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Nintendo Co. told outside game developers it is delaying delivery of 64-gigabyte game cards for the Switch console until 2019, people familiar with the matter said, meaning gamers may have to wait longer for some data-rich software titles.

Nintendo had planned to make 64-gigabyte cards available to partner developers in the second half of 2018, but recently told them that it would push the date back to 2019 owing to technical issues, according to people with direct knowledge of the discussions.

They said the notice disappointed some software makers, especially U.S.-based publishers that often produce data-heavy games. Those publishers may wait for the 64-gigabyte card to release those kinds of games for the Switch.



More: https://www.wsj.com/articles/ninten...abyte-switch-game-cards-until-2019-1514360941


The last sentence is just the author's thought. 3rd parties will just offer the remaining content as a download as we've already seen.

Mod Edit:

 

cvbas

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Oct 25, 2017
4,164
Brazil
How many games even use a 32gb cart? I'm pretty sure a 64gb one would be too pricey for publishers anyway.
 

LewieP

Member
Oct 26, 2017
18,091
This is a shame, but it's fairly promising that third parties are demanding these kind of carts.
 

Deleted member 8791

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Oct 26, 2017
6,383
Weird news really. Espescially as US publishers does all they can to avoid 32 gb cards. I don't see anyone using a 64 gb card if they think 32 gb is too expensive.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,252
Houston, TX
That sucks, but Nintendo should probably focus on getting costs down for the other cartridges in the meantime (if possible).
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
That sucks, but it's not like they're using the 32GB one either, right? The only games that uses it is the Japan only DQH1+2 pack, which retails for 9000+ yen.
 
Oct 26, 2017
6,570
Right... unless Nintendo is eating the costs, I can't see any publisher use these cards anyway. Especially since they already can cheap out by putting most of the game as a download.
 

Deleted member 31092

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Nov 5, 2017
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I'm scratching my head thinking about what kind of games could require as much as 64 GB of space using Switch-quality assets. BotW is 13 GB for example, the biggest game I have is Revelations 2 and it's 23 GB. The few direct PS4/X1 ports that are on the system are all under 30 GB.
 

chusetto

Member
Oct 31, 2017
650
Krista
SRSLY? Are 3rd parties actually demanding these expensive cards when Take Two prefers to get a smaller one and impose downloadable content to get the full game?
 

Deleted member 1852

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Oct 25, 2017
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SD cards are up to 256 GB now. I guess I'm baffled as to what technical issues Nintendo is experiencing.
 

n0madgamer

Member
Oct 26, 2017
89
Us based publishers are concerned? That strikes me as odd as none have used 32 gb cards. Maybe they hoped the introduction of 64 gb card would lower the price of the 32 gb ones.
 

Pooroomoo

Member
Oct 28, 2017
4,972
I'm scratching my head thinking about what kind of games could require as much as 64 GB of space using Switch-quality assets. BotW is 13 GB for example, the biggest game I have is Revelations 2 and it's 23 GB. The few direct PS4/X1 ports that are on the system are all under 30 GB.
COD (for example)
 

Wrexis

Member
Nov 4, 2017
21,220
That sucks, but it's not like they're using the 32GB one either, right? The only games that uses it is the Japan only DQH1+2 pack, which retails for 9000+ yen.

Some games are coming close to it. Resident Evil Revelations is 26GB? And I read something about some sports game being 48GB after patching.
 

xyla

Member
Oct 27, 2017
8,380
Germany
That's too bad - I could see some titles making their way to the Switch way easier, if extra development time doesn't has to be used for compression...
 

Watershed

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Oct 26, 2017
7,803
Maybe larger game cards will be tied with some kind of hardware refresh. NEW Nintendo Switch or Switch+ or whatever.
 

Aadiboy

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Nov 4, 2017
3,636
Who would even buy 64 gb carts? I imagine that the profit margins would be way too thin to justify going for that size.
 

Inuhanyou

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Oct 25, 2017
14,214
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By the time they get 64GB carts, the disc drives in the next gen consoles will have been upgraded to...100GB dual layer UHD discs, so it evens out
 

Kyoufu

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Oct 26, 2017
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I'm struggling to think of any game that would even need to use 64GB on the Switch.
 

Deleted member 31247

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Nov 6, 2017
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The larger cards are too expensive, that is the only reason people aren't using 32gb cards.

Bigger download patches ahoy.
 

Vito

One Winged Slayer - Formerly Undead Fantasy
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Oct 25, 2017
16,036
Why even bother?

Fucking Nintendo can't even use a 32GB one for the Bayonetta collection.
 

ggx2ac

Sales Heaven or Sales Hell?
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Oct 25, 2017
3,504
One other important point from the article regarding third party developers:

Also, the Switch's computing power trails that of rival consoles, and some outside developers said the Nintendo device might not be well-suited to data-heavy titles regardless of whether the 64-gigabyte card is available.
 

Deleted member 1852

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Oct 25, 2017
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I may be wrong, but switch game cards are only superficially similar to SD cards. It's not writable, for example. Edit: On topic, I'm not sure this will be a big issue. Mario is 5.7 GB.
I just used SD cards as a common example of flash memory. I doubt the Switch game cards are some incredible exotic technology. They are flash memory. That is not an expensive or poorly understood tech at this point.
 

Cow Mengde

Member
Oct 26, 2017
12,678
Well shit, looks like developers will have to be more efficient with their memory! Oh the horror!
 

Zedark

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Oct 25, 2017
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Some games are coming close to it. Resident Evil Revelations is 26GB? And I read something about some sports game being 48GB after patching.
Sure, but that's not what I said. My point was that publishers have been opting to go with 16gb or even 8 gb even if they needed more space than that, and would release the rest to a download. I don't see them adoptie 64 gb when they aren't even adopting 32 gb cards.
 

nekomix

Member
Oct 30, 2017
471
Yeah they should first focus on reducing costs on the current ones especially the 32GB one that is not even used except by 1 game so they are not in a hurry.
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
I really want to see the current price list for the cartridges that are available right now (8, 16, 32 GB). Take-Two put their games on 16 GB cartridges and let players download the rest of it. L.A. Noire for example takes a 14 GB download, while a full download from the eShop is 27,4 GB. That should fit on a 32 GB cart, I suppose. :P

So even when 64 GB cartridges become available, how often will they get used? They'll probably be too expensive...

Edit: basically what Zedark is saying.
 

Joeytj

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Oct 30, 2017
3,672
Didn't even know they were planning 64GB ones. Especially in this digital era. I guess it's sort of good news some developers were considering it anyway.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
"We want to charge Switch owners $20 more instead of $10 more"

Take your time, Nintendo