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HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,054
My history with Persona 3 is an interesting one. Back in 2012 I started the game, I didn't have many SMT or Persona games under my belt at the time, so I was relatively inexperienced with it. I was going through some tough stuff in my personal life, and I got distrated by something else and put the game down for a while. I finally picked it back up in 2017 after finishing Persona 5. I ended up just starting over, and I was enjoying the game mostly. I did have some gripes about it which I'll elaborate more on in a bit.

I made it to the final boss and lost to that final phase. I leveled up some, tried again, and again, and again, and always I kept losing to the same thing: The dumbass AI. Now I know you can change the AI's tactics, and understand how to use it, however there's a couple of major flaws with it, particularly on the final phase of the final boss: You only can change the tactics on the protagonist's turn. For a bit, Nyx gets predictable with when it will turn Moonless Gown on and off (Moonless Gown insta-kills anyone who attacks it, including with Almighty Magic). The entire game, the AI understands what the spells Tetrakarn (reflects physical attacks) and Makarakarn (reflects magical attacks), but then when it comes to Nyx's Moonless Gown, despite Fuuka clearly warning them? They have no idea and will run into it like moths in a bug zapper. The thing is if you had to revive party members over the course of the battle, the turn order gets screwed up, and would often end up where Nyx acts right after the protagonist. So for a while he's predictable, then he stops being predictable and you're missing out on attacking or not attacking when you shouldn't. I know people like to say that the AI system is good because you're supposed to manage it, but in this battle it just becomes downright frustrating and up to chance sometimes, and that's a shame because the boss is cool otherwise. And then you have when Nyx uses Night Queen, a spell that deals a lot of damage to the whole party and inflicts random ailments. If the protagonist dies, it's game over, but of course the party members don't live by that. If the protagonist gets hit with a condition that makes him unable to act? You're fucked. You can't change the ally AI, and the worst thing was a couple of times where I had him down to a sliver of health, and then the protagonist gets hit with Fear, and someone else gets hit with Charm, and they attack the protagonist, critical hit and kill him. After losing many times to this type of bullshit, and not really being interested in long grind to 99 so I somehow can't possibly lose, I picked up Persona 3 Portable. I wanted to play FeMC's route anyway.

So P3P has a major downgrade in the presentation, however that does make the game go faster, since you aren't doing a lot of walking all over the place, that adds up. They used the Persona 4 ability to hit Square and be able to just go anywhere in the map instantly. Persona 4 Golden and Persona 5 did this too and it was a nice feature. It definitely doesn't look as good as FES though. The dungeon gameplay is fully 3D just like the PS2 versions, and for a PSP game it looks good. I eventually finished P3P last night, and got through Nyx in one try. However often the first point people bring up about P3P, and rightfully so, is how the ability to control the party members makes it easy, and they're right, that's one aspect of it. However I honestly would rather that than the unfair difficulty of the AI in FES. I regret not playing P3P on hard, but I think it does have some changes that try to make it harder in general. The weakness/knockdown system is changed significantly. In FES, if a character gets knocked down by a weakness or critical hit, they'll spend their next turn "getting up". If they're hit again by anything, whether it exploits a weakness or not, it will automatically get them up. If you hit enemies with an AoE attack and only some of them have weaknesses exploited in FES, you don't get a "1 more". In P3P, you get up and can act in the same turn. If you get hit by a weakness-exploiting attack when you're knocked down though, you're "dizzy" and take an extra turn to get up. Normal hits on knocked down characters do not change anything. You can get an ally back up if you use Re Patra on them. One of the other big changes is the healing in Tartarus: In FES, going to the lobby would fully heal your whole party. In P3P, you have to pay for healing. Late in the game, these prices can be pretty significant, and can easily cut into your Persona Compendium summons for fusion budget. It often means you have to go for the Coin cards in Shuffle Time instead of the Wand or something else. However there was a weird thing about the final night (1/31). The lobby doesn't heal you for free, but if you go to one of the landings where you fight Jin or Takaya, you get healed fully for free there! I kind of wish they stuck to charging you for healing, as since you can't get tired on the last night, you can go as long as you want to fuse for whatever Personas you want, so you need to also keep an eye on your money still.

My biggest beef with both version of the game though was the dungeon's lack of end goal. The only real dungeon in the game is Tartarus, which is just a tower of randomly generated floors, containing 6 blocks (and a bonus 7th underground block). There's a boss every once in a while and they'll tell you when it's coming, but exploring this place for 90% of the game has ZERO objective other than exploring it, leveling up, getting items, and better Personas for the next Full Moon operation. It feels more like a game of waiting for the thing to happen rather than actively working towards a goal. In Persona 4 and Persona 5, all the dungeons had a goal at the end. Persona 5 had Mementos, which was similar to Tartarus, however it wasn't the ONLY dungeon. Persona 3 has Tartarus and that's it (other than that Love Hotel mini-dungeon, but they never did anything like that again for some reason). People like to say Persona 5 is a slog, but I don't understand that complaint when Persona 3 exists and has it 10x worse than Persona 5 ever has. Persona 3 has a ton of "dead time" in the calendar. There's so little to do at nighttime, since you can only stay at the dorm or go to the mall. Once you finish all the social links available at night, and max your social stats, there's just about nothing to do at night. You can visit the shops, go to the arcade for stats for your Personas if you really want to, or walk Koromaru, but for December and January I just went to bed early at night. I really hope a remake potentially addresses this issue.

The Social Links are very hit and miss in Persona 3. I played the male protagonist all the way up to the final boss, and also played FeMC, so I'm going to bring up S-Links from both. The first one you're introduced to is Kenji, of the Magician Arcana for the male protagonist. He's this kid that wants to talk to you about how he has a crush on a teacher, claims he asks her out, and she says yes, then proceeds to talk about how in love with her he is, and they're going to get married. Then it's revealed in the end that no, she didn't really say yes, and the wedding stuff was about getting married to her fiance, and he just kind of goes "Whelp, oh well." I really could not stand that kid. You can't imagine my disappointment to see the fact that Rio would date him in the FeMC route. Ken's social link...I didn't go past stage 1 of that one when I saw one of the options being "I'll ask you out again."...what kind of shotacon garbage is this Atlus?! Some of the winners though were Akinari, the dying young man, Maiko, the little girl with the parents getting a divorce. Mutatsu, the monk, and the businessman seemed just weird and silly but trying to throw a hint of serious in there. I'm kind of eh on those two. I only completed Aigis' social link on the FeMC run, and I'm not sure if they count that as dating her or not? At first I thought you would be having a lesbian relationship with her, even though she's a robot, but the game doesn't seem to count it as that? I'm guessing the s-link is mostly the same for the male protagonist though.

Junpei Iori I absolutely cannot stand. He's a mysoginist for 99% of the game (and even still sort of is in his "redemption" moment with the FeMC). He's also a moron and almost got himself and the party killed (and technically did get himself killed one time). "Hello oddly dressed lady when I'm quite aware there's Persona users hunting us, I do this cool thing at night where I summon these powers and fight shadows and shit, isn't that dope?" And then she fucking takes him hostage on the next Full Moon operation, and then after this he's STILL somehow in love with her despite her trying to kill him 10 minutes ago, and then again tries to kill him before she gives her life to revive him.

I think one thing I like most about Persona 3's cast in general though is that it's more diverse than P4 and P5's.

In Persona 3 you have:

5 average highschoolers (6 if you count Shinjiro)
1 elementary school kid
1 dog
1 robot

In Persona 4 you have:

6 average highschoolers
1 bear thing

In Persona 5 you have:

6 average highschoolers (7 if you count Akechi)
1 cat

I would love to have more oddball party members in the other games. That was something I thought Persona 3 did particularly well. Having Aigis as the only one that could understand Koromaru was cool.

As for the Answer, I might go play it in FES eventually, although I really wish there was a way to play it as the FeMC. However I have heard not so great things about it's gameplay, and if I don't like it I'll probably watch the story bits on YouTube.

Overall I liked Persona 3, despite it's flaws, some larger than others. I think a remake could address a lot of these issues, particularly things to do at night and the AI. It would take a massive overhaul to make each block of Tartarus have an end goal, but I would wish for something like that too.

As for what's next, I started Persona 4 Golden immediately after. I'm really enjoying that so far, but given how easy P3P was, and what I had read about P4G's difficulty, I decided to put P4G on hard. So far (I'm barely into Yukiko's castle), I think I made the right decision.
 

Cess007

Member
Oct 27, 2017
14,105
B.C., Mexico
I could never finish the game due the Tartarus. Everyone that complains about dungeons on P4 and/or P5 and praises P3 must be crazy or blocked the Tartarus out of their minds. It's unbearable dull and repetitive. At least P4 and P5 had dungeons with different themes.

I only played P3P so I never had the issues with the AI, but the downgrade on the presentation was a huge blow to me too. As you say, the game really needs a definitive/remake version.
 
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deathsaber

Member
Nov 2, 2017
3,097
I mean, it is a game that lacks a definite version.

You had vanilla which had limitations, but then they release:

FES- which has the epilogue "campaign", but still no direct control of the entire party, and no female main character

Then P3P arrives for PSP, which gives full party controller plus the whole female MC path, but does away with the actual rendered/animated cutscenes/environments for visual novel style dialogue, and traversal, and the epilogue is missing.

Just give us a version of the game, playable on the current hardware (PS4/5), that gives us the FeMC path, full party control, and the FES epilogue. Also while they are at is, maybe throw in some P5 QoL improvements to the overall flow of things- and how about maybe slightly re-jiggered male MC social links that give us the choice of platonic and romantic conclusions, rather than force us to be a harem cad in order to max everyone out.

Might as well just port us Persona 4 Golden, too so that is also playable on something other than a failed and discontinued mobile platform. The game is way too iconic to just not be available to play on current platforms.
 
Oct 25, 2017
4,716
I made it to the final boss and lost to that final phase.
Hahaha oh my was that you years ago in the Persona OT that was like having an unusually difficult time with Nyx? If it was I remember getting second hand stress from reading your attempts. It was like a month or so after you dumped tons of attempts into it that the mod for controlling your party members in FES was announced too.

Good times.
 

ghibli99

Member
Oct 27, 2017
17,768
I was intimidated by the thought of Tartarus before I played it and even early on, but came to enjoy the climb after a while... and in a similar way that's what I liked about Mementos. It was kind of mindless and grindy, but it was also a good break from the day-to-day stuff (even though I've said before that I would take a Persona game without any dungeons). I preferred P3P for its portability, speed, and QoL updates, but I would 100% say yes to a modern remake. It also has the best OST, so don't change that (adding to it and including remixes, sure!). Memories of You is one of the GOAT end themes and melodies in general.
 

Sumio Mondo

Member
Oct 25, 2017
9,927
United Kingdom
I could never finish the game due the Tartarus. Everyone that complains about dungeons on P4 and/or P5 and praises P5 must be crazy or blocked the Tartarus out of their minds. It's unberable dull and repetitive. At least P4 and P5 had dungeons with different themes.

I only played P3P so I never had the issues with the AI, but the downgrade on the presentation was a huge blow to me and I drop the game. As you say, the game really needs a definitive/remake version.

Thank you. Easily the worst dungeon in Atlus game history is Tartarus. Somebody is going to mention P1 or P2 dungeons but they didn't drag on as long as Tartarus does. Same reskinned boring design enemies all over the place and the worst music Shoji Meguro has ever composed. I get that it's supposed to be progressive and all but come on he goes from the dungeon themes in Soul Hackers, Persona 2, SMT3, DDS1 and DDS2 (and the majority of the other P3 tracks were good) to that? So glad Meguro did better with the later Persona games.

I'm currently plying FES for the first time (only ever played P3 Portable) and I'm enjoying it more, I think the presentation helps the game a lot, since P3 Portable was always my least favourite Persona game (next to P1).
 
Feb 9, 2019
2,483
Gacha Hell
Funny, I just finished a post decribing one of my main gripes with the original P3 in a completely unrelated thread.

I wouldn't say it needs a remake but it didn't age well, that's for sure.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,231
Rochester, New York
I've only watched Let's Plays of this game, but I have to say that I like Aigis' character.

Other than her, the other characters seem like morons.

The music is pretty good, though, although it's repetitive.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
I could never finish the game due the Tartarus. Everyone that complains about dungeons on P4 and/or P5 and praises P3 must be crazy or blocked the Tartarus out of their minds. It's unbearable dull and repetitive. At least P4 and P5 had dungeons with different themes.

I only played P3P so I never had the issues with the AI, but the downgrade on the presentation was a huge blow to me too. As you say, the game really needs a definitive/remake version.
Tartarus literally put me to sleep, multiple times.
I would be down for a remake but can't play any of the original versions
 

Shoeless

Member
Oct 27, 2017
6,998
I still like 3 the most of the Hashinos due to the difficulty, atmosphere, and dark plot. It felt very SMT in a way that the successors don't.

True. Coming off something like SMT 3: Nocturne, P3 definitely had a similar vibe, though of course, you could already see the seeds of the full "Let us treasure our youth" themes that would blossom fully in P4 and P5.
 

Deleted member 46493

User requested account closure
Banned
Aug 7, 2018
5,231
A full remake of this game with modern conveniences would be great. Sort of like a mix of FES and P3P in HD and Persona 5 QoL.
 

Korigama

Member
Oct 25, 2017
20,500
I still like 3 the most of the Hashinos due to the difficulty, atmosphere, and dark plot. It felt very SMT in a way that the successors don't.
Personally, the fact that it had yet to properly become its own thing while still also having some SMT traits is part of my problem with P3. Yet even then, the resemblance seemed more superficial to me than genuine SMT, much of its dark elements coming across as try-hard in retrospect.
 
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HylianSeven

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,054
Persona 3 Remake is Atlus' Final Fantasy 7 Remake
I'd argue that's actually Nocturne, only because the only type of re-release it's seen (other than digitally on PSN) is the Maniax Edition that was in Japan, and the version we got was the Maniax version. It's also the only mainline SMT (no I am not counting NINE) to have not been on a Nintendo platform.
 

Aexact

Member
Oct 30, 2017
3,260
I liked P3P fine and all but the new girl social links definitely had a vibe of softening some of the memorable ... uhhh, cynical and meanspirited tone of P3's responses.
P3 treated a bunch of links in the sense that you are not meant to pick the responses you think are best but the responses that the social link wanted to hear. And the social links frequently wanted to hear things that are harmful and toxic and straight up bad.

The femC's new social links include the male party members that weren't links in vanilla P3 so you can't go full ass on them. That's part of it but with Rio and Saori have a tone more in line with P4 and P5, in a more positive, supportive way. Like, sure, Kenji is an idiot putz and as a player, you can tell he's going down the wrong path but you can't tell him that for maximum heart points. Magician was the first link you get and probably the first where you'll come up against this dilemma of saying the right thing vs saying what they want to hear and it was a memorable moment to me and set the tone for how to approach the other links.

If they remake P3 again, I feel like they'll further step away from the tone of vanilla P3 to be more in line with P4 and P5.
And yeah, being that cynical about how relationships work is probably not a healthy tone to take for a game that teenagers will take to heart. I get that. Just that it made P3's links stand out.
 

Sankara

Alt Account
Banned
May 19, 2019
1,311
Paris
I really enjoyed P3P and would love a remake of some sort. It's still the best Persona to me, but that's mostly thanks to the FeMC route.
 

UsoEwin

Banned
Jul 14, 2018
2,063
What I really like about Persona 3 in comparison to 4 and 5 is, while the protagonist is still supposed to be a self insert, they feel a lot more integrated into the plot. There is more backing to their character in relation to the story going on, their involvement is less happenstance; plot threads are more directly woven into the character itself rather than just being a vehicle to witness the plot. The involvement and focus of the death arcana is really cool as well, and I will fight anyone over Thanatos being the best designed Persona.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
P3P is still my favorite out of the bunch. People harp on the VN approach but in P4 and P5 they both used the quick travel buttons and learned that fast travel and such works better after you've run between 4 different places every day for a gajillion days.

The FeMC campaign was also extremely good and even fleshed out the male characters better than the original campaign did.

A lot of people harp on about the fact that P4 and P5 are "friendlier" but I love the "Coworkers" vibe of P3.

The start with the Dark Hour, the drama between Mitsuru and Yukari, the fact that Junpei was an ass who didn't immediately accept you as leader and start blowing sunshine up your ass, the whole drama with Shinji and Akihiko, and the social links were all great to me. It felt like they actually made a story based around forcing these teenagers and inexperienced kids into saving the world and expressed the drama that would come from that. The big turning point with a specific betrayal about 2/3rds through the game was really cool to me too.

The fact that the companions would be "depressed" or had to do homework, or had athletics was great for reinforcing that the world doesn't work around you the player, and if you ignore Tartarus the characters drag you there as well.

Speaking of Tartarus, I loved its design of slowly adding more instruments as you ascended and it felt really cool going through the game and experiencing that the first time. That being said I think they fixed this idea with Mementos in P5 and having something like that + mainline dungeons (even if I don't like a lot of the latter section of dungeons in P5).

I felt like P3 was truly weird and scary and depressing and that sticks with me way more than the cast of P4 or anything after Kamoshida in P5.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,813
JP
I'm only at the end of November OP so did not read your entire post, but I have been surprisingly taken to the game. My trajectory was P5 > P4G > P3FES and from all the negative things I read about the game(i.e. tartarus) i expected to be lukewarm with it. However I am enjoying the ride, even with the dungeons even though I sorely missed the QoL improvements in the later titles. The confidants have incredible highs and downright shitty lows. Some of them are better than anything from P5 for example. Music is okay, though that is because I preferred the saccharine J-pop of P4 and the jazzy tunes of P5.

I don't think it needs a remake however, it still looks pretty good on an emulator. That being said I don't think i'll ever play this game without abusing save states haha.
 

Korigama

Member
Oct 25, 2017
20,500
Persona 3 Remake is Atlus' Final Fantasy 7 Remake
I'd argue that's actually Nocturne, only because the only type of re-release it's seen (other than digitally on PSN) is the Maniax Edition that was in Japan, and the version we got was the Maniax version. It's also the only mainline SMT (no I am not counting NINE) to have not been on a Nintendo platform.
This is clearly P4. I have no reason to believe that any other Atlus HD remake would have the same impact, or that they would devote the same resources to anything else.
 

Mazuve1234

Member
Sep 2, 2018
254
The biggest problem I had with Persona 3 is that it took a long time to get the story advancing. I started playing to prepare myself for Persona Q2 because I had already beaten Persona 5 but the plot felt like it was only "defeat a shadow each month" and I didnt enjoy much the majority of the Social Links. It was not until the last months that I got more appreciation for the game but it never reached the same intensity as to the one I got for Persona 5. Also I had to look constantly on the wiki to see what each move did when fusing which contributed to my annoyance. However that music ended up being really good and it has the best ending of the last 3 Persona games. Finally, the gameplay was really good and I liked the dungeon design better in Persona 3 than in Persona 4 (almost everything was hallways and it was really hard to ambush).
 
OP
OP
HylianSeven

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,054
This is clearly P4. I have no reason to believe that any other Atlus HD remake would have the same impact, or that they would devote the same resources to anything else.
I'm playing P4G right now on one of these. I know it's not HD resolution technically, but it's definitely above the 480p the PS2 version could put out. It still looks quite nice.
61DFaUY%2BDvL.AC_SL1500_.jpg


However I totally get it that there should be some kind of HD port of P4G.