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NoWayOut

Member
Oct 27, 2017
2,072
If they are using the DS3 engine I guess 60fps is out of the question then. Hopefully the remaster will not inherit the frame pacing issues of DS3 and Bloodbourne. Fingers crossed!
 

BlacJack

Banned
Nov 6, 2017
1,021
Well it's extremely clear that many areas were designed with the lighting system in mind. The vertical slices at the trade shows were playable by the public and worked fine too. It just sucks that something that I'd imagine Blighttown 2.0 was fundamentally designed around was removed with little to no notice. Not to mention the significantly downgraded geometry in the environments.

Images literally mean nothing. If they didn't release the game with it even on PC, something was wrong with it or they DECIDED not to use it. The complaining about the lighting system is so silly and overblown, and its been years of the same images thrown around as if it means anything. No one is denying there was a change, but holy cow... It obviously didn't suit them for some damn reason...

Who's to say it would have been way better?? If anything the ONLY remnant of their other lighting system was a torch system that ended up feeling fairly useless. It could have been a difficulty thing for all we know.
 

PogiJones

Banned
Oct 27, 2017
1,636
She's been saying a lot of things.
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Yes, like I said in the other thread, she clearly has a Ubisoft source. But if it's info that a Ubisoft source wouldn't know (e.g. a Dark Souls port), she shouldn't be trusted. I have no idea why people didn't wisen up after she got so many things wrong and disappointed so many people trusting her info.
 

fiendcode

Member
Oct 26, 2017
24,905
Silece. The sign of silence. We've seen Skyrim on eshop best selling lists so we can assume it has done okay. Doom hasn't been on a best selling list, Bethesda hasn't said anything. There's been nothing. So the assumption is it hasn't done well.
We also had NPD leaks for each game's first month (60k Doom, 100k Skyrim, retail only), which was decent given the pricepoints.

If price was an issue the games would've had significant drops by now.
 
Oct 28, 2017
1,277
Images literally mean nothing. If they didn't release the game with it even on PC, something was wrong with it or they DECIDED not to use it. The complaining about the lighting system is so silly and overblown, and its been years of the same images thrown around as if it means anything. No one is denying there was a change, but holy cow... It obviously didn't suit them for some damn reason...
I'm not looking at images. There's hours of gameplay of the game running in many areas and now those areas look like shit and it fundamentally changed the intended playstyle. Normally I'm not one to flip out over downgrades but we didn't get the game as intended and it sucks that we might be charged a third time for something resembling what it was supposed to be day one.

I played at the trade shows with the looking glass knight and the forest of giants. I played the closed alpha events showcasing Betwixt. It was running fine and I can absolutely verify it changed the game significantly.
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Why the need to hate on 2? Some ppl love it you know? I consider it the best out of the three souls.

I've never given the first game a proper shake, but for me DSII is much more consistent and enjoyable than DSIII, which, having given it multiple tries, feels too damn linear with odd difficulty spikes allover the place.
 

BlacJack

Banned
Nov 6, 2017
1,021
I'm not looking at images. There's hours of gameplay of the game running in many areas and now those areas look like shit and it fundamentally changed the intended playstyle. Normally I'm not one to flip out over downgrades but we didn't get the game as intended and it sucks that we might be charged a third time for something resembling what it was supposed to be day one.


As intended by who? You based on a pre release build we saw running? You liked it better so decided that THAT is what From should give you? As stated there could be countless reasons for the change. And that's what this is here. A CHANGE. It just comes off as entitled. From never said the released game wasn't what they wanted to release. They never said they couldn't get it running (as a PC release SURELY would show). They chose to release what they did because that's what THEY chose to do.

You know, the makers of the game.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
If games like Street Fighter and Xenoverse 2 can sell half a million, not surprised other games will be ported on the Switch..,

I hope we'll get new games as well.
 

Delusibeta

Prophet of Truth
Banned
Oct 26, 2017
5,648
It's a Laura Kate Dale rumour, so I'm going to break out the salt for this one. After yesterday's nonsense, I'm going to be very dubious about any claims that a Nintendo Direct is coming today.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
....So I have for the Switch version of DS3 if I want to play the damn thing? I don't want to double dip...
 

horkrux

Member
Oct 27, 2017
4,698
okp66FD.gif


They never said they couldn't get it running (as a PC release SURELY would show).

No, it was clear as day they wouldn't revamp it again just for PC. It's not as easy as flipping a switch. We also have evidence that they sacrificed it purely for framerate. You don't make an artistic choice that looks objectively worse lol

Maybe they'll change it someday for a PS5 remaster.
 

convo

Member
Oct 25, 2017
7,364
Why are downgrades coming up again when enough time has passed that DS2 basically got a remaster with Scholar. What's there to care about now, why hate on vanilla DS2 again specifically. It's like the biggest vendetta that has lead to some of stupidest and most rage filled discussions not worth having anything anymore. The Biggest reason i ever thought of the discrepancies was that they were making PS3 and 360 versions as the primary platforms so things had to work on that first. Next-gen versions were an after-thought. But now we got Bloodborne and DS3 and they have established themself firmly into the next-gen of consoles.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Why are downgrades coming up again when enough time has passed that DS2 basically got a remaster with Scholar. What's there to care about now, why hate on vanilla DS2 again specifically. It's like the biggest vendetta that has lead to some of stupidest and most rage filled discussions not worth having anything anymore. The Biggest reason i ever thought of the discrepancies was that they were making PS3 and 360 versions as the primary platforms so things had to work on that first. Next-gen versions were an after-thought. But now we got Bloodborne and DS3 and they have established themself firmly into the next-gen of consoles.

Because DS2 is not exactly as beautiful as it could have been. Even with the "remaster", which is just basically the PC vanilla version basically in terms of graphics, a lot of times the game looks just downright ugly, specifically considering how good BB and DS3 looks with the improved geometry and lighting
 

BlacJack

Banned
Nov 6, 2017
1,021
okp66FD.gif




No, it was clear as day they wouldn't revamp it again just for PC. It's not as easy as flipping a switch. We also have evidence that they sacrificed it purely for framerate. You don't make an artistic choice that looks objectively worse lol

Maybe they'll change it someday for a PS5 remaster.

Artistic is one reason. Imagine playing that in the darker areas of the game, where you absolutely would NEED to have a torch at all times. It would make the game objectively much harder, possibly too much so. They might just not have wanted the game to be like that. Again, we don't know why they removed it, and should stop acting like they owe us something lol.

But I guess if people have held on to this for 3 years, silly ole me won't change any minds.
 

Jedeye Sniv

Banned
Oct 28, 2017
1,327
I really like my Switch but I think it's a poor platform for these kinds of games from a performance, visuals or even control standpoint. Why pay $50 for DS1 again when you can get it on PC for like $15, patch the shit out of it and run it at 4k/60fps? New lighting isn't nearly worth the New Switch Game tax IMO.
 

Deleted member 2340

User requested account closure
Banned
Oct 25, 2017
4,661
Cool, I guess. Looks like the remaster/porting trend is going to continue heavily even on to the Nintendo Switch :-\


I totally understand the sentiment but this game would be "new" for a lot of people on the Switch like myself and I'm totally fine with ports of older games.

My thoughts on this is I'm excited as long as it doesn't have a 60$ price tag. If it does I will wait until a price drop or might skip it totally if they're other games I want to play when it does drop in price.
 

LOLDSFAN

Member
Oct 25, 2017
2,037
I really like my Switch but I think it's a poor platform for these kinds of games from a performance, visuals or even control standpoint. Why pay $50 for DS1 again when you can get it on PC for like $15, patch the shit out of it and run it at 4k/60fps? New lighting isn't nearly worth the New Switch Game tax IMO.
Why pay for it on PC when I can't even play it on the bus?
 

Ferrs

Avenger
Oct 26, 2017
18,829
Artistic is one reason. Imagine playing that in the darker areas of the game, where you absolutely would NEED to have a torch at all times. It would make the game objectively much harder, possibly too much so. They might just not have wanted the game to be like that. Again, we don't know why they removed it, and should stop acting like they owe us something lol.

But I guess if people have held on to this for 3 years, silly ole me won't change any minds.

I mean, people always complain about Tomb of Giants and feels like early DS2 was based on that lol
 

convo

Member
Oct 25, 2017
7,364
Because DS2 is not exactly as beautiful as it could have been. Even with the "remaster", which is just basically the PC vanilla version basically in terms of graphics, a lot of times the game looks just downright ugly, specifically considering how good BB and DS3 looks with the improved geometry and lighting
Yeah well it still is a PS3/360 game that's why they could easily make it a 60fps game with the remaster. Would they remake it again with BB and DS3 graphics they would inevitably make it a 30fps game again. It's an old game now made with old platforms in mind, now they don't have those obligations anymore.
 

FHIZ

Member
Oct 28, 2017
1,942
Playing these games in handheld mode seems like a recipe for a bunch of broken Switches out of frustration.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
These ports are being handled by a separate company from the Switch port, and will feature rebuilt lighting and SFX based on Dark Souls 3

I'm really curious now. They make it sound like the PS4/XB1 versions are outsourced but if I trust the track record it might be the Switch edition that is done by an external team just like those Bethesda games. If it's not the case then that's truly spectacular to me.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
DS1 with DS3's lighting sounds pretty fucking awesome
I almost don't know, man. DkS1 has such a unique atmosphere to it that comes directly from the weird graphics engine it uses. I felt DkS3 looked impressive but not as atmospheric as the first game. It was too green and brown looking too. If they can make Dark Souls 1 look more like Bloodborne though, then sure.
 

ToTheMoon

Member
Oct 27, 2017
3,321
I almost don't know, man. DkS1 has such a unique atmosphere to it that comes directly from the weird graphics engine it uses. I felt DkS3 looked impressive but not as atmospheric as the first game. It was too green and brown looking too. If they can make Dark Souls 1 look more like Bloodborne though, then sure.

DS1's depth of field carries the graphics hard. Hopefully the remastered version keeps it just as strong.
 

Adamska

Banned
Oct 27, 2017
7,042
Ugh, I wouldn't want to try Dark Souls 3 on a Switch if most current-gen ports are any indication of how it might run. Hopefully it's cheap, but I don't see Bandai-Namco doing that.
 
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ToTheMoon

Member
Oct 27, 2017
3,321
Who's to say it would have been way better?? If anything the ONLY remnant of their other lighting system was a torch system that ended up feeling fairly useless. It could have been a difficulty thing for all we know.

I haven't replayed DS2, but I recall one enemy in the spider area that was standing above a doorway and would drop behind you when you entered.

Except the lighting was so flat that you could easily see the enemy from across the room as you were approaching the doorway. So there's just this dude standing above a doorway in plain sight looking ridiculous and the entire experience falls apart.

For whatever reason, the lighting system was clearly scrapped late, and it's clear that they didn't have time to readjust everything to look good / play well / be immersive with the new lighting system.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
^
Hey! Seconded! DkS2 was my first game in the series which made me just accept what it was and even after playing the rest it holds a special place in my heart. I understand criticisms regarding the mechanics, bosses and other stuff but the overall experience including the story was majestic and inspiring to me.
DS1's depth of field carries the graphics hard. Hopefully the remastered version keeps it just as strong.
It's also the color bit-depth. It looks so primitive yet it grants a sense of weirdness and mystery to the world. Just look at the color grading