Without Itoi? Nah.
I hope Aonuma does make a stealth game. That seemed to be the "I have been told I must make new IP" game he was floating that for as far as I can tell.
I'm expecting things like multiplayer, party, and non-traditional expanded audience games from new IP. I have a chance of having fun with such, but also a high chance of skipping them personally and either way not being too invested.
Hopefully one of those new IPs will be something that is truly appealing to me.
I don't see any N64 relation with what they're doing at all.I don't really have any evidence for this but I really feel like Nintendo is trying to recapture the N64 days for NA with games like BotW and Odyssey, and I feel like a lot of anecdotal reports from people who say they "haven't had a Nintendo product since the N64" or whatever seems to indicate this is working. Or that they seem to be recapturing lapsed Nintendo fans in general.
With the recent(ish) trademark renewal for Wave Race I wonder if they want to revive other N64-like IPs like that. Just general thoughts I guess.
If Nintendo was trying to recapture the N64 days they'd be doing far worse in Japan than they are right now.
OoT wasn't a reimagining of the series really and BotW goes back to Zelda 1 anyway. If you really wanted to make a case for it you would point out how they're going after more Western publishers (Bethesda specifically) with M-rated IP which is actually a bit more in the N64 vein with the Western third party library being one if the systems weird key characteristics.BotW got an OoT like reimagining of the series, and OoT like reception, and Odyssey is basically the successor to 64. I agree there's really not much evidence there but it's a feeling I get.
Probably Xenoblade. Splatoon is ok, but I not particularly exciting to me. As you can imagine though new IPs from the DS/Wii era and beyond have been pretty hit or miss for me. I will say Ever Oasis looked interesting even though I never picked it up.
Considering they should be all out by July, there's still room for a holiday 2D Platformer be it Mario Maker DX or a new Super Mario Bros.Doubt we're getting 2D Mario this year now. Between Kirby, Donkey Kong, and Yoshi is there room for yet another 2D platformer?
As someone who is mostly tired of 2D platformers...that sounds like a terrible year to me. :/Considering they should be all out by July, there's still room for a holiday 2D Platformer be it Mario Maker DX or a new Super Mario Bros.
So question is now was Retro porting DKCTF to Switch themselves or was another second party taking care of it.
And we can fill in the Camelot blank.
Yeah... looks like my Switch will be collecting dust* til E3. And even when E3 comes, whatever games are announced will probably still be a few months away.January: Not that much
Feb: Bayonetta
March: Kirby!
April: Maybe Hyrule Warriors?
May: DKC
June: Mario Tennis probably
July: Yoshi maybe? Maybe they retooled the game though because the reactions to it were so muted and uninterested.
August-December: Well, Fire Emblem probably.... And hopefully other games.
Including the mini Direct you have to think that we are still in year one.
Technically you're still in Year One till March. So I don't see the issue with this lineup.
Port everything over and save that software from Wii U. You got some surprising ports heading to Switch. This didn't even include all the great 3rd party stuff you'll see in 2018 like Hollow Knight.
Anybody let down did it to themselves with the foolish overhype
The Direct was overhyped to hell and back, but...that isn't what makes the lineup look unimpressive. It's mostly ports.Anybody let down did it to themselves with the foolish overhype
I feel like a lineup where your best new games up until maybe August are Kirby and Yoshi is generally bad.
Other than Octopath Traveler, is there a non-port for the Switch releasing pre-August that could score above an 85 on Metacritic or make any top 20 games of the year lists?
The Direct was overhyped to hell and back, but...that isn't what makes the lineup look unimpressive. It's mostly ports.
They need a big hitter in the first half of the year. Hopefully they just held back on announcing something.
We still have no idea what any internal studios are working on other than DLC and such. How long can we keep the streak going.
Just a thought but after seeing the Mini direct and also knowing the line up of in house developed Nintendo titles on 3DS is basically zero (anything left other than that Sushi striker game?) is this an all time low for original, in house developed content from Nintendos internal studios? Nothing for Switch (Mario Tennis is by Camelot / Kirby is HAL?) and one title on 3DS?
This is not a nintendoomed by any means - I think the Switch line-up is fine personally for 2018 so far but thought it was interesting considering many expected basically the opposite of this. Do we maybe think a stacked Q3/4 is on the horizon?
ARMS launched June 16th, that's Spring.So their official year 2 looks like
March - Kirby SA (new)
Spring - Mario Tennis (new), DKTF (port), Hyrule Warriors (port)
Summer - ???
That's actually more content than their first year so far which was BOTW, MK8 and Arms (which was june so technically summer).
I think Retro will announce its game in E3I wonder if we can go another year with Retro Studios not announcing a new game and not even having any social media presence >_>
Hopefully Retro's new game is very good and a big seller because I'm sure Nintendo regrets not having put them on Metroid Prime 4 since it would probably be done already and ready to release right now.
I wonder if we can go another year with Retro Studios not announcing a new game and not even having any social media presence >_>
Hopefully Retro's new game is very good and a big seller because I'm sure Nintendo regrets not having put them on Metroid Prime 4 since it would probably be done already and ready to release right now.
Not a single EPD game is known, with the exception of Pikmin. Wonder how long this will continue.
I would bet half that many people.It probably took 15 people a total of like three months to port this game.
It's more content, but last year's titles were on quite a different level compared to the titles for this year. Still, I'm confident there'll be some awesome titles this year (FE is already confirmed, so that's great already).Man I thought summer started sooner than the 21st. It just barely snuck in there.
Still, I think my point stands so far. July-Dec will be interesting to see what happens. I'm fully expect a Smash port for the summer.
I wouldn't be surprised to see an FE Direct in February and then a general Switch/3DS Direct in March around the Switch's first anniversary. They clearly have more in store for this year, some probably in Q1/Q2 too.
I'm gonna repeat my laughter from the locked thread. The ~9 months after the Wii U launched was extremely brutal. This is about 500x better than that.
And they have more to unveil and announce.
I feel like "technically more" is doing a lot of work when the Switch's 2017 first half lineup had a game that got a 97 Metacritic and won like 200 game of the year awards.
Is that what I said? That the line-up was garbage? Because I'm pretty sure thats not at all what I said. I'm trying to ask FACTUALLY if this is the lowest amount of new, original content from Nintendo's internal studios for a long time - the line-up is fine for Switch but between releases for Switch and the 3DS we are talking about nearly ZERO original content from in house teams over a 6 month period and I thought that was an interesting point worth discussing - apparently I was wrong
Sure, but I think you're overestimating how good this lineup is even for non-Wii U owners. None of these games are especially high sellers.Nintendo is making the Switch a super attractive console to people who DIDNT buy a Wii U. Thats a way bigger marketable of users out there.
It probably took 15 people a total of like three months to port this game.