Do you mean the zones level range?What do the numbers and the little shield mean underneath the area names?
Upgrade your quiver.How do we get more arrows?
I'm at level 8 and only have 15 arrows for one of my bows and just 4 for the other.
It's truly incredible. I can't believe someone at UBI sat down and watched the intro and thought, "F yeah! Nailed it!" It approaches art in how confusing and bizarre it is, but it's not. It's just terrible.I agree about the intro - how can such a good game have such a terrible intro? I mean, the intro's so bad you just expect the game to be a total disaster, but it isn't.
What display are you using?So, HDR looks... worse?
There's 2 options to adjust called "Maximum Luminance" and "Paper White" and I have no idea what they do. There's a preview image but not really that helpful.
The game seems brighter and "whiter" with HDR on but not necessarily better looking, a far cry from Horizon Zero Dawn or Ratchet and Clank. They need to put some work into explaining things a little bit, and that goes for almost everything UI related in this game.
I'm using the TCL Roku one, that one reviewed as the best budget HDR option in the market right now. Still, all HDR games look remarkably better here, this is definitely my first case of "hmm, maybe I should turn this off".What display are you using?
Horizon and ratchet didnt have toggles so i dont know how much better they made things, but for ratchet specifically it didn't feel different at all to me. Both of them are just naturally colorful games.
Theres also the naughty dog style of hdr that was terrible in uc4 but looked great in tll. And theres hitman and last guardian where id rather turn it off.
Amazing detail.Here is something cool:
I was being attacked by a crocodile and my boat sunk so I started swimming away and this dude on one those small boats pulled up and stopped by me. I got on the boat and there was a option to sit, I sat down and the guy sailed to the nearest shore then parked up to allow me to get off!
Any LG B6 users out here? What's is your Maximum Luminance and Paper White settings? Both are on nits
To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.I´m new to HDR. What exactly do those Maximum Luminance and Paper White Settings?
To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.
I just unlocked this quest and I've been dreading going there, had a feeling it would be ropey af.Man the hippodrome is garbage. Reminds me like a minigame you'd see in a PS2 era game or something, feels barely functional.
From the sublime to the ridiculous:
Moment 1 - clearing out a small bandit camp in the desert, decided to do it noisy rather than sneaky for a change so I ran everyone down on my camel whilst slicing them with my spear. Obviously the captain hears the commotion, comes running out and charges at me across the dunes; Bayek doesn't even break stride, still galloping, he swivels in his saddle, draws and holds the hunter bow for a moment and puts an arrow right through the captains eye from distance. Boom, one shot. Such a badass moment.
Moment 2 - Birthright quest in Yanu, the end of which you need to assassinate some guy who lives by the western gate in Alexsandria. So I sneak in, use Senu to scope the area, only one guard. I climb up the rear wall thinking I'll pop in, murder him and pop out....step into the room, it's got my target and 3 guards, aieeeee! But they don't attack - they run away! All 4 of them, down the stairs and out the West gate with Bayek hot on their heels. I can't catch them up so we all run around in ever decreasing circles on the rocks outside, Benny Hill style for at least 5 minutes with me firing arrows at their scuttling backs and missing. It finally ended when they all got stuck on a rock and I was able to wade in and dish out rough justice. It was ridiculous, but amusing too.
I´m new to HDR. What exactly do those Maximum Luminance and Paper White Settings?
To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.
After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?
It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.
That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.
After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?
It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.
That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.
After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?
It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.
That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p
Edit: If you guys have BF1, that also has HDR and a much better/easier way to help you set it up. They give you a white square and cut it in half, they also tell you to adjust your luminance until both sides match. For me that is around 900-915 in BF1. So that's how I knew 900 was the right setting for me in AC:O.
Thats been my experience as well. Have to adjust hdr settings with every game. Infact these things even vary unit to unit of the same model so what works for one person may not work for another.
Have a ks8000 and x800d.
Rtings settings for both my tvs look horrible.
Also switched to slightly higher brightness and warmer tones just for ac o since it doesn't have much dark lighting anyways.
I have the X800D and find that bumping the colour up to 60 for HDR makes things look much better.
Playing this on a PS4 PRO and it really doesn't look all that great.
Perhaps the biggest problem is the general visual inconsistency. Even though some objects look nice, others look awful or poor. It's not just texture resolutions either but things like animations, which often stutter as if they're using motion capture data which hasn't been cleaned up appropriately, or clipping, where your outfits clip into the environment, appearing awkward.
Even if some of the game looks decent, when taken holistically, it just underwhelms. It doesn't come close to games like Horizon. Heck, even if we ignore how bad it often looks in motion, it falls far short of looking anything like what games like Horizon, or even Ubisoft's own Wildland's offers.
It seems as though Ubisoft's engines are faultering, struggling to keep up with the rest of the industry, at the same time, their development studios are stuggling to push out new titles at the rate that's expected of their franchises, while maintaining a high level of polish. Ghost Recon Wildlands', Assassins Creed, Far Cry 5 all have their share of issues. In general, Far Cry 5 (which I played at EGX) gave similar vibes, with underwhelming technical performance.
Technical quality aside, story and gameplay just seem okay. The reinvented combat system is nothing to rave about, it's a lock on system that works, but visual fluidity is often cumbered by the aforementioned awkward animations. Stealth is the same as it always was, perhaps a little worse now, since you can't always OHK a guard due to level based differences between you and him.
I mean, overall the game is fine. It looks okay despite some occasional jankiness, it plays well enough to be enjoyable, and the new RPG systems add compelling depth to the games progression that wasn't present in the previous entries. It's worth playing if you like AC, but it doesn't represent the progression that the series really needs right now if Ubisoft want it to remain relevant.
I prefer this game's lighting vastly over horizon's which makes environments feel way too much like cg cinematics. Offcourse, horizon is unparalleled in general polish and foliage for an open world game.
Also water lol
I know that pain.you know, I had a real hard time to force stop playing origins on my xbone to wait until I receive my scorpio.
so this means I like the game a lot.
last assassins game I liked was black flag, if that means anything.
I think I'll do the daily though. gotta help the poor kid that sells camels :D
Just downloaded the 1.03 upgrade. Loving all of the additional options they added to photo mode.
That + I'll take a lot of screenshots with the new photomode options.I think I'll do the daily though. gotta help the poor kid that sells camels :D
This will be it.Either that or it's just an artifact of a massive project across multiple teams in multiple regions and the seams just didn't mesh when they went to put it all together.
Horizon's graphics are intentionally hyper stylised in terms of lighting. They called it the 'BBC effect' or something where they wanted every frame and location to look like it came from a BBC nature documentary like Planet Earth.I felt Horizon's lighting looked pretty realistic overall. Not really given this games lighting much thought to be honest. I think lighting is probably something I'd appreciate if I could get over all of the other janky visuals. Not really paying attention to lighting and shadows while the main characters hands are clipping through a rock while I climb etc.