Doesn't most of Sucker Punch's games sell approximately two million?
I have no idea. I'm just saying if Nioh is appealing enough to sell 2M then a game similar enough but with much better graphics with Sony marketing can do even better.
Doesn't most of Sucker Punch's games sell approximately two million?
That will definitely be a huge factor, I agree. Sucker Punch does not have Naughty Dog's pedigree.For sure but I don't think that's due to the setting but more due to the pedigree TLoU and hype it came with. Being the new entry from beloved developer Naughty Dog who had a successful trilogy behind them.
"Pachter said that the game's innate 'Japanese-ness' will hold it back from broad commercial appeal, at least in terms of selling systems."
I don't think Sony cares if GoT is a system seller. It seems like he's making an argument no one was putting forth.
Nope. The context is about gaming. It's inferred since what mass market is he talking about? It's about gaming. He's not talking about TV, Film, comics, etc.
The Last of Us was also, as a game, fairly unique. Historical open world acruon adventure games, and just open world action adventure games in general, are really common on the other hand.Actually, it has plenty of potential to sell like The Last of Us. There is no handicap here. The Last of Us was a new IP, and ninja aren't any less popular in pop culture than zombies (yes, I know that they aren't zombies). The name Naughty Dog is pretty irrelevant to the mass market.
What The Last of Us had was awesome marketing, and stellar quality, which caused extended word of mouth to build on top of the marketing. If Ghost of Tsushima is given a similar marketing budget, and the quality is on a similar level, there is nothing stopping it from equalizing TLOU.
They are still hiring for people to work on this...I think early 2019 is a little ambitious.
It's already been shown that outside of Nintendo, multiplats are what drive console sales (and a select few at that). Exclusives enrich the software lineup, but they aren't the primary reason for console sales anymore. Sure when a console is in its infancy, a great exclusive can be the deciding factor for someone to jump in. But year #5? Not really.I think that Sony would like a game that took 5-6 years to make (in Seattle) to sell some systems.
The Last of Us was also, as a game, fairly unique. Historical open world acruon adventure games, and just open world action adventure games in general, are really common on the other hand.
Personally, I just don't see it. I'd love to be wrong, and hopefully I am, the game looks good.
They are still hiring for people to work on this...I think early 2019 is a little ambitious.
Don't most of Sucker Punch's games sell approximately two million?
I think the biggest flaw on his take is comparing to Japanese-made titles, that have way more niche tropes and, lower budget and extremely lower marketing effort
This has Japanese themes, but its a western game still, developed by a team that previously made a big hit and published by the company with the biggest active console install base out there. Thats very different
I mean I'd argue that we've already seen how diversity and niche games can help a platform outperform it's competition even if those games aren't necessarily lighting the charts on fire themselves. I think while it's certainly not the only factor, a big part of why the PS4 has been continuing to outperform and pull ahead of the Xbone is that it's been getting a lot of Japanese exclusives that Xbone has not, which means for people who want that there's a meaningful difference there. For people who want the super mainstream games, well, there's more than enough of either on both consoles so it's not actually a meaningful difference. Most of the super huge mainstream games aren't exclusives, so both consoles will be getting a huge share of those
He disagrees with Take-Two's opinions that Red Dead Redemption will become a big blockbuster and a franchise as successful as GTA, by saying: "I am not sure that a game set in the late 19th century has tremendous mass appeal. I would have said the same for Assassin's Creed, Prince of Persia, God of War, Dante's Inferno and any other "period" pieces, yet most of these sold quite well. My bias is that a game that is set in the U.S. West will not be particularly appealing to European audiences, and a game where the most powerful weapon is a Gatling gun will not be particularly appealing to U.S. audiences. I remain skeptical that the game will be considered a "blockbuster franchise," and certainly do not expect sales to rival those of GTA.
Anime is what has trouble selling in the west, not what he calls "Japanese-ness".
Which is another large weakness of Pachter's reasoning. He has stated many times that Japanse games are irrelevant, but Japanese games as a whole do wonders for improving the diversity of the PS4's offering, which I would argue has a quite positive effect on console sales. There's a reason why Phil Spencer goes to Japan to try to convince Japanese publishers to put games on Xbox One, and that's not because he's a weeb.
Yep. For Console manufacturers mainstream games are important for selling consoles early in the cycle and for making money that can be used to offset the risk of more niche titles. But when growing a base late in the lifespan, having more of the same won't help you. The things that drive console sales later in the lifespan is diversity to bring in people not interested in the games that were already being offered, and reduced prices. A lot of people bought horizon with a new PS4 over the holidays, but I think if it hadn't been Horizon it could just have easily have been any countless number of other game. They bought the Ps4 because it was cheap, and Horizon just happened to be a popular choice because it was also heavily discounted over the holidays and was the most recent of that sort of game in people's minds, but if Horizon hadn't existed I don't think sales would've changed much, people would've just bought another similar game to go with their ps4, because their driving reason to purchase now and not earlier wasn't Horizon, it was the low priceWhich is another large weakness of Pachter's reasoning. He has stated many times that Japanse games are irrelevant, but Japanese games as a whole do wonders for improving the diversity of the PS4's offering, which I would argue has a quite positive effect on console sales. There's a reason why Phil Spencer goes to Japan to try to convince Japanese publishers to put games on Xbox One, and that's not because he's a weeb.
Bayonetta and Devil May Cry are too Japanese, and they feature almost nothing but white people.I fucking hate this trend where calling something, "too japanese" is seen as valid criticism. fuck outta here with that bullshit. I mean did he see Nioh and how well that game did? How about Nier Automata?
"Too Japanese" seems like a "not enough white people" complaint.
All im saying is currently games with an anime aesthetic don't do incredibly well. You'll get a couple here and there that sell over a million but thats about it. You have to be Dragonball or some other massively popular franchise like Zelda to make a bang. This game will do well because its a AAA game by an AAA studio that has a history of making great games by a publisher with a massive install base with their console. It being based in Japan won't effect how well it does, at least not negatively. Games with anime aesthetics have much higher hurdles to jump over, thats fact.That's not true if you consider games based in anime or games with anime visuals since various franchises and games comes every year with. And of course, most of japanese games are "anime" since it's inception with a few of them not being in comparison.
He is talking about sales, not award lists. Additionally, Zelda and Persona are well established franchises. He is specifically discussing a brand new property. Brand new big budget projects are always a huge risk, and that likely has something to do with his commentary.Nioh, Zelda, Persona 5 and Nier Automata all over everyone's lists and awards across 2017 tells me this gentleman is full of shit in this regard.
isn't Westworld rumoured to have Samuraiworld in the 2nd season? I'm expecting Samurai will be big things poppin' in the coming years.
Nioh, Zelda, Persona 5 and Nier Automata all over everyone's lists and awards across 2017 tells me this gentleman is full of shit in this regard.
Being focused on numbers isn't the problem, it's that he's focused on the wrong numbers because he isn't understanding the difference in context between a first party like Sony and a third party like activision. Sony's main source of money in their gaming division is not their own games, and it's not their hardware. It's royalties. So for them, the best way to make money off their games isn't for them to sell a lot, it's to create an environment where people are going to buy the system for that game and then start buying a bunch of other content that may or may not have been created by Sony themselves on their platform. Getting people onto the platform is far more important for a 1st party than getting a ton of people to buy a single game for their platform and nothing elseHow do you know? Dude could be a closeted weeb? Have you checked his cupboards for waifu pillows?
Silliness aside though I think Pachter's problem is the same problem at lot of business types have. They're focused on numbers and sales charts which means they miss the big picture. They don't care about niche products because the numbers are low. He doesn't realise that people such as myself actually base our purchases on where these niche games go.
I, for example, do not own an Xbox One and have no desire to. That's because the games that I like which happen to be more niche are not on there.
Of course I am just one person and the others like me are only a small fraction of the overall consumer base but 1 million peeps isn't something to laugh at just because you got 8 million other peeps. It's still money.
Yeah, that too. Many of the examples that are being thrown around in this thread are not very good examples.If GoT sells like Nioh, Persona 5, or Nier, it will lose Sony a huge amount of money.
Didn't Nioh do pretty well..?
Sounds like a load of nonsense. Sucker Punch, Samurai, kick ass concept, I think it'll do well.