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Kasey

Member
Nov 1, 2017
10,822
Boise
All this news is so depressing. All I wanted was Dark Souls but with new engine, improved combat and better visuals (No HDR, no sale). Maybe also replace the levels with new ones. And the bosses too. I wouldn't mind some itemization improvements as well. And some new magic types (Hexes anyone?). And just to make sure this slightly tweaked version isn't confused with the original, just give it a slightly different title, like Dark Souls 4 or something.

I don't think any of that's too much to ask for with a Dark Souls remaster. But knowing how lazy developers are they will probably skip a few things.
Yeah don't worry though, even though this is a rush job, I'm betting we'll at least get a new ending connecting all 3 games. I mean it's basically confirmed in my mind already.
 

DaciaJC

Banned
Oct 29, 2017
6,685
Catacombs is literally a Dark Skulls 1 area in HD, and the Undead Settlememt is just a shitty village, niether gothic victorian, tho the catacombs are similar to the chalice dungeons, but those were already similar to DS1s catacombs

It's hard to find good images to demonstrate my point, but I'll try nonetheless. You're right, the CoC are similar to the Chalice Dungeons in Bloodborne. Very similar, in fact, since the former straight-up copied certain geometry and layouts from the latter and have pretty similar lighting to the Pthumeru and Hintertombs dungeons in particular. The Catacombs in Dark Souls has its own style entirely.

Dark Souls III
Dark-Souls-3-Catacombs-08.jpg

Bloodborne

The Undead Settlement in Dark Souls III also bears a striking resemblance to Hemwick Charnal Lane in Bloodborne. Again, practically copy-pasting some of the architecture and using similar lighting.

Dark Souls III

Bloodborne

Edit: sorry for the big pictures, I put them in quotes
 

Lazrgatr

Banned
Nov 15, 2017
463
Dark souls 3 always felt like Dark Souls 2 in the Bloodborne engine to me which is kind of a shame since I preferred Dark souls 1's style.
 

senj

Member
Nov 6, 2017
4,436
You know what I hate. Armchair commentators with no videogame development, or project management experience calling devs lazy.
Those Lazy Developers, working 14 hour days for months of crunch on end couldn't even take the 10 Easy Minutes to click the automatic "Implement My Pet Feature" button!

edit: seriously though I am so here for this rerelease.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
I was thinking. Most people forgot that Bamco is the same publisher that pulled one of most infamous bait and switch(haha) regarding that DS2 lightning debacle, going as far as keeping the Steam videos and screenshots of the old build of the game in the store page weeks after people realized the game looked nothing like that.
Be careful people, specially Switch owners (Im saying this because some recent games had subpar performance on the Switch ) when Bamcos hype machine starts rolling.
 

fiendcode

Member
Oct 26, 2017
24,926
There are conflicting reports, a Kotaku.uk article claims Virtuos and QLOP as the developers, a Gamespot, Forbes and Fextralife articles say that all versions are being developed internally by From Software. Given that there is a fair amount of misinformation and that From have handled all Souls ports internally before, even the Dark Souls 2 Scholar port during Dark Souls 3 and Bloodbornes development, i'm inclined to believe this one is being handled in house as well.
From Soft doing it inhouse comes ultimately from Bandai Namco PR though. Given their repeated mistakes with this announcement (HDR, PC discount, etc), and From previously saying they weren't interested in doing a remaster and to ask Namco Bandai, I think Kotaku's independent sourcing is more likely the correct one.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Didn't Fextralife just say they've been "working with From"? All that says is that From has some level of participation, but they could be just overseeing and directing some necessary changes while the two external devs do the actual porting.
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
It's hard to find good images to demonstrate my point, but I'll try nonetheless. You're right, the CoC are similar to the Chalice Dungeons in Bloodborne. Very similar, in fact, since the former straight-up copied certain geometry and layouts from the latter and have pretty similar lighting to the Pthumeru and Hintertombs dungeons in particular. The Catacombs in Dark Souls has its own style entirely.

Dark Souls III

Bloodborne


The Undead Settlement in Dark Souls III also bears a striking resemblance to Hemwick Charnal Lane in Bloodborne. Again, practically copy-pasting some of the architecture and using similar lighting.

Dark Souls III


Bloodborne


Edit: sorry for the big pictures, I put them in quotes
The whole game basically feels like they took Dark Souls and Bloodborne and mashed them together. From the visuals to the movement/combat to stuff like the sudden appearance of an eldritch faction arising from the depths of the sea.

I remember being particularly disappointed by the Dark Souls 3 catacombs because the ones in Dark Souls feel like you're really just going down into this awful hole in the ground.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
From Soft doing it inhouse comes ultimately from Bandai Namco PR though. Given their repeated mistakes with this announcement (HDR, PC discount, etc), and From previously saying they weren't interested in doing a remaster and to ask Namco Bandai, I think Kotaku's independent sourcing is more likely the correct one.
I think you may be mixing up your stories here, they said they weren't interested in doing a Demon's Souls remaster but to ask Sony as it could happen with another developer. Though, Kotaku could still be correct, nothing, we've seen other than that one Kotaku article links to QLOP and Virtuos where as many other articles state From Software are the developer with the Gamespot article even specifying "Dark Souls Remastered is being developed by From Software, the studio behind the original trilogy, instead of being outsourced to a third-party studio."

Edit: Actually, the Kotaku article doesn't specify Virtuos, that seems to just be coming from Doctre81, and while i do believe him I think its best to wait to hear on an official announcement due to conflicting information from the publisher (despite their missteps with communication).
 
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Doctre81

Member
Oct 26, 2017
1,452
Will there be an option to pause the game in portable mode, if so, will that be added to all versions? Portable game that can't be suspended anytime would get people pants in a twist.





I think you might be looking too much at similar games, instead of all the games made on the engines. Here's an example of UE4 games:

OAmiIWq.jpg
Rocket league and injustice 2 are unreal engine 3
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
Not a rumor. Virtuos is the dev on the switch version at least
Whats your source on that? They definitely could be, but there is conflicting information. As far i can tell the QLOP/Virtuos rumour seems to have the same unfounded source as the Dark Souls 3 engine upgrades and that makes me a bit apprehensive to believe it.

The official press release for the Dark Souls Remaster which is partially quoted in various other articles, like Gamespot and Forbes, states that "Dark Souls Remastered is being developed by From Software, the studio behind the original trilogy, instead of being outsourced to a third-party studio."
 
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aerie

wonky
Administrator
Oct 25, 2017
8,036
Do you work there or have a contact within the studio? Anything you can link to confirming this? I'll be happy to believe you, I just need something a bit more than that as again, there is directly conflicting information from the publisher. Though, they haven't been great with a lot of their messaging, that doesn't stop us from trying to be a bit thorough.
 

Doctre81

Member
Oct 26, 2017
1,452
Do you work or have a contact within the studio? Anything you can link to confirming this? I'll be happy to believe you, I just need something a bit more than that as again, there is directly conflicting information from the publisher.
Can't post any links. I was initially told about the project last sept. I'm sure they will tweet it or announce it soon like they did with la noire.
 
Oct 25, 2017
14,741
Didn't Fextralife just say they've been "working with From"? All that says is that From has some level of participation, but they could be just overseeing and directing some necessary changes while the two external devs do the actual porting.
Also, Yasuhiro Kitao, who works at From Software, was the one who gave us the resolution/performance chart:



So they're, at the very least, following this closely. They may not be the developers themselves, but they may be overseeing the project, which would make sense if they're in fact fixing bugs and stuff like that.

Can't post any links. I was initially told about the project last sept. I'm sure they will tweet it or announce it soon like they did with la noire.
Can you give us any information to clear the misunderstandings surrounding this project or you don't know any specifics?
 

Doctre81

Member
Oct 26, 2017
1,452
Also, Yasuhiro Kitao, who works at From Software, was the one who gave us the resolution/performance chart:



So they're, at the very least, following this closely. They may not be the developers themselves, but they may be overseeing the project, which would make sense if they're in fact fixing bugs and stuff like that.


Can you give us any information to clear the misunderstandings surrounding this project or you don't know any specifics?

The switch version is being developed by a team at Virtuos and they are working on an online beta.
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
The switch version is being developed by a team at Virtuos and they are working on an online beta.
Could you perhaps privately confirm your source with a moderator? Its not that I don't believe you, its just we have directly conflicting information from the publisher and it would be irresponsible for us to just take some fellows word on the internet over it despite Namcos missteps with communication today.
 
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Plankton2

Member
Dec 12, 2017
2,670
Apparently Virtuos also worked on HZD...it's a bit weird they didn't update their website from mid last year.

But interesting all the same
 

aerie

wonky
Administrator
Oct 25, 2017
8,036
Apparently Virtuos also worked on HZD...it's a bit weird they didn't update their website from mid last year.

But interesting all the same
Their recent track record definitely puts them as a solid studio to be working behind the Switch port, as does QLOP for the Xbox/PS4/PC version if thats accurate as well.
 

AerialFox

Member
Oct 27, 2017
385
All this news is so depressing. All I wanted was Dark Souls but with new engine, improved combat and better visuals (No HDR, no sale). Maybe also replace the levels with new ones. And the bosses too. I wouldn't mind some itemization improvements as well. And some new magic types (Hexes anyone?). And just to make sure this slightly tweaked version isn't confused with the original, just give it a slightly different title, like Dark Souls 4 or something.

I don't think any of that's too much to ask for with a Dark Souls remaster. But knowing how lazy developers are they will probably skip a few things.

Wtf. All Round, wtf.
 

Maxina

Banned
Oct 28, 2017
3,308
All this news is so depressing. All I wanted was Dark Souls but with new engine, improved combat and better visuals (No HDR, no sale). Maybe also replace the levels with new ones. And the bosses too. I wouldn't mind some itemization improvements as well. And some new magic types (Hexes anyone?). And just to make sure this slightly tweaked version isn't confused with the original, just give it a slightly different title, like Dark Souls 4 or something.

I don't think any of that's too much to ask for with a Dark Souls remaster.
But knowing how lazy developers are they will probably skip a few things.
This is a very conflicting statement. I don't think you know how to distinguish a whole new game vs a slight polish-up of the first game in the series.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
All this news is so depressing. All I wanted was Dark Souls but with new engine, improved combat and better visuals (No HDR, no sale). Maybe also replace the levels with new ones. And the bosses too. I wouldn't mind some itemization improvements as well. And some new magic types (Hexes anyone?). And just to make sure this slightly tweaked version isn't confused with the original, just give it a slightly different title, like Dark Souls 4 or something.

I don't think any of that's too much to ask for with a Dark Souls remaster. But knowing how lazy developers are they will probably skip a few things.

LOL Even the mod take it seriously.

It's sarcasm guys....it's a joke....
 

Zacmortar

Banned
Oct 25, 2017
7,383
It's hard to find good images to demonstrate my point, but I'll try nonetheless. You're right, the CoC are similar to the Chalice Dungeons in Bloodborne. Very similar, in fact, since the former straight-up copied certain geometry and layouts from the latter and have pretty similar lighting to the Pthumeru and Hintertombs dungeons in particular. The Catacombs in Dark Souls has its own style entirely.

Dark Souls III


Bloodborne


The Undead Settlement in Dark Souls III also bears a striking resemblance to Hemwick Charnal Lane in Bloodborne. Again, practically copy-pasting some of the architecture and using similar lighting.

Dark Souls III


Bloodborne


Edit: sorry for the big pictures, I put them in quotes
Ill give you the catacombs, because theyre also maybe the worst area in the game to pllay through.

I disagree with the Undead Settlement, as the only strong similarity is theyre both shitty villages, which is just a really generic kind of location in gaming as a whole. Big difference is Bloodborne did something cool with it and the Mad Ones, while DS3 just kinda played it straight.