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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Curious,
Thoughts on Sasha from Severed?
tumblr_p293a8nikY1r5a8gvo1_540.jpg
I really like her. The stylised look (developer is DrinkBox of Guacamelee! fame, isn't it?) goes well with the bold colours without being overly complicated with detail, and the design suits her character and her background. Really tough cookie too. 'Demons took my arm, now I'm going to throw on some armour and go rip off their limbs to make kit with'. I played it through on my phone, great game too. Like a cross between fruit ninja and a dungeon crawler! Really glad you mentioned her in this thread actually.
 
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Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,415
Beaumont, CA
I haven't played Horizon, but from what I've seen in screenshots, there's maybe a bit of uncanny valley going on, just a tad. I think the screenshot posted earlier in this thread showing her imperfect teeth is rather incredible though. I was quite smitten seeing that Aloy cosplayer up close at E3 last year.

DCbc87rVYAIJk35.jpg


Not me by the way, just the best photo I could find. I wonder if the same people calling her ugly would say the same about this cosplayer. Seems like a really close likeness to me.
 

psychowave

Member
Oct 25, 2017
1,655
Why is it even a problem that you can't fap to the main character anyway? I didn't have a problem not fapping to all the male leads over the decades. Aloy wasn't my type either, but calling her an ugly potato face is absurd. She's not ugly.

BTW, where are all the "Bu... but I have a friend irl who is a girl who looks like this (masive knockers) arguments now?" Where has all that serious concern for shaming a female character's physical attributes gone to?

I don't understand the "every female character must make my dick hard" mentality. I just can't. Like, I get being happy when a character that appeals to you gets made, but being upset when there isn't a character like that in a game is just... I don't get it.
 

Deleted member 7130

User requested account closure
Banned
Oct 25, 2017
7,685
I don't understand the "every female character must make my dick hard" mentality. I just can't. Like, I get being happy when a character that appeals to you gets made, but being upset when there isn't a character like that in a game is just... I don't get it.
Maybe... maybe... people who can't get erect playing Horizon should go play something else? ;) Better yet, go watch porn.
 

Xaszatm

Banned
Oct 25, 2017
10,903
I don't understand the "every female character must make my dick hard" mentality. I just can't. Like, I get being happy when a character that appeals to you gets made, but being upset when there isn't a character like that in a game is just... I don't get it.

I mean not even that, as Mortal Kombat X's outrage over slightly less revealing clothing showed
 

SchrodingerC

Member
Oct 25, 2017
5,863
'Potato face' has been added to the ever growing list.

I mean not even that, as Mortal Kombat X's outrage over slightly less revealing clothing showed

I was elated when NetherRealm actually tried to designed their female characters with better outfits and not just 2 strips of leathers being passed off as 'outfits'.
 

Viera

Banned
Dec 13, 2017
255
This thread next to the "sexually aroused by a game" thread is some whiplash

Like damn that tacky shit actually works?? Haha
 
Dec 24, 2017
131
Michigan
I really like her. The stylised look (developer is DrinkBox of Guacamelee! fame, isn't it?) goes well with the bold colours without being overly complicated with detail, and the design suits her character and her background. Really tough cookie too. 'Demons took my arm, now I'm going to throw on some armour and go rip off their limbs to make kit with'. I played it through on my phone, great game too. Like a cross between fruit ninja and a dungeon crawler! Really glad you mentioned her in this thread actually.

I adored the fact as well that her Mother was a warrior and taught her to fight. And that her Father, though seemingly a cool enough dude, was just a lumberjack or something. He was more depicted caring for her little brother. A subtle but powerful and welcome role reversal.
 

Xaszatm

Banned
Oct 25, 2017
10,903
'Potato face' has been added to the ever growing list.



I was elated when NetherRealm actually tried to designed their female characters with better outfits and not just 2 strips of leathers being passed off as 'outfits'.

I still roll my eyes Meleena's special outfit in MK9 where she literally wears two strips of bandages and their excuse was "but her face is ugly!" But yeah, despite you can clearly see the influence of the original costumes, there is at lest some design in there.
 

HypedBeast

Member
Oct 29, 2017
2,058
Thank you! Yeah, that older concept art reminds me so much of a Barbie doll/Disney princess face. It is weird. Weird weird weird.
What! Loish is a god tier artist, and since when is being compared to Disney a bad thing? Most artist wish they were compared to Disney.

The_Art_of_Loish_A_Look_Behind_the_Scenes_01-680x1042.jpg

loish-illustration-9.png

Besides that though, I dont think that Aloy concept art would fit without changing the look of the other characters.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I adored the fact as well that her Mother was a warrior and taught her to fight. And that her Father, though seemingly a cool enough dude, was just a lumberjack or something. He was more depicted caring for her little brother. A subtle but powerful and welcome role reversal.
I've always liked it when a parent is shown as being cool despite not having a job based around how good they are in a fight. Reminds me of the parents in Dragon Quest VII, where they are proudly a fisherman/fishwife, and heaven help anyone that suggests that isn't good enough work! :D
 

Dary

Member
Oct 27, 2017
8,419
The English Wilderness
What! Loish is a god tier artist, and since when is being compared to Disney a bad thing? Most artist wish they were compared to Disney.

Besides that though, I dont think that Aloy concept art would fit without changing the loom of the other characters.

She's definitely capable of less-stylised work (that second piece is one of her earlier self-portraits - they've gotten more realistic with age), but I imagine Horizon's art director specifically asked her for a stylised take and it was never intended for use as a modelling base.
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
This heavy trend towards infantilised designs and just straight wanting female characters to look like kids while their attractiveness is obviously such a key issue is creepy af.
 
Oct 25, 2017
3,784
Yeah, uncanny valley is my problem with Aloy's design more than anything else. I play games to get away from realism, not embrace it. It's why pretty much all I play is cartoony/anime-ish as hell.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,398
I haven't played Horizon, but from what I've seen in screenshots, there's maybe a bit of uncanny valley going on, just a tad. I think the screenshot posted earlier in this thread showing her imperfect teeth is rather incredible though. I was quite smitten seeing that Aloy cosplayer up close at E3 last year.

DCbc87rVYAIJk35.jpg


Not me by the way, just the best photo I could find. I wonder if the same people calling her ugly would say the same about this cosplayer. Seems like a really close likeness to me.
That looks like a great cosplay. The costume has so much detail in it.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Having Disney-like cartoon proportions as an art style is fine, but when you translate that to a 'realistic' setting you get a truly odd 'uncanny valley' effect like the (deliberate) effect in the upcoming Battle Angel Alita film.
xVgnjS.jpeg

Either you'd have to change Horizon's art style to cartoony, or that concept art would change again in a realistic setting I think.
 

psychowave

Member
Oct 25, 2017
1,655
This heavy trend towards infantilised designs and just straight wanting female characters to look like kids while their attractiveness is obviously such a key issue is creepy af.

I always end up repeating myself when it comes to this topic, but this is an incredibly important issue that keeps getting ignored: we need to stop sexualizing young girls. We need to stop excusing pedophilia in anime and games because "oh it's just Japan being weird".
 
Dec 24, 2017
131
Michigan
I've always liked it when a parent is shown as being cool despite not having a job based around how good they are in a fight. Reminds me of the parents in Dragon Quest VII, where they are proudly a fisherman/fishwife, and heaven help anyone that suggests that isn't good enough work! :D

They're all REALLY good at making sure their children are out of bed in time to become heroes.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,398
Oh gods the Alita thing. Yeah that IS 100% uncanny valley for me. I saw that trailer and was pretty much uncomfortable the entire time. Why did they do this, whyyyyyyy
 

HypedBeast

Member
Oct 29, 2017
2,058
Having Disney-like cartoon proportions as an art style is fine, but when you translate that to a 'realistic' setting you get a truly odd 'uncanny valley' effect like the (deliberate) effect in the upcoming Battle Angel Alita film.
xVgnjS.jpeg

Either you'd have to change Horizon's art style to cartoony, or that concept art would change again in a realistic setting I think.
Yeah thats what I said in my post
What! Loish is a god tier artist, and since when is being compared to Disney a bad thing? Most artist wish they were compared to Disney.

The_Art_of_Loish_A_Look_Behind_the_Scenes_01-680x1042.jpg

loish-illustration-9.png

Besides that though, I dont think that Aloy concept art would fit without changing the look of the other characters.
 

Lotus

One Winged Slayer
Member
Oct 25, 2017
106,010
I thought I'd be safe from that Alita pic in here. I see that I was wrong.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Oh gods the Alita thing. Yeah that IS 100% uncanny valley for me. I saw that trailer and was pretty much uncomfortable the entire time. Why did they do this, whyyyyyyy
I found the trailer particularly galling when it's one of the few anime films I actually saw and enjoyed in my brief foray into manga video 20 years ago. My wife looked at me and said 'you gonna see this?' and I replied 'er, no' before looking for the original on Amazon!
 
Oct 25, 2017
3,784
I say I hate Uncanny Valley, but I actually like the Alita design precisely because of how jarring it is and how it doesn't mesh with the rest of the aesthetics of the film. I'm not sure why.
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
I always end up repeating myself when it comes to this topic, but this is an incredibly important issue that keeps getting ignored: we need to stop sexualizing young girls. We need to stop excusing pedophilia in anime and games because "oh it's just Japan being weird".
I was trying to write a reply to Cold Fire for ages but what's the point in discussing how believable a design is in a given world when people find the child more attractive? This is absolutely not ok.
 

Deleted member 9971

User requested account closure
Banned
Oct 27, 2017
9,743
Oh gods the Alita thing. Yeah that IS 100% uncanny valley for me. I saw that trailer and was pretty much uncomfortable the entire time. Why did they do this, whyyyyyyy
Yeah i saw the trailer when i was at Star Wars, me and my friend thought wtf lol. It just does not work, big eyes can work if done properly but it's done so bad there.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
They're all REALLY good at making sure their children are out of bed in time to become heroes.
Quite right. Hero is a valid career option after all, all about keeping their options open for as long as possible! :D

My daughter's been waking me up early every day for years, you better believe I'll be getting my own back and turfing her out of her bed when she's a promising young adventurer (or fisherwoman. Or lumberjack. Or whatever). :-)
 

esserius

Member
Oct 26, 2017
7,296
What do you mean? I'm talking about art style for the most part. I've pretty much lost interest in AAA western games entirely because of it.
Because you don't spend most of your time staring at a character. So generally being concerned with what they look like in-game is unimportant in a game where you aren't spending a lot of time seeing their face, and subsequent facial expressions. I'm not saying you don't get some of that in any of these cinematic games, but it's never a huge portion of them - at least, in my experience. So not liking the art style, particularly if it's just one character, feels like a cop out. It might matter a little more in games like Dragon Age or Mass Effect, but in most others it's not a big enough portion of gameplay to really affect my experience (excepting times when it's particularly egregious, like the Xenoblade 2 designs).
You mean 2D Disney or CGI Disney? Cause even with the latter I dont see how thimgs like Tangled or evem Frozen are anywhere close to the uncanny valley.
Uncanny valley isn't really appropriate there, poor choice of words. It's more just that the designs are too far afield. Too perfect. This is a problem in anime too, but they cheat by using framing as a way to escape the obviousness of it.
 
Oct 25, 2017
3,784
Because you don't spend most of your time staring at a character. So generally being concerned with what they look like in-game is unimportant in a game where you aren't spending a lot of time seeing their face, and subsequent facial expressions. I'm not saying you don't get some of that in any of these cinematic games, but it's never a huge portion of them - at least, in my experience. So not liking the art style, particularly if it's just one character, feels like a cop out. It might matter a little more in games like Dragon Age or Mass Effect, but in most others it's not a big enough portion of gameplay to really affect my experience (excepting times when it's particularly egregious, like the Xenoblade 2 designs).

I only play third person games. I don't want realism in the NPCs I interact with either or even the back (or side in the case of side-scrollers) of the player character's body.
 

HypedBeast

Member
Oct 29, 2017
2,058
I was trying to write a reply to Cold Fire for ages but what's the point in discussing how believable a design is in a given world when people find the child more attractive? This is absolutely not ok.
Wait a second, how is the Aloy concept art a child? That is just Loish artstyle, she usually draws with more Glen Keane/ Disney style proportions.
ef6f24767b15493bd7c4d343dd7d714d-db3xeox.png

52_facedetail.jpg
 

psychowave

Member
Oct 25, 2017
1,655
Wait a second, how is the Aloy concept art a child? That is just Loish artstyle, she usually draws with more Glen Keane/ Disney style proportions.
ef6f24767b15493bd7c4d343dd7d714d-db3xeox.png

52_facedetail.jpg

this is the "she's actually a 1000 year old dragon" argument all over again. no one cares if they're actually totally 100% legal. they look underaged. finding underage-looking characters sexually attractive is a huge fucking problem in "nerdy" (mostly anime/video game) circles.
 

esserius

Member
Oct 26, 2017
7,296
I only play third person games. I don't want realism in the NPCs I interact with either or even the back (or side in the case of side-scrollers) of the player character's body.
There are many kinds of high fantasy (and other design aesthetics), and only one of them, popularized by the likes of Frazetta, have women wearing bikinis everywhere.

That said, my comment isn't about camera angles, it's about characters, and in any given 3rd person game, or first-person game, or any game, you do not spend a lot of time looking at a character's face. It is typically an extremely small part of the whole experience (again, visual novels aside).
 

HypedBeast

Member
Oct 29, 2017
2,058
Uncanny valley isn't really appropriate there, poor choice of words. It's more just that the designs are too far afield. Too perfect. This is a problem in anime too, but they cheat by using framing as a way to escape the obviousness of it.
I can see where you are coming from, but its pretty hard to make a cartoon character look average (espically if they are in 2D where you dont use a large amount of lines), unless the artstyle is purposefully ugly (Bobs Burgers, most Seth McFarlane shows).
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
Wait a second, how is the Aloy concept art a child? That is just Loish artstyle, she usually draws with more Glen Keane/ Disney style proportions.
Call it whatever you like, you can't deny the characters depicted look young. Drawing inspiration from child-like features is one thing, but when that genre is fetishised like it has been and is preferable to realistic looking attractive women, it's problematic. No, it's dangerous.
 
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