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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I dont think the clothe or uniform matters as how you illustrate it. I mean look at this.

Kato-Hayashi-Dynamite-comics-Green-Hornet-Matt-Wagner.jpg
MAY100934._SX1280_QL80_TTD_.jpg


In comparison to this. (I find this a much better job)
latest
top10_montoya.jpg

Yeah, that's less an issue with the uniform itself than with the first example being a textbook case of the most common superpower. :D

But even still, some costumes are truly unsalvageable. It's really a combination of both factors.
 

Amiibola

Banned
Oct 29, 2017
2,255
There's one truth in Cid's Words, and is that this thread can get quite vicious agaisnt dissenting voices. That in particular should be toned down a little, imo.
 

Cid

Banned
Oct 27, 2017
395
Just to sum up, you were originally claiming that men had more historical uniforms, and that meant more recognisable 'professions' for male characters.

You've conceded that female military staff in uniform or armour existed long before fighting games, so I think your argument about bringing facts in is kinda shakey at this point.

You moved on to percentages of combatants, of which I'm struggling to see the relevance to character design when female combatants exist to base designs on. Whether it's 1 or 2 or 20 or 50 per cent of them is irrelevant, in the same way that men probably make up a small number of nurses in various places but nobody requires them to be depicted in a mankini in media because of it.

As to whether a female character 'should' be sexualised compared to a bloke in the same profession, I think the whole point of the thread is offering examples of how common the 'background radiation' of sexualised female character design is. It's not really about any one example, it's that, seeing as you brought up percentages, it's a default aspect of a huge portion of female character designs.

The thing is
This is a discussion for me
Not a debate
There is a difference between a discussion and a debate

A discussion should reach a commen ground
A debate reaches a victory for 1 party

I am not in this thread "to win"

I think Twig and everyone here have legit concerns

Do you want only members in this thread that 100% agree with other members the whole time?

You wont believe it
But I have learned a new perspective to see things in this thread

And no
I dont agree with everything

But hey, that how it is
 

anyprophet

Banned
Oct 27, 2017
941
There's one truth in Cid's Words, and is that this thread can get quite vicious agaisnt dissenting voices. That in particular should be toned down a little, imo.

I've only been skimming this thread once in awhile but I'm not seeing any of that.

the people getting shit are arguing in bad faith or just repeating the same bad and debunked points over and over again.
 

psychowave

Member
Oct 25, 2017
1,655
There's one truth in Cid's Words, and is that this thread can get quite vicious agaisnt dissenting voices. That in particular should be toned down a little, imo.

seeing the same 3 or so arguments over and over and over and over and over and over and over and over and over and over and over and over again gets a bit frustrating
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
There's one truth in Cid's Words, and is that this thread can get quite vicious agaisnt dissenting voices. That in particular should be toned down a little, imo.

The problem is that "dissenting voices" often come in a package with all sort of shitty behaviours like "drive by posting", "not reading the freaking OP", "thinking you've all this figured out", "conflating sexualization with sex", and a looooooong, long etcetera. When you've had to deal with these behaviours quite literally a hundred times, patience kind of starts to flag.
 

Twig

Member
Oct 25, 2017
7,486
Lol

I somehow like you Twig
Eventhough you're not nice to me

If this thread reaches 100 pages more I might even become against Quiet lol
;-)
Ha! You're probably right; I probably am not nice to you. Sometimes you say some goofy ass shit, like that one there about the ratings, and it makes me go like what. But I should be better.

FWIW, I have noticed that you seem more willing to step over the line that you had drawn before, and that's a good thing. I do think you have shown more understanding.

I think you're also still missing a lot of what people are trying to convey.

Number one on that list, I think, is not that it's so much about any one individual instance. It's about the ubiquity of it across all things. Cammy doesn't need to dress like Guile. But when badass dudes like Guile are the norm for men, and sexualized women like Cammy are the norm for women, that's where the problem is.

We can argue about a single instance all day, and that's often what ends up happening because humans like to boil it down into the base components, and doing so requires examining one instance after another to the nth degree. But we do that so that we recognize the patterns when we see them again.

I've said before that I think 2B is a cool design. Other people disagree with me. I can see why they disagree with me. I even actually don't disagree with them. I just feel the badassery outweighs the sexualization, for me personally. I also know that if designs like 2B with her high heels and skirt slit revealing underwear weren't so overwhelmingly common, 2B probably wouldn't be brought up as often as she is. In fact, I think it's safe to say that if 2B was an exception rather than the norm, nobody would have any complaints, because we'd be living in that perfect world where women aren't super sexualized. It's for that reason that it's valuable to examine 2B, even for me, someone who likes her.

The same probably even goes for Quiet, but I dunno, she's particularly egregious.

...

Also speaking of high heels, as a complete aside, I've never found the look of high heels to be attractive in a sexual sense. I legit think they look cool, though. Maybe I'm a fashion geek and I haven't realized it, yet...
 

Cid

Banned
Oct 27, 2017
395
seeing the same 3 or so arguments over and over and over and over and over and over and over and over and over and over and over and over again gets a bit frustrating

A 100 pages (and I have the setting at 100 posts per page) ago I said ok females are more designed with sexiness in mind
Where do we go from here
And then someone said we dont go anywhere from here, we just talk about it
So of course you will get the same discussion over and over again
I might be one of the only ones that really has made a step since the start of this thread
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
The thing is
This is a discussion for me
Not a debate
There is a difference between a discussion and a debate

A discussion should reach a commen ground
A debate reaches a victory for 1 party

I am not in this thread "to win"

I think Twig and everyone here have legit concerns

Do you want only members in this thread that 100% agree with other members the whole time?

You wont believe it
But I have learned a new perspective to see things in this thread

And no
I dont agree with everything

But hey, that how it is
Sure, but even in discussion, sometimes it's good to recap and address that a later point offered as a fresh argument now doesn't much sense in light of exploring an earlier one. These discussions tend contain lots of linked arguments.

I do appreciate that you concede points, that you reply to posts and that you've found the thread useful. Sorry if I came across as abrasive.
 
Oct 25, 2017
3,784
There's one truth in Cid's Words, and is that this thread can get quite vicious agaisnt dissenting voices. That in particular should be toned down a little, imo.

I think it's mostly been pretty civil, though I know there's at least 4 posters I like that hate me now based on posts I've made in here and other threads :(. Some people will have irreconcilable opinions and that's going to lead to hostility even if it shouldn't.
 

psychowave

Member
Oct 25, 2017
1,655
A 100 pages ago I said ok females are more designed with sexiness in mind
Where do we go from here
And then someone said we dont go anywhere from here, we just talk about it
So of course you will get the same discussion over and over again
I might be one of the only ones that really has made a step since the start of this thread

the problem is that most people come in with bullshit arguments that are already addressed in the OP that they're not reading
 

spider

CLANG
On Break
Oct 23, 2017
973
Australia
sexy female characters = / = sexualization of female figures (usually for the presumed cis male audience)

100 pages ago, you admitted that females are more designed with sexiness in mind is a good starting point. you ask, where do we go from here? we go to discuss why are females more designed with sexiness in mind, and we ask does it have to be that way, and we ask what games and / or character designs that are done better that we need to bring highlights and appreciation to, and we ask isn't more options for everyone a great light at the end of the tunnel

hope that helps a little
 

HypedBeast

Member
Oct 29, 2017
2,058
Why is it always assumed that because positive examples exist that nullifies the point that most character designs in fighting games aren't like that. If those SNK designs were the norm for all fighting franchises and stuff like I'm talking about were the exceptions, we wouldn't be having this conversation.

Even excluding SNK, a large majority of female character designs in fighting games are not only consistent with the art direction of their respective games, but are not as randomly designed as you are stating. You are stating something broadly, but its not true, it is just a meme that gets passed around and is never challenged.

The only example of what you are talking about that I can think of are...

  • The Soulcalibur Franchise: A lot of the female designs are pretty much what you described in your post.
  • Darkstalkers: I like the female designs in Darkstalkers a lot, but they do have a lot of things you brought up in your post.
  • Anime Fighter like Vanguard Princess or Arcana Heart
For most of the big franchises though?

  • Street Fighter: With the exception of maybe Cammy, the designs are very visually distinct, with excellent silhouettes and great color design, and you can tell what this character is like or their profession just by a cursory glance. Even Mika who is suppose to be an over the top wrestler fits the bill, even though Im not a huge fan of her design.
  • Killer Instinct: A lot of atypical female designs like Hisako or Riptor. I guess you can count Sadira as a design that just has sexy elements added on with little to no reason.
  • Tekken: The designs in Tekken also tend to match the character and not just be a collection of random sexy accessories. I feel the exceptions to this would be Alisa and Uknown, which I feel are pretty jumbled and overdesignd, but you cant win em all.
  • SNK: Obviously.
  • MKX: They did a real good job updating MKS look from MK9, which did suffer from what you were talking about. The character designs reflect their personalities well, they are about as non offensive as they get.
  • Arc Sys: The designs in Arc Sys games is somewhat of a mixed bag.
  • ARMS: The designs perfectly reflect their archetypes.
  • Virtua Fighter: This series is pretty dead, but it has design philosophies very in line with SNK.
I dont have an issue with people bringing up valid criticism, but when people try an act like Fighters especially have bad character designs, when they have by far the best design sense of any genre, It kind of frustrates me.
 
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Cid

Banned
Oct 27, 2017
395
Sure, but even in discussion, sometimes it's good to recap and address that a later point offered as a fresh argument now doesn't much sense in light of exploring an earlier one. These discussions tend contain lots of linked arguments.

I do appreciate that you concede points, that you reply to posts and that you've found the thread useful. Sorry if I came across as abrasive.

Oh sorry
I wanted that reply to be to member spider who said maybe I shouldnt be in this thread
I somehow quoted you :-/

But thanks anyway :-D
 
Last edited:

DragonKeeper

Member
Nov 14, 2017
1,610
Even excluding SNK, a large majority of female character designs in fighting games are not only consistent with the art direction of their respective games, but are not as randomly designed as you are stating. You are stating something broadly, but its not true, it is just a meme that gets passed around and is never challenged.

The only example of what you are talking about that I can think of are...

  • The Soulcalibur Franchise: A lot of the female designs are pretty much what you described in your post.
  • Darkstalkers: I like the female designs in Darkstalkers a lot, but they do have a lot of things you brought up in your post.
  • Anime Fighter like Vanguard Princess or Arcana Heart
For most of the big franchises though?

  • Street Fighter: With the exception of maybe Cammy, the designs are very visually distinct, with excellent silhouettes and great color design, and you can tell what this character is like or their profession just by a cursory glance. Even Mika who is suppose to be an over the top wrestler fits the bill, even though Im not a huge fan of her design.
  • Killer Instinct: A lot of atypical female designs like Hisako or Riptor. I guess you can count Sadira as a design that just has sexy elements added on with little to no reason.
  • Tekken: The designs in Tekken also tend to match the character and not just be a collection of random sexy accessories. I feel the exceptions to this would be Alisa and Uknown, which I feel are pretty jumbled and overdesignd, but you cant win em all.
  • SNK: Obviously.
  • MKX: They did a real good job updating MKS look from MK9, which did suffer from what you were talking about. The character designs reflect their personalities well, they are about as non offensive as they get.
  • Arc Sys: The designs Arc Sys games is somewhat of a mixed bag.
  • ARMS: The designs perfectly reflect their archetypes.
  • Virtua Fighter: This series is pretty dead, but it has design philosophies very in line with SNK.
I dont have an issue with people bringing up valid criticism, but when people try an act like Fighters especially have bad character designs, when they have by far the best design sense of any genre, It kind of frustrates me.

Ehh, I looked through those character rosters and still see plenty of modifications to costumes designed to draw attention to boobs, butts, and thighs. The mix is better but if you think it excuses my criticism, how so? What male characters wear the sexy nonsense I was pointing out? Again, positive examples don't erase the negatives. I said the majority of nonsense is on the female characters and your examples do nothing to counter that. The only example of nonsense on male characters I can think of would be Voldo...and he ain't sexy.
 

HypedBeast

Member
Oct 29, 2017
2,058
Ehh, I looked through those character rosters and still see plenty of modifications to costumes designed to draw attention to boobs, butts, and thighs. The mix is better but if you think it excuses my criticism, how so? What male characters wear the sexy nonsense I was pointing out? Again, positive examples don't erase the negatives. I said the majority of nonsense is on the female characters and your examples do nothing to counter that. The only example of nonsense on male characters I can think of would be Voldo...and he ain't sexy.
I didnt say that it excused criticism, my argument was that their criticism tends to be garbage and not worth addressing.

I take art very seriously, and I cant stand it when people try to make assertions on character designs, despite not knowing a thing design appeal, let alone about character design.

Now thats my take on it, if you disagree with me, thats fine, but when someone spits a hot take like "B.Jennet is a bad design because she has a slit in her dress," or "Twintelle is a bad design because she has heels" (these were post in the other thread) I cant tell you how hard I roll my eyes.

Also that wasnt your point, you said that female character designs rarely reflect their personalites,professions, or characteristics, with most of them being a hodgepodge of fetishes and sexualized bits. The vast majority of characters in all the rosters I mentioned are excellently designed.

Whether you feel the designs are sexualized or not is another discussion ,however you make it out to seem like artist who have had decades of experience in the industry dont know what the fuck they are doing and just throw shit together, and as I said previously, I roll my eyes when someone trys to tell that to me.
 

esserius

Member
Oct 26, 2017
7,296
Whether you feel the designs are sexualized or not is another discussion ,however you make it out to seem like artist who have had decades of experience in the industry dont know what the fuck they are doing and just throw shit together, and as I said previously, I roll my eyes when someone trys to tell that to me.
I will say that most of the characters in fighting games are extremely designed. But well-designed? With just Sturgeon's law alone we know this isn't true, and that's before any need to break down the abject mess most character designs (male or female) are in video games (and fighting games tend to just illustrate the problem at its extreme, since they are laser focused on designing appealing characters).

Most character designs are bad. And that's before we talk about sexualization, which typically just makes bad designs worse.

That said, what the discussion in this thread and elsewhere is about, typically, is how those things happen. Which includes everything from systemic problems to an artist just continually making what they think is "normal" for the game industry.
 

DragonKeeper

Member
Nov 14, 2017
1,610
I didnt say that it excused criticism, my argument was that their criticism tends to be garbage and not worth addressing.

I take art very seriously, and I cant stand it when people try to make assertions on character designs, despite not knowing a thing design appeal, let alone about character design.

Now thats my take on it, if you disagree with me, thats fine, but when someone spits a hot take like "B.Jennet is a bad design because she has a slit in her dress," or "Twintelle is a bad design because she has heels" (these were post in the other thread) I cant tell you how hard I roll my eyes.

Also that wasnt your point, you said that female character designs rarely reflect their personalites,professions, or characteristics, with most of them being a hodgepodge of fetishes and sexualized bits. The vast majority of characters in all the rosters I mentioned are excellently designed.

Whether you feel the designs are sexualized or not is another discussion ,however you make it out to seem like artist who have had decades of experience in the industry dont know what the fuck they are doing and just throw shit together, and as I said previously, I roll my eyes when someone trys to tell that to me.

Whoa! whoa whoa! I'm an artist. I know what character design is about. Look, there was a discussion concerning character design in fighting games. I said one thing that bothers me is how female characters get assaulted with sexy nonsense designs and this is something you almost never see happen to male characters and this is one difference in how characters are treated based on gender. I even said I was fine with heels if it made sense for the costume, gave a Flamenco Dancer design as an example. Who the hell are you talking to? I never said the majority of female fighting game characters looked like this. I said THESE costumes don't tell us anything about the characters. I was talking about this one specific set of costumes that afflict once sex and not the other.



CHILL
 

HypedBeast

Member
Oct 29, 2017
2,058
I will say that most of the characters in fighting games are extremely designed. But well-designed? With just Sturgeon's law alone we know this isn't true, and that's before any need to break down the abject mess most character designs (male or female) are in video games (and fighting games tend to just illustrate the problem at its extreme, since they are laser focused on designing appealing characters).

Most character designs are bad. And that's before we talk about sexualization, which typically just makes bad designs worse.
I didnt say that all fighting games had great designs, and I understand that its all subjective (for example I dislike MK and most of Blazblu designs), however a lot of peoples criticism is rarely about the design as a whole, and always about superficial elements, basically nitpicking the shit out of everything, and If there is one type of criticism that I cannot fucking stand, it is motherfucking nitpicking.

I mean of course most fighting games arent going to have good designs, but most characters deisgns in any genre in any medium are going to be bad by Sturgeons Law. That is why I bring up games from franchises like Street Fighter and KOF, which have some of the greatest illustrators and character designers in games working on them, and when people cant decipher designs that are good from designs that are terrible, it makes the discussion overall worse.
 

Cid

Banned
Oct 27, 2017
395
Whoa! whoa whoa! I'm an artist. I know what character design is about. Look, there was a discussion concerning character design in fighting games. I said one thing that bothers me is how female characters get assaulted with sexy nonsense designs and this is something you almost never see happen to male characters and this is one difference in how characters are treated based on gender. I even said I was fine with heels if it made sense for the costume, gave a Flamenco Dancer design as an example. Who the hell are you talking to? I never said the majority of female fighting game characters looked like this. I said THESE costumes don't tell us anything about the characters. I was talking about this one specific set of costumes that afflict once sex and not the other.



CHILL

I've got a new thought
At least for me its new
How would a sexualized male character look like
How do you sexualize men?

I'm a Ryu fan of course
How would a sexualized Ryu look like?
 

esserius

Member
Oct 26, 2017
7,296
I didnt say that all fighting games had great designs, and I understand that its all subjective (for example I dislike MK and most of Blazblu designs), however a lot of peoples criticism is rarely about the design as a whole, and always about superficial elements, basically nitpicking the shit out of everything, and If there is one type of criticism that I cannot fucking stand, it is motherfucking nitpicking.

I mean of course most fighting games arent going to have good designs, but most characters deisgns in any genre in any medium are going to be bad by Sturgeons Law. That is why I bring up games from franchises like Street Fighter and KOF, which have some of the greatest illustrators and character designers in games working on them, and when people cant decipher designs that are good from designs that are terrible, it makes the discussion overall worse.
You may not like it, but nitpicking is what separates good works from great works. Digging into the minutia, and how much is actually there, is what creates works that are truly capable of reshaping the industry, like Dark Souls, and what prevents other works from ever attaining cohesion. The illustrators and character designers may be great, but they themselves are never going to make more than a handful of really great works. Most of the work they put out there, will fail to hit the mark. And they keep working to hit the mark, knowing that it's probably not going to happen. That doesn't make the effort less worthy, and it doesn't discredit them because they failed. Additionally, what designs are successful is ultimately up to people to decide. An average design in one century may be a revelation to the next. There's no static target to hit, only an idea to work towards - and that's why being precise is so important, and why learning to accept, and implement, all those little nitpicks is so fundamental to design.

You have to fail a lot before you get it right.
 

HypedBeast

Member
Oct 29, 2017
2,058
Whoa! whoa whoa! I'm an artist. I know what character design is about. Look, there was a discussion concerning character design in fighting games. I said one thing that bothers me is how female characters get assaulted with sexy nonsense designs and this is something you almost never see happen to male characters and this is one difference in how characters are treated based on gender. I even said I was fine with heels if it made sense for the costume, gave a Flamenco Dancer design as an example. Who the hell are you talking to? I never said the majority of female fighting game characters looked like this. I said THESE costumes don't tell us anything about the characters. I was talking about this one specific set of costumes that afflict once sex and not the other.



CHILL
I didnt mean you in particular, I meant a lot of the people in that thread were making those kinds of assumptions, including the OP, and its annoying because it ends of spreading a meme that is hard to stop.

And yeah I agree, a lot of those designs suck. I think that designs like SC4 Ivy are garbage because they lack any elements that make a design good (Inspired, great silhouette, restraint, unique, etc), but people often act as though every single female character design in a fighting game is overly sexualized, and when that kind of thinking pollutes the thread, anything that can remotely be seen as sexualized ( heels for example) automatically makes the entire design bad, and that shows such an lack of nuance that It legit frustrates me, like how can people be this stupid.

Im sorry if I misinterpreted what you had to say.
 

HypedBeast

Member
Oct 29, 2017
2,058
You may not like it, but nitpicking is what separates good works from great works. Digging into the minutia, and how much is actually there, is what creates works that are truly capable of reshaping the industry, like Dark Souls, and what prevents other works from ever attaining cohesion. The illustrators and character designers may be great, but they themselves are never going to make more than a handful of really great works. Most of the work they put out there, will fail to hit the mark. And they keep working to hit the mark, knowing that it's probably not going to happen. That doesn't make the effort less worthy, and it doesn't discredit them because they failed. Additionally, what designs are successful is ultimately up to people to decide. An average design in one century may be a revelation to the next. There's no static target to hit, only an idea to work towards - and that's why being precise is so important, and why learning to accept, and implement, all those little nitpicks is so fundamental to design.

You have to fail a lot before you get it right.

Sure, but I would trust another illustrators opinion, or someone really knowledgable on the arts, before I trust some laymans opinion.

And I guess that is a fundamental problem with saying this on a forum, because everyone obviously has a say on it, but I really wished these conversations were lead by artist who knew what they were talking about.
 

Cid

Banned
Oct 27, 2017
395
Just a question

Its really a question for Twig

How would a sexualized Ryu look like?
 

Twig

Member
Oct 25, 2017
7,486
based the portraits found here https://streetfighter.com/characters/

Sexualized women:
Chun Li ("thunder thighs" is such a common joke that it's obvious capcom knows what they're doing)
Cammy
R. Mika
Laura
Ibuki
Juri
Menat
Kolin

Not sexualized women:
Karin

Sexualized men:
I dunno, Vega, I guess?

I don't want to continue turning this thread into that other thread, but there's a very clear and obvious balance issue here. This shit isn't just made up. This is extremely common within the genre. Maybe you're right, maybe it's not the worst, but it's still bad.


Just a question

Its really a question for Twig

How would a sexualized Ryu look like?
Isn't that what Hot Ryu's whole deal was?

Throw him in a thong or whatever, lol.

I'm not sure why you're asking me. I don't really play fighting games. :P
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,402
Hot Ryu isn't even really sexualized, he's just shirtless. He's not posing in any sexual kind of way.

Someone posted examples of sexualized men a while back. I don't feel like digging back through the thread for them though. >_>

Edit: welp, a simple search worked. Maybe I shouldn't have been hastily lazy. Here it is:

https://www.resetera.com/posts/1117600/
 

Deleted member 32561

User requested account closure
Banned
Nov 11, 2017
3,831
Wait wait, now we're not talking about whether a number of female character designs are objectifying and how it effects people, (which is definitely something worth talking about), but instead that most character designs - including the non-objectifying ones- are bad?

If that's the case, sorry but I can't really agree, flat out. If that's not the case, then I've horribly mistaken the argument and apologize, as I have a feeling I'm getting the argument wrong, even after rereading the last page or so a couple of times. But that's all I'm getting out of it.
 

esserius

Member
Oct 26, 2017
7,296
Sure, but I would trust another illustrators opinion, or someone really knowledgable on the arts, before I trust some laymans opinion.

And I guess that is a fundamental problem with saying this on a forum, because everyone obviously has a say on it, but I really wished these conversations were lead by artist who knew what they were talking about.
I think this is fairly prescriptive, given the presumption that any artist leading a conversation knows what they're talking about regarding design. There are plenty of artists out there whose design goals and ideas are deeply flawed. I understand the sentiment though and as always, having artists input their ideas is critical to the growth of the discussion, whether it is more technical in nature or a mile-high viewpoint.
 

esserius

Member
Oct 26, 2017
7,296
Wait wait, now we're not talking about whether a number of female character designs are objectifying and how it effects people, (which is definitely something worth talking about), but instead that most character designs - including the non-objectifying ones- are bad?

If that's the case, sorry but I can't really agree, flat out. If that's not the case, then I've horribly mistaken the argument and apologize, as I have a feeling I'm getting the argument wrong, even after rereading the last page or so a couple of times. But that's all I'm getting out of it.
Sturgeon's law has been around for a long time, and as a mile-high viewpoint basically holds true across all media. 90% of everything is crap. It's more of an aside and was in response to HypedBeast, was not meaning to pull the conversation out of the inherent problems associated with objectifying characters, which make designs worse.
 

Twig

Member
Oct 25, 2017
7,486
Make a dude sexy:
- Slim down those ridiculous muscles some, give 'em a more athletic build, less bodybuilder. I ain't into that.
- Make the camera pan slowly across his body.
- Pose not as an aggressive fighter, but as a man lookin' to get fucked. Key word get.
- Big ol' crotch bulge, emphasized through animations, always visible.
- Maybe some tight pants. Show off that ass.

That's not really universally true, but it's a pretty common approach.

See also: Chris Hemsworth in the new Ghostbusters. Specifically his dance during or after (I forget which) the credits, but also sprinkled throughout the movie.
 

HypedBeast

Member
Oct 29, 2017
2,058
Wait wait, now we're not talking about whether a number of female character designs are objectifying and how it effects people, (which is definitely something worth talking about), but instead that most character designs - including the non-objectifying ones- are bad?

If that's the case, sorry but I can't really agree, flat out. If that's not the case, then I've horribly mistaken the argument and apologize, as I have a feeling I'm getting the argument wrong, even after rereading the last page or so a couple of times. But that's all I'm getting out of it.
If you are talking about my discussion, then... kind of.

I think someone mentioned Strugeons Law, and I agreed that 90% of everything is crap. However I feel that since less fighting games get made than other genres, the ratio of bad designs to good is in favor of good, since standards have increased since the 90s.

In the 90s you had a bunch of derivative as fuck characters that no one remembers, nowadays having good characters is pretty important for new fighting game IPs.

My problem is that people really have a hard time deciphering bad character design from good character design, and that their discussion overall makes conversations about art design worse.
 

Q_Pippin

Banned
Oct 29, 2017
258
Just how bloody starved are you for visual stimulation that even the massive, unending reams of pornographic content on the Interwebz isn't enough for you?

Serious question. I can't understand it. Do you really need it shoved into everything you consume?
This is a weird question
It's not about shoving it in everything. It's just that lots of straight male gamers are not bothered by seeing attractive women on screen in any form of entertainment . We don't need sexy ladies in all games or want to put Aloy in a sling bikini for Horizon Zero Dawn to be good
but the thing is
that is doesn't bother many if she did end up in one. Extra Cherry on that cake if you will.
But when given the option I feel like lots of people would choose to have attractive characters over mundane/or ugly characters.
Goes for male characters too. Alpha Birdie vs Sfv Birdie
 

DragonKeeper

Member
Nov 14, 2017
1,610
I've got a new thought
At least for me its new
How would a sexualized male character look like
How do you sexualize men?

I'm a Ryu fan of course
How would a sexualized Ryu look like?

That's a tough one to really answer because sexual objectification is far more complex than proportions and costumes and camera angles. It's buried in social attitudes and power structures and respect within those cultures and men simply have never been in the cultural position imposed on women. If the script were flipped then out-there sexual designs of female characters would probably be viewed differently, maybe as amusing or silly. The same image can look different when viewed through different lenses and the worlds we live in are those lenses. I guess the best I can do is suggest you google "male thong" and imagine costumes using that as a basis. If you feel uncomfortable looking at those images or at least a little weirded out, then that's a tiny something you can share with the people who complain about female character designs.

Edit: I also want to specify this is for sexual objectification. The problem isn't the sexy. The problem is the objectification. Sexy as in attractive is fine. Sexy as in choice cuts of meat on display is not so okay.
 
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Deleted member 32561

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HypedBeast esserius Yeah I meant the conversation you folks were having. I don't really agree with Sturgeon's law given how subjective it is. Like, there are a lot of designs people love I want to see changed, and some people really don't like that I think are perfect. I think it's really hard to say, objectively, "this is inherently a bad design" for something non-objectifying or not a bigoted charicature. It's all opinions.

Or maybe I don't understand it, and Sturgeon's Law is subjective in which case I don't even understand the purpose of it since that's just... Subjectivity. I don't know. We're getting off topic though, yeah. My bad.
 

HypedBeast

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Oct 29, 2017
2,058
HypedBeast esserius Yeah I meant the conversation you folks were having. I don't really agree with Sturgeon's law given how subjective it is. Like, there are a lot of designs people love I want to see changed, and some people really don't like that I think are perfect. I think it's really hard to say, objectively, "this is inherently a bad design" for something non-objectifying or not a bigoted charicature. It's all opinions.

Or maybe I don't understand it, and Sturgeon's Law is subjective in which case I don't even understand the purpose of it since that's just... Subjectivity. I don't know. We're getting off topic though, yeah. My bad.
While it is always up for debate, there are most definitely objective aspects of characters design that are recognized by most artist and animators, whether its silhouette, color theory, simplicity, gesture, posing, appeal, exaggeration, etc.

Now of course it all depends on ones particular taste as to whether or not you like a design. For example, Wind Waker has great character designs, but Im not a fan of the artstyle.

I would not honestly be able to say that the art direction of Wond Waker is "objectively bad," I just dont have a strong enough argument for it.

Objectively good is even harder to quantify.
 

esserius

Member
Oct 26, 2017
7,296
HypedBeast esserius Yeah I meant the conversation you folks were having. I don't really agree with Sturgeon's law given how subjective it is. Like, there are a lot of designs people love I want to see changed, and some people really don't like that I think are perfect. I think it's really hard to say, objectively, "this is inherently a bad design" for something non-objectifying or not a bigoted charicature. It's all opinions.

Or maybe I don't understand it, and Sturgeon's Law is subjective in which case I don't even understand the purpose of it since that's just... Subjectivity. I don't know. We're getting off topic though, yeah. My bad.
Sturgeon's Law is a mile-high viewpoint. It's not meant to be indicative of highly specific things, but wider realities of industries and franchises. More specifically, it's meant to point out that if you take a wider view, you'll often see that the thing you love isn't a single thing, but the result of many failed experiments before something clicked. There's a sort of dangerous mythologizing that happens to works (such as games) in particular, where they become these untouchable products that are absolutist in their tendency to be overbearing on what "should be". Sturgeon's Law, with its extreme and wide claim, is meant to promote exploratory solutions to the problems inherent in any creative work. Because even a work that one might think is perfect, is still going to have flaws. Major flaws even; and the work in the creative process is about rooting those out in a manner that's meaningful to the creator (and hopefully, the creation).

Though, all this exposition is likely a bit grander than the off-the-cuff remark might intend.

The example I tend to like to use here is Dark Souls, because Dark Souls is a product of a lot of failure. There is literally an entire history of mediocre games behind it that build it up to what it has now become.

While it is always up for debate, there are most definitely objective aspects of characters design that are recognized by most artist and animators, whether its silhouette, color theory, simplicity, gesture, posing, appeal, exaggeration, etc.
Worth noting that most of these aren't specific to character design, but to art design more generally.
 

DragonKeeper

Member
Nov 14, 2017
1,610
Im sorry if I misinterpreted what you had to say.

It's fine.

While it is always up for debate, there are most definitely objective aspects of characters design that are recognized by most artist and animators, whether its silhouette, color theory, simplicity, gesture, posing, appeal, exaggeration, etc.

Now of course it all depends on ones particular taste as to whether or not you like a design. For example, Wind Waker has great character designs, but Im not a fan of the artstyle.

I would not honestly be able to say that the art direction of Wond Waker is "objectively bad," I just dont have a strong enough argument for it.

Objectively good is even harder to quantify.

I don't think "objective" should ever be used in a discussion about art. "Widely agreed upon" would be better or perhaps "supported by a well reasoned theory".

I also do not like the art style in Wind Waker.
 

weemadarthur

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Oct 25, 2017
10,608
And yeah I agree, a lot of those designs suck. I think that designs like SC4 Ivy are garbage because they lack any elements that make a design good (Inspired, great silhouette, restraint, unique, etc), but people often act as though every single female character design in a fighting game is overly sexualized, and when that kind of thinking pollutes the thread, anything that can remotely be seen as sexualized ( heels for example) automatically makes the entire design bad, and that shows such an lack of nuance that It legit frustrates me, like how can people be this stupid.
Any sexualized clothing MAY make an entire design bad. From a certain point of view.
The point of view, for instance, of women who are tired of sexualization especially when it is out of place.

If I made a blog for reviewing games purely on costuming, and gave scores of 0% good to all games with female characters in high heels because I object to bunions and have a long history of podiatry and trying to convince real women to stop damaging themselves with terrible clothing, there's nothing wrong with my doing so.
This is completely off topic, but I'm not sure if Cid is writing posts or poems. :)
I promise it's not poems.
 

esserius

Member
Oct 26, 2017
7,296
I don't think "objective" should ever be used in a discussion about art. "Widely agreed upon" would be better or perhaps "supported by a well reasoned theory".
I'd personally use repetitive or consistent. There is a consistent, repetitive way to draw a face, but whether that leads to good design has to do with choices related to distinctiveness and, in the case of the industry, memorability. I personally think most designs in the Street Fighter universe are about as cookie-cutter as you can get, even if I could also see why they would be popular (and many of the more sexist designs are particularly confounding).
 
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