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TheWordyGuy

Banned
Oct 27, 2017
1,623
How do we get more arrows?

I'm at level 8 and only have 15 arrows for one of my bows and just 4 for the other.
 

TheWordyGuy

Banned
Oct 27, 2017
1,623
I agree about the intro - how can such a good game have such a terrible intro? I mean, the intro's so bad you just expect the game to be a total disaster, but it isn't.
 
Oct 30, 2017
5,495
I agree about the intro - how can such a good game have such a terrible intro? I mean, the intro's so bad you just expect the game to be a total disaster, but it isn't.
It's truly incredible. I can't believe someone at UBI sat down and watched the intro and thought, "F yeah! Nailed it!" It approaches art in how confusing and bizarre it is, but it's not. It's just terrible.
I'm sure someone thought it was clever - we'll start in media res and all that - but they just had no storytelling ability at all.
Either that or it's just an artifact of a massive project across multiple teams in multiple regions and the seams just didn't mesh when they went to put it all together.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
So, HDR looks... worse?
There's 2 options to adjust called "Maximum Luminance" and "Paper White" and I have no idea what they do. There's a preview image but not really that helpful.

The game seems brighter and "whiter" with HDR on but not necessarily better looking, a far cry from Horizon Zero Dawn or Ratchet and Clank. They need to put some work into explaining things a little bit, and that goes for almost everything UI related in this game.
 

GeoGonzo

The Fallen
Oct 25, 2017
4,332
Madrid, Spain
I've barely used dagger weapons due to their terrible range but at lvl36 I found a legendary with "charge heavy attack instantly" and... yeah, this thing is a wrecking ball on any enemy. Not sure if I can go back to anything else now.
 
Oct 27, 2017
7,497
From the sublime to the ridiculous:

Moment 1 - clearing out a small bandit camp in the desert, decided to do it noisy rather than sneaky for a change so I ran everyone down on my camel whilst slicing them with my spear. Obviously the captain hears the commotion, comes running out and charges at me across the dunes; Bayek doesn't even break stride, still galloping, he swivels in his saddle, draws and holds the hunter bow for a moment and puts an arrow right through the captains eye from distance. Boom, one shot. Such a badass moment.

Moment 2 - Birthright quest in Yanu, the end of which you need to assassinate some guy who lives by the western gate in Alexsandria. So I sneak in, use Senu to scope the area, only one guard. I climb up the rear wall thinking I'll pop in, murder him and pop out....step into the room, it's got my target and 3 guards, aieeeee! But they don't attack - they run away! All 4 of them, down the stairs and out the West gate with Bayek hot on their heels. I can't catch them up so we all run around in ever decreasing circles on the rocks outside, Benny Hill style for at least 5 minutes with me firing arrows at their scuttling backs and missing. It finally ended when they all got stuck on a rock and I was able to wade in and dish out rough justice. It was ridiculous, but amusing too.
 

Vishmarx

Banned
Oct 26, 2017
5,043
So, HDR looks... worse?
There's 2 options to adjust called "Maximum Luminance" and "Paper White" and I have no idea what they do. There's a preview image but not really that helpful.

The game seems brighter and "whiter" with HDR on but not necessarily better looking, a far cry from Horizon Zero Dawn or Ratchet and Clank. They need to put some work into explaining things a little bit, and that goes for almost everything UI related in this game.
What display are you using?
Horizon and ratchet didnt have toggles so i dont know how much better they made things, but for ratchet specifically it didn't feel different at all to me. Both of them are just naturally colorful games.
Theres also the naughty dog style of hdr that was terrible in uc4 but looked great in tll. And theres hitman and last guardian where id rather turn it off.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
What display are you using?
Horizon and ratchet didnt have toggles so i dont know how much better they made things, but for ratchet specifically it didn't feel different at all to me. Both of them are just naturally colorful games.
Theres also the naughty dog style of hdr that was terrible in uc4 but looked great in tll. And theres hitman and last guardian where id rather turn it off.
I'm using the TCL Roku one, that one reviewed as the best budget HDR option in the market right now. Still, all HDR games look remarkably better here, this is definitely my first case of "hmm, maybe I should turn this off".
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Here is something cool:

I was being attacked by a crocodile and my boat sunk so I started swimming away and this dude on one those small boats pulled up and stopped by me. I got on the boat and there was a option to sit, I sat down and the guy sailed to the nearest shore then parked up to allow me to get off!
Amazing detail.
 

Petran

Member
Oct 29, 2017
2,034
you know, I had a real hard time to force stop playing origins on my xbone to wait until I receive my scorpio.
so this means I like the game a lot.

last assassins game I liked was black flag, if that means anything.
 

Vishmarx

Banned
Oct 26, 2017
5,043

i used the tiny flame in the boat to light my arrow on fire when a boat of soldiers attacked me.
turns out these boats are very flammable lol.
anyways, everything was engulfed in flames and these dudes jumped into the water to put it out.

then they started swimming towards my boat to attack me and i led them to some hungry crocs.
end of story.
 

black070

The Fallen
Oct 27, 2017
5,583
Theres a lot of parallels between this and Breath of the Wild to me, though I enjoy the gameplay loop of this much much more.
 

Militaratus

The Fallen
Oct 27, 2017
1,212
Managed to complete the Chariot Races Tournament, only to find there is an Elite Tournament now. I think I unlocked a horse mount.

Also, why can't I pet the cats!?
Final Score: 0/10
 

noyram23

Banned
Oct 25, 2017
9,372
Any LG B6 users out here? What's is your Maximum Luminance and Paper White settings? Both are on nits
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Huh. HDR is pretty interesting. Sony X800D reporting in.

The menus are worse off with HDR, in-game is pretty good though. Truly the Egyptian sun is blinding at it's peak.

Settings:
Brightness: 1/3rd
Maximum Luminance: 900
Paper White: 400
 

noyram23

Banned
Oct 25, 2017
9,372
I´m new to HDR. What exactly do those Maximum Luminance and Paper White Settings?
To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Man the hippodrome is garbage. Reminds me like a minigame you'd see in a PS2 era game or something, feels barely functional.
 

raviolico

Member
Oct 27, 2017
630
To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.

Adjusting the max luminance above 1000 has zero effect on my LG49UJ6309, so i assume it`s the max luminance of my tv (i guess). I´ve Paper Wight on 550...the lighting feels more "realistic" for me that way. But, yeah, i`ve no idea...
 
Oct 25, 2017
853
From the sublime to the ridiculous:

Moment 1 - clearing out a small bandit camp in the desert, decided to do it noisy rather than sneaky for a change so I ran everyone down on my camel whilst slicing them with my spear. Obviously the captain hears the commotion, comes running out and charges at me across the dunes; Bayek doesn't even break stride, still galloping, he swivels in his saddle, draws and holds the hunter bow for a moment and puts an arrow right through the captains eye from distance. Boom, one shot. Such a badass moment.

Moment 2 - Birthright quest in Yanu, the end of which you need to assassinate some guy who lives by the western gate in Alexsandria. So I sneak in, use Senu to scope the area, only one guard. I climb up the rear wall thinking I'll pop in, murder him and pop out....step into the room, it's got my target and 3 guards, aieeeee! But they don't attack - they run away! All 4 of them, down the stairs and out the West gate with Bayek hot on their heels. I can't catch them up so we all run around in ever decreasing circles on the rocks outside, Benny Hill style for at least 5 minutes with me firing arrows at their scuttling backs and missing. It finally ended when they all got stuck on a rock and I was able to wade in and dish out rough justice. It was ridiculous, but amusing too.

Do you have any footage of this? Because with some editing I'm pretty sure it'd be totally awesome to watch.
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
I´m new to HDR. What exactly do those Maximum Luminance and Paper White Settings?

To be honest I don't know too, I usually just copy whatever settings more knowledgeable posters use here. I did research and is 717 nits the correct Maximum Luminance for it? Can't find anything regarding Paper White though.

I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.

After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?

It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.

That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p

Edit: If you guys have BF1, that also has HDR and a much better/easier way to help you set it up. They give you a white square and cut it in half, they also tell you to adjust your luminance until both sides match. For me that is around 900-915 in BF1. So that's how I knew 900 was the right setting for me in AC:O.
 
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noyram23

Banned
Oct 25, 2017
9,372
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.

After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?

It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.

That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p

The hardest part is there's no proper reference image like the one from FFXV. Yeah i'll probably play the default setting for now.

Nighttime is significantly changed on HDR though, it looks so good.
 

raviolico

Member
Oct 27, 2017
630
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.

After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?

It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.

That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p

Thank you. I also lowered the overall Brightness (aka adjusting the visibilty of the AC logo). because the picture was extremely bright.
So my settings for now are.: Corrected overall brightness, Luminance 1000, Paper White 550
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
I think I had that birthright bug too. Don't remember if it was that quest, but it was a sidequest with an assassination and the target + his guards were running around like I triggered combat, but I hadn't. So they were totally panicing but having a normal conversation, and ended up on a rocky outcropping where I finally engaged.

Really have an unfortunate amount of quests that feel really fiddly. Like what's the idea with chariot drivers? They can't seem to be assassinated so have to be headshot to be killed, but when they're guarded by four archers I struggle to find the way I'm meant to do the quest and instead end up sort of awkwardly picking off the last guard, hiding, his buddy investigates and I kill him while the chariot driver + 2 guards just sit there. Rinse and repeat for the other 2 guards, then awkwardly kill the driver. Maybe it'll feel more natural as I unlock more gear and tactics, but a lot of the time it feels like I'm gaming the (at times broken) mechanics in a decent amount of scenarios.

It doesn't help that the combat can be pretty awkward when the AI is an area they don't know how to navigate like that rocky outcropping.
 

Vishmarx

Banned
Oct 26, 2017
5,043
I'm not too knowledgeable about the finer details of this stuff myself, but from experience I can say that really you have to trust your own eyes the most to get a comfortable experience for yourself. There are so many factors at play, and each game developer so far seems to have different ways of implementing their HDR. Even the ambient light in your room can effect how you perceive the colors on your TV.

After a quick google, I found the LG B6's maximum nits (a measurement of luminance) is around 780-800ish. My Sony X800D is about half that, yet I have my maximum luminance set to 900. Why? Because any lower than that and the picture displayed just gets darker and darker. So how Ubisoft is calculating this maxmium luminance is beyond me. I've never seen a "Paper White" setting in a game before. I assume it is an attempt at gauging how bright a piece of white paper should be when displayed on your TV, but this is confusing to me also because wouldn't the brightness of the paper change based on available lighting?

It's confusing for me too tbh. But you can still have a great HDR experience just by being confident enough to play with the numbers. Ideally you want to play around with the 3 settings until you reach an equilibrium where color banding is eliminated or near impossible to detect in-game. (Menus rarely have the effort put in to eliminate banding in my experience.) Bright/Shiny stuff should be brighter but not to the point of being washed out or being too white.

That's my simple explanation/understanding. Hopefully some people more insightful about the technical deets show up and school us all. :p

Edit: If you guys have BF1, that also has HDR and a much better/easier way to help you set it up. They give you a white square and cut it in half, they also tell you to adjust your luminance until both sides match. For me that is around 900-915 in BF1. So that's how I knew 900 was the right setting for me in AC:O.


Thats been my experience as well. Have to adjust hdr settings with every game. Infact these things even vary unit to unit of the same model so what works for one person may not work for another.
Have a ks8000 and x800d.
Rtings settings for both my tvs look horrible.
Also switched to slightly higher brightness and warmer tones just for ac o since it doesn't have much dark lighting anyways.
 

Alex840

Member
Oct 31, 2017
5,120
Thats been my experience as well. Have to adjust hdr settings with every game. Infact these things even vary unit to unit of the same model so what works for one person may not work for another.
Have a ks8000 and x800d.
Rtings settings for both my tvs look horrible.
Also switched to slightly higher brightness and warmer tones just for ac o since it doesn't have much dark lighting anyways.

I have the X800D and find that bumping the colour up to 60 for HDR makes things look much better.
 

Vishmarx

Banned
Oct 26, 2017
5,043
I have the X800D and find that bumping the colour up to 60 for HDR makes things look much better.

Mine is good at around 65 or 67. Black levels anywhere bw 35 to 42 depending on the game.
Anything beyond that oversaturates or washes out poor mario.
Though I'm pretty sure ive played a couple games with it closer to 80 and they still held up image consistency.
Im a lot harsher on the samsung lol. Its usually set to its brightest and to be as colorful as possible ( within reason ofc, but realistic colors levels aren't a priority lol)
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,472
Playing this on a PS4 PRO and it really doesn't look all that great.

Perhaps the biggest problem is the general visual inconsistency. Even though some objects look nice, others look awful or poor. It's not just texture resolutions either but things like animations, which often stutter as if they're using motion capture data which hasn't been cleaned up appropriately, or clipping, where your outfits clip into the environment, appearing awkward.

Even if some of the game looks decent, when taken holistically, it just underwhelms. It doesn't come close to games like Horizon. Heck, even if we ignore how bad it often looks in motion, it falls far short of looking anything like what games like Horizon, or even Ubisoft's own Wildland's offers.

It seems as though Ubisoft's engines are faultering, struggling to keep up with the rest of the industry, at the same time, their development studios are stuggling to push out new titles at the rate that's expected of their franchises, while maintaining a high level of polish. Ghost Recon Wildlands', Assassins Creed, Far Cry 5 all have their share of issues. In general, Far Cry 5 (which I played at EGX) gave similar vibes, with underwhelming technical performance.

Technical quality aside, story and gameplay just seem okay. The reinvented combat system is nothing to rave about, it's a lock on system that works, but visual fluidity is often cumbered by the aforementioned awkward animations. Stealth is the same as it always was, perhaps a little worse now, since you can't always OHK a guard due to level based differences between you and him.

I mean, overall the game is fine. It looks okay despite some occasional jankiness, it plays well enough to be enjoyable, and the new RPG systems add compelling depth to the games progression that wasn't present in the previous entries. It's worth playing if you like AC, but it doesn't represent the progression that the series really needs right now if Ubisoft want it to remain relevant.
 
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Vishmarx

Banned
Oct 26, 2017
5,043
Playing this on a PS4 PRO and it really doesn't look all that great.

Perhaps the biggest problem is the general visual inconsistency. Even though some objects look nice, others look awful or poor. It's not just texture resolutions either but things like animations, which often stutter as if they're using motion capture data which hasn't been cleaned up appropriately, or clipping, where your outfits clip into the environment, appearing awkward.

Even if some of the game looks decent, when taken holistically, it just underwhelms. It doesn't come close to games like Horizon. Heck, even if we ignore how bad it often looks in motion, it falls far short of looking anything like what games like Horizon, or even Ubisoft's own Wildland's offers.

It seems as though Ubisoft's engines are faultering, struggling to keep up with the rest of the industry, at the same time, their development studios are stuggling to push out new titles at the rate that's expected of their franchises, while maintaining a high level of polish. Ghost Recon Wildlands', Assassins Creed, Far Cry 5 all have their share of issues. In general, Far Cry 5 (which I played at EGX) gave similar vibes, with underwhelming technical performance.

Technical quality aside, story and gameplay just seem okay. The reinvented combat system is nothing to rave about, it's a lock on system that works, but visual fluidity is often cumbered by the aforementioned awkward animations. Stealth is the same as it always was, perhaps a little worse now, since you can't always OHK a guard due to level based differences between you and him.

I mean, overall the game is fine. It looks okay despite some occasional jankiness, it plays well enough to be enjoyable, and the new RPG systems add compelling depth to the games progression that wasn't present in the previous entries. It's worth playing if you like AC, but it doesn't represent the progression that the series really needs right now if Ubisoft want it to remain relevant.

I prefer this game's lighting vastly over horizon's which makes environments feel way too much like cg cinematics. Offcourse, horizon is unparalleled in general polish and foliage for an open world game.
Also water lol
 

Truant

Member
Oct 28, 2017
6,760
The problem with the lighting in Horizon is how much it can change in the span of two seconds, or if you move Aloy a meter to the right. Especially during dusk/dawn. It's gorgeous, but very inconsistent.

This game has a much more naturalistic look to it.
 

Ferrs

Avenger
Oct 26, 2017
18,829
I mean, Horizon is still top graphic wise, but dunno...it looks crazy good IMO.

Yes, if you go around a city with 0 lighting it looks flat, but that happens in every game, even Horizon.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,472
I prefer this game's lighting vastly over horizon's which makes environments feel way too much like cg cinematics. Offcourse, horizon is unparalleled in general polish and foliage for an open world game.
Also water lol

I felt Horizon's lighting looked pretty realistic overall. Not really given this games lighting much thought to be honest. I think lighting is probably something I'd appreciate if I could get over all of the other janky visuals. Not really paying attention to lighting and shadows while the main characters hands are clipping through a rock while I climb etc.
 

Neudd

Member
Oct 31, 2017
81
Loving the game with around 30 hours in so far at 50% completion, but I've started to notice several flaws with the game.

The AI is way too wholesome - sneaking around a camp to release prisoners by throwing sleeping darts from a distance to break the cage doors causes the AI to run right up to you to so they can give their thanks, leading the nearby guards chasing them right to you!

I've also noticed that when you're in the water, nearby boats will sail over to you to offer help but this can cause problems when you're trying to inconspicuously sneak onto guarded ships...

I wish we had more freedom when controlling Senu, I find it infuriating when you get too close to rooftops and invisible walls push you instantly up. I would have preferred something similar to the bird controls in GTA V. I'm also having issues with the speed/boost being really inconsistent and not always working?
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Either that or it's just an artifact of a massive project across multiple teams in multiple regions and the seams just didn't mesh when they went to put it all together.
This will be it.

And probably meddling from inside/outside the dev team and up top and down below the hierarchy.

Happens all the time.

I felt Horizon's lighting looked pretty realistic overall. Not really given this games lighting much thought to be honest. I think lighting is probably something I'd appreciate if I could get over all of the other janky visuals. Not really paying attention to lighting and shadows while the main characters hands are clipping through a rock while I climb etc.
Horizon's graphics are intentionally hyper stylised in terms of lighting. They called it the 'BBC effect' or something where they wanted every frame and location to look like it came from a BBC nature documentary like Planet Earth.

AC Origins is going for a much more low key and mundanely realistic thing. It's historical fiction, mostly, after all.
 

Deleted member 22407

User requested account closure
Banned
Oct 28, 2017
534
Sorry if this has been covered before, someone happened to me as I came close to the pyramids, a sand storm started to roll in, very slight, could still see though it, a scarf started blowing in the wind, the sound effects started to die down and music started picking up, I followed the scarf over a dune and then suddenly BAM pyramid. It reminded me a lot of entering Mexico for the first time in RDR.

Did this happen to anyone else?