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bionic77

Member
Oct 25, 2017
30,888
Look at the downgrade DKC2 got. Rare is such a bunch of phonies.
Donkey-Kong-Country-2-Concept-render-SNES.jpg
Diddy and Dixie have sleeves...

I will admit that I am not a monkey expert and yet I am pretty sure that monkeys don't have sleeves. Are they are wearing monkey costumes?

WTF....
 

-shadow-

One Winged Slayer
Member
Oct 25, 2017
6,110
Those renders are actually pretty awesome, never seen them before, but I love them!
 

Ubik

Member
Nov 13, 2018
2,468
Canada
Just the magazine equivalent of a cinematic trailer. Everyone knew that these weren't actual gameplay graphics.
 

PanzerKraken

Member
Nov 1, 2017
14,968
They may have been just renders, but for kids like me we saw them in the mags and were wowed and thinking that's what the game was gonna look like.
 

Ecotic

Banned
Oct 27, 2017
1,408
CGI renders for games was super cool back in the mid-90's. It was a sort of a representation of "this is what's actually happening inside the game world if you were actually there". It was something to help your imagination bridge the gap between the primitive graphics you see on t.v. and what your imagination envisions is actually happening. Sort of like how when you played Star Fox for the SNES you see these blocky, choppy graphics but you have to imagine it's a grand space opera like you see in the Nintendo Power comics they had of the game. A CGI render helps bridge that gap between imagination and the limited technology of the time. Lots of N64 games and late SNES games did this.

 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
This thread makes me realize there might be an entire generation that doesn't know the word "bullshot."

These aren't "downgrades," they're bullshots.
 

Dekuman

Member
Oct 27, 2017
19,026
CGI renders for games was super cool back in the mid-90's. It was a sort of a representation of "this is what's actually happening inside the game world if you were actually there". It was something to help your imagination bridge the gap between the primitive graphics you see on t.v. and what your imagination envisions is actually happening. Sort of like how when you played Star Fox for the SNES you see these blocky, choppy graphics but you have to imagine it's a grand space opera like you see in the Nintendo Power comics they had of the game. A CGI render helps bridge that gap between imagination and the limited technology of the time. Lots of N64 games and late SNES games did this.

Ayup. It was not scummy in the sense they were not meant to fool people, but it was part of the promotional push around every game. All the major mags would have these renders on the splash pages, review pages, or as ads where more often than not, actual in-game screenshots are also shown.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
This is taking me back to when I was obsessed with the previews for Goldeneye

I got it day 1, I knew it was going to be special

Scan-Magazine-1854-82.jpg


ge007_egm_98.jpg

I got goldeneye for my birthday along with Star Fox 64. My mom was getting me Star Fox 64 in EB Games, and the dude was telling her about the rumble pack, and she was like "Do any other games use it?" and the guy told her about Goldeneye, so she picked it up along with SF64 so I wouldn't only have one game that supported it.

That was an awesome birthday.
 

ss_lemonade

Member
Oct 27, 2017
6,641
We got Goldeneye together with Ocarina of Time, WCW vs NWO Revenge and a bunch of other games plus 4 controllers and the N64 itself for Christmas. I was almost like the "Nintendo 64" kid
 

Cipherr

Member
Oct 26, 2017
13,416
Via Goldeneye25 Twitter



Even the biggest downgrades in recent memory have nothing on this sort of thing from the 90's. There's always something charming about this stuff from the era of showing off FMVs as your graphics, or using blatent offline renders with preposterously high resolutions and asset quality that aren't even on the same planet as the game.



I remember at least one of those shots too. They were legit used.

I hated that whole era because of what FMV did to "Bullshots" They were bad enough as seen here; But good lord when companies realized they could stuff all fmv in their ads they went nuts. It was misleading as hell.
 

Oscillator

Banned
Oct 30, 2017
1,787
Canada
I got goldeneye for my birthday along with Star Fox 64. My mom was getting me Star Fox 64 in EB Games, and the dude was telling her about the rumble pack, and she was like "Do any other games use it?" and the guy told her about Goldeneye, so she picked it up along with SF64 so I wouldn't only have one game that supported it.

That was an awesome birthday.


I can't think of one better. :-)
 

Paz

Member
Nov 1, 2017
2,148
Brisbane, Australia
I always prefer the story of people meeting/exceeding crazy expectations, like Kojima and his crew being absolutely certain that MGS2 couldn't compete with the cinematic games of its era due to expertise in using offline rendering they lacked:

"In addition, we would not be able to compete with other companies when it comes to such visuals, when you consider the difference between them and us in terms of the know-how they have acquired as well as their financial investment toward it.

With Metal Gear Solid 2, we will not try to improve the quality of all the various areas of the game's visuals, but instead use the hardware's capabilities to implement certain features that were previously impossible. An example would be limiting the character models to 1,500 polygons and using the extra power obtained as a result to increase the number of simultaneous on-screen enemy soldiers to several hundred. Or, we could have dead bodies remain indefinitely. Whatever the case, we will use the machine's advanced capabilities to expand the game's mechanics. We will use the PlayStation 2's capabilities to strengthen Metal Gear as a game. Instead of building up its visuals, we will build up its world.

We will not pursue cinematic visuals! ↓

We will pursue a realistic world! ↓

We will use the hardware's capabilities to create a realistic reality! "



The Grand Game Plan is well worth reading http://ocw.metu.edu.tr/pluginfile.p...r Solid 2 Grand Game Plan.pdf?forcedownload=1

Of course MGS2 turned out to be a mind blowing visual extravaganza that still looks fucking incredible to this day let alone when it destroyed expectations at E3 all those years ago.
 

sd_falter

Member
Oct 27, 2017
303
Australia
Yah no one in the 90s thought these were in game shots lol.
Rare did this kinda promo render shit all the time, see any DKC poster for example.
 
Anyone getting upset or confused with the promotional art renders better not look at the box art of every video game in existence (besides NES black boxes). The premise is exactly the same. They're designed to harness your imagination for potential.