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Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
It's in the pause menu - one of the tabs called Learn Skills I think? You use those points that are on the bottom of your screen (swords, shurikens and scrolls). One of the dumbest things to not include in the tutorial.

Yeah, I just did it, thanks.

I dunno, isn't making a huge difference. There's something I'm not getting. It's the spin attack that's getting me, the double one. If I block the first, I'm completely out of stamina and get hit by the second. If I skip through the first, I either have to block the second one (making me vulnerable) or get hit by it.

It's not even nerves, greed or frustration anymore. I just don't know what to do, haha. I also have three 'estus' each time which sucks.
 

Silav101

Member
Oct 26, 2017
730
How do I buy skills?

Edit: Just Google'd. Guessing it's the shrine.

Nope, Shrine is for spending your Amrita on leveling yourself or Guardian Spirits, summoning people, changing regional kodama buffs, and setting which ninjutsu and/or onmyo skills you want active (and equip them).

To buy skills, you get Samurai, Ninjutsu and Onmyo skill points from leveling the relevant stats via the Shrine, then going to the main menu (touchpad on PS4), and choosing the "Learn Skills" menu.

Edit: NINJA'D (dare I say Hanzo'd / Sasuke'd?!)


Yeah, I just did it, thanks.

I dunno, isn't making a huge difference. There's something I'm not getting. It's the spin attack that's getting me, the double one. If I block the first, I'm completely out of stamina and get hit by the second. If I skip through the first, I either have to block the second one (making me vulnerable) or get hit by it.

It's not even nerves, greed or frustration anymore. I just don't know what to do, haha. I also have three 'estus' each time which sucks.

The balls spin attack is a two-hitter depending on your distance, iirc. Best is to let him commit to an attack, dodge behind him, smack him a bit, then run or dodge away, he will invariably do the spin attack. It's more dangerous when he transitions, as he has a way faster 180-degree arm attack, but that, too, can be blocked.

Honestly, you can try staying in mid-stance and only blocking instead of dodging until you have his attack patterns down, he only has a few attacks that are unblockable: Grab attack, Ball toss attack (after he transitions), and his belly flop final hit (also after he transitions).
 
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PeterVenkman

Member
Oct 25, 2017
1,770
Yeah, I just did it, thanks.

I dunno, isn't making a huge difference. There's something I'm not getting. It's the spin attack that's getting me, the double one. If I block the first, I'm completely out of stamina and get hit by the second. If I skip through the first, I either have to block the second one (making me vulnerable) or get hit by it.

It's not even nerves, greed or frustration anymore. I just don't know what to do, haha. I also have three 'estus' each time which sucks.

Yeah the spin move is garbage imo - he can go into it whenever he wants. The telegraph is there though. I would dodge away from it, not into it. I was able to avoid it completely by getting one swing in and then getting the fuck out of there. Just equip your most damaging weapon and get in the zone. Luckily, after the spin he is definitely vulnerable.

The spin attack has another layer of bullshit where one of the chains will slam into the ground AFTER the move. I was pretty pissed when that one killed me.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
Welp, after 27 deaths to him with an hour break in between, I'm gonna stop for the day. It's the spin attack, there's something I'm doing wrong. Whether I dodge out of the way, or between the chains, one of them always hits me.

It sucks as well 'cause twice I've had him down to 5-10% health and I've done the entire second phase on about 15% health but all of my healing items are taken up by the necessary hits I've got to take from the balls. I'm no stranger to character action/Souls/Team Ninja games but this feels like the most insane skill-gate/check to let me access the actual game.
 
OP
OP
DekuBleep

DekuBleep

Member
Oct 25, 2017
3,712
Finally got to the bottom floor of the Abyss last night. Was using a one shot build because otherwise I would have never had the time to make it to the bottom. I would like to make a post about my journey through the abyss sometime.
 

Balphon

Member
Oct 25, 2017
2,626
The first boss took me a little getting used to when I started the game last month.

What ended up working for me was just keeping distance and baiting him to swing his chains around. Once the first ball passes you the second time, it's safe to dodge in and hit his back. It's the easiest window he gives.

The second phase is more or less the same, except you are baiting him into belly flopping at you.

If you have any ninjutsu points, blinding shell is very effective against him since it will cause him to miss wildly with the subsequent hits of his combos and leave himself wide open.
 

Nerdkiller

Resettlement Advisor
Member
For those who already owned Nioh before importing the physical Complete Edition from Asia, is the save file for the non-Asian game compatible with it? It be much help for me if I would know this (especially considering that all the content is on disc for that version over there).
 

Silav101

Member
Oct 26, 2017
730
The first two bosses (not including the tutorial area) are the brick wall of the game, imho. I breezed through the first real boss, and got hammered in by the second, as it's the first one that acts the way it does. Took me a lot of tries and much salt (not the in-game one lol) to push through. Now they're speed-bumps, and I die to spin2win goddamn axe revenants fffffuuuuuu

Here's a handy-dandy guide to some of the more obtuse systems in the game (thanks to the makers, it was damn useful): Google Doc

Re-spec'd (again) yesterday night. Sign of the Cross, how I missed you. Sword + Dual Sword, iaijustsu strikes for days.

Damn, the
Marobashi
mission is a great farming point if you use the right tools.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
1,073
Someone didn't read the OT subtitle of this thread! :D

The more kodama per region you find, the more elixirs you start with

Went back and grabbed a couple Kodama so I had another Elixir!

Yeah the spin move is garbage imo - he can go into it whenever he wants. The telegraph is there though. I would dodge away from it, not into it. I was able to avoid it completely by getting one swing in and then getting the fuck out of there. Just equip your most damaging weapon and get in the zone. Luckily, after the spin he is definitely vulnerable.

The spin attack has another layer of bullshit where one of the chains will slam into the ground AFTER the move. I was pretty pissed when that one killed me.

Finally beat him on my 32nd attempt, lol.
 

Silav101

Member
Oct 26, 2017
730
Went back and grabbed a couple Kodama so I had another Elixir!

Finally beat him on my 32nd attempt, lol.

Gratz! Going out of your way to nab the little kodama dudes and dudettes are well worth the time! They can add up to 5 extra elixirs in use (Ninjutsu skill tree will add 3 more at max), and have a host of other passive effects for the whole region, such as upping the drop chance of weapons, equipment, elixirs or items, or boosting amrita gain. Note that you can go back and get kodama after beating a boss (which removes all monsters and makes you invincible in that level until you leave), unless you get locked into an arena and cannot get out.

Oh, and Onryoki
becomes a mid-boss in later missions!
 

PeterVenkman

Member
Oct 25, 2017
1,770
Here's a handy-dandy guide to some of the more obtuse systems in the game (thanks to the makers, it was damn useful): Google Doc.

"What the game never tells you beforehand is that certain skills you can unlock are global, and will be applied to every single weapon class."

gtfo. Obtuse is being way too kind; that's a critical mechanic. I honestly thought I was fairly locked into swords because I had pumped points into Living Water.
 

Silav101

Member
Oct 26, 2017
730
"What the game never tells you beforehand is that certain skills you can unlock are global, and will be applied to every single weapon class."

gtfo. Obtuse is being way too kind; that's a critical mechanic. I honestly thought I was fairly locked into swords because I had pumped points into Living Water.

Shit was and is OBSCENE. The kusarigama attack boosts from behind are pretty damn strong, as is the CCD boost vs enemies at 100% from Dual Swords, or the damage boost to thrust attacks from Spears, which work for swords, odachi and dual swords, as well. And you'd never really figure out that they apply to everything, once unlocked. I guess they thought it was obvious because you get absolute craptons of skill points, or something.
 

Baalzebup

Member
Oct 25, 2017
1,711
Shit was and is OBSCENE. The kusarigama attack boosts from behind are pretty damn strong, as is the CCD boost vs enemies at 100% from Dual Swords, or the damage boost to thrust attacks from Spears, which work for swords, odachi and dual swords, as well. And you'd never really figure out that they apply to everything, once unlocked. I guess they thought it was obvious because you get absolute craptons of skill points, or something.
I actually felt that the passives working for everything was pretty obvious, since there are a few which specifically mention being weapon specific and most of them don't have any mention of such limitations.
 
Oct 27, 2017
15,010
Just returned to this in the first time in months and got absolutely destroyed. I can't remember any of the controls and I'm half way through a level with difficult enemies both ways. Is there a way to quit out and get back to the map screen?
 

Baalzebup

Member
Oct 25, 2017
1,711
Just returned to this in the first time in months and got absolutely destroyed. I can't remember any of the controls and I'm half way through a level with difficult enemies both ways. Is there a way to quit out and get back to the map screen?
Yeah. You will always possess and item called Himorogi Fragment, which will return you to the map screen at the cost of all your currently unspent Amrita. More than likely, you will also possess a consumable called Himorogi Branch which does the same without the Amrita cost.
 

BeaconofTruth

Member
Dec 30, 2017
3,417
Returning to this game to finish the game finally on PC after getting half way on the PS4 version. I fucking love Ki Pulse n Flux.
 

PeterVenkman

Member
Oct 25, 2017
1,770
The next soulslike game that decides having to run from a bonfire/shrine to a boss is a bad idea will be my next GOTY. I've been playing since Demon's and it never made sense to me. Particularly, the run to Smough and Ornstein (and Manus in the DLC) stand out as asinine, but it's happening again in Nioh. What colossal wastes of time. Seriously just let me respawn in front of the fog door, or put a shrine there, or better yet just let me use an item that locks me in combat with a boss. The run up to each conflict offers nothing - I run past all the enemies, I take no damage, I get no extra items or experience. I'm not interested in keeping my Amrita, or picking up my guardian spirit, just let me fight the damn boss.

This isn't some skill test, it's just bad design that nobody has fixed since 2009 (and earlier outside the genre).
 

Auctopus

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Banned
Oct 25, 2017
1,073
The next soulslike game that decides having to run from a bonfire/shrine to a boss is a bad idea will be my next GOTY.

I don't mind if it's done fairly but yeah, it can be de-motivating/grating/dumb.

Biggest offender is Dark Souls 2 corridor of about 10 high-level enemies before Vendrick's tomb.
 

shadowman16

Member
Oct 25, 2017
31,863
Ok, been playing through the DLC and am wondering who the toughest bosses in the DLC's are? I had a hell of a time again
Date
both times you fight him. I mean, the second time you fight him (the optional mission) he seemed so unsafe to attack that I hid behind a tree until he tired out! Am I missing a better way of fighting him particularly in the optional mission? He just seems really brutal. In comparison, the first boss you fight in the second DLC (forgot his name) was way, way easier.
Maria
was a tough fight at the end of the first DLC as well, but her battle was pretty short so I did manage to beat her after a few tries. Still kicked my ass though!

The Abyss seems pretty darn awesome though, the gear drops are really good, managed to get everything upgraded a couple of levels today, so I've got +7 on everything now. Going to grind through a few more floors before doing anything else with the second DLC just to be on the safe side...
 
OP
OP
DekuBleep

DekuBleep

Member
Oct 25, 2017
3,712
I think that it is generally accepted that Date Masamune and Sanada yukimura are the toughest bosses in the game. LW human bosses are generally the toughest and those two are the worst.

Do I need to use spoiler tags for that?

Of course rhere is an easy strat for just about every boss including them.
 

shadowman16

Member
Oct 25, 2017
31,863
I think that it is generally accepted that Date Masamune and Sanada yukimura are the toughest bosses in the game. LW human bosses are generally the toughest and those two are the worst.

Do I need to use spoiler tags for that?

Of course rhere is an easy strat for just about every boss including them.

That kinda makes me feel better, I don't mind getting schooled by the toughest in the game! Though I have made some changes to my loadout and I think I'm better equipped for late game boss fights compared to before. I'll have to watch out for Yukimura though, I've still got him to go!
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Killed the vampire lady. I love everything about this game except the boss fights. They feel really cheap and overly hard. But maybe I get used to it with more practise.
 

Prophaniti

Member
Oct 28, 2017
2,028
Welp, after 27 deaths to him with an hour break in between, I'm gonna stop for the day. It's the spin attack, there's something I'm doing wrong. Whether I dodge out of the way, or between the chains, one of them always hits me.

It sucks as well 'cause twice I've had him down to 5-10% health and I've done the entire second phase on about 15% health but all of my healing items are taken up by the necessary hits I've got to take from the balls. I'm no stranger to character action/Souls/Team Ninja games but this feels like the most insane skill-gate/check to let me access the actual game.
Don't be afraid to let it take a long time to kill him. 1-2 hits then dodge out. Stay in a lower stance for speed. He has to attack you with the same attack if you get behind him after the chains break. You can just keep dodging right and he actually can't do anything about it.

Also farm blood puddles for better gear if you think you need it. Might not be as useful in the first area though.
 

Silav101

Member
Oct 26, 2017
730
Humanoid bosses in nioh kick all sorts of ass. I wanted to toss my controller at the screen when I had to
fight Sanada and Sasuke Sarutobi at the same time.

The final floor of the abyss is supposed to be Sanada with Date Masamune at the same time.

999 - Sanada Yukimura & Date Masamune - (Confusion, Remove Status
Enhancements, Summon Bloody Grave, Create Yokai Realm (Permanent))

Lolnope.
 

shadowman16

Member
Oct 25, 2017
31,863
Humanoid bosses in nioh kick all sorts of ass. I wanted to toss my controller at the screen when I had to
fight Sanada and Sasuke Sarutobi at the same time.

The final floor of the abyss is supposed to be Sanada with Date Masamune at the same time.

999 - Sanada Yukimura & Date Masamune - (Confusion, Remove Status
Enhancements, Summon Bloody Grave, Create Yokai Realm (Permanent))

Lolnope.
I'd want to throw my controller as well having to fight Date and anyone else together! Is that spoiler fight a main story mission, or an side mission out of interest?
 

Silav101

Member
Oct 26, 2017
730
I'd want to throw my controller as well having to fight Date and anyone else together! Is that spoiler fight a main story mission, or an side mission out of interest?

2nd DLC final main storyline mission, iirc. And, naturally, the Twilight Mission version. Make life easier on yourself tip:
focus on Sanada - Sarutobi only shows up after Sanada's health drops, and he is automatically beaten if you take down Sanada. If at all possible, save your LW for when Sarutobi shows up so you can burst down Sanada as much as possible, dealing with the two of them is a massive hassle if your gear and levels are on par.
 

shadowman16

Member
Oct 25, 2017
31,863
2nd DLC final main storyline mission, iirc. And, naturally, the Twilight Mission version. Make life easier on yourself tip:
focus on Sanada - Sarutobi only shows up after Sanada's health drops, and he is automatically beaten if you take down Sanada. If at all possible, save your LW for when Sarutobi shows up so you can burst down Sanada as much as possible, dealing with the two of them is a massive hassle if your gear and levels are on par.

Cool. That's my next mission, thanks for the heads up. Doubt I'll tackle the twilight version though, that'd probably be a bit too hard for me at the moment.
 

stn

Member
Oct 28, 2017
5,593
On my first character, boss fight against the purple chick with the umbrella (fairly early on). Took me 6-10 tries, got so frustrated with the repetition that I ran from the last checkpoint to the boss each time. Then, I realized she shares the same voice-over as Alma from Ninja Gaiden, which brought back some horrific memories (I would end up becoming a top Ninja Gaiden player eventually, but still...). Finally, I beat the piece of shit after trying longbow against her. Worked much better than I thought it would. I *almost* lost because I used the wrong item instead of my elixir, and the animation froze me in place (my palms were so sweaty and I was just generally in panic mode lol).

Before beating her I was fucking furious, lol. Now I'm ready to see the rest of the game through.
 

shadowman16

Member
Oct 25, 2017
31,863
Ok, finished off the second DLC by beating
Yukimura
. Honestly, wasn't quite as hard as I was expecting, but I did die loads to him though I feel that was more my fault than anything else. That and I had a hard time hitting him without taking damage myself. In the end I just brute forced the win, I had enough magic etc. to make it a viable (if not particularly pretty) strategy.
Funnily enough the extra mission where you
take on Date's whole crew
was less difficult than I initially expected. The 2nd of 3 boss fights was the one that caused me the most hassle, ended up just using my living weapon to beat him down, which worked far better than I thought. Then the fight again
Date
went smoothly thanks to me fighting him enough over the last few days. Had a few extra tricks to deal some extra damage and force him out of certain phases where I was weak against him. Surprised I beat him first time (when I eventually got to him). Yay! Now I just need to do the twilight mission to be done with all the missions on the chapter, and if I can find dual wooden swords I'll take a shot at another trophy.
 

Stencil

Member
Oct 30, 2017
10,371
USA
Finally got into this. I guess I'd call myself a Souls vet. Very fun and very rewarding so far. The stats page in the options is amazing I have always wondered why more games don't have counters like this & Smash.

Anyway, having a blast but still can't seem to make a dent on the very first boss. Approaching him with a Bizen-Do Katana and not doing much damage in low to mid stance, dying cause I'm too slow in high. Any tips?
 

AmethystEnd

Member
Oct 26, 2017
400
Finally got into this. I guess I'd call myself a Souls vet. Very fun and very rewarding so far. The stats page in the options is amazing I have always wondered why more games don't have counters like this & Smash.

Anyway, having a blast but still can't seem to make a dent on the very first boss. Approaching him with a Bizen-Do Katana and not doing much damage in low to mid stance, dying cause I'm too slow in high. Any tips?

What've you bought so far in terms of skills?
 

WITHE1982

Member
Oct 28, 2017
293
Finally got into this. I guess I'd call myself a Souls vet. Very fun and very rewarding so far. The stats page in the options is amazing I have always wondered why more games don't have counters like this & Smash.

Anyway, having a blast but still can't seem to make a dent on the very first boss. Approaching him with a Bizen-Do Katana and not doing much damage in low to mid stance, dying cause I'm too slow in high. Any tips?

By First Boss I'm guessing you mean Onryoki?

Onryoki_Nioh_Wallpaper.jpg

I had a hard time with him on my first time through. The trick is to stay pretty close to him as 90% of his moves are telegraphed. Just lock on and when he's wielding his two balls (lol) just walk straight up to his right side and wait for him to start the attack animation. You then just dodge behind him when he strikes, get in 2-3 hits and back away while guarding (L1). Just remember you can block any of his attacks without losing health. It'll just deplete your Ki if he hits you. You'll then have enough time to recover and then roll away. Using mid stance is also fine for him. It gives you a good mix of attack power and dodge speed.

After he loses his balls just dodge when he throws them at you and then bait his jump attacks and punish him when he lands.

After a while your living weapon will be charged and you can whoop his ass.

Honestly after you learn the tells for his attacks he becomes a pussy-cat. I can beat him now without being hit once. He may seem frustrating at first but he's actually a great first boss to get to grips with. it'll leach you dodge timing, blocking and KI management at the same time.
 

Stencil

Member
Oct 30, 2017
10,371
USA
What've you bought so far in terms of skills?
Mostly Body, Stamina. I got my Spirit to 8 to unlock Isonade's first passive (Close Combat Heal?) and put some into Strength. For some reason the Gold Kabuto armor was available from DLC, despite me never paying for it (is that standard?) so I have that equipped and I'm at around 97% equip weight.
By First Boss I'm guessing you mean Onryoki?

Onryoki_Nioh_Wallpaper.jpg

I had a hard time with him on my first time through. The trick is to stay pretty close to him as 90% of his moves are telegraphed. Just lock on and when he's wielding his two balls (lol) just walk straight up to his right side and wait for him to start the attack animation. You then just dodge behind him when he strikes, get in 2-3 hits and back away while guarding (L1). Just remember you can block any of his attacks without losing health. It'll just deplete your Ki if he hits you. You'll then have enough time to recover and then roll away. Using mid stance is also fine for him. It gives you a good mix of attack power and dodge speed.

After he loses his balls just dodge when he throws them at you and then bait his jump attacks and punish him when he lands.

After a while your living weapon will be charged and you can whoop his ass.

Honestly after you learn the tells for his attacks he becomes a pussy-cat. I can beat him now without being hit once. He may seem frustrating at first but he's actually a great first boss to get to grips with. it'll leach you dodge timing, blocking and KI management at the same time.
Thank you for the tips! This was largely my approach, though it's kind of been a war of attrition since I can't perfectly dodge every time, and he breaks my stance while blocking with certain attacks, it seems.
 

WITHE1982

Member
Oct 28, 2017
293
Mostly Body, Stamina. I got my Spirit to 8 to unlock Isonade's first passive (Close Combat Heal?) and put some into Strength. For some reason the Gold Kabuto armor was available from DLC, despite me never paying for it (is that standard?) so I have that equipped and I'm at around 97% equip weight.

Damn get that weight under 70% or you're basically just fat rolling. You're agility will be at C or worse. Try to equip some lighter armour and maybe mix a couple of the heavy stuff or your KI will be eaten up in a single dodge. It's similar to Demon's Souls where being nimble and having more stamina far outweighs having good armour IMO.

You'll notice a huge difference especially when fighting a boss.

Thank you for the tips! This was largely my approach, though it's kind of been a war of attrition since I can't perfectly dodge every time, and he breaks my stance while blocking with certain attacks, it seems.

No worries. As long as your KI is high enough you can eat an attack and your heath wont be effected. You'll be stunned but should recover in time to dodge away.
 

Stencil

Member
Oct 30, 2017
10,371
USA
Damn get that weight under 70% or you're basically just fat rolling. You're agility will be at C or worse. Try to equip some lighter armour and maybe mix a couple of the heavy stuff or your KI will be eaten up in a single dodge. It's similar to Demon's Souls where being nimble and having more stamina far outweighs having good armour IMO.

You'll notice a huge difference especially when fighting a boss.



No worries. As long as your KI is high enough you can eat an attack and your heath wont be effected. You'll be stunned but should recover in time to dodge away.

Oh you weren't kidding about the weight. I knew it effected agility but I couldn't tell the difference really when testing it out. Got my equip weight under 70% and beat the boss directly after! Thanks for the tip.

Do you guys recommend doing sub-missions at any particular time? The first sub mission is level 10 and the next Main Mission is 12, so I was thinking of doing the sub mission next.
 

shadowman16

Member
Oct 25, 2017
31,863
I personally did side missions before each new main mission. They tended to be easier and without big bosses, so a decent source for XP and gear and were a bit easier than main levels. Then, when I was suitably powered up I'd tackle the next mission. The only exception to that is if the side mission is a boss refight, or fighting multiple bosses at once. Those are usually the toughest missions in my experience, so you can leave those for later if you prefer.
 

AmethystEnd

Member
Oct 26, 2017
400
Oh you weren't kidding about the weight. I knew it effected agility but I couldn't tell the difference really when testing it out. Got my equip weight under 70% and beat the boss directly after! Thanks for the tip.

Do you guys recommend doing sub-missions at any particular time? The first sub mission is level 10 and the next Main Mission is 12, so I was thinking of doing the sub mission next.

Congrats on beating the boss but I may have found part of your problem. In my previous post I asked you what skills you'd bought so far and you told me about your stats instead. Have you bought any skills from the skilltrees?
 

Baalzebup

Member
Oct 25, 2017
1,711
Oh you weren't kidding about the weight. I knew it effected agility but I couldn't tell the difference really when testing it out. Got my equip weight under 70% and beat the boss directly after! Thanks for the tip.

Do you guys recommend doing sub-missions at any particular time? The first sub mission is level 10 and the next Main Mission is 12, so I was thinking of doing the sub mission next.
Since you are a Souls vet, here is some useful info:
The weapons Parry score is the same as Stability in Souls. There are small differences between various individual weapons within any certain weapon class, somewhere in the 1-5 point range before you factor in the specials, which can grant up to +14 Parry, but the difference between the weapon classes can be pretty huge. Dual swords have easily the best Parry values, Axes have the worst. This can have great effect on how much you can/should be blocking with any given weapon type.

Other stat that affects Ki-loss upon blocking is Toughness, one of the things you get from armor, which also shares some elements with Poise in Souls. The more toughness you have, the less Ki you lose when blocking. Also, at exactly 200 Toughness, you will become immune or resistant to hit-stun from certain attacks.

And to touch on the equipment weight, yeah, you will never want to be above 70%. Agility A is under 30% and will give you the best Ki regen and the best dodges. Agility B is 30 < X < 70, with slightly inferior Ki regen and dodging, but still very viable. Agility C is shit.

As for the side missions, I preferred to do all of them as they appeared, but it can lead to a sense of fatigue to do missions in the same areas over and over again. And concerning levels, please don't take the level recommendations literally. Their only real function is to give some indication of the relative strength of enemies in any given mission compared to others and indicate the level of loot you'll be getting. Your character level has little or nothing to do with it.
 

Stencil

Member
Oct 30, 2017
10,371
USA
Congrats on beating the boss but I may have found part of your problem. In my previous post I asked you what skills you'd bought so far and you told me about your stats instead. Have you bought any skills from the skilltrees?
Oooh... You mean the Ninjutsu/Samurai skill stuff in the pause menu? Admittedly not much. Any recommendations on good starter skills/skill trees to work toward?

Since you are a Souls vet, here is some useful info:
The weapons Parry score is the same as Stability in Souls. There are small differences between various individual weapons within any certain weapon class, somewhere in the 1-5 point range before you factor in the specials, which can grant up to +14 Parry, but the difference between the weapon classes can be pretty huge. Dual swords have easily the best Parry values, Axes have the worst. This can have great effect on how much you can/should be blocking with any given weapon type.

Other stat that affects Ki-loss upon blocking is Toughness, one of the things you get from armor, which also shares some elements with Poise in Souls. The more toughness you have, the less Ki you lose when blocking. Also, at exactly 200 Toughness, you will become immune or resistant to hit-stun from certain attacks.

And to touch on the equipment weight, yeah, you will never want to be above 70%. Agility A is under 30% and will give you the best Ki regen and the best dodges. Agility B is 30 < X < 70, with slightly inferior Ki regen and dodging, but still very viable. Agility C is shit.

As for the side missions, I preferred to do all of them as they appeared, but it can lead to a sense of fatigue to do missions in the same areas over and over again. And concerning levels, please don't take the level recommendations literally. Their only real function is to give some indication of the relative strength of enemies in any given mission compared to others and indicate the level of loot you'll be getting. Your character level has little or nothing to do with it.

Thank you for the advice! Admittedly I was never one to parry in any of the souls, and as a result I glazed past the part of the tutorial where they instruct on how to parry. Is it an integral part of the game, or do you think I could make due with upping my toughness/poise as you also described?
 

AmethystEnd

Member
Oct 26, 2017
400
Oooh... You mean the Ninjutsu/Samurai skill stuff in the pause menu? Admittedly not much. Any recommendations on good starter skills/skill trees to work toward?

This really depends on what weapon you decide you like best, but there are skills that are global (you buy them in one weapon tree and they unlock in every weapon's tree). I'd definitely start with those because they'll help you in your Ki (stamina) management. These are the skills called "Living Water". There'll be three of them (one for each stance). It lets you ki pulse on dodge. Also, if you haven't learned how or what ki pulsing is, you should definitely do that.
 

Baalzebup

Member
Oct 25, 2017
1,711
Thank you for the advice! Admittedly I was never one to parry in any of the souls, and as a result I glazed past the part of the tutorial where they instruct on how to parry. Is it an integral part of the game, or do you think I could make due with upping my toughness/poise as you also described?
Some of the parry skills are downright fucking awesome on the enemies they work on, so yeah, they are worth the time to learn. But parry skill and the numerical Parry value of the weapons have nothing do with each other. Like I said, the numerical Parry value of the weapons is literally the same as Stability is in Souls. And yes, you can make it through all of the content without learning to use any of the parry skills. They just make vs human combat so much more fun IMO.
 

Pikachu

Traded his Bone Marrow for Pizza
Banned
Oct 25, 2017
6,402
Just wanted to tell you all I'm playing Bloodborne for the first time

and Nioh is so much better

<33333333
 

Silav101

Member
Oct 26, 2017
730
Didn't realize you need the dlc to get WotD difficulty :/ I guess I beat the game then.
DLC is totally worth it, though. More difficulties, more missions, 2 new weapons, and the Abyss.


Just wanted to tell you all I'm playing Bloodborne for the first time

and Nioh is so much better

<33333333

I'll go as far as the combat and ranged options, at least :D I still love me some Bloodborne!

Parry skills make short work of any of the human-sized enemies in this game, and ALL of them can be parried, even (especially) the bosses. They all use the same stances and attacks, outside of Living Weapon specials (FUCK YOU SANADA AND MASAMUNE), and learning those helps you abuse parrying all their shit. If you get good enough, Swords/Dual Swords trivializes human enemies.

Hell, even I can do it, and I'm pants at parrying (Youtube)!

It is good to know that even as I am in Way of the Nioh, raven tengu still kick my face in. Onyudo? Pffft. Oni? Pfft. Ninja dogs? Pffft (bless you 100% ranged damage reduction). RAVEN MOTHERFUCKING TENGU? Ffffuuuuuuuuu