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Spine Crawler

Banned
Oct 27, 2017
10,228
out of curiosity how did this exclusive platformer do that involved a fox
I'm pretty sure the N.Sane Trilogy isn't getting ported anytime soon, much less to the Switch of all platforms. I mean, look at how Doom ended up looking on the Switch, and that was a 60FPS game on the PS4, whereas Crash is 30FPS. I mean, sure, I could be wrong, but with Sony acting as a producer on the game, I guess it could maybe be on PC someday, but definitely not on Switch/XB1.
activision now owns crash and spyro.. crash has been on gamecube and spyro already was on switch. and doom ended up looking just fine.
 

TheGummyBear

Member
Jan 6, 2018
8,755
United Kingdom
I dont see Activision skipping a Platform that provides them with a lot of money. And Crash would be another big seller for them even on Xbox.

If Sony were willing to bankroll the remake, on the provision that Activison are contractually prohibited from porting the game to the PS4's main competitor, then that's still free money for Activision, being milked from a franchise that they clearly believed to be dead.
 

II JumPeR I

Banned
Oct 26, 2017
2,770
Germany
I'm pretty sure the N.Sane Trilogy isn't getting ported anytime soon, much less to the Switch of all platforms. I mean, look at how Doom ended up looking on the Switch, and that was a 60FPS game on the PS4, whereas Crash is 30FPS. I mean, sure, I could be wrong, but with Sony acting as a producer on the game, I guess it could maybe be on PC someday, but definitely not on Switch/XB1.
Uhm Microsoft is named in the Rise of the Tomb Raider credits and that game still came to PS4 ;)
The question is not "if" but "when" this collection comes to other platforms


If Sony were willing to bankroll the remake, on the provision that Activison are contractually prohibited from porting the game to the PS4's main competitor, then that's still free money for Activision, being milked from a franchise that they clearly believed to be dead.
I really doubt that Sony would have the money to prevent a game to be released on a system with a lot of potentional consumers.
Microsoft tried that multiple times now and it really didnt help in the end and was a waste of money
 

Zalman

Member
Oct 25, 2017
5,896
I know that, Naughty Dog sold Crash but not CTR.

Now the trademark is finished so they don't own CTR anymore.
Naughty Dog didn't "sell" Crash. It was always owned by Universal. CTR included.

I'm pretty sure the N.Sane Trilogy isn't getting ported anytime soon, much less to the Switch of all platforms. I mean, look at how Doom ended up looking on the Switch, and that was a 60FPS game on the PS4, whereas Crash is 30FPS.
I'm not seeing your point?
 

Deleted member 3769

User requested account closure
Banned
Oct 25, 2017
677
I'm pretty sure the N.Sane Trilogy isn't getting ported anytime soon, much less to the Switch of all platforms. I mean, look at how Doom ended up looking on the Switch, and that was a 60FPS game on the PS4, whereas Crash is 30FPS. I mean, sure, I could be wrong, but with Sony acting as a producer on the game, I guess it could maybe be on PC someday, but definitely not on Switch/XB1.
lol c'mon this sounds like fanboy wishful thinking...
 

Adamska

Banned
Oct 27, 2017
7,042
doom ended up looking just fine
Yeah, I wouldn't call sub-HD resolutions and a 30FPS target "just fine", not when the whole point of the new game was to feature Crash in glorious Full Fur K.
activision now owns crash and spyro
Sega owns Bayonetta, yet the Nintendo-produced installments aren't making their way out of Nintendo platforms anytime soon.
lol c'mon this sounds like fanboy wishful thinking...
What am I wishing for here exactly? Do you think I care if Crash gets ported to other platforms? I'm just saying what I think the deal behind the game is, while also saying that I don't think Activision would bother porting Crash to the Switch only to have the game looking sub-par.
 

Spine Crawler

Banned
Oct 27, 2017
10,228
Yeah, I wouldn't call sub-HD resolutions and a 30FPS target "just fine", not when the whole point of the new game was to feature Crash in glorious Full Fur K.

Sega owns Bayonetta, yet the Nintendo-produced installments aren't making their way out of Nintendo platforms anytime soon.
well its the best looking fps game on a portable device on the market. killzone had a long reign but it has ended.

also for some people full 4k is a matter of religion but others it may not be that important in particular since the switch doesnt even support it.

and yes bayonetta has been bankrolled by nintendo but do we know if the same is true with crash? has there been a clear cut no for anytype of port by activision?
What am I wishing for here exactly? Do you think I care if Crash gets ported to other platforms? I'm just saying what I think the deal behind the game is, while also saying that I don't think Activision would bother porting Crash to the Switch only to have the game looking sub-par.
what about PC though? the game would look magnitudes better than on ps4
Same with Lego City Undercover on Wii U with Nintendo.
to be fair that took ages to come out on other platforms..
 

Yoshi

Banned
Oct 27, 2017
2,055
Germany
Hmmmm. I own and love my Switch, but I feel half the nostalgia for the Crash remaster was that he was synonymous with the PlayStation brand and people were happy to see him back where he belongs. Releasing a new game as multiplat removes the feeling that he's part of the PlayStation family. I think Activision should keep him exclusive even without any Sony deal. It weakens the brand
So you assume some people will not buy a new Crash game, just because it also releases for other systems? As a big platformer fan, I would probably buy a PS4 for a new Crash, but I may not do so at release - whereas I'd buy a Switch or Xbox One version on launch day. I am sure others exist who do not own a PS4, would buy a Crash, but would not buy a PS4 for it.
 

TheGummyBear

Member
Jan 6, 2018
8,755
United Kingdom
I really doubt that Sony would have the money to prevent a game to be released on a system with a lot of potentional consumers.
Microsoft tried that multiple times now and it really didnt help in the end and was a waste of money

Actually timed exclusivity and contractually denying particular IP from going elsewhere has always made for an effective business strategy. The PS4 has emulated Microsoft's 360 business model to a fault, with timed exclusive DLC for Call of Duty and Destiny.

Speaking of which, it's also pretty clear that Sony have a really close relationship with Activision this gen. Wasn't there certain DLC for Destiny 1 that never came out on Xbox One until after Destiny 2 released? I think it's perfectly within the realm of possibility for Activision to agree to a contractual limitation on selling Crash on Xbox One keeping that in mind, especially when the franchise didn't sell well for them under their stewardship.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I'm pretty sure the N.Sane Trilogy isn't getting ported anytime soon, much less to the Switch of all platforms. I mean, look at how Doom ended up looking on the Switch, and that was a 60FPS game on the PS4, whereas Crash is 30FPS. I mean, sure, I could be wrong, but with Sony acting as a producer on the game, I guess it could maybe be on PC someday, but definitely not on Switch/XB1.
Wow dude just stop.
 

II JumPeR I

Banned
Oct 26, 2017
2,770
Germany
Actually timed exclusivity and contractually denying particular IP from going elsewhere has always made for an effective business strategy. The PS4 has emulated Microsoft's 360 business model to a fault, with timed exclusive DLC for Call of Duty and Destiny.

Speaking of which, it's also pretty clear that Sony have a really close relationship with Activision this gen. Wasn't there certain DLC for Destiny 1 that never came out on Xbox One until after Destiny 2 released? I think it's perfectly within the realm of possibility for Activision to agree to a contractual limitation on selling Crash on Xbox One keeping that in mind, especially when the franchise didn't sell well for them under their stewardship.
DLC and a entire Game are two different leagues. I dont see Activision doing such deal.
 

TheGummyBear

Member
Jan 6, 2018
8,755
United Kingdom

That's not a Nintendo produced Bayonetta. The first one was developed for the 360 and PS3.

The Ninty-produced Bayonetta games are 2 & 3, and ports of those two aren't looking very likely.

DLC and a entire Game are two different leagues. I dont see Activision doing such deal.

Why not? If Sony bankrolled the development of the remake, and basically offered Activision free money to revive a dead and buried franchise (The franchise hadn't seen a game released since 2010. It was dead.) on the proviso that the Xbox One wouldn't get a port, why would Activision refuse? To them that would just be Sony wasting money on trying to milk nostalgia out of a dead horse.
 

N75

self-requested temp ban
Member
Oct 25, 2017
1,232
Sega owns Bayonetta, yet the Nintendo-produced installments aren't making their way out of Nintendo platforms anytime soon.
That's a different story. Nintendo not only directly assisted with Bayonetta 2's development, they also jointly own the copyright for the title as well.

And I feel like The N. Sane Trilogy could have hit higher resolutions/framerate if VV were given more time to work on the game. The post-launch "DLC" with Stormy Ascent was already in the game's code on release. I don't think we even got a single update after the game launched (could've helped with the bad load times). They were obviously moved onto Destiny 2 after they finished Crash.
 

II JumPeR I

Banned
Oct 26, 2017
2,770
Germany
Why not? If Sony bankrolled the development of the remake, and basically offered Activision free money to revive a dead and buried franchise (The franchise hadn't seen a game released since 2010. It was dead.) on the proviso that the Xbox One wouldn't get a port, why would Activision refuse? To them that would just be Sony wasting money on trying to milk nostalgia out of a dead horse.
Money.
Its probably VERY expensive for a publisher to pay for the loss of potentional consumers on another platform. Sony bankrolled nothing. Its a Activision produced game. And everyone in this world should know by now how greedy and money hungry Activision is. I dont see them skipping a platform with a big pool of interested players.
 

Status Effect

Member
Oct 27, 2017
181
Crash should stay exclusive to Sony because of branding for you? You're joking?

There have been 9 CB games on Nintendo Platforms already, 4 of them exclusive. He hasn't been part of any platformholders "family" for two decades now

More sales = weakens the brand? Wut? I'd argue a bigger install base would widen it. For example, it'd be my first time playing a Crash game and I've heard they're quite good.

What a silly idea. Crash games have been multiplat for years following the original trilogy, CTR, and Crash Bash.

I don't see why the remaster's success has to keep the IP from going multiplat.

Crash has been multiplatform for a long time, longer than he was exclusive. The truth is that Crash is an Activision character, not a Sony character.

what utter insanity is this? Yes have ATVI curtail their revenue, and lessen the amount of people who can enjoy the game because.... vague brand emotion? I can't...

Why would Activision care about this exactly?

Go check how many Crash games there are on Nintendo systems.

Crash, and even Spyro have had games on Nintendo and Xbox systems in the past. They're exclusivity with Sony died once the PS1 era concluded.

He's not part of Playstation family. lol He's not a Sony character, he's not exclusive since the beginning of the past decade and it's an multiplatform since then. It makes no sense for Activision to put it in exclusivity, considering it's past.

OK, maybe I should have thought my comment through before posting. Please don't think that my comment was some console wars style wish. I'm just under the impression that a large part of the remasters success was down to 90s Playstation nostalgia (a large part, not the only part, it's also fantastic and had a great price point). Nostalgia sells, and I think further tapping into Playstation 1 love for the sequel could have been a good move. I personally think the last time Crash went multiplat people stopped caring about him, which is why we ended up waiting so long for this remaster in the first place. The hype for his return was very strong in Playstation E3 threads years back on the other forum. I hate to discredit the strength of the Crash brand itself when not attached to Playstation but I just don't think it's as strong, and nostalgia is what this train is riding on at the moment.
 

Soony Xbone Uhh

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,156
Does someone know what might have happened between Activision and Microsoft?
Never seen such a shift in business relationship before.
 

Synth

Member
Oct 26, 2017
3,197
I'm loving the suggestion that the Switch wouldn't be able to run a jazzed up version of a PS1 game.
 

Status Effect

Member
Oct 27, 2017
181
So you assume some people will not buy a new Crash game, just because it also releases for other systems? As a big platformer fan, I would probably buy a PS4 for a new Crash, but I may not do so at release - whereas I'd buy a Switch or Xbox One version on launch day. I am sure others exist who do not own a PS4, would buy a Crash, but would not buy a PS4 for it.

Nah, I'm not saying that. I can see the appeal of picking it up for Switch (I buy everything for my Switch). I'm just theorising that the Playstation exclusivity actually played a large part in the remasters success. Look I can understand that I'm probably wrong. I do hope that the success of the remaster may have drummed up enough hype that a ton of people on other platforms are dying to jump in with a new game
 

Motwera

Member
Oct 27, 2017
886
I hope this video of Thumpin' Wumpa Islands on the Switch can give you guys a good idea of how the game will run using the same engine (Alchemy)

 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,508
I'm too pathetic to beat the N.Same Trilogy, so I'm not sure how I'd deal with a new game... Happy for everyone else, of course, but it's definitely gonna take me a while before I can beat this one without getting so pissed off at my own incompetence.
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,149
On one hand, having the N-Sane Trilogy on the Switch and a new game in development is very exciting.

On the other hand, my girlfriend is going to cry her eyes out if this means no Spyro remaster. Activision really needs to capitalize on that first.
 

Titik

Member
Oct 25, 2017
7,490
Good move. I hope a new game gets released as well. Can't have enough big budget platformers.
 

lusca_bueno

Member
Nov 23, 2017
1,472
YES! Crash really should be brought back to life after the great job they did on the remakes. Hopefully they'll think about a new Tag Team Racing title, and maybe even a new Crash Bandicoot with the classic level formats.
 

Charamiwa

Member
Oct 25, 2017
6,051
I'm sure the game is coming to XB1. The guy who wrote this just listed why he's excited about the game expanding, but he doesn't have to cite all the platforms.
 

papercan

Member
Oct 25, 2017
800
Would sell really well on switch.
A lot of crash fans on nintendo consoles given the franchises past on nintendo hardware, especially with children thanks to the recent skylanders games on wii u and switch so it makes sense financially.
 

Monogatari

Banned
Oct 27, 2017
1,166
That's fine.

Just please, please, please. Riff off the N Sane Trilogy and don't go in a totally crazy wild new direction. I beg of them. Make Crash Bandicoot 4, 5, 6 etc. Use the same engine as a base. Keep the concept of linear levels.
 

Adamska

Banned
Oct 27, 2017
7,042
You really don't think the Switch can handle a revamped PS1 game? The Switch certainly isn't powerful, but dude, it's not THAT weak.
I don't think the Switch can handle a 30FPS PS4 game, yes. I mean, say what you want about the origins of the collection, the game released on the PS4 is graphical showcase, and not even the Pro managed to render it in native 4K.
That's a Bayonetta game that was not produced by Nintendo.
That's a different story. Nintendo not only directly assisted with Bayonetta 2's development, they also jointly own the copyright for the title as well.

And I feel like The N. Sane Trilogy could have hit higher resolutions/framerate if VV were given more time to work on the game. The post-launch "DLC" with Stormy Ascent was already in the game's code on release. I don't think we even got a single update after the game launched (could've helped with the bad load times). They were obviously moved onto Destiny 2 after they finished Crash.
We don't know the exact details of the deal or if Crash is a poorly coded game, but I do agree it's possible.