Dead Space and Resident Evil 4-6 are Action Horror, not survival horror.
Just because the action aspect of those games is faster paced and more focused than the other games mentioned, all the elements of survival horror are still in those games.Dead Space and Resident Evil 4-6 are Action Horror, not survival horror.
Just because the action aspect of those games is faster paced and more focused than the other games mentioned, all the elements of survival horror are still in those games.
I'd argue it is. You're underpowered (handguns and shotguns vs hordes of enemies including giant axe wielding men), limited combat (can't move and aim and the same time), resource management is required (especially on veteran mode) and the game has puzzles required to solve. The game also has a number of claustrophobic and dark levels. The only thing RE5 is missing out on is the feeling of isolation but that can't be helped being that it's a coop based.
I was referring to the first one as well. It is still primarily a TPS that encourages you to kill everything in your path, with enemies either dropping ammo or money to buy more ammo with. It's not really Survival Horror.I think when people say "Dead Space" they mean the first game and not the whole series. That's what I meant at least. The first game is firmly survival horror I feel. The second is more actiony for sure and resources were plentiful so you could debate that one. We won't talk about any of the abominations which followed.
Thank You!Dead Space and Resident Evil 4-6 are Action Horror, not survival horror.
I guess Dead Space gets there on the hardest difficulties, but it's still a stretch imo.
Silent Hill 2 is still king, although there are countless classics.
100% this.Dead Space and Resident Evil 4-6 are Action Horror, not survival horror.
Which one is the best? I want to play just one.great post! how did it take 30+ posts to get to a mention of fatal frame? scariest series of games evah!!! :) ...
tell 'emDead Space and Resident Evil 4-6 are Action Horror, not survival horror.
The atmosphere, constant sense of WTF is going on, and reading pages of a novel you don't remember writing detailing upcomung horrific things you're about to encounter keep you tense throughout the experience.
[...] detailing upcomung horrific things you're about to encounter keep you tense throughout the experience.
Sure and scary is a very subjective thing. Anticipation of something horrible you just read can be terrifying.I think it does quite the opposite to be honest. It's an interesting narrative idea, sure, but it kind of spoils every scary encounter you might have had. Again, I love that game to pieces and I 100% agree that it can be quite tense at times, but I just never found it scary.
I'd go with Fatal Frame 2 // Project Zero 2.
This. Both of these are so much better and one of the best in horror/survival genre.
I was referring to the first one as well. It is still primarily a TPS that encourages you to kill everything in your path, with enemies either dropping ammo or money to buy more ammo with. It's not really Survival Horror.
The Void makes me feel stupid.
I'm more daunted by writing this review than I have been by any other. Perhaps not surprisingly, the last time I felt this terrified about writing a game up it was Pathologic, the previous game from Void developer Ice Pick Lodge. This is a game that's an awful lot smarter than I am. Or perhaps just weirder. See, I don't know.
A review is designed to provide the reader with a description of the game, and then act as a buyer's guide. This will fail on both counts, since The Void is so far outside of the realms of helpful description that I might as well phone you up and make animal noises at you, and since I honestly couldn't tell you whether you should buy this or not. Instead let's fumble along together, and at the end you can decide for yourself.
Guys do yourselves a favour and check out Darkwood.
I'm playing this now and as a big survival horror fan, I absolutely love it. They've nailed the atmosphere and it's creepy af, and the price of $15 is a steal.
You're cherry picking the action elements and ignoring stuff like this:100% this.
In what universe people think RE4 its a survival horror surprise me. The game have a bunch of QTE, you kill a npc and drops ammo, herb or even grenade, unlimited save point, npc sell guns, upgrade your guns, refresh your ammunition and sell a STUPID INSTAKILL ROCKET LAUNCHER... Jez folks wake up. This is a bloody shooter.
This was about RE5, but also applies to RE4, obviously. I'd argue these are elements of survival horror, even if they're diluted by some QTEs and a late-game rocket launcher.I'd argue it is. You're underpowered (handguns and shotguns vs hordes of enemies including giant axe wielding men), limited combat (can't move and aim and the same time), resource management is required (especially on veteran mode) and the game has puzzles required to solve. The game also has a number of claustrophobic and dark levels. The only thing RE5 is missing out on is the feeling of isolation but that can't be helped being that it's a coop based.
Bumping this cause I'm finally getting into some classic survival horror, busted out my PS3 so I could play Fatal Frame 2, got Siren 1 on PS4, have Siren: Blood Curse and Silent Hill 2/3 through PS Now.
All of those for the first time as well. Only tried some Siren and Silent Hill 2 because those sounded like the ones that would take the most getting used to control-wise, but I find they control well enough. Maybe it's because I played RE4 recently so the tank controls aren't taking much time to get acclimated to
Oh man, you've never played Silent Hill 2? You are in for a treat, one of the best games ever made imo.Bumping this cause I'm finally getting into some classic survival horror, busted out my PS3 so I could play Fatal Frame 2, got Siren 1 on PS4, have Siren: Blood Curse and Silent Hill 2/3 through PS Now.
All of those for the first time as well. Played some Siren and Silent Hill 2 earlier because those sounded like the ones that would take the most getting used to control-wise, but I find they control well enough. Maybe it's because I played RE4 recently so the tank controls aren't taking much time to get acclimated to
I don't have much experience with horror games in general; it's the rare exception like SOMA (I had to finish that story) and Dead Space 1 & 2 (more action than horror) that I've been able to finish. Amnesia, Outlast, Alien Isolation, Layers of Fear, Lone Survivor...I don't last long. Darkwood, I've gotten further but I have to play that one in chunksOh man, you've never played Silent Hill 2? You are in for a treat, one of the best games ever made imo.
I dont find SH2 to be clunky at all, but Siren definitely can be. Siren is super ambitious for the PS2 though, the sight-jacking mechanic is genius.
I can understand that, considering many horror games have 'bad' gameplay in service of a certain atmosphere or player experience, which can be incredibly subjective.I don't have much experience with horror games in general; it's the rare exception like SOMA (I had to finish that story) and Dead Space 1 & 2 (more action than horror) that I've been able to finish. Amnesia, Outlast, Alien Isolation, Layers of Fear, Lone Survivor...I don't last long. Darkwood, I've gotten further but I have to play that one in chunks
Ironic because I love horror movies and the tenets of classic survival horror are so up my alley. So looking forward to finally playing these, especially SH2 and FF2
Late reply but...
Because it's a third person shooter with a horror theme, not a survival horror game.
Just because a game has a horror theme does not make it survival horror. Lot of games get called this when they aren't.
I don't get how you can say the shooting in Dead Space is secondary. It's at the forefront of the game within ten minutes. Aside from the jump scares, I never found myself scared while playing Dead Space, just tense. When you can tear apart enemies with ease, it's hard to be scared of themI can understand that, considering many horror games have 'bad' gameplay in service of a certain atmosphere or player experience, which can be incredibly subjective.
I'm interested to hear your thoughts on Silent Hill 2's narrative and themes, personally I think it's one of the peaks of the medium in terms of storytelling, not just for horror but in general. Kind of like what The Shining is to film.
I would argue Dead Space 1 is absolutely survival horror in every way that matters. The focus is much more on the player's isolation, immersion, and relative vulnerability compared to the necromorphs. The game constantly keeps you on your toes, limits your resources, and is always using atmosphere and level design to create a sense of dread first and foremost, whereas the shooting elements are rather secondary.
For Dead Space 2 and 3, they definitely leaned much more heavily into the action side of things, but the original game is definitely primarily a horror experience (much more so than, say, Resident Evil 4).