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Which game do you find holds the most replayability?

  • Demon's Souls

    Votes: 36 11.6%
  • Dark Souls

    Votes: 105 33.8%
  • Dark Souls II

    Votes: 44 14.1%
  • Dark Souls III

    Votes: 93 29.9%
  • Bloodborne

    Votes: 95 30.5%
  • Sekiro

    Votes: 17 5.5%

  • Total voters
    311

Van Bur3n

Avenger
Oct 27, 2017
26,089
Doing some multiplayer in DS3, and I've really come to enjoy being a Darkmoon and helping hosts fight off invaders. It's something I actively want to do but goddamn From removing the blue eye orb for no reason. They're more frequent these days but it's hardly a solution.

Have grown less fond of invading these days. Especially in DS3 where an active area like Pontiff Sulyvahn is full of invaders that will gank you with the host because of some precious fight club going on. Even the Aldrich Faithful turn out the same. Poor excuses for invaders, I says. Gives me conniptions.
 

Scratches

Member
Oct 25, 2017
321
I started playing Dark Souls III last month but I can barely play a few hours every week (real life problems :c). I'm really enjoying the game playing slowly and trying to find as much secrets as I can without reading the wiki.

I had always picked Knight as the starting class in past entries and kept building strength, so choosing Deprived and finding the Uchigatana early game has been great so far.

Right now I'm helping other players with the Curse-Rotted Greatwood boss fight as a sunbro.

And I just met Yuria. Her design is amazing.

AhldWvq.gif
Awesome gif. I raged so fucking much but loved fighting against her every single time ^.^'
 

Walras

Banned
Nov 25, 2017
183
To the people playing DS with mouse & keyboard.

Anybody else thinking DS needs a strafe/backstep move without having to lock on to enemies? I generally dislike lock-on, because it often messes up the camera and makes fighting multiple enemies difficult.
I remember the Jedi Knight series fondly, where the character was always oriented in the direction of the camera.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
Having those two Silver Knights approach you at the bonfire in Anor Londo is some real bullshit, mainly because I can't parry worth of damn in this game and second they are more aggressive. :(
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Having those two Silver Knights approach you at the bonfire in Anor Londo is some real bullshit, mainly because I can't parry worth of damn in this game and second they are more aggressive. :(

You can bait them out to do their lightning attacks which leaves them incredibly open for back stabs. It's essentially how I killed them over and over again while I was farming them for concords.

The black/silver knights are traditionally known to be easy at parrying. But luckily for us folk who suck at parrying, the next easiest thing to do on them are backstabs.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
You can bait them out to do their lightning attacks which leaves them incredibly open for back stabs. It's essentially how I killed them over and over again while I was farming them for concords.

The black/silver knights are traditionally known to be easy at parrying. But luckily for us folk who suck at parrying, the next easiest thing to do on them are backstabs.

Yep, parrying the knights in Dark Souls 1 was the only thing I did, even managed a double parry once, felt so good parrying those suckers.

Shame the Silver Knight Sword is not in DS3.

Also find it funny that the Silver Knights in 3 has lightning on their weapons, something they patched out in the first game, they had a lightning enchantment in the beginning.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Going to have to let go of my current DS3 start for the almighty Bloodborne! With Shadow of the Collossus on the way and some extra holiday cash, I finally bought a PS4 Pro for my main crush since it was announced, Bloodborne. Going in blind for the first few hours, absolutely love it! Went with the cleaver/blunderbuss start.

Absolutely can't wait to see how this "dream" unfolds, and what the night of the hunt means. And hunters of hunters? Oh my....

As a mega Chthulhu fan, I'm fucking stoked- and the faster gameplay is welcome but just as punishing since I have no shield to turtle behind....

Any tips for the first few hours would be appeciated- like how I wish I had known not to engage the Cursed Rotwood in DS3 before talking to the Mound Makers instead of missing it until supposed end game.
 
OP
OP
III-V

III-V

Member
Oct 25, 2017
18,827
Going to have to let go of my current DS3 start for the almighty Bloodborne! With Shadow of the Collossus on the way and some extra holiday cash, I finally bought a PS4 Pro for my main crush since it was announced, Bloodborne. Going in blind for the first few hours, absolutely love it! Went with the cleaver/blunderbuss start.

Absolutely can't wait to see how this "dream" unfolds, and what the night of the hunt means. And hunters of hunters? Oh my....

As a mega Chthulhu fan, I'm fucking stoked- and the faster gameplay is welcome but just as punishing since I have no shield to turtle behind....

Any tips for the first few hours would be appeciated- like how I wish I had known not to engage the Cursed Rotwood in DS3 before talking to the Mound Makers instead of missing it until supposed end game.

It's fairly linear in the beginning, but here is a hint: keep your eyes open and check every nook and cranny for shortcuts.

Enjoy, and stay blind, this is one of the greatest games of all time, without a doubt.
 
Last edited:

xenocide

Member
Oct 25, 2017
5,307
Vermont
Having those two Silver Knights approach you at the bonfire in Anor Londo is some real bullshit, mainly because I can't parry worth of damn in this game and second they are more aggressive. :(

I had the best luck with rushing the first one and dragging him back, then killing him before the second got down the stairs. Once you clear them and all of Anor Londo up to Aldrich you can just run past everything anyway.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
WOW! I didn't realise using a charm on mimics would give you another item then if you kill it.

The one in Irityl dungeon is dropping a estus shard but I used a charm and got 10 Greatbow arros instead, and that was the last shard I had to get too.

Man.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
Played around with the Lothric Knight Sword earlier and it's a poor BSS replacement, wish they would have included the real thing.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
What is a fun to play skill based weapon in Bloodborne?

Rakuyo is perhaps the most versatile in its moveset with all of the different combinations of attacks you can pull off with all of the attack buttons and being able to turn into both a twinblade and a sword and dagger. A lot of fun to be had with the combos you can create.

Church Pick is probably one of the best ones. The normal version is incredibly fast and good for short range encounters that allow R1 spamming for days. The transformed version extends itself into a war pick for more range while still being very fast, amazing R2 attacks, and deals entirely thrust damage (combined with adept gems it hurts like hell). It also deals serrated and holy damage so you're getting a lot of bonus damage out of it. It's basically the Burial Blade but better.

Issue being these two weapons are only accessible late in the DLC, with Rakuyo being one of the most difficult weapons to get and you will hate every second of trying to get it.

Vanilla game wise, Blades of Mercy are super fun for reasons you can already see. It's transformed R1 has incredible speeds the more you press and it can lead to some great damage. However, it's not effective in all situations, due to the weapon not being able to stagger enemies very well and has very short range. It's a weapon that requires a lot of finesse and knowing how to use it properly, utilizing movement, and hitting and running. Reason why its dashing R1 and running R2 attacks are amazing, as you'll be using them often. It's a stylish as fuck weapon when used right.

Those are just my three favorite skill weapons. Rakuyo for versatile combos, Church Pick for insane damage and range, BoM if you want a more unique playstyle. Other ones are good as well, like the Threaded Cane and Saw Spear, but I wasn't too fond of the Threaded Cane and I find the Spear too similar to the Saw Cleaver. You might like them though.


I'll just throw this out there as well even though it's not a skill weapon, but the Bloodletter is a weapon that is a must try as well. Probably my favorite weapon. You should have a STR/BLT character at some point just for it.
 
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thezboson

Member
Oct 27, 2017
1,251
Started this morning by taking the platinum trophy in Bloodborne. I feel I am done with the game for now, not really that excited to do chalices.

So I bought all the DS games on steam. 2 and 3 were on sale so I could not resist. Demon's Souls was great, but I came into it with the wrong mindset and never managed to finish it. Can't wait to play these games for the first time.
Hopefully my laptop can manage at least DS1, otherwise I have to install them on my stationary.
 

SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,573
I hate Micolash as a boss so this brings me life.

He was just so annoying having to chase him around each time. I usually go into boss fights just trying not to die but also not to kill to see what kind of damage they inflict, what type of attacks and animations they have so I get some good captures. Once I knew he wouldn't be a problem combat wise I decided it's a good time to use the Blades of Mercy, they don't do much damage but it felt so good to combo him over and over. :D
 

Ebenezer

Banned
Oct 28, 2017
352
If I've got 40 in strength dex int and faith what's the best infusion? (Ds3)

Also, I am getting destroyed by Sister Friede, any tips?
 

xenocide

Member
Oct 25, 2017
5,307
Vermont
True I guess. I'm not married to any weapon yet. So in that case with 40 in each of the prime stats what would be a standout weapon and infusion?

I'm not knowledgeable enough to say for certain, but at a glance it's probably a balancing act that varies on a per weapon basis because some of the weapons scale funky at A and S levels.

I know for a lot of "STR" weapons Refined is the way to go at 40/40, but not sure how FTH and INT plays into that if you have those at 40/40 as well. It seems most weapons that naturally scale with STR/DEX recommend Refined.
 

gosublime

Member
Oct 25, 2017
6,432
If I've got 40 in strength dex int and faith what's the best infusion? (Ds3)

Also, I am getting destroyed by Sister Friede, any tips?

I'm not great with builds, but tips for Friede - I struggled with her for a while, but she's one of my favourite boss fights.

First tip - run up to her when she goes invisible. She will turn visible again so you can track her, wait a moment for her to start preparing her attack then backstab or stun lock her. She's really weak to stunlock so once you hit her, keep doing it whilst keeping an eye on her stamina.

Second phase - I would focus my attention on Big Daddy, waiting for him to commit an attack where he runs toward you, slamming his bowl down. He's fairly easy to dodge I find and then you can get to him and attack whilst he repositions himself. At some point Friede will come up to you so keep an ear out - don't get greedy. The summon for Gael will make him appear in this stage of the fight

Third phase - get good at dodging, don't be greedy and just dodge, attack once/twice at the most and then back off in preparation. I really love this stage of the fight as there isn't much in the way of tips; it's like a classic duel where you just have to be aware of the other character and react accordingly.
 

Luap

Member
Oct 26, 2017
3,876
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.
 

Xiaomi

Member
Oct 25, 2017
7,237
If I've got 40 in strength dex int and faith what's the best infusion? (Ds3)

Also, I am getting destroyed by Sister Friede, any tips?

Probably the hardest boss in the game, depending on your build. For the first phase, don't get greedy and try to score extra hits unless you know she's done attacking. You can hit her after a whiffed air ice dash attack, but don't try to score too many hits after her ice carpet, If she goes invisible, she jumps. Watch for the direction the snow on the ground blows when she jumps, and it will point out her location. Run up to it and she'll appear; you'll have a few seconds to damage her before she can do the dash-grab.

Second phase, I always focus on Father Ariandel because he is easier to fight up close and Friede's long-range ice carpet is easy to dodge if you keep an eye on her. He's weak to Fire and Bleed, I believe, but Dark and Lightning deal pretty good damage, too. Just hit him with your strongest shit and keep an eye on Friede so you can interrupt her if she starts her healing.

Third Phase, welcome to bullshit. When she does the black-and-white spinning ground slam, roll left or right just before the shockwave hits you. The same rules apply to her disappearing act, but it's harder to see which direction the snow blows. Regardless, try to find her and interrupt her before she can get off a dash-grab. She also has an instant version of the dash grab that can catch you by surprise, so if you see her scythe glowing blue, get away and get ready to dodge. Don't try to interrupt her during her dual-scythe flurry attacks, either. Just get away and wait it out. Ranged Dark or Fire work pretty well here, but patience and a careful eye overall is key.
 

Red Liquorice

Member
Oct 27, 2017
9,075
UK
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.
I like that idea, especially being able to create them yourself - summoning them at the start of every area would let people who want that always have 'easy mode' turned on, even offline or when there are no summons. This is the kind of 'easy mode' this style of game is adaptable to, rather than just traditional difficulty levels - which is basically just choosable NG+ levels. The only problem is the one that Souls has had from the start - the enemy and boss AI just isn't built for more than one player character.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,361
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.
I am both horrified and awestruck at this idea. It's kind of genius, really, and I'd love an excuse to create an additional character. :D But I wouldn't want the game to be trivialized. The game could scale vastly with the NPC companion present (additional mobs, stronger boss with additional attacks/more aggressive AI, etc.) to balance it out.

But yeah, really cool idea! A mix of Souls and Dogma, why not?
 
Oct 25, 2017
4,699
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.
I love customizable followers in RPGs but one of the things I like about the Souls games is the sense of isolation and feeling lost in that world. Having a buddy tagging along with you all the time would damage that, I think. They would also have to absolutely nail the AI otherwise you'd spend the entire game babysitting your follower. Most RPGs with followers are much more lenient than Souls and you can get away with your NPC aggroing extra enemies or bumbling around a bit in combat.
 

gosublime

Member
Oct 25, 2017
6,432
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.

I think Code Vein is doing something like this...

https://codevein.wiki.fextralife.com/Companions
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
Man, this sucks.

Died to Blackflame Friede, I was so close though, she had like one strike left and she managed to grab me and slit my throat, had no estus left, that is one thing that always pissed me off, when the boss is so close to die, I always panic and getting greedy as fuck, up to that point I took it easy and dodged like a pro, almost.

Don't bother me that much to redo all the phases as it's one of my favorite boss fights.
 

Pascal

▲ Legend ▲
The Fallen
Oct 28, 2017
10,242
Parts Unknown
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.
Hmm...You know what would be cool? The system you just described, but instead of it being a person following you around, it would be a suit of armor brought to life with magic (similar to the Dragonslayer Armour in DS3). Which you could then customize with different pieces of armor and weapons and maybe even customize it's AI. Or you could just have a zombie/skeleton following you around that would get progressively stronger the more enemies it kills. You could even make this system an extra style of spells separate from Hexes called Necromancy, so you would have to invest levels into doing this so it wouldn't completely trivialize the game. And if your follower gets too OP, have a special early ending where they betray you, cutting the game short and instantly putting you in NG+ as a sort of punishment for depending too much on your follower (this would only happen if your follower is hilariously OP). I feel like that would be a very "From" way to handle it.

IDK how well it would work, but I always wanted to play as a Necromancer in these games. It's just fun for me to imagine new gameplay elements (especially ones that would piss off half of the internet lol)
 

gosublime

Member
Oct 25, 2017
6,432
if your follower gets too OP, have a special early ending where they betray you, cutting the game short and instantly putting you in NG+

Or, they could do it with an Old Monk style twist and have another player - or the computer if there's nobody available - take on the follower for a boss fight.

Imagine if it had learnt from your fighting techniques over the course of the game so was able to 'guess' what you were going to do next, so you had to try new tactics and moves.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,377
Sweden
You know what would be a really cool feature in the next Souls/FromSoft game? A customizable NPC partner, like the pawn system in Dragon's Dogma.

You could set them up to be a sorcerer, pyromancer, miracle user, dual katana wielding dex weeb, heavy armor + giant mace wielding brute, etc. Their combat attitudes could be customized, like with the pawn inclination system.

Other players could summon your phantom while you're offline and you'd get the Souls it earned from jolly co-op once it returned.

This could be a compromise toward an easy mode that so many people want. You could also choose to play without one, of course.

I was literally falling asleep in bed when I thought of this. I actually got out of bed, turned on my PC, and typed this out, because I knew I'd probably forget it if I fell asleep. Now it's almost midnight and I'm going to hate myself tomorrow morning.

I really hope they don't add an easy mode, it goes against everything the Souls series stand for.
 

Pascal

▲ Legend ▲
The Fallen
Oct 28, 2017
10,242
Parts Unknown
I really hope they don't add an easy mode, it goes against everything the Souls series stand for.
I agree, but if they do add one (which they won't), I would like for it to have "drawbacks" to punish the player for going the easy route, such as ending the game early with like three areas left to go through. Or just have the game openly mock the player at every opportunity. Kinda like how Streets of Rage did it back in the day.
 

Chopchop

Member
Oct 25, 2017
14,171
By the way, i'm starting to come around on Bloodborne.
Nice. o/*\o

What is a fun to play skill based weapon in Bloodborne?
Blade of Mercy - short range, but very fast, lots of combo ability and freaking cool looking transformation animations.

Rakuyo - Similar to BoM in many ways, but trades a little bit of speed for better range, which makes it more versatile.

Threaded Cane - Great if you like whip weapons and very long range. Pretty good mid-combo transform attacks that let you swap between long range whip form and normal sword form more seamlessly than many weapons.

Burial Blade - SUPER varied moveset that looks freaking cool, but takes some time to get used to. Unfortunately an endgame/NG+ weapon unless you have know a good chalice dungeon or something.
 

Deleted member 3876

User requested account closure
Banned
Oct 25, 2017
1,143
My vote goes to the Blade of Mercy but getting to it (without killing its owner early) takes a while. The cane is pretty nice until then. Makes you a bad-ass exploitation movie pimp.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Quickstep+R1 on a Burial Blade is the most satisfying attack in Bloodborne. And now you can get the weapon after Blood Starved Beast (<3 Zullie)
 

thezboson

Member
Oct 27, 2017
1,251
I am playing Dark Souls for the first time and I am not enjoying myself that much. Difficulty of bosses have been really low compared to BB (only the boss in Bligthttown took several tries) and the game consists mainly of traversal back and forth between fires.
Also, I had to abandon using heavy armor since the speed of walking was so low, even though I invested heavily in endurance. I wanted to make a heavy armor knight with sword/axe and shield or greatsword but it seems I have to give that up.