• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

Staticneuron

Member
Oct 25, 2017
1,187
Can't boot the game anymore, either it crashes instantly, either it gets stuck on a black screen. Tried dozens of time to no avail. It was fine before.

This build is weird. Checked the files, reinstalled it, nothing works.

Wow, did you use the tilde key to see if it was still running while on black screen? I am not sure what to tell you as I this is the first time I heard it get that bad. Check the issue council to see if anyone else reports this, if not, please make one yourself.

So is the Reliant super bugged right now? Upgraded my Aurora for a Reliant and somehow it temp freed up the inventory bug and was able to see my S3 weapons. Changed the end cap for a S3 and decided to putz to Levski for a cargo run back to Olisar. I got not HUD elements on the ship in flight, no speed indicator or or anything. While a neat view I got nothing for telemetry besides the MFDs.

Made it Levski and loaded up spending the money I had on cargo and take off, clear the hangar and raise gear to burn out to high orbit......*NOPE* Server decides to warp me back to the landing pad ship clipping the lower fin in the ground. Finagle it a bit and wing breaks off and leaves the ship without power to take off. Stuck and without a repair at port option I try to summon another ship and recall the Reliant.... No dice, still damaged. End up losing the cargo, and back to pennilessness.



On a side note the I think the inventory issue is some mass replication thing happening. Replaced the Reliant wing cap one and now have 6 of those in inventory and not attached to anything. And have some two dozen S3 gimbals, M4As and 227 repeaters.

Don't know what happened with rubberband thing. The cargo issue is expected. WHen you use your insurance claim you get a new ship, not the cargo on it. Next time, let the ship be put back into storage, go to cargo kiosk then sell the cargo. Then you can file claim on ship.
 

NuMiQ

Member
Oct 25, 2017
599
The Netherlands
So is the Reliant super bugged right now? Upgraded my Aurora for a Reliant and somehow it temp freed up the inventory bug and was able to see my S3 weapons. Changed the end cap for a S3 and decided to putz to Levski for a cargo run back to Olisar. I got not HUD elements on the ship in flight, no speed indicator or or anything. While a neat view I got nothing for telemetry besides the MFDs.

Made it Levski and loaded up spending the money I had on cargo and take off, clear the hangar and raise gear to burn out to high orbit......*NOPE* Server decides to warp me back to the landing pad ship clipping the lower fin in the ground. Finagle it a bit and wing breaks off and leaves the ship without power to take off. Stuck and without a repair at port option I try to summon another ship and recall the Reliant.... No dice, still damaged. End up losing the cargo, and back to pennilessness.



On a side note the I think the inventory issue is some mass replication thing happening. Replaced the Reliant wing cap one and now have 6 of those in inventory and not attached to anything. And have some two dozen S3 gimbals, M4As and 227 repeaters.

I think the Reliant has been buggy for a while now, but mostly for a lack of attention.
It was disabled during PTU (probably for this reason) afaik, so I haven't really been able to test it.

Most reproduced issue on the council is the missing HUD, so I figure they know about that one.
In case you want to add to that issue here's the link:
https://robertsspaceindustries.com/...alpha-3/STARC-46230-Reliant_Kore_HUD_missing?

The teleporting I have no idea about, could be some really bad server desync, but could be related to some rare Reliant bug as well.
I've seen some weird instances of teleporting when traveling on someone else's ship, but solo I've had no issues so far.

Items replicating is a weird issue. Some stuff seems missing, but pops back up the next patch, only to disappear again.
The annoying this is, stuff like that has been happening in previous patches (ie 2.6) as well and they haven't fixed it.
I really hope they get on that soon.

Can't boot the game anymore, either it crashes instantly, either it gets stuck on a black screen. Tried dozens of time to no avail. It was fine before.

This build is weird. Checked the files, reinstalled it, nothing works.

Did you change something in your screen settings, or changed screens? Some people were having issues with 120/140 Hz and GSync i believe.
That's pretty much the only instance I've seen where the game was not starting at all besides Shy's issues. (Which I don't know the details of, but someone else might be able to help).
 

Jinroh

Member
Oct 28, 2017
2,190
Lausanne, Switzerland
I haven't changed anything, but yeah I have a 144hz g-sync screen. I've been able to enter the game a couple of time in between startup crashes but not anymore. Let's say that out of 10 tries, it would instantly crash 7 times and end up on a black screen the remaining 3 times. I've also just reinstalled windows 10 last week to have a fresh install, it didn't help, on the contrary.

It's a really frustrating experience and I really hope that from now on they are going to support this build and patch it regularly, and spare us the wait between the different 3.xx versions. I understand why they released this build so early, but it clearly wasn't ready. It's an extremely frustrating experience in comparison to the 2.6 builds.
 

Staticneuron

Member
Oct 25, 2017
1,187
I haven't changed anything, but yeah I have a 144hz g-sync screen. I've been able to enter the game a couple of time in between startup crashes but not anymore. Let's say that out of 10 tries, it would instantly crash 7 times and end up on a black screen the remaining 3 times. I've also just reinstalled windows 10 last week to have a fresh install, it didn't help, on the contrary.

It's a really frustrating experience and I really hope that from now on they are going to support this build and patch it regularly, and spare us the wait between the different 3.xx versions. I understand why they released this build so early, but it clearly wasn't ready. It's an extremely frustrating experience in comparison to the 2.6 builds.

There will never be "ready" while in alpha if by ready you mean some won't feel issues. Keep in mind there are many people that are "NOT" having this issue. So clearly perspectives are based off of whether or not you are having issues.
 
Last edited:
Oct 25, 2017
10,326
To give y'all an idea what I'm seeing when I say mass item replication. This is what I see with inventory (note the scroll size and position)

aJS39vF.jpg

OfWmebB.jpg

6o5i1MI.jpg


Finally some shots of the Reliant, it's unique kind of gives me vibes of 50's-60's era sci-fi

 

cyress8

Avenger
Got a chance to fly the Retaliator with the SC sub. That fucker is confusing as fuck to walk around.

Only thing that helped guide me were the giant torpedeos pointing to the front of the ship. Without them, I would be stuck there until I died from old age.
 

Jinroh

Member
Oct 28, 2017
2,190
Lausanne, Switzerland
I finally found a fix to avoid the game crashing every time I start it. I realized that every time it crashed was when I started it and just waited doing nothing.

If I start it, and click on my desktop (and thus the game starts in the background), there's no crash whatsoever.

The solution is then to just click on the desk or some other window after launching the game. The Lumberyard loading screen will then switch fullscreen after a few seconds and everything works fine.
 
Oct 27, 2017
3,896
ATL
I finally found a fix to avoid the game crashing every time I start it. I realized that every time it crashed was when I started it and just waited doing nothing.

If I start it, and click on my desktop (and thus the game starts in the background), there's no crash whatsoever.

The solution is then to just click on the desk or some other window after launching the game. The Lumberyard loading screen will then switch fullscreen after a few seconds and everything works fine.

Now that's an incredibly odd bug. What's your CPU?
 

Staticneuron

Member
Oct 25, 2017
1,187
I finally found a fix to avoid the game crashing every time I start it. I realized that every time it crashed was when I started it and just waited doing nothing.

If I start it, and click on my desktop (and thus the game starts in the background), there's no crash whatsoever.

The solution is then to just click on the desk or some other window after launching the game. The Lumberyard loading screen will then switch fullscreen after a few seconds and everything works fine.

That is really odd. So only if the launcher window is in focus it crashes?

https://robertsspaceindustries.com/...shes_while_loading_if_full_screen_is_enabled_

https://robertsspaceindustries.com/...uncher/RSIL-48841-Star_Citizen_crash_at_start

Any of these?
 

NuMiQ

Member
Oct 25, 2017
599
The Netherlands
I finally found a fix to avoid the game crashing every time I start it. I realized that every time it crashed was when I started it and just waited doing nothing.

If I start it, and click on my desktop (and thus the game starts in the background), there's no crash whatsoever.

The solution is then to just click on the desk or some other window after launching the game. The Lumberyard loading screen will then switch fullscreen after a few seconds and everything works fine.

That is so weird. Glad to hear you got it running though.

Hopefully we'll see some kind of update once CIG gets back to work next week.
Really curious how this planned quarterly update scheme will turn out, especially in regards to smaller updates in between to address bugs.
At least they have the needed tech now with the delta patcher out.
 

Kildrek

Member
Oct 25, 2017
162
Let me preface what I'm about to say with this: I am excited for a finished product eventually and I still have faith.

That said, ugh. I have an i5 7600k with a gtx 1080 ti and I'm stuck floating around 4-15 fps and sometimes 22fps with 3.0

I tried to power through it, but it's just too much to handle. Before 3.0 I at least managed a stable 30 for the most part except when loading in for the first few seconds.

I want to keep being excited, but I can't do anything worth a damn at those frames.

I do, however, love all the little things done to the UI and interaction mode. Starting up the ship is really neat as well.

UPDATE:

I went and tried the arena commander solo and it continually crashes even after I verified all the files. Can't load into arena commander.

UPDATE 2:

Marine module runs at 60-80 fps with some hiccups occasionally. Still can't get Arena to load though.

I guess i'm not as sad as I was.
 
Last edited:

Boss

Banned
Oct 25, 2017
951
Let me preface what I'm about to say with this: I am excited for a finished product eventually and I still have faith.

That said, ugh. I have an i5 7600k with a gtx 1080 ti and I'm stuck floating around 4-15 fps and sometimes 22fps with 3.0

I tried to power through it, but it's just too much to handle. Before 3.0 I at least managed a stable 30 for the most part except when loading in for the first few seconds.

I want to keep being excited, but I can't do anything worth a damn at those frames.

I do, however, love all the little things done to the UI and interaction mode. Starting up the ship is really neat as well.

UPDATE:

I went and tried the arena commander solo and it continually crashes even after I verified all the files. Can't load into arena commander.

UPDATE 2:

Marine module runs at 60-80 fps with some hiccups occasionally. Still can't get Arena to load though.

I guess i'm not as sad as I was.
You don't have to preface with anything for future notice. The performance issues are unacceptable and it's embarrassing that according to CIG's own numbers, an incredible amount of the player base gets 5-20 fps.

The reason the Marine module runs so good is that it actually uses your resources, unlike the PU for whatever reason.

That being said, CIG realizes that this is a massive issue, and the patch coming in March is dedicated to fixing performance issues, polishing UI and gameplay systems:

We plan on delivering new builds once a quarter, starting with our first drop at the end of March. After that, we aim to deliver again at the end of June, September, and December of this year.

Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader.

3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.
 

Staticneuron

Member
Oct 25, 2017
1,187
You don't have to preface with anything for future notice. The performance issues are unacceptable and it's embarrassing that according to CIG's own numbers, an incredible amount of the player base gets 5-20 fps.


Performance issues should be expected and it is not embarrassing to see this in a game in midst of development adding core features. They identified and will come up with a solution for issue that is presented by a feature they created. Which I hope they do soon so we can see larger ships spawned in the verse.
 

Jinroh

Member
Oct 28, 2017
2,190
Lausanne, Switzerland
That being said, CIG realizes that this is a massive issue, and the patch coming in March is dedicated to fixing performance issues, polishing UI and gameplay systems:
They've been working for like forever on a netcode optimization patch, the issue is far from new. It's so old I even thought they would release it when 3.0 was promised for the end of 2016. What have they done since then? It's one of the most important component of the game and it's been a problem since they early days of the open universe.
 

KKRT

Member
Oct 27, 2017
1,544
They've been working for like forever on a netcode optimization patch, the issue is far from new. It's so old I even thought they would release it when 3.0 was promised for the end of 2016. What have they done since then? It's one of the most important component of the game and it's been a problem since they early days of the open universe.
They cant just google the solution and use some already developed library for it. And network engineering is the worst. They also just linked every system they had in 3.0, hell they still not decoupled one network component from CE, its going to be decoupled soon.
Remember that they need to synchronize whole flying levels in world spanning through millions of kilometers, where objects can move with 0.3 speed of light and in tickrate allowing for smooth FPS combat.
 

FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
Managed to play for an hour or so at 20-40 FPS on a 970 today, must have been low population, did not see much chatter. Good times. Always in awe at some of the vistas.
 

afrodubs

Member
Oct 27, 2017
2,095
Not really been interested in this game even tho I loved Wing Commander, Freelancer, Elite, the X universe and similar...

I watched the 1 hr video of SQ42 and couldn't help but you imagine what it would be like to play thru in VR. I gather a playable VR version is years off right? Maybe by then it'll be released on PSVR2? Or I'll have upgraded to a capable PC.

Either way. I'm interested in playing this in VR...
 

Almeister

Member
Oct 25, 2017
963
Not really been interested in this game even tho I loved Wing Commander, Freelancer, Elite, the X universe and similar...

I watched the 1 hr video of SQ42 and couldn't help but you imagine what it would be like to play thru in VR. I gather a playable VR version is years off right? Maybe by then it'll be released on PSVR2? Or I'll have upgraded to a capable PC.

Either way. I'm interested in playing this in VR...

Yeah, I think it isn't best to assume there won't be VR support. If there is eventually, then it will be a great bonus, but based on how long it's taking to get the base game in a stable state for flat gaming and how VR is not currently being considered during gameplay design, it might as well be a pipe dream.
 
Oct 25, 2017
10,326
Continuing my exploits in getting money, since nearly every delivery guy bugged trying to turn in mission stuff (seriously I walk in and there already 3 other packages on the floor from people who had given up lol). So I say fuck it, get in my Avenger and respond to a distress beacon.

Complete the mission after a while and this Starfarer I was defending just stops after mission. It looks like an actual one, not like previous versions that had some weird AI husks flying around so I EVA out and make my way to the aft gangway and go inside. Ship is full of cargo, so indulge in some piracy and find my way to the bridge (great googly moogly the thing is massive). Then pull out my trusty sidearm and relive the the pilot of command of his ship. She's badly wounded and in need of repair, plot the course to repair station and get a bargain on 59 credits to repair as massive ship. Steam to Ollisar and try to sell the cargo, but no joy. Ship doesn't show up on the trade screen. Also none of the exterior stuff seems to work as I was only able to escape the ship via clipping through the exterior, than EVAing back to the gangway to get inside. She actually handles her size which I was impressed with, did the fancy pushback and J-turn out of port like a proper giant ship too.

Some screens of the giant


As bonus probably my favorite shot I have in 3.0, the lighting and textures on the suits is near perfect. Looks incredibly lifelike

68clJ8x.jpg
 

jaaz

Member
Oct 25, 2017
25
Windows 10 pro 64 with an i7 4790k, 16 gig and a GTX 1080.


Yeah similar to these. Probably an issue with G-sync or 144 hz. I'm glad I found a dumb way to fix it.

Jinroh, do not worry, you are not alone. Same thing happens to me. 2k, 144hz and Gsync. What I do is close out (X-out) the launcher immediately after opening it, which minimizes it. It has something to do with the game switching resolution at start-up, for some reason.
 

Staticneuron

Member
Oct 25, 2017
1,187
They've been working for like forever on a netcode optimization patch, the issue is far from new. It's so old I even thought they would release it when 3.0 was promised for the end of 2016. What have they done since then? It's one of the most important component of the game and it's been a problem since they early days of the open universe.

There has been netcode improvements. hence more people being able to play and larger ships being on. The performance is not netcode related as netcode tech Clive explained and chris elaborated and I posted earlier in this thread.

Chris Roberts speaks on performance. I think this is very important.

For everyone with spectrum access click-------> Here

Important bits


Chris Roberts said:
From the data we see it is not so much about player count but more about WHAT the players are doing. In our internal testing we didn't witness the performance issues that we saw on PTU or Live once thousands of players got in and started doing all sorts of crazy things. Fill up a Caterpillar with cargo, blow it up over an Outpost on a moon and you can bring the clients and servers to their knees (as you've just added hundreds if not thousands of additional objects to simulate). One other common issue that can kill performance is interpenetration of objects as that causes an overload on physics, especially if its on a larger object. An example of this is the Asteroid Mission (which we disabled last night) that was spawning on top or near Olisar and being sucked into the local grid causing all sorts of issues and deadlocks. In addition we need to do a better job of efficiently handling the bigger ships which can bring in thousands of additional elements to update as opposed to the smaller ships that have a lot less items and geometry. Have a bunch of people fly around in Starfarers and Caterpillars and you're straining the clients and server far more than you would be with a bunch of Auroras and Hornets.



We have solutions for all these things, including moving physics to a batch updating model from an asynchronous one which will allow us to scale the physics much better (currently we are limited to only four threads for physics regardless of the cores on a client or server), level of detail updates for objects on the client from the server (don't update or update less frequently when far away, unbind an object from the network if far away from the client's view), Object Container streaming (whole areas of the game are only streamed in when needed on the client, allowing for dramatically less objects on clients) and they are in various stages of progress but they are not something we can complete in a week or two.


And as this is relevant to some posters in this thread.



Chris Roberts said:
If you are getting performance in the sub 10-15 FPS range there is definitely something not right, especially if you have a quad core CPU, 4GB video card and at least 16GB. I have seen people reporting 5 FPS when other people with the same specs are getting 25-30 FPS. This is likely a result of the game paging out to disk because of low memory, although sometimes we hear about this on machines that have 16GB or even more, which needs more investigation by us. Is it other apps in memory? Bad page allocation (need 10 GB have 16GB allocated)? Or memory leaks in the game? PCs have lots of advantages but one of the downsides is the huge diversity of configurations which make it hard to pin point the cause of some performance issues. We are investing in additional telemetry both on the servers and clients so we can automatically detect when things aren't performing how they should based on the raw specs of the machine and hopefully determine some issues that are causing the abnormally low performance. Of course this will take a bit of time , so please be patient.

Anyways Merry Christmas and Happy Holidays to you all.


EDIT: Another response from chris

Chris Roberts said:
Unless this screen cap is from a stall due to some AI ships spawning in, there is something not right. What specs machine do you have?


As I mentioned reducing server player count has little impact on client performance (which is why I posted the graphs). You can also see that it is a small sample that are getting sub 5 FPS performance.
Having said that, we want to have everyone as long as they are running with a minimum spec running at least 30 FPS eventually but it is important to understand that everyone's experience isn't the same on 3.0, its just people that have poor performance are going to be vocal about it, which is fully understandable. Right now we're rather puzzled as to why some people that have machines that should be performing much better aren't. It is a high priority for us to address. On the serialized variable / object culling that is in progress and we should have a first pass in for the next full release in March

The short version is apparently it is a physics issue and they need to build a new way to handle how everything handles physics. If you fill up a ship with cargo every piece of cargo has simulated physics. That is in addition to players, items an armor, items in and on ships themselves.

Not to mention the guy they have working on serialized variables is still going and it really sounds like a lot of work to implement.

 
Last edited:

Kildrek

Member
Oct 25, 2017
162
I felt like I needed to preface so nobody thought I was "concern trolling" like we've seen in threads on "other" forums in the past.
 

Rivi

Banned
Oct 25, 2017
829
so are they back to work or whats the deal with the lack of patches this week?
 

Boss

Banned
Oct 25, 2017
951
so are they back to work or whats the deal with the lack of patches this week?
What? Sorry, but don't expect patches often, that was only because we were in the PTU. Sure, we might get the odd bugfixes but otherwise they've only promised 4 patches this year (one for every quarter).
 

Rivi

Banned
Oct 25, 2017
829
What? Sorry, but don't expect patches often, that was only because we were in the PTU. Sure, we might get the odd bugfixes but otherwise they've only promised 4 patches this year (one for every quarter).
i mean thats one of the major points for the delta patcher is to send out patches very often with bug fixes. I doubt they would actually be holding onto fixes for months
 

Staticneuron

Member
Oct 25, 2017
1,187
i mean thats one of the major points for the delta patcher is to send out patches very often with bug fixes. I doubt they would actually be holding onto fixes for months

The major point for the patcher is that we don't have to download the entire game over again for incremental updates. That doesn't mean you should expect a patch every week or two. Since it is out the door, I imagine simple fixes that pass QA will get released but brunt of work will be on adding features and tasks mentioned in letter. The site redesign is supposed to have an updated production schedule so I would recommend keeping eyes peeled for that.
 

Boss

Banned
Oct 25, 2017
951
i mean thats one of the major points for the delta patcher is to send out patches very often with bug fixes. I doubt they would actually be holding onto fixes for months
One of the community managers has made it pretty clear that while they have the technology to do smaller, incremental patches - there is no promise of them pushing builds. I imagine that there will be some bugfix patches over the next few weeks, but not daily or nearly as often as we saw in the PTU phase. I imagine they'll lump up a lot of fixes together in a patch and test them extensively to make sure they all work without breaking anything else - since we are Live now.

Q: Is there a goal for smaller hotfixes to 3.0 between now and March?

A:
Yes. With a reminder that just because something is technologically possible... it does not mean that it is guaranteed to happen. It's very easy for our words to be misconstrued, so I wanted to be very clear that this is something we'd like to do, but there are dependencies.
 

Boss

Banned
Oct 25, 2017
951
Sorry for multi-quote, but otherwise I'd be spamming this thread.


I felt like I needed to preface so nobody thought I was "concern trolling" like we've seen in threads on "other" forums in the past.

Don't worry, there is a massive difference between the barrage of concern trolling we get on this forum, in comparison to your post. You clearly played the game, and had a very valid concern that needs to be addressed. In contrast to Staticneuron, I still claim these are embarrassing issues to be having. People are getting extremely low FPS through no fault of their own, and lowering settings cannot force a higher FPS. For some, even with mid-range computers, it is impossible to run this game. I believe that CIG does view this as embarrassing, that's why CR made a lengthy forum post addressing the issue and made the priority for the first few months of the year to specifically address the terrible performance.

They've been working for like forever on a netcode optimization patch, the issue is far from new. It's so old I even thought they would release it when 3.0 was promised for the end of 2016. What have they done since then? It's one of the most important component of the game and it's been a problem since they early days of the open universe.

They've done a lot of things to improve performance, that's why we have 10x the content, 2x the player counts, and it's running at good frames for some, and still bad for the majority. It isn't enough though.

You meant 'best to assume there wont be VR support' right? Deflated.....

VR support will come eventually;

Nothing new really to report here. We do plan on having VR support for Star Citizen. But it's just having to fit in as a technology with all the other tech that we are currently incorporating into the game. As I'm sure you know, VR technology is evolving quickly. As with anything that fits this category, we are going to spend the time to make sure it's integrated properly for our game.
 

Staticneuron

Member
Oct 25, 2017
1,187
Don't worry, there is a massive difference between the barrage of concern trolling we get on this forum, in comparison to your post. You clearly played the game, and had a very valid concern that needs to be addressed. In contrast to Staticneuron, I still claim these are embarrassing issues to be having. People are getting extremely low FPS through no fault of their own, and lowering settings cannot force a higher FPS. For some, even with mid-range computers, it is impossible to run this game. I believe that CIG does view this as embarrassing, that's why CR made a lengthy forum post addressing the issue and made the priority for the first few months of the year to specifically address the terrible performance.



They've done a lot of things to improve performance, that's why we have 10x the content, 2x the player counts, and it's running at good frames for some, and still bad for the majority. It isn't enough though.

It comes down to the term embarrassed for me. It implies expectation. CiG never imagines in the midst of making a game that it will be without performance issues. They are probably frustrated not embarrassed. This also should highlight gamers expectations of an unfinished game. As an alpha with new tech and adding in core features, it is expected for a game to have performance issues and bugs. Optimization normally happens towards end of dev. Trying to optimize to early will most likely lead to issues while adding core features. Think of it like this..

1478741748260


So again, embarrassment implies expectation, and CiG is filled with industry veterans, so I doubt they are embarrassed. You can be, but I would encourage fans NOT to fall into a trap of setting false expectations.
 

Boss

Banned
Oct 25, 2017
951
It comes down to the term embarrassed for me. It implies expectation. CiG never imagines in the midst of making a game that it will be without performance issues. They are probably frustrated not embarrassed. This also should highlight gamers expectations of an unfinished game. As an alpha with new tech and adding in core features, it is expected for a game to have performance issues and bugs. Optimization normally happens towards end of dev. Trying to optimize to early will most likely lead to issues while adding core features. Think of it like this..

1478741748260


So again, embarrassment implies expectation, and CiG is filled with industry veterans, so I doubt they are embarrassed. You can be, but I would encourage fans NOT to fall into a trap of setting false expectations.

We'll just agree to disagree - I think it's an embarrassment that after 2.6 and all the wait, we're still facing these performance issues. I can agree with bugs, I can even agree with performance issues - but this is next level where people are getting 5-15 FPS and there is just nothing they can do about it other than upgrade their computer (which is pointless, because CIG says these fixes will be implemented in March, which should make the game run better on the builds they have now).
 

Staticneuron

Member
Oct 25, 2017
1,187
We'll just agree to disagree - I think it's an embarrassment that after 2.6 and all the wait, we're still facing these performance issues. I can agree with bugs, I can even agree with performance issues - but this is next level where people are getting 5-15 FPS and there is just nothing they can do about it other than upgrade their computer (which is pointless, because CIG says these fixes will be implemented in March, which should make the game run better on the builds they have now).

Except I posted what chris stated in response

Chris Roberts said:
If you are getting performance in the sub 10-15 FPS range there is definitely something not right, especially if you have a quad core CPU, 4GB video card and at least 16GB. I have seen people reporting 5 FPS when other people with the same specs are getting 25-30 FPS.

If this was the fault of the entire build then everyone would experience same performance issues regardless of device. We know that alot is due to physics which again was identified and they are working to a solution as they should (the whole in development part). So yea, we will def have to disagree on the term.
 

xplatformer

Member
Oct 30, 2017
1,896
Los Angeles
...character customization... 2018 rumblings...

will hopefully have more weight behind them than the 2017 rumblings.

No female avatars is ridiculous. imo
 

Staticneuron

Member
Oct 25, 2017
1,187
...character customization... 2018 rumblings...

will hopefully have more weight behind them than the 2017 rumblings.

No female avatars is ridiculous. imo

They are still working on female avatars.

The character creator showed female avatar



maxresdefault.jpg



I have no idea if they are going to launch at same time as character creator. I hope they do.
 

VaporSnake

Member
Oct 28, 2017
4,603
Not really been interested in this game even tho I loved Wing Commander, Freelancer, Elite, the X universe and similar...

I watched the 1 hr video of SQ42 and couldn't help but you imagine what it would be like to play thru in VR. I gather a playable VR version is years off right? Maybe by then it'll be released on PSVR2? Or I'll have upgraded to a capable PC.

Either way. I'm interested in playing this in VR...
Lol, sorry bro but Star Citizen is never coming to consoles. Look at the keybindings, there is no way the game can feasibly be adapted to a controller. VR will probably come eventually, but it will be many many years before we're at that point.
 

Pottuvoi

Member
Oct 28, 2017
3,065
I wish they would let us demo that vertical slice. Would spend days just flying around the Coil.
Would be nice, but pretty sure they wont give us so incomplete version.

Coil should be awesome, although I hope there is place in the verse with nebula or clouds similar to one in Titan AE with tornados you can fly between.
 
Oct 25, 2017
10,326
Trying out the PTU, the Nox is so hilariously bugged lol. Get in it and start up, it clips into the ground than rockets straight up. It will clear the atmosphere in Daymar in under a minute.





Also anyone know when the Vanguard typically goes on sale?
 

afrodubs

Member
Oct 27, 2017
2,095
Lol, sorry bro but Star Citizen is never coming to consoles. Look at the keybindings, there is no way the game can feasibly be adapted to a controller. VR will probably come eventually, but it will be many many years before we're at that point.
Killjoy.... But seriously PC/console, today/tomorrow? I don't care just do it.... Or somebody else will and I'll jump on that instead.
 

Boss

Banned
Oct 25, 2017
951
For anyone not in the Discord, looks like some nice moon development coming in 3.1:

bfxoorrg6gj01.jpg
 
Status
Not open for further replies.