I think there's kind of a deep-seated problem, here. It's huge, even. I think it's kind of a pervasive, cancerous idea of what a fictional world should be. An idea that's become all too popular. That it should be about power fantasies, it should be unequal, it should be about survival, and it shouldn't have a happy ending.
Why?
That's why I tend to posit Shining Force as my example. What if we'd continued from there and just built upon that?
What if everyone could be equal and good/evil really was just a matter of opinion rather than anything else? What if we were to write actually interesting stories that weren't juvenile, but also stories which were inclusive and utterly fantastic?
Just because you have robots, anthros, flying islands, and whatnot doesn't mean you have to be completely juvenile.
SEGA got that.
I wish other developers did too. I think that's what I'm trying to say. A fictional, fantasy world can be fantastic and not juvenile at the same time. It really is a juvenile, immature thing to dress women up like strippers, to say that these creatures are 'evil' due to the way they look... Were these worlds made by preteen children who'd been exposed to some really toxic ideas of how the world works? It feels like that. That's honestly what most of fantasy feels like, to me.
And yet, does it have to be? You can have airships, and various forms of *punk, you can have science-fantasy, and friendly dragons, and you can still be mature about it! I mean, why not?
Speaking as as a writer who tries to do this: it's a hard sell. A very hard sell. A lot of people want power fantasies. They want a protagonist they can project themselves into. And they certainly don't want to ask themselves awkward questions about morality, or confront their personal prejudices.
For example, see how many gamers look at the OT and reply "but I just want to have fun!".