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Oddish1

Member
Oct 25, 2017
2,822
Making her sound like an even more of a male's fairy tale fantasy of a waifu, you know that right? Since when have you come across a game with a female protagonist that has a male character who is... Reflective of her?
Well you'd need to find a video game with a female protagonist with a romance in it and there aren't a lot of those. I'm not sure what you mean by "male's fairy tale fantasy of a waifu". It just seems like a common love story to me, of course you want the male and female leads to be compatible personality wise. It's what makes it believable for the audience to invest in a world where people live on giant titans and swing around giant anime swords.
 

Mizavari

Member
Jan 19, 2018
271
Although Pyra's body proportions were quite questionable, I wouldn't have an issue with a female design Just for having large breasts (though I'd roll my eyes). I don't even mind sexy clothes That much (though again, I'd roll my eyes).

But Pyra's clothes really shit on good design when it comes to sexy but Classy clothes. Basically, if you want to look both hot And classic, the rule of the thumb is that your clothes should only emphasize One asset (a grand maximum of 2). For example, Twintelle's design emphasizes her butt, Bayonetta's design emphasizes her long legs, that's about it. (you can emphasize a body part without outright exposing it)

Pyra's design and clothes manages to simultaneously draw attention to:
- her breasts
- her crotch
- her butt
- her thighs
- And her back

This is all hugely distracting in a very bad way. By contrast, Mythra's design mostly draws attention to just her legs, so it isn't nearly as jarring, despite her having the same body shape and having overall less skin covered.
 

Antiwhippy

Member
Oct 25, 2017
33,458
I mean as far as personalities and a love story goes Pyra and Rex are honestly both really boring.

Like both the personalities and love story aspects are really generically insipid.

They might as well be naruto and hinata or whatever.

The only thing about the story that keeping me going so far is that Torna are actually a pretty interesting group of villains.
 

Thornquist

Member
Jan 22, 2018
1,502
Norway
My biggest problem with sexualised character designs are their immersion breaking nature. Walking trough Fantasy game #532 nothing breaks my immersion more than a scantily clad female when most males have the good sense to dress up in protective armor.

I dont mind sexy strippers in GTA V. That makes sense.
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness
Well you'd need to find a video game with a female protagonist with a romance in it and there aren't a lot of those. I'm not sure what you mean by "male's fairy tale fantasy of a waifu". It just seems like a common love story to me, of course you want the male and female leads to be compatible personality wise. It's what makes it believable for the audience to invest in a world where people live on giant titans and swing around giant anime swords.

"Compatible" =/= "they share the same personality traits". If anything, Rex and Pyra should have been played as horribly incompatible.
 

Oddish1

Member
Oct 25, 2017
2,822
"Compatible" =/= "they share the same personality traits". If anything, Rex and Pyra should have been played as horribly incompatible.
Because they share personality traits? I generally find romances between similar people more believable than ones between dissimilar people. Although they're usually not as interesting.
 

4Tran

Member
Nov 4, 2017
1,531
It's blatant misogyny. We want our women to be sexy and show t&a at all times, but they can't actually have any sexual experience of their own. They're dolls that exist only for the pleasure of the straight male player, and they're not allowed to experience sexuality on their own terms.
I honestly think that these games would be better if they allowed their characters to be more open about sex. There'd be less dancing around the subject, and perhaps sexuality could be addressed in a constructive manner. Sure, that'd work against virginal waifuism, but that's not exactly a negative.

I dunno, I think that's a little unfair. The game is supposed to be a love story between her and Rex, and their personalities seem designed to be a reflection of that. They share a lot of personality traits and value those traits in each other. It makes sense for a romance story. They're both meant to be kind, selfless people, who care about others. A lot of the story is Rex and Pyra going out of their way to protect the other, and to reinforce that it's a plot point that Rex and Pyra feel each other's injuries. I think Pyra's character works for the type of story they were going for. Her design's another story.
In isolation, one or two of this character archetype isn't that bad. The problem is that they're extremely common, and in large volume, it becomes problematic because it ends up normalizing this scenario. It's like the damsel in distress trope; what harm it causes is through volume and repetition.
 

Zipzo

Banned
Nov 30, 2017
410
User was banned for 1 week for this post: Sexism, ignoring mod posts. Second warning in a week's time.
Meh, I see nothing wrong with Pyra's design nor Rex's relationship with her in the context of the game.

Even if the lead character was a female with a male 2ndary lead playing the love interest I have a feeling those who lean a bit too far in to "everything in gaming is now sexist" would just say that the game is anchoring the female lead down with a love interest they don't need, and the only reason the male character is there is because the developers think the women always need a man...

It feels like there's no winning with certain types of people until the female characters are fully covered and ugly.
 

RM8

Member
Oct 28, 2017
7,908
JP
No one wants all female design to be "covered and ugly". That's exactly how I'd describe most male characters, though - covered and ugly. And that seems to be a non issue.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Meh, I see nothing wrong with Pyra's design nor Rex's relationship with her in the context of the game.

Even if the lead character was a female with a male 2ndary lead playing the love interest I have a feeling those who lean a bit too far in to "everything in gaming is now sexist" would just say that the game is anchoring the female lead down with a love interest they don't need, and the only reason the male character is there is because the developers think the women always need a man...

It feels like there's no winning with certain types of people until the female characters are fully covered and ugly.

I think there can be a middle ground between them and female characters designed as sexualized objects to gave male players a boner, right? And also I think you do know in which side Pyra stands.

Also, ask you WHY, male characters can be ugly and fully covered, but female characters can't.

At the end, you don't see nothing wrong with Pyra design because it's catered to you. And that's the root of the problem, a lot of times not only male characters are designed for male players, female characters are also designed for male players.

EDIT: Btw, the other thing you said is also false, we have discussed here how Aloy didn't have any kind of relationship in Horizon, and some posters (men and women) commented how it would have been good to have her have a romance option.
At the end, it's not about if X character have or not a relationship, but how that relationship is expresed.
 
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Zipzo

Banned
Nov 30, 2017
410
I think there can be a middle ground between them and female characters designed as sexualized objects to gave male players a boner, right? And also I think you do know in which side Pyra stands.

Also, ask you WHY, male characters can be ugly and fully covered, but female characters can't.

At the end, you don't see nothing wrong with Pyra design because it's catered to you. And that's the root of the problem, a lot of times not only male characters are designed for male players, female characters are also designed for male players.

I think Pyra is catered to look both sexy and "aegis-ey", and I don't really find an issue with that.

Rex also has questionable practicality issues in his design, his entire butt and inner thigh area is exposed, and we get plenty of suspiciously butt-centric shots with him throughout the game's cutscenes.

But that also doesn't bother me in the slightest.

I just don't find any issue in trying to make a game's characters attractive or sexy. They aren't real people, they are creations. They can be as sexy or attractive as the designer wants, and the more attractive the designs are, the more likely I am to be interested in playing as those characters and maybe buying the game in the first place.

When there is character customization, I aim similarly to make my character sexy or attractive, so when I don't have the agency to make the main character I'm appreciative of attractive looking characters. I really just don't see a problem with that, at all. I get just as annoyed with playing ugly male characters as I do ugly female characters.
 

Oddish1

Member
Oct 25, 2017
2,822
I honestly think that these games would be better if they allowed their characters to be more open about sex. There'd be less dancing around the subject, and perhaps sexuality could be addressed in a constructive manner. Sure, that'd work against virginal waifuism, but that's not exactly a negative.


In isolation, one or two of this character archetype isn't that bad. The problem is that they're extremely common, and in large volume, it becomes problematic because it ends up normalizing this scenario. It's like the damsel in distress trope; what harm it causes is through volume and repetition.
Well, it's how it's executed as well. And I'm also not sure what character archetype you think Pyra fits into? I don't think kind, female love interest is particularly problematic even if it is common.
 

esserius

Member
Oct 26, 2017
7,296
Meh, I see nothing wrong with Pyra's design nor Rex's relationship with her in the context of the game.
Yeah, in the context of the game, I'm sure all master / slave relationships are great.

Also, let's be honest - you can't throw a rock in a video game without hitting a fully covered, ugly male. So if we're just looking for parity, it makes sense that females would also represent such visuals at least as often as they do with males (yet for some reason they don't... can't imagine why).
 

Zipzo

Banned
Nov 30, 2017
410
Yeah, in the context of the game, I'm sure all master / slave relationships are great.

Also, let's be honest - you can't throw a rock in a video game without hitting a fully covered, ugly male. So if we're just looking for parity, it makes sense that females would also represent such visuals at least as often as they do with males (yet for some reason they don't... can't imagine why).
Rex and Pyra are not a master/ slave relationship in Xenoblade 2. It is not similar to the normal Driver - Blade relationship. To say so indicates lack of comprehension of basic facets of the story...

Also, what's an ugly covered male design you think is wrongfully ignored and accepted?
 

esserius

Member
Oct 26, 2017
7,296
Rex and Pyra are not a master/ slave relationship in Xenoblade 2. It is not similar to the normal Driver - Blade relationship. To say so indicates lack of comprehension of basic facets of the story...
You're missing the forest for the trees...
Also, what's an ugly covered male design you think is wrongfully ignored and accepted?
*sigh*
This isn't the issue being discussed here.
 

Ferrs

Avenger
Oct 26, 2017
18,829
I think Pyra is catered to look both sexy and "aegis-ey", and I don't really find an issue with that.

Rex also has questionable practicality issues in his design, his entire butt and inner thigh area is exposed, and we get plenty of suspiciously butt-centric shots with him throughout the game's cutscenes.

But that also doesn't bother me in the slightest.

I just don't find any issue in trying to make a game's characters attractive or sexy. They aren't real people, they are creations. They can be as sexy or attractive as the designer wants, and the more attractive the designs are, the more likely I am to be interested in playing as those characters and maybe buying the game in the first place.

When there is character customization, I aim similarly to make my character sexy or attractive, so when I don't have the agency to make the main character I'm appreciative of attractive looking characters. I really just don't see a problem with that, at all. I get just as annoyed with playing ugly male characters as I do ugly female characters.

I can't talk about the cameras and the characters relationship because frankly I didn't play the game. But looking at both designs you can already see the differences. Rex design is fairly stupid but it's not sexualized at the same degree as Pyra, not only he doesn't show as much skin, he doesn't have his "traits" as accentuaded as Pyra.

One thing is having attractive characters, other is having them overly sexualized. You can have attractive characters without having them in objectified wardrobe that is clearly done to try to arouse the player. And in this regard you can clearly see how heavily skewed this is to one gender.

You can say "I don't care I liked both being extremely sexualized" but can you really say for true? Mind you, I'm not judging you, maybe you can, but I think it's easy to say this when our gender isn't constantly sexualized for female gaze, we only have exceptions, it's not the norm. So with that experience in mind right we can say this because it's really not a thing that affects us, but IMO I don't think it would be as easy if we were in the other side, where so much male characters were not only overly-sexualized but also designed as pure , n aive or perfect househusbands.

I mean, some people already went apeshit with that mobius guy, imagine if that was the norm as much as female designs are...
 

Zipzo

Banned
Nov 30, 2017
410
*shrug

I will continue to buy games with character designs I like, and that's really all there is to it.
 

4Tran

Member
Nov 4, 2017
1,531
Well, it's how it's executed as well. And I'm also not sure what character archetype you think Pyra fits into? I don't think kind, female love interest is particularly problematic even if it is common.
There's nothing wrong with a kind female love interest. But it gets problematic when she's virginal and shy, yet she still dresses to show off her sexual availability at all times.
 

Zipzo

Banned
Nov 30, 2017
410
That's okay, I genuinely don't mind people thinking like this, but don't pretend you intended to have a discussion about it, lol.
Well if I were to illustrate the discussion I would *like* to have, it would be under the impression that it seems like this thread goes really far and wide to make every single design of a female character that crosses in to sexy or attractive territory as sexist or misogynist, and I disagree with that. However, since this thread has basically become the hub for bemoaning all qualifying female character design, a discussion would likely both be fruitless and I would just be dogpiled for not thinking X character design is bad and no argument I could devise would make anyone think otherwise. Especially over a topic that's subjective (to a large degree).

So yeah I get it, you think I'm copping out, but is it really so unreasonable?
 

RM8

Member
Oct 28, 2017
7,908
JP
Well if I were to illustrate the discussion I would *like* to have, it would be under the impression that it seems like this thread goes really far and wide to make every single design of a female character that crosses in to sexy or attractive territory as sexist or misogynist, and I disagree it's that. However, since this thread has basically become the hub for bemoaning all qualifying female character design, a discussion would likely both be fruitless and I would just be dogpiled for not thinking X character design is bad and no argument I could devise would make anyone think otherwise.

So yeah I get it, you think I'm copping out, but is it really so unreasonable?
You have to understand the context of this discussion, though. When "absurd porn parody slutty Halloween costume" is the norm, people will groan at designs that they wouldn't mind if there was any semblance of balance. But these characters are walking tropes and some people would like to see more than one design philosophy (see: sexy, half naked). And the truth is male characters enjoy a much, MUCH wider range of design philosophies.
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness
I think Pyra is catered to look both sexy and "aegis-ey"

Let's have a look at those "aegis-ey" characters and compare/contrast, shall we?
xc2-pyra.jpg

xc2-malos.jpg

xb-alvis.jpg

Well, I guess #3 is wearing heels!
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
it seems like this thread goes really far and wide to make every single design of a female character that crosses in to sexy or attractive territory as sexist or misogynist, and I disagree it's that.
There are plenty of good examples of sexy, attractive characters in this thread, but the nature of the thread/OP is about criticism of an aspect often handled poorly with examples to match. To choose another visual aspect of games, if I entered a thread described 'why people criticise the depiction of race in games' I'd expect to find far more examples of that aspect handled poorly being discussed than in a thread titled 'games are getting better at handling this, post examples!'.

That the thread isn't framed the way you want it to be doesn't mean you can discard all the contributions here with a sweeping 'you all hate sexy design' judgment without coming across as someone who hasn't read much of the discussion, or even the OP.

Pyra comes in for criticism because her outfit is ludicrously skimpy and useless compared to the guys, which is part of a trend visible across the dozens of examples throughout this thread. I don't see how you can read the thread and not see
A) the vast difference in the way male and female adventurers are depicted in various genres, b) who they are drawn for, and c) that this thread has loads of female posters who ENJOY RPGs as much as you do. If you can't see the problem amidst those three points, I don't know what to say.

No one wants to take your games away or stop you buying them, knock yourself out, but it's equally valid for people to critique them, and it's not like such criticism of most of the examples in this thread is unique to here. Most of the games I play are JRPGs of one sort or another and I talk about/criticise them because I play them so much, not because I get some inate pleasure from tearing them down.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
My biggest problem with sexualised character designs are their immersion breaking nature. Walking trough Fantasy game #532 nothing breaks my immersion more than a scantily clad female when most males have the good sense to dress up in protective armor.

I dont mind sexy strippers in GTA V. That makes sense.
Heh, I think I'd rather have a female fighter just foolishly wearing a dress and a cape while swinging a sword on the battlefield than wearing Fire Emblem's patented bizarre mix of plate armour, high heels, g-string and thighs exposed :D
 

esserius

Member
Oct 26, 2017
7,296
Heh, I think I'd rather have a female fighter just foolishly wearing a dress and a cape while swinging a sword on the battlefield than wearing Fire Emblem's patented bizarre mix of plate armour, high heels, g-string and thighs exposed :D
This is sort of a personal pet peeve, but I always find the fact that so many of the armored characters all somehow managed to get custom fitted armor for themselves, to be extremely annoying. Almost no one could afford armor made like that (hell, that's not even how armor is made now), unless of course everyone in your party is a noble (though if they're a noble, why are they directly taking part in a war in the first place?).

I would just prefer that if they're going to be that stupid, that they at least have the sense to make female characters wear clothes with strong silhouettes, rather than the confusing explosion of clothing pieces most characters in armor seem to get. Seriously, if you look at a lot of female silhouettes in video games, they genuinely seem more alien than human.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
Yeah, in the context of the game, I'm sure all master / slave relationships are great.

I certainly have my problems with Pyra's design (I like the idea they were going for but boobs are way to big, thry way the clothing outlines it is weird as fuck, certain parts of the side and front are over designed) but the game definitely doesn't have a master slave relationship between Rex and Pyra. Certainly does touch on the idea of master and slaves between the blades and the humans though.

That's not really related to the issue of female designs though. I have some issues with the way they went about some of the designs where some are tame and some are very out there. But yeah.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
This is sort of a personal pet peeve, but I always find the fact that so many of the armored characters all somehow managed to get custom fitted armor for themselves, to be extremely annoying. Almost no one could afford armor made like that (hell, that's not even how armor is made now), unless of course everyone in your party is a noble (though if they're a noble, why are they directly taking part in a war in the first place?).

I would just prefer that if they're going to be that stupid, that they at least have the sense to make female characters wear clothes with strong silhouettes, rather than the confusing explosion of clothing pieces most characters in armor seem to get. Seriously, if you look at a lot of female silhouettes in video games, they genuinely seem more alien than human.
To be fair, 'warrior-nobles and band of trusted retainers on the run' is a recurring theme in Fire Emblem, but yeah, I'd like to a little more thematic design run through the armour of troops of each faction, becoming a little more ornate with rank, rather than everyone looking like an individual, although the Hoshido gang get away with it through the Samurai look. I do wonder why Nohr, a country where black is always fashionable, has Effie and Arthur in pink and red respectively though! It was originally to give them each a colour so they stand out as a pixelated sprite, but it really doesn't make much sense for all of your mid-ranking troops to look like they buy their armour in different countries, and perhaps even in different centuries :D
 

esserius

Member
Oct 26, 2017
7,296
I certainly have my problems with Pyra's design (I like the idea they were going for but boobs are way to big, thry way the clothing outlines it is weird as fuck, certain parts of the side and front are over designed) but the game definitely doesn't have a master slave relationship between Rex and Pyra. Certainly does touch on the idea of master and slaves between the blades and the humans though.

That's not really related to the issue of female designs though. I have some issues with the way they went about some of the designs where some are tame and some are very out there. But yeah.
The power relationship between a blade and its driver is never one of equals. This is an inherent problem endemic to the plot and characters of the game. Given that such a relationship is enforced regardless of whether or not the parties involved are outwardly treated as such, there can be no real discussion before that power imbalance is corrected. Which is to say, you can be as nice as you want to someone who doesn't have the same power you do, but being nice to them doesn't mean they have an equal relationship with you. Again, the story could have been told any number of ways, but the creators decided that an extraordinary imbalance of power should exist between the two main characters. As such, they are reinforcing problems hundreds, or thousands of years old, because it suits them, not because it is in any way necessary.

The character designs simply reinforce these problematic elements in the way the females in XC2 are depicted generally.
To be fair, 'warrior-nobles and band of trusted retainers on the run' is a recurring theme in Fire Emblem, but yeah, I'd like to a little more thematic design run through the armour of troops of each faction, becoming a little more ornate with rank, rather than everyone looking like an individual, although the Hoshido gang get away with it through the Samurai look. I do wonder why Nohr, a country where black is always fashionable, has Effie and Arthur in pink and red respectively though! It was originally to give them each a colour so they stand out as a pixelated sprite, but it really doesn't make much sense for all of your mid-ranking troops to look like they buy their armour in different countries, and perhaps even in different centuries :D
Yeah, pretty much every FE starts off pretty similarly. Theming in general has always been pretty weak in the Fire Emblem series. It seems like it started out as generic fantasy but even after growing beyond that, all of its designs retain that flavor (and unfortunately it's continued to go down the road of something closer to pop fantasy or otaku fantasy).
 
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Gotdatmoney

Member
Oct 28, 2017
14,503
The power relationship between a blade and its driver is never one of equals. This is an inherent problem endemic to the plot and characters of the game. Given that such a relationship is enforced regardless of whether or not the parties involved are outwardly treated as such, there can be no real discussion before that power imbalance is corrected.

Not to spoil the game but actually you're wrong here.

Which is to say, you can be as nice as you want to someone who doesn't have the same power you do, but being nice to them doesn't mean they have an equal relationship with you. Again, the story could have been told any number of ways, but the creators decided that an extraordinary imbalance of power should exist between the two main characters.

You didn't play the game because this is false in the most basic sense. This is addressed in the literal first 3 hours of the game. Rex and Pyra do not have a slave master relationship on even the most basic level. Like fundamentally plot wise this isn't true.

As such, they are reinforcing problems hundreds, or thousands of years old, because it suits them, not because it is in any way necessary.

The slave master relationship is definitely a theme in the game. But it was never founded on the idea of women being slaves to men. That isn't true at all.

The character designs simply reinforce these problematic elements in the way the females in XC2 are depicted generally.

I have problems with the character deisgns but you can't go into plot analysis of a game you clearly never played to imply it represents things you cannot know about the plot. Like its more than fine to say this game has some shitty female designs. But the rest of what you are saying isn't even true within the story of the game whether we were to agree itz shitty or it isnt.
 

esserius

Member
Oct 26, 2017
7,296
Not to spoil the game but actually you're wrong here.



You didn't play the game because this is false in the most basic sense. This is addressed in the literal first 3 hours of the game. Rex and Pyra do not have a slave master relationship on even the most basic level. Like fundamentally plot wise this isn't true.



The slave master relationship is definitely a theme in the game. But it was never founded on the idea of women being slaves to men. That isn't true at all.



I have problems with the character deisgns but you can't go into plot analysis of a game you clearly never played to imply it represents things you cannot know about the plot. Like its more than fine to say this game has some shitty female designs. But the rest of what you are saying isn't even true within the story of the game whether we were to agree itz shitty or it isnt.
If Rex dies, Pyra dies. Am I wrong? Her life is literally contingent on him being alive.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
If Rex dies, Pyra dies. Am I wrong? Her life is literally contingent on him being alive.

Okay so you didn't play it. The answer is yes. Read the spoiler for context.

Rex gets killed early in the game and Pyra gives him half of her life to revive him. So they are linked. If he dies, she dies. If she dies he dies. But Rex is only alive because Pyra saved him. He owes her. Its not the other way around. The type of blade she is can exist without a driver. This is why the idea of a master slave relationship where her attire enforces it isn't even accurate based on in game events. Like the dude goes on the bat shit crazy adventure because he feels like he owes her. Its the other way around entirely to what you are assuming.

Like I said, you can totally discuss the idea that the character designs are shitty. That's totally fair game. But you can't make sweeping generalization of master slave relations without even knowing the story. They address completely the master slave relationship in the game. Its one of the themes. It's not endemic of anything regarding the treatement of female characters especially the main pairing.
 

esserius

Member
Oct 26, 2017
7,296
Okay so you didn't play it. The answer is yes. Read the spoiler for context.

Rex gets killed early in the game and Pyra gives him half of her life to revive him. So they are linked. If he dies, she dies. If she dies he dies. But Rex is only alive because Pyra saved him. He owes her. Its not the other way around. The type of blade she is can exist without a driver. This is why the idea of a master slave relationship where her attire enforces it isn't even accurate based on in game events. Like the dude goes on the bat shit crazy adventure because he feels like he owes her. Its the other way around entirely to what you are assuming.

Like I said, you can totally discuss the idea that the character designs are shitty. That's totally fair game. But you can't make sweeping generalization of master slave relations without even knowing the story. They address completely the master slave relationship in the game. Its one of the themes. It's not endemic of anything regarding the treatement of female characters especially the main pairing.
I'll admit I haven't finished the game, but I played to the part you spoiled and I never felt like it was establishing an equal partnership. Pyra is technically independent but functionally dependent. Her actions in the scene you mention are all requests, despite her seemingly being in a position of power. And if she has such a strong desire to go to Elysium, the partnership she establishes seems equally strange (like, if you have the power to go there under your own volition, you don't need Rex, but if you need the strength to go somewhere as far off as Elysium theoretically is, a person who was easily killed seems like a bad choice - maybe Pyra's just a glutton for punishment though).
 

psychowave

Member
Oct 25, 2017
1,655
I honestly think that these games would be better if they allowed their characters to be more open about sex. There'd be less dancing around the subject, and perhaps sexuality could be addressed in a constructive manner. Sure, that'd work against virginal waifuism, but that's not exactly a negative.
Man, I wish. Video games are incredibly immature about sex, especially Japanese ones. The only time a female character is allowed to be open about sex is when she's a villain/evil, and even then, it's less "being open about sexuality" and more "letting the presumed straight male player stare at her body".
 

Bán

Banned
Oct 27, 2017
1,307
Not to spoil the game but actually you're wrong here.

You didn't play the game because this is false in the most basic sense. This is addressed in the literal first 3 hours of the game. Rex and Pyra do not have a slave master relationship on even the most basic level. Like fundamentally plot wise this isn't true.

The slave master relationship is definitely a theme in the game. But it was never founded on the idea of women being slaves to men. That isn't true at all.

I have problems with the character deisgns but you can't go into plot analysis of a game you clearly never played to imply it represents things you cannot know about the plot. Like its more than fine to say this game has some shitty female designs. But the rest of what you are saying isn't even true within the story of the game whether we were to agree itz shitty or it isnt.

Excellent post that illuminates the danger of trying to analyze a game one did not play.

The slave / master relationship is indeed a core theme of the game, but it's simply not one that applies to Rex and Pyra.

And you didn't even mention how the Malos character reinforces this -
He's the other aegis blade - Pyra's equivalent - and he simply fucks off and leaves Amalthus (his driver) for hundreds of years, as far as I can tell, and there's nothing Amalthus can do about it. Malos is, for all intents and purposes, a free being, as is Pyra. She's just invested in Rex because she gave him half her life force, meaning she sticks with him like a normal blade.
 

Thornquist

Member
Jan 22, 2018
1,502
Norway
Not to derail the XC2 discussion here, but I still feel Tali from Mass Effect 2 is the best realized love-interest, and female character in general, I have seen in a videogame.
This is IMO the text book example of how to develop female characters in videogames.
1. We get to see her before she even is considered a romantic interest
In Mass Effect one she is almost like a child in many ways. Insecure, a bit rash and curious. I never even looked at her as someone that I was particularly interested in there.
2. She matures
In Mass Effect 2 she is clearly the same person, but has become a much more confident individual. She leads her own troop, and is respected among her people
3. Her interest in Shepard seems genuine
Not because she wants to jump his bones or something. That she would develop feelings for a commander that have helped her alot, and been trough hell and back together made sense to me.
4. Badass and vulnerable
She has no problem blasting enemies and having her own badass moments, but she also has a softer side that sometimes slips trough
Her breaking down when seeing her dead father, and Shepard trying to console her in particular
5. She is flawed
Her stubborn refusal to acknowledge her peoples mistake in the geth conflict is great characterization. It also made sense that she was unable to see rationally on the subject
6. She is really, really well designed
In ME2 she obviously became more feminine, but I never felt that she felt out of place in the setting. Fully clothed, always wearing her life-dependent suit - but still feminine and sexy. (This in contrast with Jacks outfit, which would never make sense on a mission on a hostile planet)
a74e39be094ee2555fd819b454bb6dd9.jpg
 
Oct 27, 2017
1,147
Finland
There's nothing wrong with a kind female love interest. But it gets problematic when she's virginal and shy, yet she still dresses to show off her sexual availability at all times.
Not to mention that in Pyra's case, she's hundreds of years old, while Rex is a teenager not old enough to drink.

It's pretty disturbing to be honest. If it was the other way around, it would be a massive controversy.
 

Dogo Mojo

Member
Oct 27, 2017
2,176
I guess this is as good as any a place to ask even though it's not directly about gaming depiction of women specifically.

I've always wondered if the art style of Boris Vallejo and Julie Bell is considered to be sexist or misogynistic? I'm asking because I've always been a big fan of this type of fantasy art and settings, the somewhat gritty sword and sandals style fantasy. There aren't very many games out there that really evoke this artsyle, the most recent one I can think of is Dragons Crown which I know many look down on because of the female art.

Stuff like this
c1b9d978177411759dc945c3c42779ce--boris-vallejo-art-work.jpg


In this situation I've seen many say that stuff like this is still considered to be misogynistic because the dude isn't designed to be sexy to women even if some would find the male character attractive, but this is a topic that I'm still attempting to educate myself on in a way that I can understand so some of the nuances are lost on me at times.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
I'll admit I haven't finished the game, but I played to the part you spoiled and I never felt like it was establishing an equal partnership.

I mean I personally disagree with this. But even if we disagree it sure as hell isn't master slave no matter how you slice it.

Pyra is technically independent but functionally dependent. Her actions in the scene you mention are all requests, despite her seemingly being in a position of power.

The character is generally very polite. But there is no mistake that she is the one that gives Rex life. Not the other way around. She wants his help to reach her goal. But again this is all plot beats. Your whole point originally is that the game creates a master slave relationship between people and blades which it does. But the main pairing who is the character that catches the heat for this doesn't exist under those rules. What your doing now is mostly talking points outside of this original point. If you did play the game you literally ignored an early game revelation.

I dont think you need to do that to say this game has some shitty designs.

And if she has such a strong desire to go to Elysium, the partnership she establishes seems equally strange (like, if you have the power to go there under your own volition, you don't need Rex, but if you need the strength to go somewhere as far off as Elysium theoretically is, a person who was easily killed seems like a bad choice - maybe Pyra's just a glutton for punishment though).

Its more the idea that she stands no chance of getting there alone with all the Torna guys literally right there. She stands a better chance with him than not. But that's independent of Rex. They admit they can't do it without help several times. And

Pyra is holding back for a large chunk of the early game due to fear.

Rex is a dolt but he's far from useless.
 

esserius

Member
Oct 26, 2017
7,296
I mean I personally disagree with this. But even if we disagree it sure as hell isn't master slave no matter how you slice it.



The character is generally very polite. But there is no mistake that she is the one that gives Rex life. Not the other way around. She wants his help to reach her goal. But again this is all plot beats. Your whole point originally is that the game creates a master slave relationship between people and blades which it does. But the main pairing who is the character that catches the heat for this doesn't exist under those rules. What your doing now is mostly talking points outside of this original point. If you did play the game you literally ignored an early game revelation.

I dont think you need to do that to say this game has some shitty designs.



Its more the idea that she stands no chance of getting there alone with all the Torna guys literally right there. She stands a better chance with him than not. But that's independent of Rex. They admit they can't do it without help several times. And

Pyra is holding back for a large chunk of the early game due to fear.

Rex is a dolt but he's far from useless.
My original response was honestly one of snark, given the problems inherent in the blade driver relationship, and relating to how Pyra, in spite of not being tied to those rules, basically decides to follow or weirdly internalizes those rules anyway.
 

4Tran

Member
Nov 4, 2017
1,531
Man, I wish. Video games are incredibly immature about sex, especially Japanese ones. The only time a female character is allowed to be open about sex is when she's a villain/evil, and even then, it's less "being open about sexuality" and more "letting the presumed straight male player stare at her body".
Sexuality and sexual relationships are normal parts of life, and they should be dealt with in a mature manner. We shouldn't have to dance around the bush and make it both highly desirable, while simultaneously treating it as a dirty subject that only people with evil thoughts indulge in. Just look at all those "this sympathetic character is perverted; get him!" jokes out there. And, yeah it's especially bad when it comes to Japanese entertainment.

I guess this is as good as any a place to ask even though it's not directly about gaming depiction of women specifically.

I've always wondered if the art style of Boris Vallejo and Julie Bell is considered to be sexist or misogynistic? I'm asking because I've always been a big fan of this type of fantasy art and settings, the somewhat gritty sword and sandals style fantasy. There aren't very many games out there that really evoke this artsyle, the most recent one I can think of is Dragons Crown which I know many look down on because of the female art.
In general, yeah it's pretty misogynistic. This particular picture isn't too bad though as both characters are treated about the same (leaving aside that male and female sexual overtones don't mean the same thing). Still, you can see that the male figure is in a more active pose whereas the female one is more neutral. It's way more apparent in most of their other works, and from artists like Frank Frazetta as well.
 

AkiraAkira

Member
Dec 28, 2017
1,181
Sheesh, this thread exploded since I last posted. There's a lot I want to respond to, but I'm currently at work so I can't.

I did want to say that the whole slave/master thing being talked about between Rex and Pyra wasn't really an issue for me. Like, I'd be the first to criticize it, but I agree with a lot of what GotDatMoney is saying. Without getting into spoilers, I'd argue that Pyra takes more advantage of Rex in their dynamic, if anything.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,402
I guess this is as good as any a place to ask even though it's not directly about gaming depiction of women specifically.

I've always wondered if the art style of Boris Vallejo and Julie Bell is considered to be sexist or misogynistic? I'm asking because I've always been a big fan of this type of fantasy art and settings, the somewhat gritty sword and sandals style fantasy. There aren't very many games out there that really evoke this artsyle, the most recent one I can think of is Dragons Crown which I know many look down on because of the female art.

Stuff like this
c1b9d978177411759dc945c3c42779ce--boris-vallejo-art-work.jpg


In this situation I've seen many say that stuff like this is still considered to be misogynistic because the dude isn't designed to be sexy to women even if some would find the male character attractive, but this is a topic that I'm still attempting to educate myself on in a way that I can understand so some of the nuances are lost on me at times.
For the most part, yeah it's sexist. This particular artwork is actually not too bad, though. The outfit is silly, but it actually looks... wearable (lol, as in, not metal directly on skin and shit like that) and the woman isn't posing in a sexually suggestive way, she's standing similar to the man, ready for the action. So it's pretty equal! And wow she's wearing normal boots instead of heels, how about that. XD

But, most Boris Vallejo, Frank Frazetta etc. artworks aren't even like that. The women in his artworks are usually in incredibly sexually (and submissively) charged poses, and far more heavily sexualized than in the example above. Now erotic art isn't bad or misogynistic by itself, but the problem is that it became a sort of "norm" or standard for the depiction of women in fantasy art, and, well, that sucks.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
My original response was honestly one of snark, given the problems inherent in the blade driver relationship, and relating to how Pyra, in spite of not being tied to those rules, basically decides to follow or weirdly internalizes those rules anyway.

Well the blade driver relationship is kind of a big point of discussion in the game. It's like you're just criticizing the game picking a theme and exploring it. That's fine and all if you dont but its not really about character designs.

As far as Pyra is concerned. Like its been stated its simply a combination of wanting his help and liking the guy. It's not that odd. She can function outside him but there is 0 chance she would make it without support.

And even then, slave master is a point of the game. How you treat them matters. It's not an equal partnership, it isn't meant to be. The game shows all sorts of relationships between the pairings. Romantic, comraderie, hate, family structure, rebellion. Its a vehicle to push interesting character dynamics. It isn't about men owning women. That's such a weird conclusion to reach.
 

psychowave

Member
Oct 25, 2017
1,655
That thread about fat people in gaming... isn't it funny how many people think depicting fat characters in a positive light is a bad idea because it could encourage unhealthy habits, yet the same people will turn around and claim that representation of female characters in video games doesn't affect the "real world"?
 

rras1994

Member
Nov 4, 2017
5,745
That thread about fat people in gaming... isn't it funny how many people think depicting fat characters in a positive light is a bad idea because it could encourage unhealthy habits, yet the same people will turn around and claim that representation of female characters in video games doesn't affect the "real world"?
That is actually a really good point - in all honesty I was distracted by the number of excuses people were coming up with to bully other people - specially the excuses that include "we're actually helping them".
 

Xaszatm

Banned
Oct 25, 2017
10,903
My original response was honestly one of snark, given the problems inherent in the blade driver relationship, and relating to how Pyra, in spite of not being tied to those rules, basically decides to follow or weirdly internalizes those rules anyway.

Yeah, the imbalanced nature of the driver and blade is essential to like the entire plotline of the game. It drives the motivation of nearly half of the characters and your full party is all about how they subvert that standard role with their main blades. Though, going into Pyra/Mythra specifically, this is another one of the reasons why I'm still not done with this...yeah it's a thesis at this point...this thesis on XBC2 is because the character of Pyra/Mythra is trying to subvert the standard waifu trope yet tries to pander to those who want to have her as a body pillow. An interesting thing to note early on with both Pyra and Mythra is how they act when Rex is with them or not. Both characters get scenes where Rex is nowhere to be found and they act decidedly different than how they act in front of them. Pyra is far more assertive and wise and Mythra is more controlled and mature. Both, when away from Rex, actually feel like they're 500 years old instead of being like a waifu stereotype. And the reasons why...are technically spoilers so I can't actually say. That's the problem with this game. A big reason why I think this game works only works because of Chapters 7-10 but that's where the game starts to really get into corridor gameplay and you have to endure the previous 6 chapters to get here. Plus, despite the game starting subvert itself to hell and back, it also wants to have its cake and eat it too, decrying those who objectify women while pandering to them at the same time.
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,415
Beaumont, CA
I guess this is as good as any a place to ask even though it's not directly about gaming depiction of women specifically.

I've always wondered if the art style of Boris Vallejo and Julie Bell is considered to be sexist or misogynistic? I'm asking because I've always been a big fan of this type of fantasy art and settings, the somewhat gritty sword and sandals style fantasy. There aren't very many games out there that really evoke this artsyle, the most recent one I can think of is Dragons Crown which I know many look down on because of the female art.

Stuff like this


In this situation I've seen many say that stuff like this is still considered to be misogynistic because the dude isn't designed to be sexy to women even if some would find the male character attractive, but this is a topic that I'm still attempting to educate myself on in a way that I can understand so some of the nuances are lost on me at times.

The frustrating thing about Dragon's Crown for me is that the proportions are so exaggerated, it's disgusting,I'd totally be more open to play something that looked like Boris Vallejo's art. Otherwise I agree with the other posts above me.

That thread about fat people in gaming... isn't it funny how many people think depicting fat characters in a positive light is a bad idea because it could encourage unhealthy habits, yet the same people will turn around and claim that representation of female characters in video games doesn't affect the "real world"?

Haven't seen this thread yet, but yeah Holy Hypocrisy Batman! It's like the whole Mobius character design change all over again.
 
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