Seriously talented guys here. My screenshots come out blurry - not crisp like yours.
Also not as detailed... 4K, Ultra (with AA set to low) - 50fps.
I assume you mean AC: Origins. Even with the in-game AA set to low, you're going to get a blurry image. I'm not using in-game AA at all for my shots. Just SMAA from ReShade. No sharpening added, but downsampling via lanczos2 in FastStone does give a slightly sharper result.Seriously talented guys here. My screenshots come out blurry - not crisp like yours.
Also not as detailed... 4K, Ultra (with AA set to low) - 50fps.
I assume you mean AC: Origins. Even with the in-game AA set to low, you're going to get a blurry image. I'm not using in-game AA at all for my shots. Just SMAA from ReShade. No sharpening added, but downsampling via lanczos2 in FastStone does give a slightly sharper result.
If you're just using SMAA, there is a small performance impact. But it should be in line with other post processing AA methods such as the one used in-game.Aaah so you disable AA in game and just use Reshade to handle stuff? Any performance hit? Sorry to take this off-topic - would love to get some excellent photos on here too :D
downsampling via lanczos2 in FastStone does give a slightly sharper result.
Just curious: what settings do you use in Reshade?
Thanks!A modified version of Enhanced Clarity. It removes a lot of the blur, although you may want to turn down the sharpening a bit, especially if you're playing below 4K. Here's a link if you want to try it out: https://mega.nz/#!ttNEGIbS!NI2PHhupKvTKuY7w_co2gEiZpkq3XhJ3RGMN2ka-J5A
Well.... fuck. There it is.Updated the tools for Assassin's Creed Origins, now with Time of Day selection :)
Updated the tools for Assassin's Creed Origins, now with Time of Day selection :)
https://github.com/FransBouma/Injec...tem/tree/master/Cameras/AssassinsCreedOrigins
Be sure to read the readme wrt usage of it inside the photomode and what to expect. Enjoy!
It was harder than you'd think. Main problem I ran into was assuming tod would progress evenly, but as soon as you move the character around, the moon/sun stop moving, likely an optimization thing (why update the world shadows when the camera moves anyway). So scanning with 'increased value' then would fail. Luckily in photomode it does stop, so you can then scan increased value followed by unchanged value which gives a small-ish set. Still thousands of values. So then I guessed it likely is stored in protected memory close to the exe (green pages in CE). First hit->bingo :) Had a problem with freezing floats in CE tho, but as a float represented by 4 bytes increases in 4 bytes hex as well, you could simply freeze the 4byte value which did work :)
Updated the tools for Assassin's Creed Origins, now with Time of Day selection :)
https://github.com/FransBouma/Injec...tem/tree/master/Cameras/AssassinsCreedOrigins
Be sure to read the readme wrt usage of it inside the photomode and what to expect. Enjoy!
Bleh... on it!Hey Otis. The new update seems to have broken some things. Your FOV control no longer works and your freecam doesn't work during photo mode.