She's been saying a lot of things.Hasn't Laura Kate been saying this since the Switch's announcement?
Were talking about From here, so the engine is probably not that well optimized. And unlike Doom, they can´t just cut the framerate in half.
DOOM had the headroom of targeting 30fps on Switch where the game had been built to run at 60 on PS4/XB1 though.
You're comparing some of the most scalable, technically competent tech to From Software's engine. Doom is not a reference point. It is the extremely rare exception.
I mean people can just not buy it, games go on sale. Not sure how giving the Switch audience the option is bad for consumers either.Nice. Milking the franchise. Sell three games for $60 each or include all three games in one package for $60. Sucks for consumers.
I will happily support the Trilogy coming to switch, a lot of people missed out and tbh, I see DS as what a 3D Castlevania should have been so it has a place with Nintendo
Although I wonder if it'll be the original DS2 or SotFS if they do all 3
I finished the first one so I will skip it but this might be the right format to try out 2 and 3.
Portability.This is the right format to try out Dark Souls 2? Not the other console versions, which have been out for years, and run at 60fps, and are regularly on sale for $20 or less?
I'm just thinking of how doom did. All signs point to it not doing great, and a lot of that has to do with a $60 price point. Even if from prices ds at $40 I think it would do much betterI mean people can just not buy it games go on sale. Not sure how giving the Switch audience the option is bad for consumers either.
Is the concept of portability really so foreign to so many.This is the right format to try out Dark Souls 2? Not the other console versions, which have been out for years, and run at 60fps, and are regularly on sale for $20 or less?
Multiple sources for DS1R and the direct, only one source on DS2-3 getting eventual Switch ports too.
I'm just thinking of how doom did. All signs point to it not doing great, and a lot of that has to do with a $60 price point. Even if from prices ds at $40 I think it would do much better
I know this is about the Switch but Bandai Namco can get fucked if they think it's okay to sell Dark Souls 2 with the lighting system in tact after people have bought it twice. It should be a free update for Scholar of the First Sin on PS4/Xbox One/PC.
It was really shitty of them to butcher the game to accommodate the consoles that couldn't handle it 3-4 months before launch but I mean if they really had to, they should have put it back in for Scholar of the First Sin (which was next gen/PC only and could have easily handled it considering it was running at 20FPS at the trade shows in 2013).
I have a Switch and the idea of playing Dark Souls on that small screen isn't appealing. Hope it's good for people who want it, though.
Yup. Dark Souls 3 is a surprisingly demanding game. Really interested in how a Switch version will look like, my laptop that could run DS2 SOTFS native res with 60fps struggled to reach two-digits fps in Dark Souls 3 and not even dropping the res to an ungodly low value and using various hacks to decrease the LOD of models and basically remove textures ever got the fps above 20. I wouldn't want to be the studio porting DS3 to Switch lol.DS3 is going to run terribly if they don´t make severe graphic cutbacks.
I can already see the Dark Souls 3 switch framerate threads...
Smooth 10 fps.
I heard multiple people spread the rumor that Odyssey was day one and Zelda was later. I have no idea how anyone could jump to that conclusion even as early as October 2016 considering we literally had hours of Zelda footage at that point and five seconds of Mario.
Well it's extremely clear that many areas were designed with the lighting system in mind. The vertical slices at the trade shows were playable by the public and worked fine too. It just sucks that something that I'd imagine Blighttown 2.0 was fundamentally designed around was removed with little to no notice. Not to mention the significantly downgraded geometry in the environments.Lol holy cow man, let go. They only mention Dark Souls ONE with Dark Souls THREE's lighting system. If Dark Souls TWO does get a lighting update as well, then it will probably be THREE's.
I can't believe people are still hanging this over From with almost no evidence the other lighting system was even functioning...
I can't imagine Dark Souls 3 in portable mode. It already struggles on the Xbox One so I really hope they do a good job porting it
Considering how all their games run on consoles.Depending on how optimized the engine is in the first place, it shouldn't require as many cutbacks as DOOM.
Silece. The sign of silence. We've seen Skyrim on eshop best selling lists so we can assume it has done okay. Doom hasn't been on a best selling list, Bethesda hasn't said anything. There's been nothing. So the assumption is it hasn't done well.
Oh, sure, hell $40 is usually were I panic buy, whereas $60 for a remaster is almost always a wait for a sale from me. I don't mind though, I can wait for the price I'm comfortable with if need be and if the remaster is good, that's only a positive in my book.I'm just thinking of how doom did. All signs point to it not doing great, and a lot of that has to do with a $60 price point. Even if from prices ds at $40 I think it would do much better
Silece. The sign of silence. We've seen Skyrim on eshop best selling lists so we can assume it has done okay. Doom hasn't been on a best selling list, Bethesda hasn't said anything. There's been nothing. So the assumption is it hasn't done well.
I love From but jank is their middle name. This might one of the few times where I hope ports are outsourced.Considering how all their games run on consoles.
I have doubts it can run at all without heavy cutbacks. Steady framerate is more important than anything
Silece. The sign of silence. We've seen Skyrim on eshop best selling lists so we can assume it has done okay. Doom hasn't been on a best selling list, Bethesda hasn't said anything. There's been nothing. So the assumption is it hasn't done well.
Well it's extremely clear that many areas were designed with the lighting system in mind. The vertical slices at the trade shows were playable by the public and worked fine too. It just sucks that something that I'd imagine Blighttown 2.0 was fundamentally designed around was removed with little to no notice. Not to mention the significantly downgraded geometry in the environments.
It's great for old fans as well. At least if you are into handheld gaming.As much as I'd love playing Souls games with a Pro controller there's no way I'm triple dipping three times for worse versions. Cool for potential new fans, though. Best series going right now.