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Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
If that's what you took away from my post, then that's quite an unfortunate misreading of it.

My point is that you should look at the situation with more nuance, not contradicting that sexualization can be toned down.

Sorry, I didn't specify - yes, it's not necessarily about masturbation as such, just about general levels of visually pandering to straight dudes. My point still stands in regards to your clarification or nuance, since I'm wondering that attractiveness has to be everywhere for these people and any form of challenge or questioning of this is met with a stubborn refusal to even let go of one instance of attractiveness.

I'm thinking it might be a power thing. It says "you are the most important person/demographic".

I guess it is basically a question of power. Any relinquishment of a position of power is seen as an attack and the maintenance of this position of power needs to be defended.
 
Oct 28, 2017
1,956
I posted this in another thread, but I figured this would get more constructive replies here: why do straight male gamers have to have their dick hard on all the time? There's already a plethora of porn online that they can jack off to, there's already sex in most advertising, and media is already saturated with attractive women for straight dudes to be happy about. There's so much straight male dick strocking material out there, why does it have to be *everywhere*, even in almost all major games, when other posters for example say "maybe a little bit less sex in games please"? Have their been studies or articles on this constant need to have eroticism everywhere in their world?

i think titillation and porn aim at a different kind of desire. and if male gamers want titillation they're not going to go and watch commercials, expecially if they want a specific character titillation.
 

JCG

Member
Oct 25, 2017
2,540
Saturation makes numb. Needs higher doses to kick in. Also see "How can she be sexualised, she's fully clothed!"

It can certainly be a matter of framing in terms of both writing and camera work, more than just clothing per se, but that also introduces another wrinkle to the issue: what could be done in order for more women to enter the industry and reach creative positions from which they can constructively alter said framing?

That sort of structural approach would be more effective than just asking for piecemeal modifications, even if it would still involve disagreements in terms of practical implementation (what I've mentioned above about differences in determining the "right context" also applies to developers from any gender or orientation).
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
It can certainly be a matter of framing in terms of both writing and camera work, more than just clothing per se, but that also introduces another wrinkle to the issue: what could be done in order for more women to enter the industry and reach creative positions from which they can constructively alter said framing?

That sort of structural approach would be more effective than just asking for piecemeal modifications, even if it would still involve disagreements in terms of practical implementation (what I've mentioned above about differences in determining the "right context" also applies to developers from any gender or orientation).

I would add something that usually gets lost in the question of 'add women and stir' when it comes to issues of better representation: "what could be done in order for more men to constructively alter said framing?"

Often we think that the games industry simply needs more women / minorities (which is true), but this argument often ends up doing two things 1) that women/minorities all think alike and 2) it removes the responsibility of white men to do better and take the charge. Especially point 2 is something that I think we end up reproducing by letting white men off the hook and not improve themselves in how they view and depict other groups that they are not exposed to or talk to.
 

JCG

Member
Oct 25, 2017
2,540
I would add something that usually gets lost in the question of 'add women and stir' when it comes to issues of better representation: "what could be done in order for more men to constructively alter said framing?"

Often we think that the games industry simply needs more women / minorities (which is true), but this argument often ends up doing two things 1) that women/minorities all think alike and 2) it removes the responsibility of white men to do better and take the charge. Especially point 2 is something that I think we end up reproducing by letting white men off the hook and not improve themselves in how they view and depict other groups that they are not exposed to or talk to.

That's a fair question too. If you want to put it like this, it would be a matter of finding ways to convince or persuade said men that doing so would be good for both society as a whole and themselves as individuals living within it.

The people who react aggressively towards suggestions or demands of change usually tend to see the issue as a zero sum conflict. Either they get everything they want, or they risk getting nothing. For that to change and not just flip the picture upside down, it's necessary for people to understand that sharing, listening to and caring for the concerns of others is not automatically a sign of weakness.
 
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Fredrik

Member
Oct 27, 2017
9,003
I posted this in another thread, but I figured this would get more constructive replies here: why do straight male gamers have to have their dick hard on all the time? There's already a plethora of porn online that they can jack off to, there's already sex in most advertising, and media is already saturated with attractive women for straight dudes to be happy about. There's so much straight male dick strocking material out there, why does it have to be *everywhere*, even in almost all major games, when other posters for example say "maybe a little bit less sex in games please"? Have their been studies or articles on this constant need to have eroticism everywhere in their world?
I doubt that it's about getting a hard-on. It's just sex appeal - goes for games, movies, TV shows, even CD/book/magazine covers. And what sells is always what the publishers want to highlight when trying to sell their stuff.
Megan Fox wasn't on magazine covers, film covers and got the roles in the movies she has made because she's such a talented actress. She's just got sex appeal. Goes for male characters, actors and magazine covers etc as well, but then it's usually about showing a super hero like man/character, an alpha male with big muscles, big arms, wide shoulders, strong chum, slim waist and abdomen, etc.

Not sure how to tackle it tbh. But as I said way earlier in this thread, to shift the focus from having mostly straight male sex appeal material in gaming, get more women to work in games and to play games. That'll automatically even things out a bit so it's straight women sex appeal material too. Getting rid of sex appeal all together ain't going to work, not in any media, humans are way too easy to please with that type of content, it'll always win in the end. You'll get more "Oh My Goddd!" responses from people seeing a famous person naked than most other news you can think of. Well maybe a nuke would win over some famous actress/actor dropping the pants. :P
 
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esserius

Member
Oct 26, 2017
7,296
Why? It's an great anime, one of the best in this decade. I don't see why a reaction like that would happen.
It's really not. It's just got that one scene.
I guess it is basically a question of power. Any relinquishment of a position of power is seen as an attack and the maintenance of this position of power needs to be defended.
It's paranoia. "Any relinquishment of power is going to open the floodgates, and then we'll lose all influence and the world will no longer revolve around us!"

Capitalism plays off the same fear. It's really effective, especially on males, for some reason.
 
Oct 25, 2017
3,784
Madoka is a subversion. Beyond that one completely unnecessary scene in the OP, sexualization plays no part in it. The art style is very deliberate to aid that subversion. It's called "art style dissonance" and it can be extremely effective when used well. Made in Abyss does the same thing.

It's all about messing with expectations and that's what a lot of works will do when they utilize overplayed tropes. It's like how the first to die in a similar series to Madoka is the typical mecha shounen protagonist.
 

esserius

Member
Oct 26, 2017
7,296
Madoka is a subversion. Beyond that one completely unnecessary scene in the OP, sexualization plays no part in it. The art style is very deliberate to aid that subversion. It's called "art style dissonance" and it can be extremely effective when used well. Made in Abyss does the same thing.

It's all about messing with expectations and that's what a lot of works will do when they utilize overplayed tropes. It's like how the first to die in a similar series to Madoka is the typical mecha shounen protagonist.
Yeah, it just... you know, fails to subvert much of anything. The art style, despite being different, still supports the overall style and tone of the show, so it doesn't subvert anything by itself.

Honestly, Symphogear is a better subversion than Madoka will ever be.
 
Oct 25, 2017
3,784
Yeah, it just... you know, fails to subvert much of anything. The art style, despite being different, still supports the overall style and tone of the show, so it doesn't subvert anything by itself.

I really can't agree at all and I can't say this is an opinion I've ever come across before. The Hidamari Sketch artist was specifically chosen to conflict with the tone of the show. Urobuchi even pretended it was your typical light magical girl show for the first 2 episodes when everyone who knew about him knew he was bullshitting. Everything about it from the post-ep 3 tone to the atmosphere to the content itself is there to go against the standard trappings of the genre. That isn't to say it's the first magical girl series with a dark tone or anything, but to say Madoka isn't a subversion is bizarre to me.

Hell, I'd argue the opposite and say Symphogear doesn't subvert anything at all. It's ultimately a dark battle shounen series that combines several genres (magical girl, mecha, idol), complete with a hot-blooded protagonist.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Hey, did you see that Souls like Code Vein game? It could be cool....

Io_Pub_Screenshot_1516874254.jpg


*rolleyes* here we go again...
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Because I can barely tell which member in the magical group is supposed to be the token mini-moe when they all look like they're under 12?

And what this have to do with the anime? Nothing. And the characters have this age with 12 to 14. Seriously, there's nothing to complain about the show itself.

Yeah, it just... you know, fails to subvert much of anything. The art style, despite being different, still supports the overall style and tone of the show, so it doesn't subvert anything by itself.

Honestly, Symphogear is a better subversion than Madoka will ever be.

Madoka subvert different aspects of the Mahou Shoujo. It all happen in the anime in episode 4 where they show that it isn't a normal mahou shoujo but a subversion of this one. And yes, it subervert in episode 4 with how they do the part and after it with how they do the anime.
People in that time thought that it was just another Mahou Shoujo but it subverted their expectations with it's themes and how it's different than a normal one with what happens in there.

Also, this is bizarre because this is the first time in my life that I'm seeing a person saying that Madoka isn't a subversion of the genre or even the big one. This is one of these things that are pretty common and accepted.
 

psychowave

Member
Oct 25, 2017
1,655
Why? It's an great anime, one of the best in this decade. I don't see why a reaction like that would happen.
Because taking a genre that, while riddled with issues (mostly the enforcement of strict gender roles), serves to empower girls and focuses on the bonds and friendship between them, something that is fairly rare in media, and turning it into an angsty wank fest for men who like to watch cute little girls suffering is straight up obscene. This post explains the issue way better than I could.
 
Oct 25, 2017
3,784
Despair moe certainly isn't for everyone, but it's my favorite kind. Not to say I don't like seeing non-tropey people suffering as well.
 

esserius

Member
Oct 26, 2017
7,296
I really can't agree at all and I can't say this is an opinion I've ever come across before. The Hidamari Sketch artist was specifically chosen to conflict with the tone of the show. Urobuchi even pretended it was your typical light magical girl show for the first 2 episodes when everyone who knew about him knew he was bullshitting. Everything about it from the post-ep 3 tone to the atmosphere to the content itself is there to go against the standard trappings of the genre. That isn't to say it's the first magical girl series with a dark tone or anything, but to say Madoka isn't a subversion is bizarre to me.
Everything plays out pretty much exactly how you would expect in a show with dark themes. Aside from Kyuubei being an evil anthropomorphic helper, there wasn't really a lot there that subverted the genre as it was presented. It was basically a dark magical girl series, but it's not as though that's a subversion of the genre if everything, from the characters to the plot, are played straight. If it suddenly shifted between dark and completely goofy, I might be inclined to agree, but as it is...? I'm aware the school scenes have a different flavor from the battling monsters scenes, but that's pretty similar to any given Japanese horror series, and is common in those sorts of series generally - the, "there's something dark underneath this happy society" cliche - rather than just society being generally shitty.
Hell, I'd argue the opposite and say Symphogear doesn't subvert anything at all. It's ultimately a dark battle shounen series that combines several genres (magical girl, mecha, idol), complete with a hot-blooded protagonist.
Except the hot-blooded protagonist is female, which almost never happens in magical girl series. Would you seriously say that any of the female protagonists in almost any magical girl show are "hot blooded" in any way shape or form? Because I sure as hell wouldn't. Madoka isn't, Heartcatch isn't, Cardcaptor, Sailor Moon isn't... if it's not a subversion, I don't know what is. And not only that, but Symphogear is constantly shifting from being extremely upbeat to having these really strong human moments, and that shift is really easy to notice, and given how consistent it is I don't think it's by accident. In spite of being a show about magical protagonists, it takes time to ground itself with characters who have a variety of emotions and will let those emotions play out, sometimes in battle, sometimes in discourse.

And of course, above all, it doesn't take itself as overly serious in spite of literal world-ending stakes, which I think grants more levity and humanity to the characters. Symphogear feels distinctly human in spite of its ridiculous premise, and that's because of the characters (and while it can be dark, I'd never say it's an overriding piece of the series).
 
Oct 25, 2017
3,784
Everything plays out pretty much exactly how you would expect in a show with dark themes. Aside from Kyuubei being an evil anthropomorphic helper, there wasn't really a lot there that subverted the genre as it was presented. It was basically a dark magical girl series, but it's not as though that's a subversion of the genre if everything, from the characters to the plot, are played straight. If it suddenly shifted between dark and completely goofy, I might be inclined to agree, but as it is...? I'm aware the school scenes have a different flavor from the battling monsters scenes, but that's pretty similar to any given Japanese horror series, and is common in those sorts of series generally - the, "there's something dark underneath this happy society" cliche - rather than just society being generally shitty.

It's played straight after it's already established that it's subverting a ton of tropes by episode 3. It being dark is enough for it to be a deconstruction in general because that really doesn't happen with standard super sentai-esque mahou shoujo, or at least it didn't at the time. Things like the power of friendship, purity, the source of the power itself, teamwork, etc. is all turned on its head for the sake of suffering.

Except the hot-blooded protagonist is female, which almost never happens in magical girl series. Would you seriously say that any of the female protagonists in almost any magical girl show are "hot blooded" in any way shape or form? Because I sure as hell wouldn't. Madoka isn't, Heartcatch isn't, Cardcaptor, Sailor Moon isn't... if it's not a subversion, I don't know what is. And not only that, but Symphogear is constantly shifting from being extremely upbeat to having these really strong human moments, and that shift is really easy to notice, and given how consistent it is I don't think it's by accident. In spite of being a show about magical protagonists, it takes time to ground itself with characters who have a variety of emotions and will let those emotions play out, sometimes in battle, sometimes in discourse.

And of course, above all, it doesn't take itself as overly serious in spite of literal world-ending stakes, which I think grants more levity and humanity to the characters. Symphogear feels distinctly human in spite of its ridiculous premise, and that's because of the characters (and while it can be dark, I'd never say it's an overriding piece of the series).

Hot-blooded female protagonists have been common since the days of Go Nagai. No, they don't have the same frequency as men, but that's purely for demographic reasons. I don't see how that's a subversion at all.

And like I said, it's not a standard magical girl series not because it flips typical tropes on its head, but because it borrows far more from other genres to the point where people associate Symphogear more with mecha than mahou shoujo. And there's no shortage of hot-blooded female characters in mecha.

And yes, rapid tone-shifts where some situations are light-hearted and others aren't is EXTREMELY common in battle shounen series of all kinds, especially those with a school setting. It's not about making them more human, it's about story structure and the need for downtime and non-battle related character traits.

Also, how is Erika from Heartcatch not hot-blooded?
 

Dary

Member
Oct 27, 2017
8,420
The English Wilderness
When I watched MM, I saw a story about an unempathic jerk grooming vulnerable teenage girls (whilst trying to excuse his behaviour with terrible pseudo-science), and the detrimental effect this objectification has on their psyches.

If anything, I thought it a message to the audience along the lines of Shinji's wank hand: "Yeah, this guy? This is you. Don't be this guy."
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,600
I posted this in another thread, but I figured this would get more constructive replies here: why do straight male gamers have to have their dick hard on all the time? There's already a plethora of porn online that they can jack off to, there's already sex in most advertising, and media is already saturated with attractive women for straight dudes to be happy about. There's so much straight male dick strocking material out there, why does it have to be *everywhere*, even in almost all major games, when other posters for example say "maybe a little bit less sex in games please"? Have their been studies or articles on this constant need to have eroticism everywhere in their world?

A lot of people consider gaming to be escapism from reality. The reality is, there is a very large segment of gamers out there who are socially incapable when it comes to the opposite sex (or simply to their preferred sexual drive). So, in this escapism ,they need every woman to be for them, period. It's why Mai Waifu is still a meme 20 years later. It's why idol's get stalked and attacked in japan. It's why people marry game cartridges.

These people are, by hook or by crook, spending the lion's share of the money that underlines the idea that all women in games have to be a certain way OR ELSE.

Hey, did you see that Souls like Code Vein game? It could be cool....

Io_Pub_Screenshot_1516874254.jpg


*rolleyes* here we go again...
You'll be lucky if that's the worst in it. Wait until you go into battle wearing even less.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Because taking a genre that, while riddled with issues (mostly the enforcement of strict gender roles), serves to empower girls and focuses on the bonds and friendship between them, something that is fairly rare in media, and turning it into an angsty wank fest for men who like to watch cute little girls suffering is straight up obscene. This post explains the issue way better than I could.

Yeah, I don't agree with that but I'm not going to convince you otherwise then it's best to stop here.
 

Laiza

Member
Oct 25, 2017
2,171
I agree with a lot of what you're saying, I don't think the proportions themselves are the problem though even when just talking about fictional characters, imo it's more about how the characters with the less normalized proportions are portrayed and otherwised designed. I'm not into anime other than the Ghibli movies so I haven't seen how problematic the designs are now, I know about the Xenoblade 2 controversy though and it deserves the complaints from what I've seen, and I know the generalized anime look where everyone looks like they're 10 years old except for the chest.

However, I draw curvy women myself as a hobby artist, so I'm not helping the general de-objectifying process of women I guess. But tbh at this point I don't know if it's even possible to draw a woman without someone saying that they're objectified, pick up any Marvel comic and someone out there will say that certain features are cranked up too far in the design, clothes, hips, waist, chest, lips etc etc.

It's important to aim the complaints at the right issues though, that's all I'm saying. Without cameras slowly panning over a female character focusing on her body and without extreme clothes or extreme childlike appearance abd voices, would the body proportions even be a problem anymore?
I'm afraid you might be too deep into the rabbit hole for me to put across what I'm trying to say to you.

Look, male characters get a whole lot of leeway - they're allowed to be skinny, muscular (most of the time this is the default, yes), fat, short and stocky, lean, pot-bellied, top-heavy, and even androgynous from time to time. The reason we lament the preponderance of generically big-titted female character designs is because it lies in stark contrast to how men are treated in the vast majority of cases. If men are allowed to be purpose-built to fulfill the role they are meant to play in the story, why the hell are women consistently given such short shrift?

Even if we removed all the sexualized framing surrounding female characters, there is still an inherent problem with nearly all women sharing the same generic, unrealistic, idealized body type. I hope you can see it. If not, there's nothing more I can say to you.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,405
Hey, did you see that Souls like Code Vein game? It could be cool....

Io_Pub_Screenshot_1516874254.jpg


*rolleyes* here we go again...
I was already lukewarm on this game, but the recent screenshots have turned that "maybe" into a "nope" real fast.

Not even this shot. I could almost give the benefit of doubt and think "hmm, this could just be a sex scene in the story" (haha yeah right but hey who knows XD), but this:

FINAL_CODEVEIN_2ndMainvisual_Base_1516874605.jpg


Look at how all the male characters are dressed, and how they are posing. Now look at the female ones (outside of the little girl who is mercifully not sexualized).

Really says it all.
 

SieteBlanco

Banned
Oct 27, 2017
4,878
Madoka isn't a subversion in either sense, it's just a dark magical girl show. At most it's part of the "disingenuously cute" genre that stuff like School Live also belongs to. Both the fans claiming it is a deconstruction and the silly discourse that says it exists to "discredit magical girls and prove how dumb fantasies for little girls are" are looking at it from an obtuse western perspective.

Minky Momo died after being run over by a truck in 1983.
 

Xaszatm

Banned
Oct 25, 2017
10,903
I was already lukewarm on this game, but the recent screenshots have turned that "maybe" into a "nope" real fast.

Not even this shot. I could almost give the benefit of doubt and think "hmm, this could just be a sex scene in the story" (haha yeah right but hey who knows XD), but this:

FINAL_CODEVEIN_2ndMainvisual_Base_1516874605.jpg


Look at how all the male characters are dressed, and how they are posing. Now look at the female ones (outside of the little girl who is mercifully not sexualized).

Really says it all.

The girl on the far left, her anatomy, how is any of that possible?
 

SchrodingerC

Member
Oct 25, 2017
5,864
I was already lukewarm on this game, but the recent screenshots have turned that "maybe" into a "nope" real fast.

Not even this shot. I could almost give the benefit of doubt and think "hmm, this could just be a sex scene in the story" (haha yeah right but hey who knows XD), but this:

FINAL_CODEVEIN_2ndMainvisual_Base_1516874605.jpg


Look at how all the male characters are dressed, and how they are posing. Now look at the female ones (outside of the little girl who is mercifully not sexualized).

Really says it all.

At least the little girl character was spared from the atrocious outfits.
The girl on the left just makes me want to facepalm, like holy shit this is embarrassing.
 

DragonKeeper

Member
Nov 14, 2017
1,610
Well I finished Xeno 2........scrubbed it from my Switch and tossed it onto the sell pile. Wow there is a lot to unpack about this game. Where's that Xeno2 thread already?
 

Deleted member 35077

Self-requested ban
Banned
Dec 1, 2017
3,999
I was already lukewarm on this game, but the recent screenshots have turned that "maybe" into a "nope" real fast.

Not even this shot. I could almost give the benefit of doubt and think "hmm, this could just be a sex scene in the story" (haha yeah right but hey who knows XD), but this:

FINAL_CODEVEIN_2ndMainvisual_Base_1516874605.jpg


Look at how all the male characters are dressed, and how they are posing. Now look at the female ones (outside of the little girl who is mercifully not sexualized).

Really says it all.

The little girl is actually a boy, Nicola Karnstein is his name.

https://gematsu.com/2017/11/code-ve...n-ivy-blood-veil-blood-code-opening-animation
 

DragonKeeper

Member
Nov 14, 2017
1,610

...Okay this is a tangent to the main discussion but....Am I alone in being really bothered by the fact that the clothes and environment are rendered pretty realistically while the actual flesh of the characters is just typical flat looking anime? It's like somebody dressed a bunch of cardboard cut outs and posed them in a room.
 
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Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,405
Oh. Well then.
...Okay this is a tangent to the main discussion but....Am I alone is being really bothered by the fact that the clothes and environment are rendered pretty realistically while the actual flesh of the characters is just typical flat looking anime? It's like somebody dressed a bunch of cardboard cut outs and posed them in a room.
I don't know about this specific comment, but the art style in general has been really, really bad in this game. Environments are ugly and flat, too. This is the opposite of Souls games in that regard.
 

Deleted member 18021

User requested account closure
Banned
Oct 27, 2017
4,000
...Okay this is a tangent to the main discussion but....Am I alone is being really bothered by the fact that the clothes and environment are rendered pretty realistically while the actual flesh of the characters is just typical flat looking anime? It's like somebody dressed a bunch of cardboard cut outs and posed them in a room.

That is sadly fairly common across anime styled games.
 

DragonKeeper

Member
Nov 14, 2017
1,610
Oh. Well then.

I don't know about this specific comment, but the art style in general has been really, really bad in this game. Environments are ugly and flat, too. This is the opposite of Souls games in that regard.

Well I mean, take a close look at the blank eyed kid. Look at the face and eyes and hair compared to the woolly clothes framing it. That especially stuck out to me. These are two different art styles mashed together.
 

esserius

Member
Oct 26, 2017
7,296
It's played straight after it's already established that it's subverting a ton of tropes by episode 3. It being dark is enough for it to be a deconstruction in general because that really doesn't happen with standard super sentai-esque mahou shoujo, or at least it didn't at the time. Things like the power of friendship, purity, the source of the power itself, teamwork, etc. is all turned on its head for the sake of suffering.
Being dark is not a deconstruction. It's a mood or a tone, but if you're just going to have a dark mood or tone and do the same things most magical girl shows do, you're still just a magical girl show. Just, you know, fetishizing suffering (in the case of Madoka) because it's "dark." Whereas typical magical girl shows fetishize cuteness and fashion, as well as friendship and camaraderie. Madoka is pretty much a one-trick pony that isn't doing something new, it's just fetishizing something old in a different genre.

And I'd say this excerpt sums up a lot about how I feel on the show: https://www.animefeminist.com/discourse-problem-dark-magical-girl-genre/
Subverting expectations by turning a traditionally happy and hopeful set of tropes on its head like Madoka Magica does is kind of interesting, I suppose, but in the same way that rewriting the end of Disney princess movies so the princesses are having a horrible time is "interesting". Adding layers of darkness and fear is not revolutionary, either, since magical girl shows are perfectly capable of getting dark on their own. In fact the darkness is a crucial part of the story: the darkness is there to be defeated. Even the relatively tame first season of Sailor Moon is riddled with death scenes, and hits hard in its infamous finale where all the Sailor Guardians get killed and Usagi is left alone to face evil incarnate.
Just my personal opinion, but Madoka feels like the Shadow the Hedgehog of magical girl anime. (It just wants so desperately to be edgy.)
Hot-blooded female protagonists have been common since the days of Go Nagai. No, they don't have the same frequency as men, but that's purely for demographic reasons. I don't see how that's a subversion at all.
No, they're not common, at least not in the magical girl genre. Frequency matters. Major shows and how they portray characters matter. Subversions are about taking down what is common and well-established. Symphogear does that in just about every way, from its characters to its story to its world. Even you, in your own arguments, have a hard time not placing the show in a different genre (mecha) because it's so unlike the genre it's "supposed" to be (magical girl). An actual deconstruction of a genre will make you do that. It will make you ask, what makes a magical girl series a magical girl series? Madoka fails pretty miserably at this.
And like I said, it's not a standard magical girl series not because it flips typical tropes on its head, but because it borrows far more from other genres to the point where people associate Symphogear more with mecha than mahou shoujo. And there's no shortage of hot-blooded female characters in mecha.
There is a shortage of hot-blooded female protagonists generally, and while they might be more common in one genre or another, they are nowhere near as common as with males. And I don't think you can shrug that off with demographics, without also making a lot of sexist assumptions.
And yes, rapid tone-shifts where some situations are light-hearted and others aren't is EXTREMELY common in battle shounen series of all kinds, especially those with a school setting. It's not about making them more human, it's about story structure and the need for downtime and non-battle related character traits.
So what you're saying is that they're inserting a genre into a non-traditional space that subverts expectations about that genre. Even if it's not traditional, in the case of Symphogear, character downtime is definitely dedicated to making the characters feel more human. It's why every season has a character focus. Not every season is about Tachibana (it's arguable that she isn't even the protagonist, or that the show has no protagonist). Even though Tachibana is prominent, AXZ is very clearly about Chris and her internal struggles with people who hurt her in the past, and how she hurt them in the present.
Also, how is Erika from Heartcatch not hot-blooded?
Both the protagonists have their moments, but on the whole? Definitely not. At the very least, she doesn't subvert the genre in any way.

In a general sense, it's a good question to ask, what is Madoka about? Because for the most part, the show presents to me that it's about relishing in the suffering of the characters. And the thing about suffering is that it just doesn't really have any place to go without either an abrupt end or some form of redemption. Since the latter is clearly out, the former just takes place in a repetitive march to the bottom, seeing how much more gruesome and cruel the authors can be. And even if it's not torture porn,
there's something inherently skeezy about the idea of anime studios setting out to draw young girls in terrible pain for an eager, waiting adult audience.
 
Last edited:
Oct 25, 2017
3,784
Madoka isn't a subversion in either sense, it's just a dark magical girl show. At most it's part of the "disingenuously cute" genre that stuff like School Live also belongs to. Both the fans claiming it is a deconstruction and the silly discourse that says it exists to "discredit magical girls and prove how dumb fantasies for little girls are" are looking at it from an obtuse western perspective.

Minky Momo died after being run over by a truck in 1983.

Minky Momo wasn't super sentai mahou shoujo though. Are there any as dark as Madoka prior to that? Does Mai-Hime count?

Being dark is not a deconstruction. It's a mood or a tone, but if you're just going to have a dark mood or tone and do the same things most magical girl shows do, you're still just a magical girl show. Just, you know, fetishizing suffering (in the case of Madoka) because it's "dark." Whereas typical magical girl shows fetishize cuteness and fashion, as well as friendship and camaraderie. Madoka is pretty much a one-trick pony that isn't doing something new, it's just fetishizing something old in a different genre.

And I'd say this excerpt sums up a lot about how I feel on the show: https://www.animefeminist.com/discourse-problem-dark-magical-girl-genre/

Just my personal opinion, but Madoka feels like the Shadow the Hedgehog of magical girl anime. (It just wants so desperately to be edgy.)

But that's the thing, it kind of DOES fetishize all those things, at least among first appearances. Mami's extravagant transformation, the friendship between Madoka and Sayaka, the designs being very fashionable, the mentor figure and the air of camaraderie their interactions exude, and even the rival. Then episode 3 happens and at least some of that gets destroyed. Things get worse as it goes on, with the facade of camaraderie slowly breaking down as we find out Sayaka's jealousy and hatred toward Hitomi becomes a bigger driving force than friendship and other characters are brought to the brink of despair if they haven't already experienced it in Homura's case.

You don't have to think it's good and you can certainly see it as edgy, but it definitely at least attempted to subvert standard tropes of the genre. If you believe it failed, well we'll just have to agree to disagree.

No, they're not common, at least not in the magical girl genre. Frequency matters. Major shows and how they portray characters matter. Subversions are about taking down what is common and well-established. Symphogear does that in just about every way, from its characters to its story to its world. Even you, in your own arguments, have a hard time not placing the show in a different genre (mecha) because it's so unlike the genre it's "supposed" to be (magical girl). An actual deconstruction of a genre will make you do that. It will make you ask, what makes a magical girl series a magical girl series? Madoka fails pretty miserably at this.

What I'm saying is lifting the structure of one genre and giving it the skin of another doesn't scream "subversion" to me. It's an abnormal combination, but that's really all. It's like saying the multitude of series out there that turn historical figures into little girls are subversions.

There is a shortage of hot-blooded female protagonists generally, and while they might be more common in one genre or another, they are nowhere near as common as with males. And I don't think you can shrug that off with demographics, without also making a lot of sexist assumptions.

I agree, we need more hot-blooded female characters and Hibiki is a damn good one. Her and Nono are probably my two favorites ever.

That being said, there's no shortage of them in manga.

So what you're saying is that they're inserting a genre into a non-traditional space that subverts expectations about that genre. Even if it's not traditional, in the case of Symphogear, character downtime is definitely dedicated to making the characters feel more human. It's why every season has a character focus. Not every season is about Tachibana (it's arguable that she isn't even the protagonist, or that the show has no protagonist). Even though Tachibana is prominent, AXZ is very clearly about Chris and her internal struggles with people who hurt her in the past, and how she hurt them in the present.

Everything you're describing is standard battle shounen.

And non-standard setting =/= subversive because the subversive content needs to go with it. Like, would you call Cute High Earth Defense Club Love! a subversion because it places boys in a magical girl setting? I wouldn't because it's still a magical girl show, just with boys as the protagonist.

In a general sense, it's a good question to ask, what is Madoka about? Because for the most part, the show presents to me that it's about relishing in the suffering of the characters. And the thing about suffering is that it just doesn't really have any place to go without either an abrupt end or some form of redemption. Since the latter is clearly out, the former just takes place in a repetitive march to the bottom, seeing how much more gruesome and cruel the authors can be. And even if it's not torture porn,

I mean, suffering can be compelling. The Danganronpa series for example prides itself on despair, and it's a fascinating mystery throughout thanks to that. IMO Madoka is no different, it gives us emotional high points augmented by a sense of hopelessness and the anticipation on how the characters react to it. Finding out the true nature of being a magical girl, Sayaka's drama with Hitomi, Kyubey's constant Faustian nudging; for many it all melded together into something legitimately interesting.
 

Ferrs

Avenger
Oct 26, 2017
18,829
I was already lukewarm on this game, but the recent screenshots have turned that "maybe" into a "nope" real fast.

Not even this shot. I could almost give the benefit of doubt and think "hmm, this could just be a sex scene in the story" (haha yeah right but hey who knows XD), but this:

FINAL_CODEVEIN_2ndMainvisual_Base_1516874605.jpg


Look at how all the male characters are dressed, and how they are posing. Now look at the female ones (outside of the little girl who is mercifully not sexualized).

Really says it all.

ayyyyy lmao I missed that pic.
 

Fredrik

Member
Oct 27, 2017
9,003
I'm afraid you might be too deep into the rabbit hole for me to put across what I'm trying to say to you.

Look, male characters get a whole lot of leeway - they're allowed to be skinny, muscular (most of the time this is the default, yes), fat, short and stocky, lean, pot-bellied, top-heavy, and even androgynous from time to time. The reason we lament the preponderance of generically big-titted female character designs is because it lies in stark contrast to how men are treated in the vast majority of cases. If men are allowed to be purpose-built to fulfill the role they are meant to play in the story, why the hell are women consistently given such short shrift?

Even if we removed all the sexualized framing surrounding female characters, there is still an inherent problem with nearly all women sharing the same generic, unrealistic, idealized body type. I hope you can see it. If not, there's nothing more I can say to you.
I agree that male characters has more variations for their physical appearance. I don't think I've claimed anything else?

To make it clear, I'm not defending anything when looking at the anime designs, I said I'm not experienced in that world outside the Ghibli movies, but the little I've seen are kind of creepy imo... I don't get what goes through the minds of the designers for that visual style, but it's not a problem for me personally since I don't play anime games, I certainly get that you got triggered by my post if you think I'm defending anime design here.

But looking at western female characters, do you still think busty designs are the norm? Because I don't see that. I mean even Lara Croft, previously almost like a role-model for strong independent big breasted women are now normal sized, same thing if you look at the upcoming movie. (They've also made her weaker and less independent but that could possibly be an age-issue since they redesigned her, if the next game show a more mature Lara then I hope they take her back to where she started)

Lead characters in games still aren't over-weight though, slim is the norm for sure and I've never said anything else. If that's what you mean by "the same generic, unrealistic, idealized body type" then I agree 100%. We have Lara, Aloy, Chloe, Ellie, for example, all slim. It would definitely be cool with more chubbier characters in leading roles, without going for the usual humour angle, goes for both male and female characters.

But personally I think the bigger issue in this topic is how female characters are dressed and their portayed personalities. Many characters are simply over-sexualized and made first and foremost to be beautiful for guys to look at with clothes, the setting, makeup and camera work.

Like I mentioned, would the body proportions be a problem if the characters weren't wearing sexy clothes and if the camera weren't zooming in on the key sex appeal areas?
Is a big breasted woman over-sexualized just by being big breasted? If you think that then we can end the discussion because I can never agree on that.

The designers can certainly put clothes on a big breasted character that makes her look overly sexy, but that happens when giving focus to any body feature that exist as fetishes. I mean the end game can't be to only have small breasted girls with a flat ass a bony legs in games. :P The problem here isn't the proportions but how girls with certain proportions are otherwise designed and portrayed. Like I said in 10 years we'll have the same discussions about why girls in games and media in general always have pronounced butts and slim waists. It's coming. Be ready.
 

esserius

Member
Oct 26, 2017
7,296
But that's the thing, it kind of DOES fetishize all those things, at least among first appearances. Mami's extravagant transformation, the friendship between Madoka and Sayaka, the designs being very fashionable, the mentor figure and the air of camaraderie their interactions exude, and even the rival. Then episode 3 happens and at least some of that gets destroyed. Things get worse as it goes on, with the facade of camaraderie slowly breaking down as we find out Sayaka's jealousy and hatred toward Hitomi becomes a bigger driving force than friendship and other characters are brought to the brink of despair if they haven't already experienced it in Homura's case.

You don't have to think it's good and you can certainly see it as edgy, but it definitely at least attempted to subvert standard tropes of the genre. If you believe it failed, well we'll just have to agree to disagree.
Yeah, I suppose so.

What I'm saying is lifting the structure of one genre and giving it the skin of another doesn't scream "subversion" to me. It's an abnormal combination, but that's really all. It's like saying the multitude of series out there that turn historical figures into little girls are subversions.
It depends on the context in which they're presented, but in general yes, changing them to kids or changing them to women does tend to subvert them in some way. Genders come with presuppositional thinking attached to them, and changing genders can drastically change how one reacts to what they're consuming. Changing mood or tone doesn't subvert a genre, it just presents the genre in a different space. Like, if all the Mahou Shoujo characters in a series suddenly became obsessed with philosophy, you aren't subverting mahou shoujo if you're still following the same beats of a magical girl show. You're just presenting it in a different space.
I agree, we need more hot-blooded female characters and Hibiki is a damn good one. Her and Nono are probably my two favorites ever.

That being said, there's no shortage of them in manga.
I don't really have a ton of familiarity with manga so I can't really speak to this (I've read a few, but generally I just prefer reading books if I'm going to read something).
Everything you're describing is standard battle shounen.

And non-standard setting =/= subversive because the subversive content needs to go with it. Like, would you call Cute High Earth Defense Club Love! a subversion because it places boys in a magical girl setting? I wouldn't because it's still a magical girl show, just with boys as the protagonist.
If they are still playing to the same beats as a magical girl show, then no, probably not. But if they are exploring magical girls through a male lens then yes, it's probably a subversion of the genre.

Symphogear is definitely subversive because it brings questions of what is strength, camaraderie, hope, etc. (the common beats of mahou shoujo), and presents these ideas as ongoing projects. In a typical mahou shoujo there are definite ends and beginnings to various story beats, but Symphogear doesn't present these problems as ending. Even as one problem is "solved" it doesn't necessarily mean the world is hunky dory. There is still real suffering and the characters have to see that, internalize it, and then react to it. Those beats help to bring the characters to a place where they can evolve, where they can be aware that they by themselves cannot always change the world, and that "changing the world" can be as big as the world itself or as small as a single individual life. It can mean helping your enemies, who are often deeply troubled. It can mean forgiving others for their hatred, even if they can't forgive you. Symphogear is a subversion in that it presents problems without solutions, but that doesn't mean we shouldn't fight to try and improve the state of those problems. It's very easy to give up in a situation like that, and it's fulfilling to see that there are people willing to fight against that, even if it may not always provide the "perfect" or "best" solution. It's a subversion in the sense that while regular mahou shoujo is about beating the threat (as with most superhero shows), Symphogear is about continuously growing to meet problems as you encounter them. Sometimes this appears in mahou shoujo by being represented as a power-up when the character realizes something. While there are power-ups throughout Symphogear the personalities typically evolve through their interaction with other people, and technology factors into the increased power of their suits as much as increased personal ability and understanding (Linker is a big plot point in AXZ). It is external factors, not internal ones, that are typically causing the characters to change (which again, is much more human than the oft-revelatory nature of so many transformations in mahou shoujo). And, perhaps most importantly, not every single personal trait is in some way related to the power of the suit (i.e., every time one of the characters change does not necessarily mean their suit is suddenly going to become ten times more powerful - in fact, it's quite frequent that nothing happens at all with regards to their combat ability). It is so painfully common for those moments of personal growth to always be tied in some way to mahou shoujo superpowers. Symphogear basically presents characters as also just being characters. They are not defined by their powers; rather, their powers are an extension of who they are.
I mean, suffering can be compelling. The Danganronpa series for example prides itself on despair, and it's a fascinating mystery throughout thanks to that. IMO Madoka is no different, it gives us emotional high points augmented by a sense of hopelessness and the anticipation on how the characters react to it. Finding out the true nature of being a magical girl, Sayaka's drama with Hitomi, Kyubey's constant Faustian nudging; for many it all melded together into something legitimately interesting.
I find Danganronpa and the whole death game genre (trope? theme?) in general, from The Hunger Games to Ousama Game, to generally be rather perverse in their revelry of human suffering. Similarly, I thought Madoka was just a series that, aside from being beautifully animated, was trying way too hard to push a grim dark narrative without fully establishing the world (to be honest, much like most ultra-violent shows I watch, I simply found it to be absurd - with no human message to relate to, what is left in a show so disconnected from reality?). I'm much more interested in Cthulu-esque horror to begin with, where the world is off in much subtler ways. I generally find horror that spends the lion's share of its time being fascinated with suffering, death or gore as simply gross. I still have to wrack my brain as to how that's interesting in a way that's not also perverse.

Though I mean, if that's what it is - perverse fascination - then all I can say is that I can't really relate.
 

AriesM4rch

Member
Oct 27, 2017
313
When I watched MM, I saw a story about an unempathic jerk grooming vulnerable teenage girls (whilst trying to excuse his behaviour with terrible pseudo-science), and the detrimental effect this objectification has on their psyches.

If anything, I thought it a message to the audience along the lines of Shinji's wank hand: "Yeah, this guy? This is you. Don't be this guy."
Great viewpoint, lol.
 
Oct 25, 2017
3,784
Symphogear is definitely subversive because it brings questions of what is strength, camaraderie, hope, etc. (the common beats of mahou shoujo), and presents these ideas as ongoing projects. In a typical mahou shoujo there are definite ends and beginnings to various story beats, but Symphogear doesn't present these problems as ending. Even as one problem is "solved" it doesn't necessarily mean the world is hunky dory. There is still real suffering and the characters have to see that, internalize it, and then react to it. Those beats help to bring the characters to a place where they can evolve, where they can be aware that they by themselves cannot always change the world, and that "changing the world" can be as big as the world itself or as small as a single individual life. It can mean helping your enemies, who are often deeply troubled. It can mean forgiving others for their hatred, even if they can't forgive you. Symphogear is a subversion in that it presents problems without solutions, but that doesn't mean we shouldn't fight to try and improve the state of those problems. It's very easy to give up in a situation like that, and it's fulfilling to see that there are people willing to fight against that, even if it may not always provide the "perfect" or "best" solution. It's a subversion in the sense that while regular mahou shoujo is about beating the threat (as with most superhero shows), Symphogear is about continuously growing to meet problems as you encounter them. Sometimes this appears in mahou shoujo by being represented as a power-up when the character realizes something. While there are power-ups throughout Symphogear the personalities typically evolve through their interaction with other people, and technology factors into the increased power of their suits as much as increased personal ability and understanding (Linker is a big plot point in AXZ). It is external factors, not internal ones, that are typically causing the characters to change (which again, is much more human than the oft-revelatory nature of so many transformations in mahou shoujo). And, perhaps most importantly, not every single personal trait is in some way related to the power of the suit (i.e., every time one of the characters change does not necessarily mean their suit is suddenly going to become ten times more powerful - in fact, it's quite frequent that nothing happens at all with regards to their combat ability). It is so painfully common for those moments of personal growth to always be tied in some way to mahou shoujo superpowers. Symphogear basically presents characters as also just being characters. They are not defined by their powers; rather, their powers are an extension of who they are.

Again, everything you've described is very common in battle shounen in general. And I think that's where our disagreement stems from; genre definitions. I largely see it as a mecha/battle shounen series with a magical girl skin. I'm extremely familiar with battle shounen to the point I made a massive thread about it in the old country.

Symphogear is well-executed, but it does nothing new even when taking into account battle shounen series with primarily female casts that may or may not have magical and/or mechanical sources to their power. It's just a good fighting anime with singing mech girls that follow shounen trappings to a tee.

I find Danganronpa and the whole death game genre (trope? theme?) in general, from The Hunger Games to Ousama Game, to generally be rather perverse in their revelry of human suffering. Similarly, I thought Madoka was just a series that, aside from being beautifully animated, was trying way too hard to push a grim dark narrative without fully establishing the world (to be honest, much like most ultra-violent shows I watch, I simply found it to be absurd - with no human message to relate to, what is left in a show so disconnected from reality?). I'm much more interested in Cthulu-esque horror to begin with, where the world is off in much subtler ways. I generally find horror that spends the lion's share of its time being fascinated with suffering, death or gore as simply gross. I still have to wrack my brain as to how that's interesting in a way that's not also perverse.

Though I mean, if that's what it is - perverse fascination - then all I can say is that I can't really relate.

Perverse fascination is certainly part of it, but I don't think these series would be that popular if that was all there was to it. I could write entire essays on why I love Danganronpa and human suffering would only be a small part of it.

Not to say some of these series take it to the extreme where its only redeeming value is pure sadism on the part of the viewer. Ousama Game is one of them (though Ousama Game Origin is legit good).
 

esserius

Member
Oct 26, 2017
7,296
Again, everything you've described is very common in battle shounen in general. And I think that's where our disagreement stems from; genre definitions. I largely see it as a mecha/battle shounen series with a magical girl skin. I'm extremely familiar with battle shounen to the point I made a massive thread about it in the old country.

Symphogear is well-executed, but it does nothing new even when taking into account battle shounen series with primarily female casts that may or may not have magical and/or mechanical sources to their power. It's just a good fighting anime with singing mech girls that follow shounen trappings to a tee.
I mean, you're free to see it that way, but Google and most other tags I've seen associated with the Symphogear series are action, sci-fi and magical girl. So while it may simply be a battle shounen series to you, to most people it reads primarily as a mahou shoujo series. Given the sci-fi trappings, it makes sense that it would do a lot to subvert the mahou shoujo genre.
Perverse fascination is certainly part of it, but I don't think these series would be that popular if that was all there was to it. I could write entire essays on why I love Danganronpa and human suffering would only be a small part of it.

Not to say some of these series take it to the extreme where its only redeeming value is pure sadism on the part of the viewer. Ousama Game is one of them (though Ousama Game Origin is legit good).
Yeah - I'm just really uninterested in these sorts of stories. Maybe there's a good one out there, but so far I can't say I've found one. I don't think Madoka is going to convince anyone who isn't already into it.
 

Amiibola

Banned
Oct 29, 2017
2,255
So... "Not all men"?
That's a fresh perspective. We better write that one down.
You could always go hang out in that sexual solicitation thread for a while to get a good understanding how relevant the question you're upset about is.

You know, i've been hanging in this thread for a long time, i've posted in the other thread too.

As a man, i hate being lumped in what seems to be seen as all men but there's one thing i think it should be taken in consideration:

Just because there's an industry constantly trying to cater to horny monkeys and perverts doesn't mean that every single male gamer is a horny monkey with a constantly hard dick.

That's just like lumping every single male gamer into the GamerGate disgusting crowd.
 
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