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sfortunato

Member
Oct 25, 2017
6,725
Italy
No it's not. Swith had a launch period + one holiday. The PS4 had only a launch period/holiday

The PS4 shipped 15.4M between April and December 2015. The Switch shipped 12.1M between April and December 2017

So it makes more sense to compare sales during the second year with first year sales...? I don't think so.

Launch aligned comparison until the first holiday is the most reasonable one.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Do software sales include digital? Its a pretty big gap between SW and PS4 at the time which was around 80 million in Jan. Although this could be a consequence of PS4's support.
Those numbers are for Q4 2017 only (October-December). Lifetime shipments for software is 52.57M, after 10 months. PS4 was at 81.8M (sold-through) at the start of January 2015, which is in just under 14 months.

Edit: Of course, the two aren't really comparable. A more comparable situation is when you take PS4 sales as of March 2nd (13.7M) and subtract that from the January 6th numbers, which will give you a number for 10 months of PS4 (but missing launch from that). Doing so gives 68.1M, which is over what Switch sold, quite likely, as you mention, in large part at least due to the 3rd party support.
 

KillerMan91

Member
Oct 25, 2017
4,354
Then we can never compare launch aligned platforms unless they launched in the same month.

I mean of course you can but you have to factor different launch periods when you analyze those numbers. As years go by this will be easier as we can start to compare holiday and non-holiday quarter shipment patterns but after just one year it makes this direct comparison little flawed.
 

MatrixMan.exe

Member
Oct 25, 2017
9,498
Monster Hunter World is a roaring success. Switch is a roaring success. Yo, Japan is just doing bits right now. I love it.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Do software sales include digital? Its a pretty big gap between SW and PS4 at the time which was around 80 million in Jan. Although this could be a consequence of PS4's support.

Nintendo only includes packaged software in their software totals, so anything that doesn't have a physical release isn't counted but if they do have a physical release it includes the digital sales.

I think Sony/MS include digital only sales, but I'm not sure.
 

hiska-kun

Member
Oct 26, 2017
3,410
Odd, BOTW's Japanese numbers don't add up. I grouped the JP totals from last FY (so just March '17) together with this FY so far (April '17 to December '17), and yet the number is only 630.000 in Japan... yet MC for one had the game at 771.000 in week 52.

Strange. Did MC severely over track the game?

Stop it! You're going to make hiska-kun cry, be human please :p

Your numbers are wrong, you took Wii U version. Switch version was 390k the last fiscal year. Adding this fiscal year 510k, makes 900k by the end of December (remember the game was sold out by these dates).
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Animal Crossing: New Leaf still trucking along...

07./07. - Animal Crossing: New Leaf - 11.59 million units (+360 000 units)

But nothing compared to the Mario couple:

05./05. - New Super Mario Bros. 2 - 12.43 million units (+700 000 units)
06./06. - Super Mario 3D Land - 11.77 million units (+670 000 units)

Damn those two deserved their evergreen status, just like Mario Kart 7 (+560 000 units. And they didn't even a re-release like AC New Leaf (ie: Welcome amiibo, not just Nintendo Selects).
 

fiendcode

Member
Oct 26, 2017
24,905
For reference.

Code:
+---+-----+-----+
|   | PS4 | NSW |
-----------------
|Q1 |4.50m|2.74m|
|Q2 |3.00m|1.96m|
|Q3 |2.70m|2.93m|
|Q4 |3.30m|7.24m|
|Q5 |6.40m|     |
|Q6 |2.40m|     |
|Q7 |3.00m|     |
|Q8 |4.00m|     |
|Q9 |8.40m|     |
|Q10|2.30m|     |
|Q11|3.50m|     |
|Q12|3.90m|     |
|Q13|9.70m|     |
|Q14|2.90m|     |
|Q15|3.40m|     |
|Q16|4.20m|     |
|Q17| ??? |     |
Switch looks like it'll be ahead of PS4 for FY2 despite being heavily supply constrained for half of it.
 

Boney

Member
Oct 28, 2017
349
Santiago
Media Create:

PS4 110,023
Switch 47,107
PS4 Pro 30,122
New2DS LL 6,842
Vita 3,744
New3DS LL 3,377
Xbox One X 1,618
2DS 1,094
Xbox One 68

MHW: 1.245.000
Nanatsu no Bomba: 7k

http://www.4gamer.net/games/117/G011794/20180131077/
So there was no Pro Bundle? That's odd.
It's a great debut. More than doubling Tri's lackluster launch. 2 million is a sure bet and it might even go past 2.5 if legs are good. It'll be a drop from 4, but just like 3U releasing on 3DS was a massive drop from P3rd, developing on PS4 was the only realistic choice for the franchise to bet on franchise growth. And while the real test will be WW sales, Japan definately showed up in droves, all things considered.
 

sfortunato

Member
Oct 25, 2017
6,725
Italy
It's a mistake. PS4 shipped 12.4M between April and December 2014

Considering the fact that this is not launch aligned, Switch and PS4 basically are selling neck and neck even considering this arbitrary period.

I mean of course you can but you have to factor different launch periods when you analyze those numbers. As years go by this will be easier as we can start to compare holiday and non-holiday quarter shipment patterns but after just one year it makes this direct comparison little flawed.

I didn't say I didn't want to discount for differences. I just said that this is the most reasonable comparison right now, unless you want to compare a platform with one holiday with a platform with two holidays.
 
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