How many linear story-based game were released last year?
I can only recall Hellblade, and for what I read that game was a success.
The fact that you never heard of Prey, Wolfenstein 2 and The Evil Within 2 tells you how dire the situation is.
How many linear story-based game were released last year?
I can only recall Hellblade, and for what I read that game was a success.
They're few and far between, the era of AA gaming is really on life support.They've been back, where do you think games like Nier Automata, Persona 5, and Recore fit at.
I don't understand why we can't increase the price of games? Some budget games can be cheaper, normal games $60 and your big budget games say $80-90.
I'd take that over losing single player games with high production costs.
Or, you know.... don't devalue your game so much. Nintendo knows what is up by barley ever discounting stuff.
Yeah but obviously companies aren't willing to take the risk, USA has it easy other countries change the price of their games accordingly and the result isn't prettyPeople need to adjust to the value of the dollar falling, wages increasing, inflation and the reality that things need to cost more.
Using your logic cars should still cost $15,000.
Ah yeah i conflated all single player games together. My B
Tho other games like P5 or Nioh would fit wouldnt they?
I feel good games still sell but there is a lot of money in MP titles.
Are those linear games?The fact that you never heard of Prey, Wolfenstein 2 and The Evil Within 2 tells you how dire the situation is.
That brings up an issue mentioned by Nirolak in the "Lessons from 2017" thread: a lot of big companies would rather blow up the budget to make sure their game in some way sets a standard to consumers that prevents competition from entering the market.I think the key is to be smarter and reign in the budgets. There are devs are making great single player linear story driven games with smaller budgets. I mean a game is $60 - calculate how much you want to make/ forecast what you would like to sell - then set a budget based on this? Maybe I am missing something obvious here.
I would argue they were on life support but have had a resurgence as of late.They're few and far between, the era of AA gaming is really on life support.
Wolfenstein and TEW are definitely linear. Prey is not open world, so it's at least half linear.
Amy Hennig is just spewing the same doomsday scenario every other gaming outlet has done so every time a game is cancelled.
It's becoming utterly tiring to see a defense of publishers all the time and justify morally wrongful practices and say it is to recoup costs. No, loot box is not a necessary evil. It's wrong.
Publishers are in it for profit. Publishers keeps generating even more profit. Publishers are notoriously bad at handling projects and sinks far more money than what is needed to make a game. They need to handle themselves, we don't have to suffer to their schemes just to play games.
Amy seems like she took an L for life. I know the Star Wars snafu must have hurt, but you don't have to become a mouthpiece for publishers and keep on circulating the same fallacious arguments to justify monetization. It wouldn't even have helped the Star Wars game !
So that's 3 games in total. That's not a lot for a sample, and for people claiming that those games do not sell.Wolfenstein and TEW are definitely linear. Prey is not open world, so it's at least half linear.
I wasn't saying that the game was bad, quite the contrary they released an extremely polished game, but that was my point.
You had an extremely good game, a low price point, a great critical response yet the game needed 3 months to break even. Sure they're making a profit now and can leverage that experience later with reused assets and such but I don't see it as being sustainable because as I stated in a previous post, expectation from consumers are growing regarding SP games. They have to be as close to perfect as possible to be even deemed worthwhile to play. So producing more smaller game wouldn't really be a better way to work against that since the expectations are still going to be there and will still grow. That's putting the game more at risk than anything else for me.
Sure, one of them can be a smash hit, but that's still a huge gamble that can be avoided by either going open-world or rather by doing a multiplayer/service game.
The fact that you never heard of Prey, Wolfenstein 2 and The Evil Within 2 tells you how dire the situation is.
There is an aspect to this that is the consumer's responsibility and it's the most naiive to assume otherwise.
What are some examples of linear SP games in 2017 that sold a few million copies?There are still examples of both of those kinds of games, from just last year alone, that sold a few million copies.
Yeah.we had a whole thread about this -- posting a link to someone's repost of a fantastic polygon article is super lame.
It's such an interesting article.
We've had a thread here about the topic back then but people didn't care at all. Probably due to the "LOL Polygon" culture which is qute prevalent in this community.
But Crash.Man the "but Hellblade, but Nier, But Persona" posts are so tiring. I feel like people just argue for the sake of it and they already know what the truth is.
Not completely linear, but still story-based single player games.
They're partially to blame for this as well, they should have eased into price increases over the years.Yeah but obviously companies aren't willing to take the risk, USA has it easy other countries change the price of their games accordingly and the result isn't pretty
There is an aspect to this that is the consumer's responsibility and it's the most naiive to assume otherwise.
Consumers need to check their entitlement and understand how budgets are handled and stop expecting the best thing ever while also expecting that best thing ever to dip to $20 or go up on YouTube within a month of release.
Yeah, pubs do dumb money-grubbing shit, and I call them out on it a lot - but don't dismiss all of this as a simple defense because she's mad a game she was working on got canned.
The game have just now turned profitable iirc, not something that would be acceptable for any major publisher.
I dont think that's a good example. Hellblade is a 6 hour restricted linear cinematic adventure.
and how much net profit did Hellblade make?
anywhere close to PUBG, Overwatch, MOBAs, games like that?
it's not enough to just make any amount of money. the total amount matters in comparison to other games
You can't make larger-than-life set-pieces and complex mechanical gameplay with detailed photorealism through lint. The story driven experience that most clamor for can't just have good-enough systems, scant playabaility, and is the size of a microscope.
Well a lot of them are 'buying' them months later when they are for sale for around $20 bucks.I mean we DO buy them. There is still a huge market for single player games.
What has she worked on recently anyway?
Compared to the days of Acclaim, Midway, Neversoft, Iguana Entertainment, Sierra, Infogrames, CORE, Crave etc.I would argue they were on life support but have had a resurgence as of late.
Already a thread, but that's no excuse. Look at Hellblade for an example how to not burn through millions of unnecessary dollars and make money. And the game isn't even $60.
I don't understand why we can't increase the price of games? Some budget games can be cheaper, normal games $60 and your big budget games say $80-90.
I'd take that over losing single player games with high production costs.
Or, you know.... don't devalue your game so much. Nintendo knows what is up by barley ever discounting stuff.
It didn't sell anywhere near what Capcom had predicted for it.If I recall, Resident Evil 7 was a pretty successful single player game last year. Relatively linear too.
Do you really think that's all she's chalking this up to?Because it doesn't seem short-sighted to you to chalk up lack of sales to people watching it on youtube ? I'm sure it's responsible to say that everyone just go on and watch it on youtube to call it a day. A sensible, data-driven argument and not a handy generalization that everyone can use to justify an audience not buying.
Which failed to meet expectations.If I recall, Resident Evil 7 was a pretty successful single player game last year. Relatively linear too.
Sure, however I meant this generation which started out primarily small indie games and Triple AAA. The Double AA game has been making a comeback in relation to that start.Compared to the days of Acclaim, Midway, Neversoft, Iguana Entertainment, Sierra, Infogrames, CORE, Crave etc.
It's still greatly on life support.
Capcom expected 4 million on day one, it's sold 4 million LTD...
And it was underperforming according to Capcom.If I recall, Resident Evil 7 was a pretty successful single player game last year. Relatively linear too.
There's truth to this. My watch to play ratio is skewered towards watch. Also I don't understand why the standard price in NA must remain $60 when the price increased everywhere else this gen.
NieR still "only" did a bit over 2m units shipped and evidently did not cost as much as games like your Uncharteds and Battlefields. The 5m+ sales bracket is what you want for the games this conversation is about. 2m units sold at $60 (which isn't even what NieR got to factoring in sales) is nowhere close to successful on the types of budgets Amy is citing ($100m range). It is certainly possible to be succeful with "smaller" titles like NieR, Ni-Oh or Persona 5, but the biggest of big tent pole games for the biggest publishers cannot be moving only 2m units and genuinely do demand gargantuan investment and thus also demand gargantuan return.Yeah, the success of games like freaking Nier Automata of all things shows that there is a way.
But who can ? Paladins ? Lawbreakers ? It's not how the market works, lol
Maybe for Japanese games, but they appeal to such a small niche in the market it hardly amounts to anything notable. Western AA's need to come back for there to be any real impact, that is what made the AA market thrive.Sure, however I meant this generation which started out primarily small indie games and Triple AAA. The Double AA game has been making a comeback in relation to that start.
Wolfenstein and TEW are definitely linear. Prey is not open world, so it's at least half linear.
Devs want to have a living, how evil they are! They should just deliver on bigger and better looking games without asking for more!