely on buying bad chips to create the atleast initial. Millions of ps5s. I honestly don't see it, unless omeone ore in the know could enlighten me
Anthony Hopkins
What do you do with your 4TF paperweight if you want to make a "Quantum Break" of sorts, that runs at 1080p on a 14TF PS5/Anaconda ?
What do you do if your game has fairly basic 4K graphics, like RDR2 or Anthem on the X1X - but uses 8TF of GPU compute for revolutionary ML AI systems?
And no, "a bridge falling down" physics calculations take a constant amount of compute regardless of the resolution. The rendering of the result of that calculation is what scales. If you are suggesting they could be downgraded into big crackdown 3 sized megapolygons and players wouldn't notice because the pixels are bigger anyway, while perhaps true that's a different matter and not without effort.
huh?Plus what your saying is has never been done before and is a very limited scenario which will probably never happen.
3d audio is what Dolby Atmos is. Supported with X but I think you have to purchase a separate app license for it. I believe.
$999 Box.
I have explained it in great detail. You just refuse to acknowledge my reason or simply don't understand it... case in point:
Physics has nothing to do with rendering resolution. Its wholly dependent on number of objects in a scene and their interactions.
That you even misunderstand something as basic as this shows you're arguing so vigorously about something you know very little about.
Your falling down bridge example is the opposite of what you're trying to say.
If you are using gpu compute to run the physics of the collision detection of your collapsing bridge, the amount of required gpu compute power is the same across both consoles.
The difference only arises when your displaying the result of those calculations.
You can't make your collapsing bridge use too much gpu compute collision detection as it will have to run on the lower gpu.
While I don't personally like the idea of the Lockhart for my personal use I won't be obtuse enough to deny the benefit of it for millions of gamers that can't afford a $500 + tax console which will be over $600 with a game.
There are lots of gamers under 18 who depend on Christmas, folks on fixed incomes, working class folks who want to play with their buddies and not be left behind from the next Destiny raid that can't afford that entry price. I think the idea of a Lockhart console can really help really adoption if handled correctly. We'll see how it all plays out.
8GB of total RAM in PS5 confirmed.People keep talking about the Lockhart being 4t. The same leak said ps5 was 8tf.
While I think both are too low. The PlayStation 5 reveal had me thinking that it could be true. They didn't talk about gpu besides saying that it was Navi. Maybe they didn't cause they know 8tf won't sound good.
Look I'm not saying I believe this to be true but looking at amd's History with gpu's.... it could happen. Also the only way I could maybe believe it is if ps4 was 400$. If it's 500$ than it should be 10tf or more.
I thought the rumor said 12gb... either way it's too low.
huh?
having complex A.I and physics simulations is literally the main selling point of next generation of consoles. i would say nearly all games will have fancy effects like that. be it fancy destruction effects we saw in the UE4 demo, denser crowd and cities or ray tracing effects that just wont scale down to a 4 tflops console.
you can forget all about ray tracing on a 4tflops console too.
I made the mistake of thinking like that too before [B]anexanhume[/B] corrected me.Wow...
This can be huge.
A 60CU box with the One X GPU clock can reach 18TF :o
"and of course our hardware team, the same team that delivered unprecedented performance with xbox one x is deep into architecting the next xbox consoles - where we will once again deliver on our commitment to set the benchmark for console gaming"
Phil @ E3 2018
I don't know how to explain it more clearly, but I'll give it a shot.I don't understand how the compute requirements can be the same though for wire frame models which draw less pixels, yes the physics will be the same but at lower resolutions less data is needed to be drawn.
How can less data = the same performance requirements?
And to TheThreadsThatBindUs you have said time and time again that this is the reason, but you have not explained why it this the case, you can say until your blue in the face that physics calculation require the same gpu resoures regardless off resolution, but you have not explained why.
So please don't say in reply to this "I have already explained why" you have stated a reason but you have not explained why that reason is so.
Also I thought physics calculations were more CPU bound.
If they moved to 128SP per CU, my guess is that Navi10 would be 40CUs. Navi20 which releases later would probably be the 60-64CU version.Wow...
This can be huge.
A 60CU box with the One X GPU clock can reach 18TF :o
Just my $.02 but I don't agree that certain prices are not possible based on what's been announced. Navi + SSD + Zen2 iself do not preclude $399 or even $299 or $199. Nothing about what was revealed should indicate what price point Sony is going to hit.
Until we know TFLOPS (CU's affect die area = heat = price), storage size (big difference between 256, 500, 1tb and 2tb - much bigger than platter drives), and amount of memory, I don't think any price is off the table.
I certainly have an option on how they will balance those things (and my opinion isn't worth much) but I don't think you can take a hard stance on this issue based on what has been disclosed.
Thank you so much for this. I have been preachin this all thread long lol.Just my $.02 but I don't agree that certain prices are not possible based on what's been announced. Navi + SSD + Zen2 iself do not preclude $399 or even $299 or $199. Nothing about what was revealed should indicate what price point Sony is going to hit.
Until we know TFLOPS (CU's affect die area = heat = price), storage size (big difference between 256, 500, 1tb and 2tb - much bigger than platter drives), and amount of memory, I don't think any price is off the table.
I certainly have an option on how they will balance those things (and my opinion isn't worth much) but I don't think you can take a hard stance on this issue based on what has been disclosed.
its possible. sure. but they had no issue revealing the 4.2tflops Pro number well after the X1X 6 tflops announcement. i think they dont want to reveal the number because they dont want to reveal their hand just yet. especially to MS who seems intent on trying to get the most powerful console out there.While I think both are too low. The PlayStation 5 reveal had me thinking that it could be true. They didn't talk about gpu besides saying that it was Navi. Maybe they didn't cause they know 8tf won't sound good.
While i get what you're saying, it's harder to make a game for multiple SKUs and it could end up "ghimping" next gen games.
So let's take FIFA as an example. If MS comes out with 2 SKUs and Sony 1, do they use the low end ms console as the base and add some extra bells and whistles to the 2 powerfull consoles? Or do they take the 2 and go all out with physics and AI and make a "dumbed down" version for the weak Xbox?
Would suck for first party games though.Minimum PC specs are going to be the lowest common denominator. All the fretting about Lockheart is misguided. All IMHO, of course
You can get a 1TB SSD for $100-$130 now, with profit included for the manufacturers and retailer selling it. A HDD in 2013 added like $30-40 for consoles so I can see them getting a 1TB SSD for $40 per unit in 2020. I don't think a SSD rules out 399 completelyam 99% sure that the console wont retail for $399 now that it has an SSD