Got her last night. The introduction scene just...when you think it can't get any worse, it does. And then comes back for more.
Then chapter seven stuff happened that made me think of all the fans of XC1 who have bailed on this because of those designs, and I was sad.
Yeah, I don't know. It
really bothers me that some people seem to be willfully denying that the things that're bothering folks even exist. Like, I love the game. I put an unhealthy amount of time into the game. It supplanted every single 'favorite character' ranking I had for the year with characters like Morag, Brighid, and Nia, and stole my GOTY at the absolute last minute in an absurd upset. I have a feeling I'll probably look back on it as one of my favorite games of all time, even, in the long run.
But like I said last night, I could write a hell of a goddamn essay on how the character designs aren't just potentially offputting to a wider audience, but
actively detract from the game's philosophical underpinnings and the things it has to say about unhealthy relationship dynamics, the toxicity of the shonen hero archetype's neverending and self-serving impulse to Protect The Girl regardless of context, and general respect for others' autonomy.
This is literally the worst kind of narrative that could've had the designs that it does. Literally everyone should've been given the same level of respect that Morag gets visually, because that's what they get from the actual writing, a few mercifully brief forays into stock anime comedy notwithstanding.
The rare blades are a worse situation than I thought they'd be too, because it's not just a gameplay mechanic. They all have extensive subplots with directed, voiced cutscenes and pretty detailed character arcs via sidequest chains, and very few of them have designs that match their character in any meaningful capacity. I'm easy for this kind of stuff, but several of those questlines actually made me pretty emotional and then you compare the narrative content to their designs and it's just like...what?