- Overhauled battle system, why such a nitpick when overall mechanism had been changed.
- Again, overhauled battle system while also considering the verticality of the convoluted world. That's why you can taunt the monster.
- Oh my god. A specific part so small, I get why you're frustrated, but this is getting ridiculous. You can TAUNT the monster to safe places right? Plan your battle for the 2nd time.
- Why not say everything in this game are grindy? Do you realized you're playing a JRPG right now? How about commenting with the consideration on the overall package considered itself?
- Just burn this game if you cannot play the game by the rules. Many other things can be exploited to remedy the problems.
- Very very subjective. Never in this world someone who figure out the combat complain hard about the slowness of the battle, especially those who played the last 2 titles. Maybe a bit slow on earlier chaps but at the end you're literally button mash everything.
- The game gives 8 rare blades from quest, excluding main char. like Pyra and stuff. Only 20 on RNG. If they cut the content with only 8 rares from quest, it still worth it. And we still can get more blades from DLC. So why the foolish rant?
- The mechanism that act as an incentive for you. Again you're not considering the overall package of the system.
My take man, you should just give up on the series. Preach the game for it's mediocre, as more people might actually play and love it, while also appreciate the game for what it is.
1. Overhauled... Well, it might be overhauled over the other games in the series but still suck you a have no way to move party members, since the AI sucks so much and often position itself on places where the ly can fall or receive an attack that may kill them...
2. Is still implemented poorly, why the loot has to fly that far off? Couldn't just land exactly where the enemy stands?
3. Plan the battle is not a solution, specifically because some dungeons are designed in a way that don't allow much option or you have to give priority to not aggroing 40 other enemies or because sometimes the enemy keeps moving the tank and you can't control it, so even if you try to have some room, sometimes is not enough.
4. Not everything in this game is grind, trust is very grindy though. And Rare blade trust or even common blade trust is key in this game. More than just character lvl.
5. Considering is one of the most grindy things in the game? It would be OK to have at least in some way, why would you against improving the game?
6. The biggest problem is that some areas are plagued with enemies and they often chain, so some battles may take a while, also the game takes to long to give you more of it's systems, so you are restricted in which orbs you can create early on which leads me to...
7.... The fucking RNG, even if they game gives you blades (you have to go your way and engage in these side quest that you can easily miss, so is not obvious.) doesn't mean they are ideal for your party setup, like I got Vess but I already have this electric healer! So it depends of fucking RNG to be completely effective, because the bigger emphasis in the combat system is to get burst, so that means a big range of elements to build orbs. And DLC is DLC, so is not relevant now.
8. They could add a stamina meter and a sprint button, so you can travel faster but can't run away of enemies always. Game resolved this problem years ago, no need to defense this.
I agree that these problems aren't that big, but they are indeed flaws and I don't think they should be defended that aggressively.