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Bradford

terminus est
Member
Aug 12, 2018
5,423
COMPLETION COUNTER: 15/52

Latest Completion:

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15. Higurashi When They Cry - Tatarigoroshi (PC) | 3rd March - 20hrs | 5/10
The intensity ramps up in this chapter as things escalate and new questions are introduced. This is the chapter where information and hints about what is really going on in Hinamizawa begin to trickle out to the player. Overall, I had a good time reading Tatarigoroshi, though it did drag a bit in the middle, and the early scenes are some of the most irritating and grating slice of life moments in the series so far. It also centers around my personal least favorite member of the main cast, which didn't necessarily disadvantage my reading experience so much as color it. A decent read and worth the time if you are interested.

Complete list in Original Post
 

FreddeGredde

Member
Oct 27, 2017
1,904
Main Post
Games 1-5:
1. The Stretchers | Jan 3 | 5:20hrs | rating: 2.5/5
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Co-op game where you play as ambulance drivers with a stretcher to pick up injured people.

- GAMEPLAY: With the press of a button, you grab on to the nearest object/human in order to get them to your ambulance. The controls are finicky though, often being way too hard to grab what you actually intend to grab. The "puzzles" are also just too simple to be engaging. Driving your indestructible ambulance between missions is fun but also a little shallow.
- AUDIOVISUALLY: The animations and rag doll physics are the strength of this game. A lot of situations simply look hilarious, and there are so many goofy details like your feet sticking out of the ambulance window. Music is also catchy, and you can clap and sing for no reason at all. It's goofy fun.
- STORY/PRESENTATION: The plot is forgettable and very short, but the fully explorable island (with a lot of destructible and interactive objects) is a big bonus, and adds coherence and a convincing sense of place.
- MULTIPLAYER: Although you can play the game alone using the two analog sticks to control each character simultaneously, it's really meant for two players. If you're fun people, the game will be fun! It's quite free-roaming and a lot of the fun comes from goofing around.

With a few adjustments, this game could have been great. Along with the unpolished controls, the lack of rewards for doing missions well is the biggest problem. There isn't even any ranking system, so it all feels a little pointless! Very charming, but too flawed to recommend unless you have someone who'd love this kind of game. Children probably would.


2. Kirby Super Star | Jan 16 | 4:26hrs | rating: 2/5
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It's a Kirby platformer, but divided into many bite-sized games/stories. One has you racing against Dedede, one has you collecting treasure on a huge map, one has the enemies live-commenting as you raid through Metaknight's ship, and so on.

- GAMEPLAY: Each of the "mini-games" are controlled the same way, and I suppose it works, but personally I never cared for the Kirby gameplay. It's always very easy, and I'm not motivated to try out the different abilities when I can just fly over the enemies anyway.
- AUDIOVISUALLY: It's clear that it came out late in the SNES' life-span, as there are lots of detailed backgrounds and lots of effects. The music is quite catchy too.
- STORY/PRESENTATION: I have to say I'm not a fan of the structure. Each "game" is too short to build up anything meaningful, so it feels more like a bunch of demos. The Metaknight story is pretty cool though.
- MULTIPLAYER: A second player can at any point join in as an extra player, which is good for kids, but doesn't add anything in the way of interactivity or depth. The versus mini-games are fun for 5 minutes.

I just can't agree with the praise for this one. As with all Kirby games I guess, but this one is extra short and underwhelming.


3. Axiom Verge | Feb 1 | 9:32hrs | rating: 4.5/5
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Find your way through this very retro metrovania map.

- GAMEPLAY: The movement is nothing special (but at least much better than Super Metroid), but what sets it apart are all the cool tech/bug-like powerups, and the traversal mechanics later on feel awesome! Also worth noting is that you never feel completely stuck, so it's a well-designed map in that sense.
- AUDIOVISUALLY: I'm not a fan of the grid-based pixelmud, and the music isn't a favorite either, but the audio as a whole does add to the atmosphere.
- STORY/PRESENTATION: The story is interesting and keeps you invested to keep exploring. I definitely care more than in Super Metroid! Than in most metroidvanias really.

I've heard about this game for so long, but assumed I wouldn't like it because it's just too similar to Metroid. Turns out I enjoyed it quite a bit more than what it imitates. I even did two speed-runs right after I first finished it, and I want to play it again.


4. Picross Survival | Feb 4 | 35:00hrs | rating: 3/5
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A random free Picross game for Android.

- GAMEPLAY: Fill the grid to match the numbers on the sides. There's a million games using the same Picross concept, but it's still satisfying. This one has better-than-usual customization and touchscreen functionality that minimizes mistakes. Too bad the "reveal-less" option still reveals if you're right or not, basically breaking the game if you so choose to.
- AUDIOVISUALLY: The hand-drawn visuals are a little amateurish, but it looks neat and professional other than that.
- STORY/PRESENTATION: Each difficulty chapter is based on a survival scenario, like being on a deserted island and making coconuts or a fire and eventually a helicopter. It's a good way to theme your puzzles, but really not something that impacted my play-through. I just look at the numbers!

It's certainly nothing special, but its content lasted me a good 35 hours, so it's been a good choice when I've been too lazy to bring my Switch. The worst aspect is that the huge grids towards the end are too small on my screen..


5. Yooka-Laylee | Feb 15 | 15:48hrs | rating: 2/5
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This Banjo-Kazooie wannabe duo goes on a 3D adventure full of mini-games and empty spaces.

- GAMEPLAY: The controls are okay (except in some mini-games), but the level design really is the villain here; the areas are just way too big and empty, and there are no satisyfing "endings" to them; you just walk around randomly to find something you haven't done yet, until you give up and leave. And what's up with the flying power they hand out not significantly far into the game, that lets you fly over most challenges?!
- AUDIOVISUALLY: Game looks good enough, but some "you're not really meant to walk around here" areas are extremely plain. The music is also quite plain and uninteresting, like less memorable Banjo-Kazooie imitations.
- STORY/PRESENTATION: The story is relatively fun, and the jokes are okay, but when I reached the final boss entrance almost 10 hours in, and after only 5 worlds total, I was told to collect "say a hundred pagies" to enter. I only had 53. This is not a good structure. And those quizzes that are clearly just padding...
- MULTIPLAYER: There's a bunch of mini-games, but it's definitely not something you'd play more than once each.

The Impossible Lair was so great that I had to finally try this one too despite the reputation, and unfortunately it's simply a mediocre game. Occasionally I still had fun, but it's very unpolished, with random holes you die in, serious frame skipping issues, and the infamous camera problems (though not too bad if you select the all manual one). I hope they learn from their mistakes and try a new 3D adventure though, because there's potential here.

Coming up:
Wandersong
Brothers: A Tale of Two Sons
Blossom Tales
Untitled Goose Game
 

Sillen2000

Member
Oct 1, 2019
85
Main Post

February update: 5/52

Certainly not the efficient continuation I had hoped for, but still okay. Beat some games, didn't beat others. That's just life, I guess. Could blame school again, but really I've just been prioritizing other things.

Three games beaten though. One more than last month!

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3. February 7th | R-Type II | Switch | 21m | ☆☆(/5)

I bought the first R-Type (the Master System version) on Virtual Console like a million years ago and really liked it even though it was basically impossible after the third stage. Never played the second for some reason. Never really read or heard anyone's opinion on it either.

Maybe because it's pretty bad?

Okay, maybe I'm being unfair. Just like the original R-Type it's all about memorizing a thousand ships and shots going towards you (and sometimes from behind), but at least that game had a relatively fair difficulty curve at the beginning. The second one feels like it just continues from the last stage in the first one, and on that level's difficulty as well. There's just no room to breathe and take in the level, think about your best move going forward, or even stay alive. You just die, and die, and die, and die until it's just not possible to die more than you already have.

And how do you get over dying? Maybe by having the patience to actually get good enough? Haha, Obviously not, you're an adult with hundreds of other games to play, so you just play the Dimensions version of the game, and the mode with unlimited lives. You (and by "you" I mean "me") beat the game, but there's no real satisfaction because without the difficulty, there's just not much else to enjoy. The levels are boring, the music's unremarkable, and it's so (thankfully, I guess) short it pretty much ends before it even begins. Also, it's honestly not that much more fun to live forever than to die all the time. I feel like there has to be some sort of middle ground between defenseless/sad and Almighty God when designing more forgiving difficulties.

So yeah, not the best experience. Still love the first game though.

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4. February 7th | Fatal Fury: The King of Fighters | Nintendo Switch | 1h 05m | ☆☆

Never been good at or a particularly big fan of fighting games, but got interested in Fatal Fury after playing as Terry in Smash Ultimate. Despite the rating I'm not really disappointed in what I experienced. It's definitely not a great game, and the pulling off some of the inputs - even though they're all really basic - worked about as often as the ones in the first Street Fighter, but I never really expected more from such an early fighting game (not named Street Fighter II). Also the fact that only your opponents can freely jump between the two stage layers got really annoying.

Not really sure what else there is to say. Game looks good, sounds good, but just not fun to play. Love the awful english translation though, and the fact that Andy Bogard totally wrecks the game (except Duck King, who seems to always counter his otherwise unbeatable Zaneiken???). Definitely looking forward to playing the sequel, because despite all the problems I still enjoyed the characters and aesthethics of the game. I also assume SNK, a company that made a console basically just for fighting games, actually got good at making them at some point, and maybe that point was in the sequel?

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5. February 25th | The House in Fata Morgana | Playstation 4 | 28h | ☆☆☆☆

Bought the physical release from Limited Run because I've never really played any visual novel and heard this was supposed to be one of the best. Wondered at first if I would enjoy reading a 20+ hour story on my tv at first, and at least the first 1,5 doors really didn't sell me on the genre. I actually started this in early december, but put it down for two months because it just didn't do anything for me.

Then I suddenly decided to pick it up again.

Then it suddenly got good.

A short while later, it got really good and stayed that way for the rest of the game (which was surprisingly long!). Difficult to really say why it all works so well without spoiling things, so I'll just say that the second half of this game is probably one of the most well written and surprising scripts I've experienced in a game. Certainly a good first impression from a genre I've never really cared about until now. Don't really care that much about it now either, to be fair, but still - great experience.

Guess that's it for me. Hope to beat some more games in March!

Currently playing
Death Stranding
 
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TheOneJat

Member
Oct 1, 2018
551
Master Post edited. 37/52.


33. Valiant Hearts - The Great War - Amazing 2d puzzle platformer that highlights some of the battles of WW1 with an amazing storyline. One of my fav games of all time. 5/5

34. Old Mans Journey - Loved the artstyle and even though the puzzles were not too difficult and complex, it was still an enjoyable playthrough. Didn't take too long and is available via game pass. 3/5


35. Riverbond - Did not enjoy this at all. I can imagine it being more enjoyable in COOP but holy hell this got boring FAST. Again available via game pass and took me 6 or so hours to complete. 1/5


36. Tales from the Borderlands - Episode 1 - Zer0 sum - Finally got around to playing this and I am loving the humor so far, a great opening episode. 4/5

37. Tales from the Borderlands - Episode 2 - Atlas Mugged - Good continuation in setting up the 'meat' of the story. 4/5
 

Whimsicalish

Member
Dec 30, 2019
185
Midwest
22 | Nightmares From the Deep 2: The Siren's Call
PC Steam | March 03 | 4 hrs | 3/5
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Currently on a kick to finish some of these hidden object/puzzle games in my Steam library. I played the first Nightmares from the Deep last year. Between these two, the first was stronger. This story was lacking. It felt like the creators wanted to mash HP Lovecraft and pirates together for a sea theme. Also weird how it kept mentioning Davy Jones as the BIG BADDIE but he never shows up. He's just mentioned.

Again, the story isn't it's best point. It's the puzzles. The animations and graphics are dated but damn, did I have a good time laughing at the character flailing around to walk across the screen. No harsh feelings towards the animators because I can't animate. I had a good time; don't take them seriously.

Main Post
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,611
23: Dragon Quest III. End: 3/3/2020. 29 Hours. Liked-A-Lot.

I've been slowly making my way through this game since I finished my playthrough of Dragon Quest II back in January. This revolutionary title improves upon its predecessors in just about every way. Some elements have not aged as gracefully as one would hope, but the idea of what Dragon Quest is, and even what a JRPG is, are all right here.
 

bloodgate

Member
Dec 18, 2019
164
Iowa
Main post


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14. Crystalis (NES)
Completed: 3/1/2020
Rating: 4/5


One of my favorite NES games from childhood that I never could complete. I'm glad I came back to it and completed it, as it was incredibly satisfying to finally cross this off the list. I may actually learn the speedrun for this, because I didn't expect to breeze through the game as much as I did. It was surprising how much I remembered after all these years, and how utterly close I was to completing it as a kid.


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15. Shadow of the Colossus (PS4)
Completed 3/3/2020
Rating 5/5


Wow, this game. I had heard many good things about it and picked it up when it was on sale. I wasn't expecting this to just be a straight up puzzle game (and a rather easy one, to boot), but I was blown away by the atmosphere and sense of accomplishment. I also had no idea that Titan Souls took it's death sound/silence from this game. I was surprised at how easy it was, but I don't hold that against it. I recommend this game to everyone, and from what I've seen my daughter play of Breath of the Wild (on my list to finally play this year), I can see the huge inspiration it had on that game.

Next up is Divinity: Original Sin 2 and Dragon Quest VI. Very much looking forward to sinking copious amounts of hours into these games! I'm hoping I can finish at least one of them before Nioh 2 completely consumes my playtime.
 

Rirse

Member
Jun 29, 2019
2,016
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Been a while since I updated my games I was playing here, but I been keeping up on the 'game a day' for the month and finished a few games in the meantime.

February 20th

Aerobiz Supersonic, fun Koei strategy game for the SNES about building a airline and becoming the #1 in the industry.

February 21th

Dragon Quest 11, really enjoy this game having skipped the PS4 release. Keeping up on playing this, but it a long game so that will take a long while.

February 22th

Beyond Oasis, fun action game on the Genesis that I finally got to play on the Genesis Classic and bought a physical copy to own.

February 23rd

Mega Man 5, which is pretty fun that has issues but otherwise pretty fun. Finished this game.

February 24th

Actraiser 2, which I honestly not a fan, but own it anyway. If I ever beat a stage in this, I would very happy.

February 25th

Chip & Dale Rescue Ranger, which I haven't played since I was a kid and ended up finishing it.

February 26th

Mega Man Zero/ZX Collection, which was Mega Man Zero for this day. I ended up bating that game.

February 27th

Master of Darkness, a Game Gear game that I actually wanted to buy after enjoying playing the Master System version. Fun game, that is very obvious a Castlevania clone.

February 28th

Kirby 64, one of the few 2d platformers on the N64 that I enjoy a lot.

February 29th

Kirby Dream Course, game I never own as a kid but enjoy the SNES Classic release and bought it to own.

March 1st

Mega Man 6, which is a bit underrated due to it late release but was a fun game to revisit. Beaten

March 2nd

Ghouls N Ghost, tough platformer that I wish to complete someday.

March 3rd

Bully, the excellent game by Rockstar that I never finished and honestly wish to complete as it fun.

March 4th

Grand Turismo 3, which I got with my PS2 back in the day and enjoyed it a lot. A little dated but still fun.

Also in that time I beat Parasite Eve finally.
 

Rhaknar

Member
Oct 26, 2017
42,442
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Game #16 - Resident Evil Revelations
Time: 8 hours
Rating: ★★★

Finally got around to playing this and maybe it's just a right time right place sort of thing but I really enjoyed it. It never felt like a side-story as I feared it would, nor did it feel mechanically inferior to the "main" games, sure the levels are more old school, corridor based given the limitations of the original 3DS version, but at the same time as I said, it has a old school feeling the newer entries are missing. I quite like the water based enemies, it has a few cool set pieces and even the underwater swimming parts (a first for a RE game?) were cool. Also, while not the best looking RE game by any means (again, its a remaster of a 3DS game), it looked quite decent on the Switch's smaller screen. All in all I had a lot more fun than I expected and it also made me wqant to play more portable RE games.

Main Post
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
18. Metroid: Zero Mission - 05/03/2020

An improvement over the already great Fusion in every way, making a sprawling and interesting open world filled with collectibles and items that gradually upgrade your destructive arsenal. The stealth segment added in this remake is kind of ass, but it makes up for it with the incredibly cathartic sequence where you regain your power and start carving up Space Pirates with your Plasma Beam.
 

Azriell

Member
Oct 27, 2017
1,109
11. The Awesome Adventures of Captain Spirit (XB1) 4/5

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It feels a little weird to give a score to Captain Spirit. It's a free game on the one hand On the other,
it ties in directly to Life is Strange 2, and should probably be viewed as a part of that game.
But on the other hand, Captain Spirit is technically a stand-alone title.

So trying to set all that aside, all I can say is that it's another effective DONTNOD story. It made me feel for the characters, and at one point I was moved to tears. The gameplay is simple and, perhaps due to the scope of the game, I think it bored me a little towards the end. The game is just a short scavenger hunt that drags on a little too long because of some obtuse clues and a lot of back-and-forth backtracking. But the scavenger hunt is really just there to give you an excuse to explore the lives of these characters, and the gameplay fits very well with the narrative, so it's easy to forgive the shortcomings.

My feelings toward Captain Spirit will largely be shaped by whatever comes next. I'm hoping to see a lot more of these characters, and to get an idea of what the future holds for Chris, the titular Captain Spirit.

Also, playing the very heavy Life is Strange 2 lately, and now this, has made me painfully aware of how fatigued I am with these emotionally wrenching stories of childhood suffering. These are powerful stories but they leave me completely drained. I don't want to put myself through the wringer over and over just to experience a good story and characters. I don't know if I would play a Life is Strange 3 if it deals with similar subject matter (or tragedy/abuse in general).

Master Post
 
Oct 26, 2017
3,201
Belarus
Main Post

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5. Enigmatis 2: The Mists of Ravenwood - 4 hours
The Mists of Ravenwood is an excellent game and an exemplary sequel. The first Enigmatis was competent, but not the best HOG game - with a decent atmosphere and a bunch of interesting ideas, but with an uninspiring story and puzzles. In the new installation of this series, Artifex Mundi took the concept of the first game and brought it on a significantly better level of quality, which was a really nice surprise for me.

First of all, the storyline was noticeably improved and has more or less good intrigue, so it's actually interesting to know what will happen next. The improved voice acting deserves special mention, it's great and adds up to a depth of characters, make them more believable. I want to specifically mention the actor who voiced the mysterious prisoner in the undergrounds, he did an exceptional job and dialogues with him are always feels like a special event. He will also help you with your investigation - the Evidence Board mechanics from the previous game is here as well, so you'll have to organize the evidence and come to conclusions in order to solve the mystery, only this time you are doing this with a creepy dude who tells you stories about demons and human sacrifices.

The gameplay was enhanced as well, mostly by removing tedious backtracking and improving the pacing. Mini-games are not repeating anymore and offer to the player to solve simple, but varied and well-designed puzzles. Hidden objects scenes have a nice variety too, they look less like a garbage dump with randomly photoshopped pictures from the internet, but they actually follow some sort of logic and don't look out of place in such environments. There are also items that you need to combine first before picking them up, which is a nice addition to typical HOG gameplay. The Mists of Ravenwood won't blow your mind with its gameplay, but it's made on an excellent level of quality and it's very fun to play it.

My only major complaint about this game is not the best facial animations. It's understandable that the studio didn't have a big budget, but they still look weird, especially compared to well-drawn backgrounds and puzzles. Also, I don't think that it was the right decision to lock out some of the achievements, so in order to clear them all, you'll have to play this game at least twice. But other than that, I think that The Mists of Ravenwood js a great game, I would even say it's one of the best in this genre. If only it wasn't a direct sequel to the previous Enigmatis game, I would have recommended it to anyone who wants to give a try to the HOG genre. For everyone else, I highly recommend you to quickly go through the first The Ghosts of Maple Creek and then instantly jump on playing this one, it's absolutely worth it, and now I'm excited to see the end of this trilogy.
 
Oct 26, 2017
3,201
Belarus
I agree! Enigmatis 2 and Grim Legends 1 are the best I've played.
Yeah, Grim Legends 1 remains my first recommendation to everyone who wants to get into this genre. I've played the rest of this series, but I was disappointed because they were not as good as the first one and they were not even direct sequels, but completely separate stories. Glad that it's not the case with the Enigmatis series.
 

Whimsicalish

Member
Dec 30, 2019
185
Midwest
Main Post

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5. Enigmatis 2: The Mists of Ravenwood - 4 hours
The Mists of Ravenwood is an excellent game and an exemplary sequel. The first Enigmatis was competent, but not the best HOG game - with a decent atmosphere and a bunch of interesting ideas, but with an uninspiring story and puzzles. In the new installation of this series, Artifex Mundi took the concept of the first game and brought it on a significantly better level of quality, which was a really nice surprise for me.

First of all, the storyline was noticeably improved and has more or less good intrigue, so it's actually interesting to know what will happen next. The improved voice acting deserves special mention, it's great and adds up to a depth of characters, make them more believable. I want to specifically mention the actor who voiced the mysterious prisoner in the undergrounds, he did an exceptional job and dialogues with him are always feels like a special event. He will also help you with your investigation - the Evidence Board mechanics from the previous game is here as well, so you'll have to organize the evidence and come to conclusions in order to solve the mystery, only this time you are doing this with a creepy dude who tells you stories about demons and human sacrifices.

The gameplay was enhanced as well, mostly by removing tedious backtracking and improving the pacing. Mini-games are not repeating anymore and offer to the player to solve simple, but varied and well-designed puzzles. Hidden objects scenes have a nice variety too, they look less like a garbage dump with randomly photoshopped pictures from the internet, but they actually follow some sort of logic and don't look out of place in such environments. There are also items that you need to combine first before picking them up, which is a nice addition to typical HOG gameplay. The Mists of Ravenwood won't blow your mind with its gameplay, but it's made on an excellent level of quality and it's very fun to play it.

My only major complaint about this game is not the best facial animations. It's understandable that the studio didn't have a big budget, but they still look weird, especially compared to well-drawn backgrounds and puzzles. Also, I don't think that it was the right decision to lock out some of the achievements, so in order to clear them all, you'll have to play this game at least twice. But other than that, I think that The Mists of Ravenwood js a great game, I would even say it's one of the best in this genre. If only it wasn't a direct sequel to the previous Enigmatis game, I would have recommended it to anyone who wants to give a try to the HOG genre. For everyone else, I highly recommend you to quickly go through the first The Ghosts of Maple Creek and then instantly jump on playing this one, it's absolutely worth it, and now I'm excited to see the end of this trilogy.
Thanks for sharing such a thoughtful post on this game. I just finished it but sadly I went in without playing the first. I did enjoy it though. I'm currently finishing up the Nightmares of the Deep and it's probably my least favorite series.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
50. Lair of the Clockwork God
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This is the 3rd game in the Ben & Dan adventure game series, being a mashup of platformers, puzzle and Point and Click games.
Keeps the series traditional black & crude humor, though this game has some nice gameplay and puzzles.
 

Whimsicalish

Member
Dec 30, 2019
185
Midwest
23 | Nightmares From the Deep 3: Davy Jones
PC Steam | March 06 | 5 hrs | 3/5
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I liked this third installment better than the second. Finally we meet Davy Jones and he's the big baddie pirate.The animation seemed a bit better, less jarring walking animations. They had an original spin on the story rather than trying to stick Lovecraftian in it.

The length was good for a puzzle, point and click. Not short but not too long either. This wasn't my favorite series by Artifex Mundi. Maybe I'm biased since I'm not huge into pirates. I really enjoyed the puzzles best of all. There were a variety of puzzles and the collectables were different. However the story wasn't the strong suit overall.

This could be working title, "pirates are bad and my daughter won't stop getting kidnapped." Seriously, stop taking my child.

We're going against and later helping pirates in all three games. (Again maybe I'm biased) but when I think of a pirate, I think of someone that is murdering, thieving, pillaging, etc. They're either doing this in the game or it's mentioned. When you later help some of these pirates, I didn't really want to...they suck as people. They're literally torturing and kidnapping people, why would I want to help them? lol That sucks.

Main Post
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
19. Metroid Prime - 07/03/2020

Spectacular, a masterpiece in every sense of the word, with one of the most engrossing and organic world maps to explore in any video game.

Bring on Prime Trilogy HD, you Nintendo bastards.
 

Doorakz

Banned
Oct 25, 2017
617
Holding a spot. I've been sick off and on this year, so I've completed a lot more games than i normally do. Not to mention I'll have a month off in June for paternity leave. I might be able to actually complete the challenge this time.

Just beat Bioshock 2 in 2 days.
 

Whimsicalish

Member
Dec 30, 2019
185
Midwest
24 | Cat Quest
PC Steam | March 07 | 6 hrs | 3/5
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Cute adventure RPG game. You're a cat trying to rescue your sister with weapons and magic. You can follow the main story line with side quests and travel into small dungeons for XP, gold, and equipment. The graphics are cheery and bright; reminds me of some cartoons. It's fairly simplistic to learn but not necessarily in a bad way. It's not challenging, more laid-back play style. I do appreciate you can save at inns at almost any time in the game. I love games that let me save frequently.

It's not a long game. My play time includes 60+ side quests and exploring dungeons. Once I beat the story, I unlocked New Game+ but I didn't feel to replay just for achievements. The ending of the story was a bit of a letdown, like I was missing a lot. Maybe I would have seen more if I replayed it? It ended abruptly. It didn't feel concrete. Otherwise, cute lil game.

Main Post
 

PokemonNPC

Member
May 15, 2018
4
Having time off from work I have plenty of time to play some games and finish off my backlog. I'm also trying to get through all the Legend of Zelda games this year, as I've only played Breath of the wild and Twilight Princess. I usually play 2 or 3 games at once, 1 game per console at a time. (Currently own a Switch, PS4, 3DS, Vita and PC)
So far I've completed Zelda 1 and 2 on the NES app on Switch, Link to the past of SNES app on Switch and Link's Awakening remake on Switch. I enjoyed these classics but at times they were frustrating to play. It took a while to get used to Zelda 2 but once I understood it, it was fun to play.

Update April 1st: Completed 4 Zelda games in a row tired me out, I'll probably take a break from playing Zelda games for a month and focus on other games.
Ocarina of time was a great adventure, everything but the minigames were great. Majora's Mask is the worst game I played this year, didn't enjoy the 3 day limit and not being able to take my time playing through. Both Oracle of Seasons and Oracle of Ages are nice little games, not too difficult and not too long, but they got repetitive quick.

Update May 2nd: Wind Waker is the only Zelda game I played this month, the series is getting a bit exhausting to continue playing. I'll need to plan to play other games in between each entry in the series. Wind Waker was a fair game, I was expecting it to be really good, but was disappointed in the end. Other than Zelda games, I don't really have anything else to play so I return to FFXIV for this month.

Update June 1st: Since the release of Animal Crossing New Horizons I've played many hours each day and after 2 months I think I'm finally done with all that I want to do. I have a 5 star island, all my loans are paid off and I have completed most of the nook miles challenges, other than updates and events I don't think I'll be playing much more of it. Between Zelda games I played a butt load of Final Fantasy XIV. I haven't played since they released the second expansion, so I had two expansions to play through. I enjoyed every bit of Final Fantasy XIV, I loved all the fun quests and stories and interaction with other players online. Both Zelda games this month were my childhood favorite games, I still remembered where everything was and I just breezed through them.

Update July 1st: The DS Zelda games are done, Phantom Hourglass was a great game when I played it as a kid and it still holds up today. Spirit Tracks on the other hand is the worse Zelda game I have ever played. Touch screen controls where basically the same as Phantom Hourglass, but everything else about this game just made me want to quit. The entire train section was the worst, blowing into the mic to play the flute sections didn't work half the time, I felt no need to explore, because that meant more train. I hate this game and hope to never play it again. Deadly Premonition Origins was a great game, the voice acting was great, the story was slow at first, but soon I didn't want to put the game down. Right now I'm suffering through Skyward Sword, this game is on track to being another bad Zelda game because of the bad motion controls, they don't even work half the time.

Update August 2nd: The first few hours of Skyward Sword almost made me quit, but I picked up A Link between worlds and played through that first. I can't believed I skipped this game when it first came out, the game was an absolute blast to play. Skyward Sword on the other hand was miserable and took way too long to get through. I tried 3 different wiimotes, but the motion controls were complete ass. I'm glad to have it finished so I can never play it again. I heard nothing but great things about crosscode when it came to PC, so I waited patiently for the switch port. Of course I should have looked into this game a little more, because I didn't expect the entire game to be puzzles. This game is like 90% puzzle and 10% combat, not that I have a problem with puzzles, I just think they had too many of them. The first half of the game, the story felt a little generic, but once I hit that half way point and the story picked up, I loved it and just wanted to continue playing just to see what was next, but the amount of puzzles kept wearing me out. In the end, I'm glad I tried and completed, but I don't think I'll play anymore of it. Far Cry 5 was another open world shooter that I enjoyed blowing shit up.

Update September 3rd: I don't play a lot of indies games, the ones I do play almost always disappoint me, not that they're bad games its just they have one or two excellent elements and the rest falls flat a lot of the time. But with Windscape, I enjoyed and loved every minute of my time with this game. I would describe this game as a diet Elder scrolls. There wasn't much, but it did everything well. Every second summer I seem to get in the mood for a post apocalypse adventure, fallout 4 scratches that itch very much. I always love booting this game up with a few dozens mods and go wild. I seem to always play through all the mainline Pokemon series games every year. I enjoy these games so much, I make sure to have new teams with every playthrough to make it feel fresh.

Update October 1st: Its been a slow month for me, playing through a few long RPGs. October is my favorite month for horror games, I'll be playing through a couple shorter games.

Update November 1st: I got a lot done this month, finished up most of the RPGs and played a few horror games. Amnesia and Corpse party are my go to horror games. With Breath of the Wild finished, I have finally played and completed all mainline Zelda games this year. Breath of the Wild is definitely my favorite Zelda game and in my list of top 5 games of all time.

Update December 2nd: Nearing the end, only a few games left. Went back to some classics this month waiting for Age of Calamity to come out. Oblivion is so much better than I remember when I first beat it 10 years ago. My last 2 games are going to be Age of Calamity and Cyberpunk. Should have Age of Calamity done by time Cyberpunk comes out, should give me plenty of time to slowly play it for the rest of the month.

Update December 16th: All 52 games are done, I think this is the most games I've played and finished in a single year. Enjoyed every bit of it, I don't think I would have gotten through them all if it wasn't for the pandemic. Age of Calamity was my first warriors type game, I enjoyed it very much. An older fire emblem game that I never got around to playing back when it first came out, blazing blade was definitely one of the better traditional fire emblem games. Now that all my games are done, I'll just sit back and enjoy playing through Cyberpunk 2077.

1. Resident Evil 5 (PC) | 14th Jan - 11 hrs | 3/5
2. The Legend of Zelda (Switch) | 19th Jan - 5 hrs | 3/5
3. Tokyo Mirage Sessions #FE Encore (Switch) | 27th Jan - 55 hrs | 4/5
4. Ace Attorney: Justice for All (Switch) | 30th Jan - 22 hrs | 4/5
5. Ace Attorney: Trials and Tribulations (Switch) | 3rd Feb | 4/5
6. Zelda II : Adventure of Link (Switch) | 9th Feb - 5 hrs | 4/5
7. Xenoblade Chronicles 2 (Switch) | 22th Feb - 95 hrs | 4/5
8. Disco Elysium (PC) | 24th Feb - 32 hrs | 5/5
9. Legend of Zelda: A Link to the past (Switch) | 28th Feb - 10 hrs | 4/5
10. Red Dead Redemption 2 (PC) | 4th March - 110 hrs | 5/5
11. Link's Awakening (Switch) | 6th March - 11 hrs | 3/5
12. Legend of Zelda: Ocarina of Time (3DS) | 12th March - 24 hrs | 4/5
13. Legend of Zelda: Majora's Mask (3DS) | 17th March - 21 hrs | 1/5
14. Legend of Zelda: Oracle of Seasons (Gameboy Color) | 19th March - 13 hrs | 3/5
15. Legend of Zelda: Oracle of Ages (Gameboy Color) | 22th March - 13 hrs | 3/5
16. Doom 2016 (PC) | 7th April - 10 hrs | 5/5
17. The Last of Us (PS4) | 20th April - 13 hrs | 3/5
18. Half Life: Alyx (PC) | 23rd April - 15 hrs | 4/5
19. The Legend of Zelda: Wind Waker (Wii U) | 28th April - 24 hrs | 3/5
20. The Legend of Zelda: Minish Cap (GBA) | 9th May - 15 hrs | 4/5
21. Animal Crossing New Horizons (Switch) | 14th May - 210 hrs | 5/5
22. Final Fantasy XIV: Stormblood Expansion (PC) | 16th May - 100 hrs | 4.5/5
23. Final Fantasy XIV: Shadowbringers Expansion (PC) | 24th May - 88 hrs | 4/5
24. The Legend of Zelda: Twilight Princess (Wii) | 27th May - 28 hrs | 5/5
25. The Legend of Zelda: Phantom Hourglass (DS) | 5th June - 12.5 hrs | 4/5
26. Deadly Premonition Origins (Switch) | 9th June - 20 hrs | 4/5
27. A Mortician's tale (PC) | 19th June - 1.5 hrs | 4/5
28. The Legend of Zelda: Spirit Tracks (DS) | 25th June - 15.5 hrs | 0/5
29. Naruto Shippuden Ultimate Ninja Storm 3 (Switch) | 26th June - 15 hrs | 3/5
30. The Legend of Zelda: A Link between worlds (3DS) | 7th July - 10 hrs | 4.5/5
31. Far Cry 5 (PC) | 24th July - 20 hrs | 4/5
32. Crosscode (Switch) | 28th July - 47 hrs | 2.5/5
33. The Legend of Zelda: Skyward Sword (Wii) | 30th July - 54 hrs | 1/5
34. Windscape (Switch) | 3rd August - 8 hrs | 3/5
35. Fallout 4 (PC) | 10th August - 62 hrs | 3/5
36. Pokemon Leafgreen (GBA) | 11th August - 27 hrs | 3/5
37. Pokemon X (3DS) | 25th August - 21 hrs | 3/5
38. Pokemon Soulsilver (DS) | 23rd September - 44 hrs | 5/5
39. Phantasy Star 1 (Switch) | 25th September - 20 hrs | 3/5
40. Kingdoms of Amaleur Re-Reckoning (PC) | 3rd October - 19 hrs | 3/5
41. Boneworks (PC) | 7th October - 9 hrs | 3/5
42. Corpse Party (Vita) | 9th October - 8 hrs | 4/5
43. A Short Hike (PC) | 10th October - 1.5 hrs | 4/5
44. Pokemon Emerald (GBA) | 17th October - 30 hrs | 4/5
45. Amnesia: A Dark Descent (PC) | 17th October - 4 hrs | 4/5
46. The Legend of Zelda: Breath of the Wild (Switch) | 19th October - 125 hrs | 5/5
47. Amnesia Rebirth (PC) | 26th October - 11 hrs | 4/5
48. Armorines (GBC) | 3rd November - 3 hrs | 3/5
49. The Elder Scrolls IV: Oblivion (PC) | 21st November - 52 hrs | 4/5
50. Pokemon Black (DS) | 22nd November - 30 hrs | 4/5
51. Hyrule Warriors: Age of Calamity (Switch) | 5th December - 30 hrs | 4/5
52. Fire Emblem Blazing Blade (GBA) | 9th December - 26 hrs | 4/5
 
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FRANKEINSTEIN

Member
Oct 27, 2017
4,138
AZ
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17. Bloodstained: Ritual of the Night (Xbox One) Mar 8 15 Hrs ★★
Really enjoyed this one. The story was whatever and the swimming parts were dumb but overall the gameplay was great.
 

Illusionary

Member
Oct 25, 2017
2,612
Manchester, UK
I'm a little later than I'd hoped with getting my February update together, but better late than never! Nine games in February takes me to 21 so far.

Master post here



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13. Final Fantasy Adventure: Mystic Quest (Switch) | 2 February 2020
Complete playthrough. Despite the name, Final Fantasy Adventure is actually the predecessor to Secret of Mana rather than the Final Fantasy series. While clearly primitive nowadays given its original Gameboy origins, for its time this is an incredibly impressive game, with a large world to explore, enjoyable combat and a story with a few interesting twists, alongside a thoroughly excellent soundtrack. I'd have liked there to little more guidance to the world exploration - at times it feels like it's relying on trial-and-error, especially given the very limited information on the in-game map - but we do at least have a good number of guides and walkthroughs about the remedy that. I now really ought to find some time to play Secret of Mana properly at some point, especially given that this was from the excellently put together Collection of Mana compilation - which for this game, sees the inclusion of the European, US and Japanese versions, as well as the Super Gameboy recolouring.

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14. Phoenix Wright: Ace Attorney (Switch) | 5 February 2020
Complete playthrough. Although of course I knew about this visual novel adventure series, up until now I've never actually played any of the game; with the remastered release on Switch of the first three games came a perfect opportunity to fix that. I had a good time with this first game, which great writing and dialogue throughout, impressively expressive characters and enjoyable, often humourous stories behind each of the five cases. At times I felt that the investigative portions of the game went on for a little too long, but the trial scenarios - which are very much the highlight - more than made up for that. The remastered presentation of the game is excellent, making this an excellent way to experience the start to this long-running series.

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15. Phoenix Wright: Ace Attorney - Justice For All (Switch) | 9 February 2020
Complete playthrough. Moving swiftly on to the second Phoenix Wright game, Justice For All picks up nicely from its predecessor, as we start to see that characters recur not just within individual games but across the series as a whole, allowing us to get to know them really rather well, whether allies or adversaries of Phoenix. Justice For All sees the introduction of a few new mechanics to spice up the game's investigative portions of, notably including "psyche locks", bite-sized puzzles where, similar to the trials, you have to present appropriate evidence to open up certain dialogue paths with the character in question. There are some nice additions to the regular case and the writing remains excellent, though to my mind the stories are a little weaker than those of the first game.

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16. Phoenix Wright: Ace Attorney - Trials and Tribulations (Switch) | 16 February 2020
Complete playthrough. A return to form after a slight drop with Justice For All, in Trials and Tribulations the series feels like it's really finding its feet, though it's sadly also the end of this core trilogy. The game nicely mixes up the scenarios with the use of characters other than Phoenix as protagonist, allowing us to see things from a different point of view, allowing us to get to know some of the supporting cast better than the series has previously allowed. With everything wrapped around some impressively well-devised scenarios and the writing and humour remaining as strong as ever, Trials and Tribulations is an excellent climax to this trilogy package.

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17. Forager (Switch) | 18 February 2020
100% of in-game 'feats' completed, aside from one blocked by a bug. In Forager, your character starts off on a small island, surrounded by rocks and trees, and equipped only with a pickaxe - and from these humble beginnings, you'll gradually build a thriving industry across an expansive series of islands. Viewed from a traditional overhead perspective, the game puts all of the core resource-gathering, building and other core abilities within easy reach, while a well-developed skill grid ensures that there's always another progression objective just a short distance away.

Ultimately, Forager is in large part a game about progression for its own sake - there's no storyline to speak of - but it's undoubtedly a compelling experience, as you see the resources roll in with an increasingly self-sufficient and even automated industry. A handful of NPCs, landmarks and even dungeons scattered across the various islands that you buy to expand your play area bring some enjoyable variety to the experience, though once you reach the endgame and max out the skill tree, eventually there's not that much reason to keep playing. I know that the PC version has seen significant expansion since release, but while it still showcases a development roadmap on the title screen, the Switch game remains at v1.0.0 - here's hoping that we'll see the expansion content coming to consoles before too long!

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18. The Turing Test (Xbox One) | 22 February 2020
100% of achievements unlocked. The Turing Test is a first-person puzzle game with a sci-fi setting. While similar to Portal and The Talos Principle in gameplay, the puzzles generally tend towards being more straightforward, though there's still enough challenge to make solving them satisfying. The core puzzle mechanic is built around moving energy from one place to another, opening doors and activating switches and other devices, ultimately to unlock and reach the exit of each of the 70 core 'chambers' (to borrow language from Portal). This starts off with the use of energy-providing blocks, but quickly expands with the use of an energy-absorbing 'gun', pulsing energy sources and other variations. The gameplay is nicely complemented by a plot based around the definition and limitations of AI (hence the title), which while in some ways a little cliched, still manages to build interest and draw you through the game.

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19. Enigmatis: The Mists of Ravenwood (Steam) | 24 February 2020
100% of achievements unlocked. My first foray into Hidden Object Games, Enigmatis represents its genre well despite its age. The premise here sees a amnesiac detective exploring a village on the track of a serial killer and a missing girl - not the most original, but it does its job. The core gameplay comprises two elements - exploring the town through a number of fixed scenes, collecting evidence and solving simple puzzles, then solving the 'hidden object' scenes that give the genre its name. I was surprised quite how compelling this gameplay can be, as objects gradually get removed from the scene as you locate them from the list that you're tasked with; the repeat usage of most scenes (two or three times each in total), rather than feeling too repetitive, actually works well as you recall where certain items are from previous encounters and further 'tidy up' the scene. The artwork for each scene is consistently impressive and there's a fittingly relaxed soundtrack Away from these scenes, the puzzle-solving element of the game also works well; I was particularly pleased with the well-implemented map and objective system, which directs you to locations where there's something for you to do, avoiding the need for any aimless and unproductive trial-and-error exploration.

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20. Rusty Lake Hotel (Steam) | 25 February 2020
Three stars for all recipes. Having heard the Rusty Lake series name several times, I knew that the games are well-regarded, but I hadn't realised that the themes would be quite so dark! This first game in the series, the goal of Rusty Lake Hotel is essentially to murder each of five anthropomorphised animal 'guests' at the titular hotel, to be served as dinner the following day to the remaining guests. This is achieved through solving point-and-click puzzles taking place in the room of each guest, each of which is a well-designed, self-contained 'puzzle box', with a series of tasks that rarely get overly obtuse, a nice contrast from many other games in the genre. As a game build in Flash, technically it's not particularly impressive, but the graphics and audio do there job in setting the tone, with a distinctive art style throughout. With a short run time - around 1-2 hours unguided - I had a good time here, and look forward to exploring other games in the series.

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21. Rusty Lake: Roots (Steam) | 29 February 2020
100% of achievements unlocked. The immediate follow-up to Rusty Lake Hotel and, having now played all three of the 'premium' games in the series, probably my favourite, Rusty Lake: Roots builds nicely on the foundations of the first game. The core puzzle gameplay remains just as enjoyable, while also expanding the range of mechanics employed - my only significant criticism in this regard is that the occasional memorisation puzzle is something that I could do without. While the narrative links to Rusty Lake Hotel and its dark themes aren't immediately evident, as the game progresses, we see a more expansive storyline play out, with clear callbacks to imagery and characters from the prequel. The game makes good use of an impressively non-linear approach, structuring itself as a series of independent scenarios within a family tree structure, progressing through time across a number of branches that can be tackled in an order of the player's choice. Common across the series, the game is still built on Flash, but within that constraint, this is an impressive and enjoyable achievement for the developer.
 

hersheyfan

Member
Oct 25, 2017
1,746
Manila, Philippines
Finally got around to posting the February summary, more than a week into March:

19. 2/2/2020: My Friend Pedro (Xbox Game Pass PC), around 3 hours
The first 2/3rds of My Friend Pedro is a superfun platformer/shooter that gives you the leeway to get creative with your killing sprees, complete with a scoring system straight out of Tony Hawk. The last 1/3rds of the game is a regimented, joyless, trial and error slog. I own this one on Steam as well, if I'm being honest I was bored and plowed through this W10 version for the Xbox Live achievements.

20. 2/7/2020: Universal Paperclips (Android), played on and off over 4 days, time unknown
Saw this game in a "Best Android Games" article and decided to give it a shot - it proceeded to take over my life for the next couple of days until I beat it. UP is a clicker where the mechanics and goals change radically every so often, and nothing is really explained to you in depth - it's up to you to work out how to succeed (and it's possible to work yourself into a no-win situation). Top stuff.

21. 2/9/2020: A Plague Tale: Innocence (Xbox Game Pass PC), around 12 hours
Loved this game to bits. Well-done stealth action with outstanding graphics and an interesting, if at times meandering plot. Still has a bit of Eurojank feel to it, but in this case I'd say it adds to the charm.

22. 2/9/2020: Sayonara Wild Hearts (Steam), 75 minutes
A psychedelic rhythm shooter with a Rez aesthetic. Wasn't as high on this game as many other people seemed to be, way too much trial and error/rote memorization involved for my taste. Soundtrack is great overall, though I didn't love all of the tracks.

23. 2/9/2020: The Gardens Between (Xbox Game Pass PC), around 3 hours (100%)
A charming puzzler with a unique time control mechanic - charming, pleasingly just challenging enough, and ends before the game's central conceit has time to get old. The first 100% game I ever managed on Xbox Live! You never forget your first.

24. 2/12/2020: Graze Counter (Steam), 30 minutes
OK, this is more like it! A fun doujin shooter, GC revolves around "Grazing" incoming enemy fire to fill a charge meter, which you can then use to counterattack with extreme prejudice. Grab it for cheap in a sale, you won't regret it.

25. 2/14/2020: Florence (Steam), 40 minutes
One of my favorite iOS games, ported to Steam. I instabought it for the pittance the dev was asking just to say thank you for making it, and blasted through it again (with 100% achievements) in less than an hour. Still worth it!

26. 2/19/2020: Prehistoric Isle [SNK 40th] (Steam), 30 minutes
Intolerably cheap deaths abound in this old school shooter. This is a terrible shmup by modern standards, and is best used as the museum piece it is.

27. 2/22/2020: Geometry Wars 3: Dimensions Evolved (Steam), 9.1 hours
Expanding into three dimensional arenas in which you can barely see what's coming to get you was an abysmal design decision, and most likely put the GW franchise on ice for a good long time. There is fun to be had in this game, but the fact that you have to look for it is telling.

28. 2/22/2020: 9 Hours, 9 Persons, 9 Doors [The Nonary Games] (Steam), 15 hours
My first time beating 999 on a platform other than the original Nintendo DS. It was a trip revisiting it with the benefit of a more modern flowchart function; it's been long enough that I forgot a lot of the story's small details, and it was a joy to run through it again.


Also, February 2020 brought my first abandoned game of the year:
Metro Exodus! I really wasn't expecting this, as I was hype about playing the XGP version to save a couple of bucks (and test out the RTX support). Well, for starters, turning on the ray tracing functions in the XGP version seem to still be causing the game to crash, so I had to turn it off completely (game still looked incredible). However, after a promising start, the game's tone shifts considerably from fun semi-open world romp with a unique setting to slow-paced, bullet counting survival gameplay, which really isn't my thing. Uninstalled completely, never coming back.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
51. Heart Star
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The 5th game developed by indie dev Jussi Simpanen, is a Puzzle Platformer that utilizes the 'Switching' mechanic. Heart is coloured Pink whereas Star is coloured Blue. When in Pink, Blue objects and Star are ghosted, causing her to phase through any blocks that are Blue, but she can still hop on top of Star to reach higher ledges or for Star to move her around when switching to Blue.
The game consists of 60 levels divided into 6 sets of 10, with the objective being to reach the portal and progress to the next level.
It's not a very complex game and the levels are generally easy and most of my failiures tended to be due to me being hasty, but overall I really enjoyed my time with this game much like their previous titles.
 

Dyna

Member
Nov 1, 2017
339
Finland
February came and went and while I couldn't keep up with the five games a month pace I set for myself in January I still got pretty close with four games completed!

My main post.

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6 | Super Mario 3D Land | 3DS
13.5 hours | Completed February 6th

The first mainline Mario game I have ever completed and... I thought it was alright! Not perfect or great but you know, decent. The main levels were pretty good and I had a fun time with the platforming but the game definitely lacked challenge, even though I went for all the star coins in each level. Had I stopped playing after completing the eighth world I probably would have enjoyed the game more. Sure, it would have been a fairly short and easy experience but a pretty good one nonetheless. I, however, decided to play all of the special worlds as well and man, some of those levels were straight up garbage. I don't know if the levels just started blending in with each other or if most of them really were just remixes of the main levels but I felt like I was doing the same shit over and over again with some added gimmicks like the Dark Mario following me. There were some decent ones in there of course but the majority of the bonus content was just super boring to me and I felt quite annoyed that by the end I had essentially just doubled my playtime whilst significantly lowering my enjoyment of the whole game in the process. Oh well, that one's on me.

The graphics were very nice for a 3DS game and this is one of those rare games that actually makes use of the handheld's 3D mode very well, I liked it even though I'm not a big fan of said feature. Music was surprisingly mediocre in my opinion and I ended up just mostly listening to podcasts while playing, wasn't my cup of tea I guess. All in all a pretty good 3D platformer and while this (obviously) wasn't my first experience with a Super Mario game, it still was the first one I've actually finished so that's nice! Even though I wasn't crazy about this one, I'd still recommend it if you own a 3DS. I should probably give Super Mario Odyssey another chance and see if I could stick with it this time...

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7 | Resident Evil - Code: Veronica X HD | Xbox 360
22 hours | Completed February 9th

Resident Evil 4 left me in the mood for more RE and I remembered that Code: Veronica X was backwards compatible on the Xbox One so I started playing it again. I'd played the game about halfway through years ago but like with RE4, this was my first time actually completing the game. I've still yet to finish RE3 (working on it right now!), RE Zero and the remake of the first game but I feel pretty confident in saying that this will most likely remain my least favourite of these original/traditional Resident Evil titles. Code: Veronica is not an outright bad game but it can be a very frustrating experience - especially on the first playthrough - because of badly designed and placed boss encounters, the large amount of enemies thrown at you at every corner, and the segments where you suddenly have to swap characters as well as their inventories. The graphics are kind of mediocre as well, very dull compared to the pre-rendered backgrounds of the first three games.

I was immensely frustrated with the game because I got up to the final boss only to realize that I simply could not win the fight with the weapons and little ammunition I had so that was pretty much 15 hours down the drain. After the initial "fuck this" reaction had passed, something snapped in my brain and I decided to replay the game - this time with better item management, preserving more ammo, actually utilizing the knife etc. Very rarely have I done such a thing with any game but I went for it anyway and lo and behold, I finally managed to beat the damn game with an inventory full of powerful weapons saved for the final act. I didn't feel particularly joyous after seeing the cheesy ending cutscenes but hey, at least I completed it fair and square.

There aren't too many positives to talk about with this game but I will say that the soundtrack is fantastic, some of the plot twists are really fun, the knife is actually a useful weapon this time and the characters are just the right kind of stupid, fitting for the series. Except for Rodrigo, he was an actually good character that sadly did not get as much screentime as he deserved. I guess that's about it for this one, mixed feelings on the game for sure but I'd still say it's worth playing if you're into the series. A remake of this one would be very interesting to see.

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8 | Ori and the Blind Forest: Definitive Edition | Xbox One
11.5 hours | Completed February 15th

I wanted to replay the first Ori in preparation for Ori and the Will of the Wisps and sure enough the definitive edition was available on Xbox Game Pass. I had a great time getting all the collectibles and exploring the map to completion (including the added content I hadn't played before) once again, this really is one of the most beautiful video games of all time in my opinion. The art is absolutely gorgeous but the soundtrack and the narrative are equally fantastic as well and all of it meshes together wonderfully. I played the game on hard difficulty and honestly my only gripe with the game, albeit a big one, is the whole combat system - or rather the lack of one.

I do not mind that the game is a bit on the shorter side for a metroidvania or that the checkpoints have to be manually spawned (I actually liked that feature a lot) but the combat really is just mashing the X button 90% of the time and evading the enemies' attacks. It's not terrible but it is so simple that it gets tedious fast, it's good to know that the sequel apparently fixes this issue by having a much bigger emphasis on combat variety. Nonetheless, Ori was a great journey this time around as well and I can't wait to get my hands on the sequel come March 11th!

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9 | Indivisible | Xbox One
18 hours | Completed February 28th

Indivisible caught my eye when it was revealed a few years ago but I didn't really keep up with its development or the crowdfunding campaign. I'd actually kind of forgotten about it but then I noticed it was added to Xbox Game Pass and I was pretty excited to check it out. Well, first things first, this game is a huge mess. A mess that occasionally looks and sounds stellar and can be quite fun to play for sure, but still, a mess. I'll go through the pros first since the list is unfortunately quite short: the 2D animation for most characters and enemies is very pleasant to look at, you can definitely see that the developers have worked on a 2D fighting game before (Skullgirls), and the music is quite nice for the most part, it usually fits the environments on screen very well. The combat - which is apparently heavily inspired by/a homage to Valkyrie Profile, a game series I have no experience with at all - feels good for the first couple of hours of the game and allows for some fun combo action. Most of the voice-acting is very good too and the main characters definitely have some personality behind them. Okay, that's pretty much all the good parts of the game wrapped up, now for the negatives...

First of all, the pseudo-metroidvania structure the game is going for is passable at best. There are so many badly structured/designed and paced areas filled with absolutely awful platforming sections, it's just bizarre and adds nothing of value to the game! The platforming feels so off and weirdly floaty all the time and it got especially infuriating in the final area. Contrary to the official synopsis of the game, Indivisible has nothing to do with RPGs. You switch up your party members to use different moves in combat but other than that there's nothing in this game that would make it an RPG. You "level up" as in you fight and you gain more HP, Iddhi (mana) and attack power, you don't get to choose any specific ability/stat to improve. Collectibles can be used to boost your defense and damage, but that's it. The combat system is very obviously not complete, it's lacking features that were shown in pre-release gameplay videos, there are a lot of little bugs etc. but worst of all, it just gets so goddamn tedious smashing the same combos over and over again, no matter what kind of party you're using. None of the enemy encounters were that difficult, they just take forever to kill.

I could go on and on about all the annoying stuff in this game - and I won't even get into the story, it's not worth it - but I'll just finish this wall of text with my biggest pet peeve in the game: the fucking filler NPCs and their god-awful dialogue. What happened here?! Did the game's writer(s) mean to make literally every non story-related NPC a monstrosity of shitty character design ridden with terrible puns, inside jokes and/or nonsensical babbling? Walking through Port Maerifa and talking to those MapleStory outcasts and seeing what they had to say has to be one of the most baffling experiences I've ever had in video games. Who OK'd all that trash? I just don't get it. To reiterate: this game is a mess. A lot of cool ideas but they don't work together as well as you'd hope and that's a bummer. Can't really recommend this one even if you're into the colourful art and the gameplay, it seems fun on the surface but ultimately falls flat.

- - -

March is shaping up to be a great month with Ori and the Will of the Wisps and Animal Crossing: New Horizons finally releasing, both of which I'm definitely going to play. In addition to those, I'm currently playing World of Horror, Resident Evil 3: Nemesis, Yakuza 0, Ridge Racer Type 4 and Gris. Let's see if I can pick up the pace this month (I highly doubt it, lol).
 
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KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,611
24: Shenmue II. End: 3/8/2020. 28 Hours. Liked.

In my lead up to finally play Shenmue III, I decided to play through Shenmue I (which I did last year) and II (which I just completed). This game was a marked improvement over the first one, but many of its ideas are still raw and unrefined.

(The date was early February in-universe when I beat it. I guess I just blazed through the game, lol.)
 

Rhaknar

Member
Oct 26, 2017
42,442
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Game #17 - Resident Evil Revelations 2
Time: 10 hours
Rating: ★★★★★

Wow, talk about a nice surprise, I did not expect to like this as much as I did, especially coming of the first Revelations which I enjoyed but wasnt amazing or anything, the sequel turned out fantastic and is now actually one of my favorite Resident Evil games. Building on the systems of the first game like scanning the environment for items and the weapon part upgrade system, and bringing in the dual character narrative of games like RE2, except instead of seperate campaigns, its one continuous story where you visit some of the same places and some new ones 6 months later, it works super well and really manages to bring the story together using both timelines. It's also much darker and grittier than the first game, in fact, it's the most "horror like" Resident Evil game probably since the first one, as you visit some really gnarly places and fight some creepy ass enemies, the whole thing feels more like a Silent Hill game than a Resident Evil game to be honest. Add to that a meaty campaign, some cool set pieces, good puzzles, and just overall it's low-key one of the best entries in the series.

Main Post
 

LonestarZues

Member
Oct 27, 2017
15,973
Master Post

Weekly Update 10: Finished 1 game this week and made progress on 2 others.

14. Yakuza 4 - Loved playing as each of the 4 different characters and how the story was pieced together. My love for the series continues to grow with each entry and looking forward to playing 5 in the coming months.

Currently Playing:
1. Resident Evil Revelations - Just hit chapter 8 and I have to say I'm enjoying it more then I thought I would. Curious to see where I end up on it after I'm done with it.

2. Call of Cthulhu - Playing it every other day or so and currently on Chapter 6. Not loving it, but not hating it so I'll keep playing and see which comes 1st between me finishing it or dropping it.

Next up is the expansion for Baldur's Gate and maybe give Doom (2016) another shot or finally dive deep into Kingdom Come Deliverance.
 

FallenGrace

Member
Oct 27, 2017
6,035
Ok here we go, I've failed in previous years but on a role so far:

1. Batman Arkham Knight (PS4) | 6th Jan - 40hrs | 3/5
2. Batman Arkham Knight: A Matter of Family (PS4) | 6th Jan - 3hrs | 4/5
3. Batman Arkham Knight NG+ (PS4) | 9th Jan - 10hrs | 3/5
4. Persona 3 Dancing in Moonlight (PS4) | 11th Jan - 15 hours | 3/5
5. Mutant Year Zero (PS4) | 17th January - 30 hours | 4/5
6. Mutant year Zero: Very Hard Iron Mutant playthrough, (PS4) | 19th Jan - 20 hours | 4/5
7. Mutant Year Zero: Seed of Eden Expansion (PS4) | 19th Jan - 5 hours | 3/5
8. Root Letter (PS4) | 26th Jan - 20 hours | 3/5
9. Shadow of the Tomb raider (PS4) | 4th feb - 35 hours | 3/5
10. Shadow of the Tomb Raider: Deadly Obsession playthrough (PS4) | 8th Feb - 20 hours | 3/5
11. Aven Colony (PS4) | 9th Feb - 30 hours | 3/5
12. Arcade Archive: Metal Slug | 14th Feb - 1 hour | 3/5
13. Darksiders III (PS4) | 14th Feb - 40 hours | 4/5
14. Darksiders III: The Crucible (PS4) | 14th Feb - 3 hours | 1/5
15. Darksiders III: Keepers of the Void (PS4) | 14th Feb - 4 hours | 1/5
16. Darksiders III: NG+ Apocalyptic difficulty (PS4) | 15th Feb - 8 hours | 4/5
17. Gris (PS4) | 22nd Feb - 5 hours | 2/5
18. Indivisible (PS4) | 1st March - 35 hours | 2/5
19. Final Fantasy VIII Remastered | 11th March - 40 hours | 5/5
20. Deus Ex Mankind Divided | 19th March - 35 hours | 4/5
21. Deus Ex Mankind Divided: I didn't ask for this difficulty playthrough | 20th March - 6 hours | 4/5
22. Deus Ex Mankind Divided: System Rift | 24th March - 5 hours | 3/5
23. Deus Ex Mankind Divided: Criminal Past | 27th March - 6 hours | 2/5
 
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Spyware

Member
Oct 26, 2017
2,455
Sweden
Does DLC count? I'm only adding the bigger ones. Not the challenge tombs from Shadow of the Tomb Raider for example.

Yeah you're free to count whatever :) There are no real hard rules since it's not a competition.
I count some but not others. I'm not super consistent either so what I count as a separate entry for one game would not count for another and I can't really explain why. Just go with what feels right!
 

FRANKEINSTEIN

Member
Oct 27, 2017
4,138
AZ
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18. Everybody's Gone to the Rapture (PS4) Mar 9 5 Hrs
Walking simulators are not my thing. And I'm pretty sure the analogy of the game is that marriage = death.
 

bloodgate

Member
Dec 18, 2019
164
Iowa
Main Post

Weekly update, only 1 game this week as I work on hefty RPGs.


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16. Super Metroid - (Switch)
Completed 3/8/2020
Rating: 5/5


I grew up in the NES/SNES/Genesis era and somehow never managed to play this game, even though I played Metroid for NES countless times. This game was a real treat to play through blind, and holy heckin' hand grenades does it hold up. It is a masterpiece of a game, simply put. I have nothing bad to say about it, and I was remiss not playing it sooner. One thing is for sure, I am so very thankful that I can somehow still play games that are 20+ years old and still feel the same sense of wonderment that I did as a child. Incredible game!
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,611
25: Batman: The Enemy Within. End: 3/9/2020. 12 Hours. Liked.

The second season of Telltale's take on Batman. I liked that they weren't afraid to take risks and change things up. I didn't always like some of my options, but what can you do. Playing this game now, with its story about a deadly virus, was amusing because of some things happening in the real world today.
 

Azriell

Member
Oct 27, 2017
1,109
12. Far Cry 5 (XB1) 3/5

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I played Far Cry 5 co-op, and it was an interesting experience. You can play through the entire campaign co-op, and both players can level up, buy guns, etc. However, a lot of the unlocks are locked behind campaign milestones, and the second player does not earn any progress to those. My buddy had four weapon slots to my three, and owned a number of weapons I never even saw. It really made it hard to be fully invested in the game or the story.

As for the game itself, apart from these issues: I thought it started VERY strong and just petered out over the proceeding 15~20 hours. The first region we explored was pretty fun to go through, but both of the other two regions were more tedious, with the final region feeling like a lot of empty space. The mission structure is better than what I expect out of an openworld Ubi game, but by the end it wasn't enough to keep things interesting. In the beginning, each outpost was a thrill to sneak up on, scout out, and silently take down; by the halfway point it was all run and gun, explosives, and craziness.

Perhaps the most damning thing of all is the lackluster progress system. At the outset it seems like a huge skilltree that you will never be able to fully explore, but by the end you realize how much fluff there is in that tree. Furthermore, all guns get the same bog standard upgrades (scope, silencer, mag size), which is very boring. I'd have been much happier to see upgrades that accentuate each guns'' strengths to make them more unique from each other. Instead, like everything else in the game, the weapons end up feeling very homogeneous.

Master Post
 

Spyware

Member
Oct 26, 2017
2,455
Sweden
Update 9!

Some good stuff and some... less good.

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41. Machinarium (PC) | 28th Feb - 4hrs | 4/5 | 100% Completion

Prior knowledge:
Played through it once about nine years ago, replayed now thanks to added achievements.​

The positives:
A modern-ish classic for a reason, the charm simply radiates from this game. I especially love the animations and I always chuckle at the creative ways Josef lose or dispose of the items that are not needed anymore. The puzzles are mostly good and the world is great.​

The negatives:
I'm always bothered by point & clicks that require you to go through three steps for something that could take one click. Instead of clicking on a lock and the character going to unlock it with the key I just got, I have to go to the door, click the key and then click the lock. It feels a little pointless and unnecessary.​


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42. The Sexy Brutale (PC) | 29th Feb - 8hrs | 4/5 | 100% Completion

Prior knowledge:
Not that much, I knew it was a puzzly time loop thing.​

The positives:
I loved pretty much everything about it, especially the dialogue. Running around and trying to hear everything that was being said was really fun. The puzzly parts were good and I liked that it didn't really require much in terms of swiftness despite the time focus. Nothing had to be done "perfectly" to be able to finish it in time. The story went places we were kind of expecting, but with interesting twists and turns on the way there.​

The negatives:
A tiny thing I have to put here is that I ended up having to wait around a bit when I had already seen a scene/dialogue. The time skip function was nice but doesn't cover some situations where you have to be at specific places at specific times since it has to be done at clocks. A way to fast-forward time would have been nice.​


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43. Beckett (PC) | 1st Mar - 2hrs | 1/5 | One playthrough

Prior knowledge:
None.​

The positives:
It's... uhm... unique. The story does have something there at its core and I did finish it.​

The negatives:
The plot might have something but it's buried in tiring dialogue and terrible noises. I can't take this thing seriously at all, especially not after reading things like "Beckett is a disturbing, unique experience that will make you question what it is to exist." It's laughable. I can appreciate odd experiences (The Path is great in a way) but this one fell completely flat. It almost felt insulting, kinda?​


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44. Left in the Dark: No One on Board (PC) | 1st Mar - 1.5hrs | 3/5 | 100% Completion

Prior knowledge:
Genre and theme, which is basically all you need to know to figure out the whole plot when it comes to Hidden Object games. ;)​

The positives:
It has a map, that is always a big plus. The HO scenes are fine and the minigames are good enough.​

The negatives:
Everyone in this story are just so dumb! The story is one of the dumbest I've seen in a HO game and the poor voice actors seemed to hate their jobs. It's actually so bad that it becomes a bit enjoyable. Since story doesn't matter too much in HO games, and the campy feeling is kinda something I've come to associate with the genre, I don't exactly mind that it's dumb.​


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45. The Emerald Maiden: Symphony of Dreams (PC) | 2nd Mar - 3hrs | 3/5 | 100% Completion

Prior knowledge:
Same as the one above, genre and theme.​

The positives:
I actually get to put the story here for once! Most of the art in this is beautiful, especially some HO scenes.​

The negatives:
...but sadly they also suddenly threw in the "random ugly pictures put together in a pile" kind of HO scenes. There were also very few word based HO scenes and I missed them. I definitely don't enjoy looking for silhouettes and find the pictured items as much as I like the word ones. Still a good game.​

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Master Post
 

Bradford

terminus est
Member
Aug 12, 2018
5,423
COMPLETION COUNTER: 16/52

Latest Completion:

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16. Higurashi When They Cry - Himatsubushi (PC) | 10th March - 10hrs | 5/10
Himatsubushi - "Time-Killing" Chapter -- is an appropriately named intermission in the Higurashi series. It takes place five years prior to the rest of the series and is something of a break from the main cast as it features a Tokyo police officer as a main character. According to most fans, Himatsubushi is the chapter considered the least interesting in main series, and I do somewhat agree. It isn't bad by any means, but it is a weird pacing lull in the center of a series that is, at this point, really ramping up. Overall I enjoyed the story, but it helped that this chapter is so short. There are quite a few revelations in this chapter as well, so it is essential to the overall plot. A lot of time is spent focused on Rika, and many mysteries related to her are set up that help fill in the gaps from previous chapters.

Full List in Original Post
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,611
26: Yakuza Kiwami 2. End: 3/11/2020. 24 Hours. Loved.

Sequels are a hard thing to pull off. But I think this one took what made the first game work, and made it even better.
 

Rhaknar

Member
Oct 26, 2017
42,442
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Game #18 - Kemono Friends Picross
Time: 30 hours
Rating: ★★

Weird one for me to talk about, because as part of the Picross S series (well, an offshoot like Lord of Nazarick) the picross part is still great mechanically, but the art is horrible and all the puzzles result in some sort of moe girl dressed as an animal, that it really made me question if I like picross because of the puzzle mechanics themselves, or does the art you uncover by beating the puzzle also matters. Turns out, it does matter, so I really can't recommend this one unless you are specifically into moe girls dressed as animals I guess.

Main Post
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Original post

52. Underhero
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Now this was a nice little surprise. If I were to compare it to anything, think Paper Mario or Mario & Luigi in 2D (I never played PM but based on what little I've seen I would say it is the most comparble?).
Underhero is a 2D platformer and RPG hybrid, where you play as a minion who is sent on a quest by the evil overlord to give back 3 stones to his top henchmen, all the while plotting to take him down instead in the name of justice.

The game is a subversion of the 'hero goes on an adventure to vanquish the dark lord' concept that video games have used over the decades, and offers a nice mix of Platforming, exploring, light puzzles and rpg style combat.
When it comes to combat, you can either bribe enemies with your coins to avoid fighting them, but if you choose to engage in battle, you must manage your stamina bar as you block and attack enemies in order to survive the battle and earn that sweet EXP. One of my fav. aspects of the game is that upon leveling up you can hoose whether to increase your HP, Attack Power or Stamina Bar. As you progress various enemy types with their own attack patterns are fought which offer a nice variety to the combat at least.

If I had a complaint about the game, I'd say that it can feel longer than it should at some points in the game but it at least manages to offer some variety in terms of the platforming in case the combat becomes rather trite.

Thankfully the game has a nice story, quirky characters and enemies and some really nice humor to contemplate it. This is one game I would like to replay again in the future, but for now, I'm glad I decided to play it and look forward to more games from the team behind it.

Wozzer Could you update my entry please?
 

FRANKEINSTEIN

Member
Oct 27, 2017
4,138
AZ
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19. The Legend of Zelda: Link's Awakening (Switch) Mar 12 18 Hrs ★★★★
Amazing game. Not a fan of 3D Zelda games but love the old school ones and this was great.
 

FreddeGredde

Member
Oct 27, 2017
1,904
Main Post

Games 6-10:
6. Wandersong | Feb 28 | 9:15hrs | rating: 4.5/5
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Save the world with song in this magical adventure platformer!

- GAMEPLAY: Super clever concept where you at any time can use the right analog stick to sing notes. I stopped in my tracks regularly just to sing along with the interactive background music, but more importantly it's used for a wide range of puzzles and interactions. The platforming is simply bad though, spasmic collision detection and mediocre game-feel. It doesn't matter though, since it's not about platforming challenges at all.
- AUDIOVISUALLY: The animations are charming, but technically it's certainly not a looker. The audio design is spectacular though!
- STORY/PRESENTATION: It's a very story-driven game full of humor but also emotions and wonderful messages. The ending is beautiful and gave me goosebumps! It's refreshing to not worry about collectibles and secrets (or dealing with repetitive battles to advance) and just enjoy the varied locales and story development. I will say though, that its simplicity also made me unable to play for hours upon hours straight, which is the only true negative I can say. 40-50 minutes at a time always seemed enough.

A pleasant surprise that I wish could have garnered more attention and love. It's not challenging, the controls and visuals aren't perfect, but it's still a super charming musical adventure and I haven't smiled this much from a game in a long time. It's Paper Mario but more fun and creative, and no interruptions by repetitive battles.


7. Trivial Pursuit | Mar 3 | 3:30hrs | rating: 2.5/5
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Play the classic board game on the big screen!

- GAMEPLAY: You answer a lot of questions, preferably faster and better than your friends. The parts where you have to actually be fast or choose between many options simultaneously are the most fun, while the "one person gets to answer his question alone" ones are less fun.
- AUDIOVISUALLY: The visuals are kind of lame, but you don't need more than this. I wish the questions had been fully voice-acted, as it's now only stuff like "here's the next question!" and "here are the current results!" that's spoken, and the actually questions are shown in tiny text.
- STORY/PRESENTATION: No story, and the overall presentation could have been better. It looks like there's so much to do, but there's really only one mode to play with your friends, and it gets repetitive quickly. I don't even understand what I'm unlocking when I supposedly unlock things after each round.
- MULTIPLAYER: There's an online mode (that I haven't even tried) and the main draw: local multiplayer for up to 4 players. It's fun, but 2-3 rounds is usually enough, because each round has the same structure and there's no way to change things up.

It's a great concept, so it sucks that it isn't more fleshed out. If you could have chosen to only play the more action-y categories, it would have been a lot more fun. As it is now, you feel like you've experienced everything after just a couple of hours.


8. Blossom Tales: The Sleeping King | Mar 9 | 6:30hrs | rating: 2.5/5
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A total Zelda clone where you're a female knight out to save the kingdom.

- GAMEPLAY: It controls fine, but it's very much an easier, shorter and more repetitive Zelda. The dungeons are very linear and simple, and basically only 4-5 puzzle types keep appearing, most of them having you push blocks.
- AUDIOVISUALLY: I like the atmosphere, but dislike the inconsistent sprite resolutions; it really makes it less professional-looking. The music also switches between Gameboy-sounding to much more modern sounds. It's occasionally catchy, but inconsistent.
- STORY/PRESENTATION: It's charming how the story is told to kids by their grandfather, but other than that, it's very simple and predictable.

At first it felt too derivative, but after a few hours I found myself still having fun. Then suddenly it was over. The formula works though, as long as you're not looking for anything creative or original.


9. Untitled Goose Game | Mar 10 | 2:30hrs | rating: 1.5/5
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You're a goose, and you have to annoy the humans to cross off a checklist of goals.

- GAMEPLAY: You grab items in order to lure the humans to or away from stuff. It's mostly trial-and-error to achieve things like "make the man spit out his tea" or "dress the statue", and it gets tiresome quickly. I just wish there was a more logical way of progressing that didn't require a random to-do list.
- AUDIOVISUALLY: Some of the most authentic clean cartoon graphics I've seen, it's kind of perfect. The music is just some adaptive piano stuff that isn't memorable at all. The game is too quiet!
- STORY/PRESENTATION: You're just dropped into this little vllage and start doing things. There is an end goal, but it's not explained or hinted at until you've reached it. I suppose it encourages fun and freedom, but for me it made the game too aimless.
- MULTIPLAYER: None. There should have been! How hard can it be to add a second goose.

The first trailer was very eye-catching and interesting, and then the game went viral and I assumed for a good reason. And although there's a lot of charm, silliness and fun animations, it's very short, mostly tedious and just not fun to play.


10. Mega Man 11 | Mar 12 | 7:40hrs | rating: 3/5
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Mega Man is back to face eight new robot bosses and their stages.

- GAMEPLAY: It's classic Mega Man and it's still fun to play, but the new "double gear" system (which lets you slow down time or increase power for a short time) doesn't really add much for me. I just prefer not using it. Equipping the right weapons is way more crucial to make things easier, because this is a challenging game!
- AUDIOVISUALLY: Most levels look generic, but a couple of backgrounds stand out at least. The music does not work for me at all compared to the 8-bit tracks of the franchise. It's a shame you can't toggle from this lame dance-style music to ROCK if you so choose to. Would have been awesome!
- STORY/PRESENTATION: They really need to try new things rather than "remaking" the first games' structure every time. In this day and age, it's too light on content, and it's way too predictable. The useless sprinkled in dialog certainly doesn't add anything.

It's retro in a way that isn't common anymore: You lose LIVES and you're meant to replay the levels/game to improve and feel good about it. Some insta-kill traps/pits are annoying, but retrying bosses to find their weaknesses and patterns is still fun. Just stock up on lives from the store, and remember that the second playthrough is more fun! (If I didn't have other stuff to play, I would have played it more than just twice!)

Next up:
Brothers: A Tale of Two Sons
Bloodstained: Ritual of the Night
Lots of Animal Crossing
 
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newmoneytrash

Banned
Oct 25, 2017
8,981
Melbourne, Australia
Master Post

Update #006

I only finished 36 games for the entire year last year, and 37 in each of the two years before that so I'm really happy with the fact that I'm already at 27 and a lot of the games on my list have been pretty long and meaty experiences.

23. Crisis Core: Final Fantasy VII | Playstation Portable (PPSSPP) | Completed 08/03/2020 | ★★★

I love this game so much. The way that it enhances on the original story of Final Fantasy VII and expands on Zack, Sephiroth, and Cloud's relationship is fantastic. Watching Sephiroth's decent from loyal Shinra employee and model SOLIDER member to just an unhinged lunatic feels really consistent and satisfying even though you know how his story finishes before you even start the game. There is some so stupid stuff in here that a lot of prequels do that I *hate*, where they try to get too cute and tie everything together. Zack's relationship with Aerith is the best example of this, where it's revealed that not only was Zack the person who gave her the idea to start selling flowers, but he was the one that bought her her Iconic Hair Ribbon Thing. It's just too much for no real reason than to have Aerith be a part of the plot which, like, I get why they would want to do it, I just don't think they needed to.

I think the ending of this game is still genuinely moving and sad and, playing this pretty fresh off of Final Fantasy VII, I was surprised by how much it touched me. It's a shame that this game is stuck on the PSP because it deserves to be seen by a wider audience. Once you get accustomed to it's unique (if kind of too easy and one note) combat system it's an amazing Final Fantasy experience. If you have the capacity to play this on the PSP (or via emulation) I really can't recommend it enough. Replaying it all of these years later has really established it as one of my all time favourite games.

24. Black Mesa | PC | Completed 08/03/2020 |

I've tried a few times over the past few years to play the original Half-Life but, for whatever reason, I always bounce off of it after an hour or so. Black Mesa updates the game to modern standards while making a lot of the parts that people complained about the original significantly better. It feels weird that, after hearing people complain about Xen for *decades*, to come out of Black Mesa with it easily being my favourite part of the game. If anyone was to play Half-Life for the first time I really don't understand why you wouldn't play Black Mesa, it's very good.

25. Half-Life: Opposing Force | PC | Completed 10/03/2020 |

Going from Black Mesa to this was pretty jarring but it really is a testament to how the original games hold up. Black Mesa was the perfect way for me to get into the series and going back to these older expansions didn't feel as overwhelming as starting here to begin with. I'm a sucker for expansions and spin offs that take place at the same time as the original fiction, and Opposing Force does it really well. A game where you're kind of the antagonist but just a grunt stuck between relatively innocent people and more antagonistic forces is a really interesting idea.

26. Half-Life: Blue Shift | PC | Completed 12/03/2020 |

Blue Shift is another Half-Life expansion that occurs concurrently with the events of the original and, while it was still fun, it felt a bit redundant playing it right after Opposing Force. The core of the game is still very good, but it just feels like the went back to the well one too many times, especially when you consider that Opposing Force added new enemy and weapon types to at least feel a little different, while Blue Shift doesn't add anything and removes everything new that came with Opposing Force. It's a lot shorter and just feels lesser in every way.

27. D4: Dark Dreams Don't Die | PC | Completed 13/03/2020 |

It seems weird to be able to judge this fairly. Like it's a game designed specifically for the Kinect that was planned to have multiple seasons but only had one that ended on a cliffhangers. I like the idea and I enjoy Swery's method of storytelling, but I was never fully able to let myself get fully onboard with this knowing that there wasn't going to be a conclusion (though there is a possibility that there will be one in Deadly Premonition 2 which is weird and exciting). The gameplay doesn't really hold up in a non-Kinect setting and is just kind of tedious. It has fun characters and such potential in it's storytelling but it feels a lot more like a proof of concept than an actual game.
 

TheOneJat

Member
Oct 1, 2018
551
Master Post edited. 43/52


38. Tales from the Borderlands - Episode 3 - Catch-A-Ride - Probably my fav episode of the series behind the finale. Good progression and the humor really doesn't seem to get old for me. 5/5

39. Tales from the Borderlands - Episode 4 - Escape Plan Bravo - Build up to the finale, nothing felt like filler and was left hyped for how the season would end. 4/5

40. Tales from the Borderlands - Episode 5 - Vault of the Traveler - A perfect finale for me and made me giggle right to the end. Loved that ending song too. Wow! 5/5

41. Inside - Loved the atmosphere in this and dare I say, I enjoyed it more than Limbo. Only took me 2-3 hours but definitely worth a playthrough. 4/5

42. Peggle - Not played the original for a fair number of years and this is still just as addictive. On to peggle nights now! 4/5

43. Sparkle 2 - Perfect podcast game for me. Match 3 marble shooter game that I got this on PS+ a few years back and soon whipped through the 90 or so levels and as previously stated, easy to sit back and relax and listen to a podcast whilst playing.



On to Ori and the Blind Forest/ A Short Hike over the weekend.
 

Deleted member 32615

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Nov 12, 2017
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Game 8: Half Life 2 (PC) (7 Hours) (4/5) (March 10th, 2020)
Finally got around to finishing this and oh boy did it not disappoint. While the early game has a terrible chapter with the tedious boat, the rest of the game was non stop action with an interesting story that just kept you going. Using ABH (Accelerated Back Hop) made the car level way funner as well. The world of Half Life is the standout, everything from civilians being beaten up by the combine to creepy G-Man videos playing on a TV screen. Areas like Ravenholm, the Citadel and Black Mesa East all have such interesting designs that make you keep coming back. Shooting is fun and the source engines physics as well as the gravity gun can really spice up gameplay options. Really, really excited for Half Life Alyx now, might end up buying VR after all

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FRANKEINSTEIN

Member
Oct 27, 2017
4,138
AZ
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20. Yoshi's Crafted World (Switch) Mar 13 10 Hrs ★★★
Cute game. Really enjoyed it at the beginning. By end I was ready for it to be over.
 

BPHusker

Member
Oct 26, 2017
2,124
Nebraska
#12 Shadow of the Colossus | 3/12/2020 - 6 hrs | 4/5
I decided to jump into the next Team Ico game after beating ICO a few weeks ago. Wow, what a remake. I remember playing the PS2 version at a friends and thought it was pretty amazing back then, but this is just amazing. The colossi are amazing and for the most part loved the fights. I really had a hard time with the last boss and it was very frustrating. Overall, it was a great game marred by fighting the controls and the camera on the last boss.

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Rhaknar

Member
Oct 26, 2017
42,442
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Game #19 - Resident Evil 4
Time: 22 hours
Rating: ★★★★★

I'll preface this by saying I had only played RE4 once, back in 2014, and the game didnt do much for me. I thought it was fine but never really got the "GOAT" feeling many people do about it, and I thought it was a product of it's time and you kinda "had to be there" when it originally launched. Well, on this replay, maybe it was just a right time right place since I'm on a huge RE kick lately, I absolutely loved it. Once I got over the awkward gameplay hump (which is very real and caught me off guard because in my mind's eye it played more like a modern third person shooter) and got used to it, pretty much everything else is fantastic. Super lengthy campaign (maybe a tad too lengthy in fact), great locations and puzzles, great weapons, great story, great characters, just everything comes together perfectly to make the ideal Resident Evil game. Sure it looks a bit dated (but at least the Switch's smaller screen helps that a bit) but it's still amazing and I finally agree with the classic status most people bestow on it.

Bonus: Seperate Ways (Ada's campaign)

If this was DLC it would easily be another entry but since it's not (heh different times huh?) I won't count it but I'll leave a note for it here because I feel it deserves it. A meaty piece of extra content (took me about 4 hours) that chronicles Ada's adventures whilst Leon does his thing, it has a ton of neat little moments that directly connect to the main game and really compliments the whole thing. Its a shame the cutscenes look awful as for whatever reason they didnt remaster them like the main game.

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