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ArkkAngel007

Avenger
Oct 25, 2017
5,001
One tweak for the game I hope to see is duplicates counting towards the star card level. Think I've gotten about 6 duplicates for the same 2 cards on the Han Millennium Falcon, and some of the Starfighter classes are in the same boat. It's just such an unnecessary slowdown to an already incredibly slow progression.

Other things:

  • Slow down the fire rate on Wookie Bowcaster
  • Tweak both Supercharged AND Explosive Sentry. Nothing too drastic and should have their benefits intact.
  • Tweak the Blurrg and the Assault Hose. Again, nothing drastic.
  • Do something about force powers not working. Had to deal with a lot of issues today in HvV.
  • Obviously roll hit detection vs lightsabres. Troops/gun heroes should be able to somewhat have a defense, but not to near invincibility.
  • General server issues. Been a lot of past corner deaths, rubber banding, and other lag issues lately.
  • Tweak rewards/challenges. The degree of grind is unnecessary and kills weapon experimentation, not to mention hurts being versatile in changing loadouts.
  • Add Starcard load outs for at least Trooper classes. There's enough loading and other things getting in the way of the gameplay without having to constantly dive in a switch cards because someone dropped in an AT-ST or the objective has changed
  • Buff some of the Hero ships, at least in DMG output. Ships like the Jedi Intercepter and the Hero A Wing could use some minor health buffs.
  • Adjust some of the counters in Starfighter Assault. I've noticed some maps are really harsh with the reinforcement counter/objective health and need some tweaking.
  • Buff Phasma, Kylo, and maybe Yoda (physical attack for Yoda).
  • Hate to say it, but perhaps decreas the fire rate or induce some cooldwn for Leia's alt-fire. It doesn't have a ton of use outside of Crait, so maybe it doesn't, but it probably shouldn't be so effective at the level that it is.
Outside of the patch, I do want to see some DBL credit/XP weekends rolling in. It's long overdue compared to the competition out there, and it can't harm their progression system (which deserves plenty of harm IMO) with how stacked it is against the player.
 
Last edited:

MAX PAYMENT

Banned
Oct 29, 2017
4,246
Patch predictions:
It will be weak.
Spartancarver will melt down.
People will quit and or sell the game.
The patch won't actually be as bad as everyone will make it out to be.
 

PintSizedSlasher

The Wise Ones
Member
Oct 26, 2017
3,366
The Netherlands
Since we're talking Dice here, this is what's going to happen:

With the patch they're going to fix a lot of the issues that needed fixing, but going to horribly break something else in the process. Which is going to take a long time to correct.

Oh, and I expect Iden to get a huge buff. They have a tendency to buff things that are underused.
 

Fuchsia

Member
Oct 28, 2017
6,653
Since we're talking Dice here, this is what's going to happen:

With the patch they're going to fix a lot of the issues that needed fixing, but going to horribly break something else in the process. Which is going to take a long time to correct.

Oh, and I expect Iden to get a huge buff. They have a tendency to buff things that are underused.

They'll nerf things too far and make them useless. I hope im wrong!
 

Nephilim

Member
Oct 28, 2017
5,283
Since we're talking Dice here, this is what's going to happen:

With the patch they're going to fix a lot of the issues that needed fixing, but going to horribly break something else in the process. Which is going to take a long time to correct.

Oh, and I expect Iden to get a huge buff. They have a tendency to buff things that are underused.
Iden is not that underused. I face her pretty frequently in HvV and lately someone picks her up in GA too.
She has pretty neat abilities and weapons. Eventually they should buff the droidshield..
 

ItsJonesy777

Member
Oct 25, 2017
149
1.1 Patch Notes

https://battlefront-forums.ea.com/d...battlefront-ii-release-notes-patch-1-1#latest

Happy New Year from the Battlefront team!

In our first patch of 2018, we're delighted to offer a new Blast map on the planet Crait and to introduce Iden Versio's TIE fighter to the roster of hero ships available in Starfighter Assault. Of course, we've also been digging into fan feedback and bug reports to make some fixes and balancing tweaks that we hope you'll enjoy.

This is just the first of many exciting updates in store, so please keep your feedback coming! We're always listening for ways to grow, fix, and improve the game.

New Content:
Blast on Crait
We're expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.

Iden Versio's TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

Iden Versio's TIE/In fighter Abilities:
  • Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
  • Laser Barrage - Charges up a rapid fire barrage which deals high damage.
  • Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage.
  • Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources.

TIE/In fighter Star Cards:
  • Engine Heat Dissipator - Decreases the AFTERBURNER cooldown.
  • Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage.
  • Vengeful Barrage - Increases the damage of LASER BARRAGE.
  • Flight Commander - Increases the duration of INFERNO LEADER.
  • Reinforced Hull - Increases the total health of the starfighter.
  • Tuned Lasers - Increases primary weapon damage.
  • Advanced Capacitors - Improves the primary weapons resistance to overheating.
  • Repair Systems - Reduces the delay before health regeneration begins.
  • Elite Pilot - Increases the turn rate of the starfighter.
  • Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
.

Iden Versio's TIE/In fighter Milestones:
  • Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times.
  • Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter.
  • Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter.
  • Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times
.

Heroes:
Finn
  • Reduced base damage of his EL-16 from 65 to 45
  • Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
  • Reduced damage of each Deadeye shot from 40 to 30
Phasma
  • Reduced the heat generated per shot of her F-11D
Lando
  • Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
  • Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
  • Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units
Wookiee Warrior
  • Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Increased Bowcaster heat per shot
Specialist
  • Reduce size of scope glint
  • Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma's F-11D
  • Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
  • Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
  • Reduced the AOE of Supercharged and Explosive sentry
  • Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
  • Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapons:
CR2
  • Lowered start damage from 17 to 16
  • Lowered end damage from 9 to 8
  • Reduced damage falloff end distance from 40 to 30 meters
Barrage
  • Reduced inner blast radius from 3.5 to 2 meters
  • Increased outer blast radius from 5 to 6 meters
  • Increased explosion damage from 55 to 100
Blurrg-1120
  • Reduced falloff start distance from 20 to 15 meters
  • Reduced start damage of Explosive Shot from 29 to 26
  • Reduced end damage of Explosive Shot from 10 to 8
  • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
  • Increased the number of mines that can be deployed at the same time from 1 to 2
  • Raised the time until the mines disappeared after death from 5 to 15 seconds

General:
  • Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing
 

Nephilim

Member
Oct 28, 2017
5,283
No word about matchmaking.
Reasonable tweaks to Wookie and Blurrg. Happy about the Blast map on Crait. Specialist slightly buffed, good. Why Boba Fett nerf?

Expected a little bit more, but happy nonetheless.
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
Not anywhere near as far reaching as I would have hoped on those changes. Guess I'll have to see how it shakes out - villains outside of Maul still feel like they need a massive buff to bring them in-line with heroes, though. Chewbacca is a fucking beast.
 

MMarston

Self-requested ban
Banned
Oct 27, 2017
7,605
Hm, was expecting a decrease in point accumulation via vehicles for Crait somehow, but I ain't complaining.

Also I am gonna start slapping them silly with feedback regarding cosmetic customization.
 

Nephilim

Member
Oct 28, 2017
5,283
Not anywhere near as far reaching as I would have hoped on those changes. Guess I'll have to see how it shakes out - villains outside of Maul still feel like they need a massive buff to bring them in-line with heroes, though. Chewbacca is a fucking beast.
Maul is is one of the best for sure, but the lack of a block button makes him not OP.
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
Maul is is one of the best for sure, but the lack of a block button makes him not OP.

No, he's definitely not OP - but he is slippery as all hell but super susceptible to half decent blaster heroes which the Heroes have in spades. Phasma, Bossk and Fett are nowhere near the levels of Finn, Solo, Leia, Lando and Chewbacca and it kinda sucks. Villains need Dengar more than ever :(

Iden's Hero Ship is pretty much a rehash. Oh well

gimme that c haracter customization DICE.

This is also super disappointing. Villain ships are also lightyears behind Heroes. I like that Versio is Poe-lite but they're still way down - they don't even really have a tank like the Falcon (x2!!!) - I know Fett is supposed to fill that hole but, as anyone who flies that bucket will tell you, that's not the case at all.
 

Xzan

Member
Nov 20, 2017
68
Australia
Specialist buffs and Barrage improved. Neato.

Early days I went with Barrage over Personal Shield but it was just poo. Now it might actually kill someone.
 

Gravemind IV

Member
Nov 26, 2017
1,951
Really 'meh' patch. Only thing good about it is potentially the Wookiee nerfs, but I even doubt they fixed the rolling during overload. The blurg nerfs are inconsequential because nobody uses the explosive shot mod, recoil + burst is still gonna be out there and it's still gonna be ridiculous.
Nerfs to supercharged are very minor - nothing in regard to heroes actually being able to deflect them.

Scope glint on the EL16 and A280? Wtf? Even without the scope mods?

I mean I don't play Boba Fett a whole bunch, but he already seemed weak after the last nerfs. Then give him this massive nerf in this patch without any compensation buffs to his lackluster EE-3 or something.

Nothing in regard to rolling and force powers + no buffs for the severely underpowered Luke and Kylo.

Just meh all around.
 

Xzan

Member
Nov 20, 2017
68
Australia
No Palp nerf is a bit mindblowing.

Last night a Palpatine on Kashyyk GA that single handedly won his team the round. We were dominating his team but no one could seem to focus fire him down before he'd heal up.

At one point, he would chase me on my AT-RT because the lightning lock-on would just burn me down, leaving my walker untouched while I couldn't deal enough damage fast enough to kill him nor have the manoeuvrability/speed to get away before I died. You couldn't even defend the last points because Dark Aura and lightning would just melt you through the crates.

He ended the match with 96 elims. The second placed person on his team had 17, a total solo carry.

>_>
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
Also why is Iden on the villain team? It makes no sense? Like, 90% of your playtime with her is spent as a Rebel/Republic goon XD
 
Oct 28, 2017
201
So they give me nice finn cards to get me to use him and find out how great he is then nerf the crap out of him. Great! Back to leia who remains mysteriously intact and amazing.

I mean yeah he was nasty in HvV but even so hardly anyone actually used him. Grumble grumble.
 

Olengie

Member
Oct 25, 2017
3,377
Usually the people who realized how good Finn was actuallu played him in HvV. Otherwise, its usually Luke, Rey, Yoda, and Chewie. Because Lightsabers.

They nerfed Boba though
 
Oct 28, 2017
201
Usually the people who realized how good Finn was actuallu played him in HvV. Otherwise, its usually Luke, Rey, Yoda, and Chewie. Because Lightsabers.

They nerfed Boba though
yup true about finn but still hardly ever see him used. He is usually either top score or missing. Mostly missing. Boba nerf is a weird one for sure. Not as if he is some unstoppable force like palp or leia in GA or even any good in HvV unless you want to hide. The other sides gun heroes melt the bugger.
 
Dec 17, 2017
234
Posts on reddit suggest there have been some other unlisted tweaks:

  1. Mos Eisley now has a night map.
  2. the Milestone of weapons' mod is decreased from 50/150/250 to 25/75/150
  3. the weapons Milestone of each class are now 50/200/400
  4. When you get a Milestone, a pop up appears in game letting you know.
Anyone confirm?
 

Olengie

Member
Oct 25, 2017
3,377
yup true about finn but still hardly ever see him used. He is usually either top score or missing. Mostly missing. Boba nerf is a weird one for sure. Not as if he is some unstoppable force like palp or leia in GA or even any good in HvV unless you want to hide. The other sides gun heroes melt the bugger.
If you got a good rocket barrage in, their health instantly melted.

Of course, half the time I miss cuz of Rey's mind trick. Lol.
 

Nephilim

Member
Oct 28, 2017
5,283
Not sure what they mean with the description where exactly Blast on Crait is gonna happen. The area between second and third phase or between second and first phase in GA?
 
Oct 28, 2017
201
Posts on reddit suggest there have been some other unlisted tweaks:

  1. Mos Eisley now has a night map.
  2. the Milestone of weapons' mod is decreased from 50/150/250 to 25/75/150
  3. the weapons Milestone of each class are now 50/200/400
  4. When you get a Milestone, a pop up appears in game letting you know.
Anyone confirm?
I just had a load pop up from joining a game.Wondered what the hell was going on lol

Edit: yeah those numbers look correct.
 

Xzan

Member
Nov 20, 2017
68
Australia
Posts on reddit suggest there have been some other unlisted tweaks:

  1. Mos Eisley now has a night map.
  2. the Milestone of weapons' mod is decreased from 50/150/250 to 25/75/150
  3. the weapons Milestone of each class are now 50/200/400
  4. When you get a Milestone, a pop up appears in game letting you know.
Anyone confirm?

Stoked if true. I'm struggling with the SE-44C at the moment but I play GA almost exclusively.
 

bugulu

Member
Oct 25, 2017
145
Here's another batch of unreleased patch notes.

Overload greatly reduces recoil for better weapon handling while this ability is active.
AT-ST is now available in the first phase of Jakku.
Defender star card doesn't give points anymore in a vehicle.
The ski speeder on Crait now requires 200 battle points to spawn.
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Fett nerf seems entirely unnecessary with there being nothing to compensate. Finn nerf also seems a tad heavy handed, but I'll check it out later for myself. The Phasma 'buff' is pretty poor, but DICE.

Everything else sounds okay, plus a new map, ship (poor as it is), and map varient. Hopefully the rolling and HDR issues are under bug fixes, and the stability fixes cut down on the rubber banding. Really happy to see weapon and mod unlock numbers adjusted.
 

Bauer91

Member
Oct 26, 2017
1,206
Guess I'm yet to meet a good boba in HvV. The ones I see die a lot and don't score many points then rage quit or swap to someone else.

This Boba Fett flew outside of the map in this match I was just in, nobody could reach him but they couldn't take out our target, either. Made the match last for what felt like half an hour, got 30k points and 600+ credits in the end.

The heroes that I use, Phasma and Lando, sort of feel weird now, hopefully it's just placebo as they shouldn't have been changed much.
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
I missed the part where Iden's TIE costs 5k to unlock... shouldn't have bought crates full of dupes last night >_<
 

Deleted member 1627

User requested account closure
Banned
Oct 25, 2017
2,061
The fact that after Phasma and Finn being unlocked it's not immediately available is terrible. Can't wait to grind 15k for each new hero if they eventually add some more...
I finished the MP challenges so am sat on 600+ crystals right now, hoping I can buy stuff outright whenever the customisation stuff comes through.