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shadowman16

Member
Oct 25, 2017
32,027
I can't not play the import games though. As I'd be completely missing out, and that'd drive me mad! Kenzan still ranks as one of the best games in the series for me and Ishin is right there with it. Plus this way I don't have to wait or worry about localisation news, which is quite the relief!
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
I can't not play the import games though. As I'd be completely missing out, and that'd drive me mad! Kenzan still ranks as one of the best games in the series for me and Ishin is right there with it. Plus this way I don't have to wait or worry about localisation news, which is quite the relief!
Oh for sure, totally.

Even if I'm having issues here I still completely plan on importing Hokuto. It's a tad easier there due to story being an adaption of something I already know almost by heart, but still. If they did another game like Ishin set during military rule in the run up to WW2 I'd be throwing money at the screen to import it, heh.
 

Magyscar

Member
Oct 25, 2017
846
Now you're making me want to try anyway! Maybe now is not a bad time with 6 delayed...

I suppose after all these years I've waited for them I'm just kidding myself thinking they might still come over.

Edit: Turns out someone is working on a Kenzan! translation patch. Seems to be not far off completion. Ordered a copy and I'll wait and see how that turns out I think.
 
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okayfrog

Banned
Oct 25, 2017
3,968
So I'm at the beginning of Yakuza 0. Things were proceeding smoothly until I got to the first boss. He kicks my ass over, and over, and over, and over, and over again to the point where I got fed up and couldn't play anymore. I loaded up my save from before and started running around the city, seeing if there's a way to grind. Before, there were tons of enemies that would pop up that I'd be able to beat up. Now, it seems like there's nobody. I also don't really have much money so I don't think I can bet on stuff. What's my best bet here? Is there a nice way for me to grind before the boss, or am I supposed to just bite the bullet and throw myself at him over and over again until one of us finally breaks?

And please don't give me any advice on fighting the boss. I would consider that a spoiler. Thanks!
 

abrasivemurk

Banned
Nov 2, 2017
1,591
So I'm at the beginning of Yakuza 0. Things were proceeding smoothly until I got to the first boss. He kicks my ass over, and over, and over, and over, and over again to the point where I got fed up and couldn't play anymore. I loaded up my save from before and started running around the city, seeing if there's a way to grind. Before, there were tons of enemies that would pop up that I'd be able to beat up. Now, it seems like there's nobody. I also don't really have much money so I don't think I can bet on stuff. What's my best bet here? Is there a nice way for me to grind before the boss, or am I supposed to just bite the bullet and throw myself at him over and over again until one of us finally breaks?

And please don't give me any advice on fighting the boss. I would consider that a spoiler. Thanks!
Run in any direction by pressing X, there are tons of goons to farm everywhere. Yeah you can grind but changing fighting styles generally helps me more.
 

edo_kid

Member
Oct 27, 2017
11,091
So I'm at the beginning of Yakuza 0. Things were proceeding smoothly until I got to the first boss. He kicks my ass over, and over, and over, and over, and over again to the point where I got fed up and couldn't play anymore. I loaded up my save from before and started running around the city, seeing if there's a way to grind. Before, there were tons of enemies that would pop up that I'd be able to beat up. Now, it seems like there's nobody. I also don't really have much money so I don't think I can bet on stuff. What's my best bet here? Is there a nice way for me to grind before the boss, or am I supposed to just bite the bullet and throw myself at him over and over again until one of us finally breaks?

And please don't give me any advice on fighting the boss. I would consider that a spoiler. Thanks!

Explore the city, that way you get into fights that give you money and you get better at the fighting systems;
Do some substories, some of them will get you some unique items;
Buy some healing items;
Go to the shrine (it's the clown guy) and redeem the download packs, that will give you items that you can use and sell for a lot of money at the pawn shop;
 
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AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,113
So I'm at the beginning of Yakuza 0. Things were proceeding smoothly until I got to the first boss. He kicks my ass over, and over, and over, and over, and over again to the point where I got fed up and couldn't play anymore. I loaded up my save from before and started running around the city, seeing if there's a way to grind. Before, there were tons of enemies that would pop up that I'd be able to beat up. Now, it seems like there's nobody. I also don't really have much money so I don't think I can bet on stuff. What's my best bet here? Is there a nice way for me to grind before the boss, or am I supposed to just bite the bullet and throw myself at him over and over again until one of us finally breaks?

And please don't give me any advice on fighting the boss. I would consider that a spoiler. Thanks!
Fill your inventory with Staminan Royale that can be bought from the pharmacy, and five firearms. That was my strategy for the whole game (at least in Kiwami) and it worked pretty well for me.
 

okayfrog

Banned
Oct 25, 2017
3,968
Explore the city, that way you get into fights that give you money and you get better at the fighting systems;
Do some substories, some of them will get you some unique items;
Buy some healing items;
Go to the shrine (it's the clown guy) and redeem the download packs, that will give you items that you can use and sell for a lot of money at the pawn shop;
I don't see any substories, and, as I said, nobody wants to pick a fight with me. I ran around for over an hour last night. I did stumble upon the shrine, though, and ended up with 100+ million yen. Bought some moves and gonna give the boss another shot in a bit.
 

shadowman16

Member
Oct 25, 2017
32,027
So I'm at the beginning of Yakuza 0. Things were proceeding smoothly until I got to the first boss. He kicks my ass over, and over, and over, and over, and over again to the point where I got fed up and couldn't play anymore. I loaded up my save from before and started running around the city, seeing if there's a way to grind. Before, there were tons of enemies that would pop up that I'd be able to beat up. Now, it seems like there's nobody. I also don't really have much money so I don't think I can bet on stuff. What's my best bet here? Is there a nice way for me to grind before the boss, or am I supposed to just bite the bullet and throw myself at him over and over again until one of us finally breaks?

And please don't give me any advice on fighting the boss. I would consider that a spoiler. Thanks!
Learn the attack strings of the bosses, dodge (R1 and X) when they are ending their combo to get behind them, then attack from behind. Bosses aren't like the regular enemies you fight, they are actually dangerous so if you attack from the front or side they'll break your combo and beat you up. They can't readily break out from a combo if your behind them. Brawler and Rush stances are the best for this - use small combo's with Brawler and if you have the chance to do a heat move (at this point its probably only when you've knocked them down, grabbing can be dangerous if they break out of it) then do so for extra damage. This works for practically every boss in the series, though its easier said than done on some of them! Avoid using Beast style unless there are tons of large weapons (chairs, tables, signs etc.) to instantly grab. Its too slow to be of any real use in the beginning. When you get the counters for beat mode though... your opponents won't stand a chance!
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
So does anyone know what exactly comes with the Hokuto limited edition other than the Kiryu DLC? As badass as that is I don't think I'm going to be opening up a JPN PSN account just to play with it. I don't see myself replaying it anytime soon just due to a potential localization possibly happening. If it's just that and no extra swag like a steelbook or something I'll probably just save me the 20 bones or whatever lol
 

edo_kid

Member
Oct 27, 2017
11,091
I don't see any substories, and, as I said, nobody wants to pick a fight with me. I ran around for over an hour last night. I did stumble upon the shrine, though, and ended up with 100+ million yen. Bought some moves and gonna give the boss another shot in a bit.

There's a couple of substories already for you to do, one of my favorite the "yanki band" you could get it near the theater square, and also outside Donquixote Store there is the "video game" substory. For fights look for the a group of all black suit guy's, they should fight you, they are usually in the north side of the map, up top.

It's all a matter of getting used to the combat, don't forget to use rush style and use lock on target, and always use the heat special attacks when they are available.

EDIT: Maybe the substories only unlocks on after Chapter 1, maybe that's why you are not seeing then.
 
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Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
I don't see any substories, and, as I said, nobody wants to pick a fight with me. I ran around for over an hour last night. I did stumble upon the shrine, though, and ended up with 100+ million yen. Bought some moves and gonna give the boss another shot in a bit.
Substories aren't on the map by default in 0. They're location bound by a radius set to where you are relative to the quest at the time. You get close enough to them, they pop up. Just run around a bit and eventually you'll run into something and have it pop up on the minimap.
 

edo_kid

Member
Oct 27, 2017
11,091
Substories aren't on the map by default in 0. They're location bound by a radius set to where you are relative to the quest at the time. You get close enough to them, they pop up. Just run around a bit and eventually you'll run into something and have it pop up on the minimap.

Yeah im thinking they only unlock after Chapter 1, that explains why they are not appearing for him.
 

PC90

Enlightened
Member
Oct 25, 2017
1,868
Germany
Substories aren't on the map by default in 0. They're location bound by a radius set to where you are relative to the quest at the time. You get close enough to them, they pop up. Just run around a bit and eventually you'll run into something and have it pop up on the minimap.
I was so surprised when I played Yakuza 5 and saw that most substories are shown on the map. Why the hell did they change that again in 0?
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Sub stories being hidden encourages exploring the city at your own pace and keeps the player from feeling obligated to do them. Showing them on the map turns the game into a checklist IMO, I much prefer 0's approach (not to mention that it elevates the cool side story intro transitions when they happen unexpectedly).
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Yeah im thinking they only unlock after Chapter 1, that explains why they are not appearing for him.
Yeah that wouldn't shock me. Pretty sure most games in the series do that now that I think about it.
I was so surprised when I played Yakuza 5 and saw that most substories are shown on the map. Why the hell did they change that again in 0?
Y is a weird series when it comes to qol features. Things will leave in one game to come back again later, or be worse the next game only to be back again game after next but still worse than it was before, to be back again the way it was originally again by game after next (minimap implementation STILL isn't as good as it was in 4, was the worst in 0, then back to 5's system in k???). It's just odd, and feels like they have different dudes doing the UI every game.

Though here I kinda get it. They still wanted you to find quests more organically vs 5 where you just looked at the map and went there. You can get the quest finder later (at the shrine I think?), which I think is a nice balance because you can only get it once you've explored both cities a bit and have gotten a feel for running around them organically vs following waypoints and stuff.

Sub stories being hidden encourages exploring the city at your own pace and keeps the player from feeling obligated to do them. Showing them on the map turns the game into a checklist IMO, I much prefer 0's approach (not to mention that it elevates the cool side story intro transitions when they happen unexpectedly).

Yeah, same.
 

PC90

Enlightened
Member
Oct 25, 2017
1,868
Germany
Sub stories being hidden encourages exploring the city at your own pace and keeps the player from feeling obligated to do them. Showing them on the map turns the game into a checklist IMO, I much prefer 0's approach (not to mention that it elevates the cool side story intro transitions when they happen unexpectedly).
I feel obligated to do them regardless :s I ultimately end up just looking up the locations of missing substories anyway, so I personally prefer them showing up on the map, I guess. I see your point though.
 

Proc

Member
Oct 25, 2017
775
I just put in a couple hours with this today. What an awesome game so far! I've laughed and really enjoyed the storytelling and world building. I just wanted to stop by and say how much fun I've had.

I'm going through on easy because I recall the GB crew complaining about the difficulty curve with the combat but I can always replay on a higher difficulty.

I'm glad I cracked the seal on this one and staved off monster hunter world and Celeste purchases for a bit longer.
 

abrasivemurk

Banned
Nov 2, 2017
1,591
I just put in a couple hours with this today. What an awesome game so far! I've laughed and really enjoyed the storytelling and world building. I just wanted to stop by and say how much fun I've had.

I'm going through on easy because I recall the GB crew complaining about the difficulty curve with the combat but I can always replay on a higher difficulty.

I'm glad I cracked the seal on this one and staved off monster hunter world and Celeste purchases for a bit longer.
I thought the same when I first played it, this is the peak of gaming for me. Legend difficulty unlocks after beating the game, go for that after finishing.
 
Yeah the storytelling, humor and dialogue are next level for sure. The combat just gets more and more rewarding the deeper you get, so don't skimp on upgrades.

Catching up - screw that catfight mini game, on some next level Mario Party controller destroying levels of bullshit with the mashing... and it didn't seem to matter most the time anyway. If the computer wants to win, it's gonna win.

And I must be one of the only people on this site who doesn't give two figs and a walnut about God of War.

I'm just worried Yakuza 6 is gonna end up in repeat situation of Alan Wake vs Red Dead Redemption. (I backed Alan Wake, great game.) If sales rot on the vine because of the changed release date, then it might kill chances for future physical editions. :/
 

eyeball_kid

Member
Oct 25, 2017
10,241
I just put in a couple hours with this today. What an awesome game so far! I've laughed and really enjoyed the storytelling and world building. I just wanted to stop by and say how much fun I've had.

I'm going through on easy because I recall the GB crew complaining about the difficulty curve with the combat but I can always replay on a higher difficulty.

I'm glad I cracked the seal on this one and staved off monster hunter world and Celeste purchases for a bit longer.

Glad to hear you're enjoying it! I assume you're talking about Yakuza 0... I played on Hard and felt that was the perfect difficulty level; challenging, but not unfair. (Kiwami is a different story and Hard was just cheaply hard)
 

shadowman16

Member
Oct 25, 2017
32,027
Bar that one boss in Kiwami I loved the difficulty on hard. Never knew why people found 0 fine and Kiwami cheap myself. Maybe people really hated that healing mechanic that much! If anything, I still feel the series is far too easy, it really needs another difficulty that makes enemies more aggressive, that last time I've felt really challenged throughout Yakuza was 3. Ever since then the series has been far too easy for me eve on the harder difficulties, and even sometimes still too easy even when using the items that make enemies more powerful.
 

LAM09

Member
Oct 25, 2017
4,214
Bar that one boss in Kiwami I loved the difficulty on hard. Never knew why people found 0 fine and Kiwami cheap myself. Maybe people really hated that healing mechanic that much! If anything, I still feel the series is far too easy, it really needs another difficulty that makes enemies more aggressive, that last time I've felt really challenged throughout Yakuza was 3. Ever since then the series has been far too easy for me eve on the harder difficulties, and even sometimes still too easy even when using the items that make enemies more powerful.

Not sure what the charismatic item does in Kiwami but it upped the ante quite a bit on 0 (I was playing on normal, though). Kiwami was the first game in the series I played on hard and only one boss annoyed me like yourself.

How the team didn't find him infuriating is beyond me.
 

shadowman16

Member
Oct 25, 2017
32,027
Not sure what the charismatic item does in Kiwami but it upped the ante quite a bit on 0 (I was playing on normal, though). Kiwami was the first game in the series I played on hard and only one boss annoyed me like yourself.

How the team didn't find him infuriating is beyond me.
The item basically makes all the enemies hyper aggressive in most games. But in some games (Kiwami 2) it ups the encounter rate instead. The champion ring in Kiwami 2 ups the enemy strength though, so that's something to make it a bit harder (still wish it was harder myself!)
 

LAM09

Member
Oct 25, 2017
4,214
The item basically makes all the enemies hyper aggressive in most games. But in some games (Kiwami 2) it ups the encounter rate instead. The champion ring in Kiwami 2 ups the enemy strength though, so that's something to make it a bit harder (still wish it was harder myself!)

I noticed you've been playing Nioh recently, so there's definitely a stark contrast between the two in that regard. Nioh's difficulty (learning curve) is something that made me enjoy it even more.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
I honestly do not get why the healing mechanic makes people upset. If enemies health bars were just longer instead would it annoy you the same way? It's mostly just a cute gimmick to encourage style switching.
 

shadowman16

Member
Oct 25, 2017
32,027
I noticed you've been playing Nioh recently, so there's definitely a stark contrast between the two in that regard. Nioh's difficulty (learning curve) is something that made me enjoy it even more.
Yeah. Nioh smacks you about in the beginning but bosses and Yokai all have telltale signs when they use moves and all have weakspots so its really not that hard in the end, aside from a few tough missions which are pretty much all double team boss battles (and even most of those can be cheesed by leveling up loads). I'm doing my second run on Nioh (on the NG+ difficulty) and am not really having that many issues at all. I've got a nice thing going with several power ups so as long as I'm careful its not too bad.

I honestly do not get why the healing mechanic makes people upset. If enemies health bars were just longer instead would it annoy you the same way? It's mostly just a cute gimmick to encourage style switching.
If they made everything have loads of health bars the complaints would just switch to that of the first Shimano boss fight (aka bosses go on too long!). Only issue I have with healing is that its explained poorly in the game, introducing the gimmick than snatching away your upgrades without really telling you. So if your not careful you get caught out on the first couple of bosses. Really they should have done what Kiwami 2 does - wrap the unlocking of the first Kiwami move into a tutorial fight, just to hammer home the point better. Otherwise there isn't really all that much wrong with it, as its straight forward when you know how!
 

Fhtagn

Member
Oct 25, 2017
5,615
I honestly do not get why the healing mechanic makes people upset. If enemies health bars were just longer instead would it annoy you the same way? It's mostly just a cute gimmick to encourage style switching.

Mainly annoyed me because I had to ask here what the deal was, because if the game explains it at all, I missed it, (or completely forgot in the months between when I played the first hour or two and when I came back to finish it.)
 

LAM09

Member
Oct 25, 2017
4,214
Yeah. Nioh smacks you about in the beginning but bosses and Yokai all have telltale signs when they use moves and all have weakspots so its really not that hard in the end, aside from a few tough missions which are pretty much all double team boss battles (and even most of those can be cheesed by leveling up loads). I'm doing my second run on Nioh (on the NG+ difficulty) and am not really having that many issues at all. I've got a nice thing going with several power ups so as long as I'm careful its not too bad.

The lack of variety curbed my interest in the latter stages which put me off NG+ and so on.
 

eyeball_kid

Member
Oct 25, 2017
10,241
Bar that one boss in Kiwami I loved the difficulty on hard. Never knew why people found 0 fine and Kiwami cheap myself. Maybe people really hated that healing mechanic that much! If anything, I still feel the series is far too easy, it really needs another difficulty that makes enemies more aggressive, that last time I've felt really challenged throughout Yakuza was 3. Ever since then the series has been far too easy for me eve on the harder difficulties, and even sometimes still too easy even when using the items that make enemies more powerful.

Well, the first boss and the gun boss definitely colored my overall impression of cheapness of the boss designs in Kiwami. I didn't have a huge problem with the regen health, but I wasn't down with bosses that could interrupt your combos. I don't remember my specific complaints because I switched to Normal sometime after the first or second boss, but I had almost no problems with Zero's bosses or enemies on Hard, and Kiwami's enemy design just felt like a rushed kind of "let's add huge health pools and cheap moves" kind of hard. Or maybe it was a product of enemy designs originating in the PS2 era.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Well, the first boss and the gun boss definitely colored my overall impression of cheapness of the boss designs in Kiwami. I didn't have a huge problem with the regen health, but I wasn't down with bosses that could interrupt your combos. I don't remember my specific complaints because I switched to Normal sometime after the first or second boss, but I had almost no problems with Zero's bosses or enemies on Hard, and Kiwami's enemy design just felt rushed. Or maybe it was a product of enemy designs originating in the PS2 era.
Odd decisions like requiring specific moves to deal with regenerating health aside, I think their biggest problem is that they weren't completely redesigned. To be honest 0 is the first game where I found bosses genuinely well done, with less "turn based" combat where you have to take turns because otherwise they keep breaking your combos and instead making them little puzzles that account for you using your entire arsenal of moves.

I've always enjoyed Yakuza bosses for the most part, but with 0 I thought finally we got the boss design the superb combat in this series deserved.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
As to the health thing: yeah the tutorial should have been better I agree. I think the way they did it was fine, but they botched it due to them stripping the actual abilities themselves away from you immediately afterwards. Those should have stayed with Kiryu the entire game, as the next time you might need them could be hours and hours after the tutorial.

Also I had no idea people disliked the Shimano fight :( that was one of my favorite fights in the entire game. Especially that fucking music god damn...

I thought the health bar was earned considering his huge role in Zero. Bumping him up to this big fight between the two of them felt earned, I feel all that tension would just be wasted on an easier fight, personally.


Ishin run: So I got the senbon spear but it's not letting me equip it? I read in the guide there's some creation ingredients, so did I just pick up the smithing text on it or something?


Also I'm a little confused as to how the heat bar works. Is it just not shown or is there something else going on I'm missing?
 
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shadowman16

Member
Oct 25, 2017
32,027
As to the health thing: yeah the tutorial should have been better I agree. I think the way they did it was fine, but they botched it due to them stripping the actual abilities themselves away from you immediately afterwards. Those should have stayed with Kiryu the entire game, as the next time you might need them could be hours and hours after the tutorial.

Also I had no idea people disliked the Shimano fight :( that was one of my favorite fights in the entire game. Especially that fucking music god damn...

I thought the health bar was earned considering his huge role in Zero. Bumping him up to this big fight between the two of them felt earned, I feel all that tension would just be wasted on an easier fight, personally.


Ishin run: So I got the senbon spear but it's not letting me equip it? I read in the guide there's some creation ingredients, so did I just pick up the smithing text on it or something?


Also I'm a little confused as to how the heat bar works. Is it just not shown or is there something else going on I'm missing?

Spoilers for Shimano:
I love his theme. Its so badass, just like him! But what I really love is his second fight, same great music I believe but as you are powered up more (I think I had everything unlocked by then) I was doing all sorts of badass combos and counters against him. Its actually my high point of the game next to the final boss, it just came together so well!
.

As for Ishin heat. Its... weird from what I remember - it should be visible on screen, unlike other games in the series you can stack tons of heat gauges on top of each other (over 4 for sure) but I forget if there is anything special about it. Its been a while since I played Ishin that I forget the mechanics beyond remembering a couple of heat moves require several heat bars filled. As for the spear - again I forget exactly but I do remember you have four different stances - so the sword you equip is stance 1, the gun stance 2, the sword/gun combo is stance 3 and stance 4 is special weapons - so cannons, spears etc. so you might need to equip it in a special slot, though I forget exactly how equipping works. Oh, and you also have your hand to hand stance, but I think you press down to access that, then down again to pull out your special weapon. Maybe.
 

KomandaHeck

Member
Oct 26, 2017
3,357
I recently bought Yakuza Kiwami wanting to get into the series, but am I correct in thinking content has been added to more closely tie it in with Yakuza 0, so I should play that first?

The price of it seems to have doubled in the UK over the last few days, hopefully it comes down again soon.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I played the beginning of Yakuza 1 like 11 years ago but get goosebumps everytime I listen to it. Glad devs put this into 0.
Haha I feel you, the song is so iconic. It's a shame that newcomers will miss the references to it in 0, and even worse, not hear the song at all after it because Sega couldn't license the cover they used in Kiwami and had to replace it in the western release :(
I recently bought Yakuza Kiwami wanting to get into the series, but am I correct in thinking content has been added to more closely tie it in with Yakuza 0, so I should play that first?

The price of it seems to have doubled in the UK over the last few days, hopefully it comes down again soon.
Exactly. That and 0 elevates the story of 1/Kiwami a lot by fleshing out characters and plot points that were very lacking in the original.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Ishin is so good omfg.

1080p 60 Akiyama-sama

tumblr_inline_nm3srqeI9g1staiu9.gif


Sexiest and most charismatic bastard alive. Like another person on Era/Gaf said: he's basically a "DND character with the charisma stat set to 10"


One thing tho...swords is taking up my entire playstyle and I'm almost exclusively leveling it. Good idea to branch out?


I recently bought Yakuza Kiwami wanting to get into the series, but am I correct in thinking content has been added to more closely tie it in with Yakuza 0, so I should play that first?

The price of it seems to have doubled in the UK over the last few days, hopefully it comes down again soon.
Kiwami is best viewed as an expansion for 0. I would not play it without playing 0. K has additional cutscenes that directly play off Nishikiyama's character from 0. There are also sub-quests and dialog that directly play off 0, and (if you look at my prior posts) even boss fights. The difficulty even sorta ties into this, with normal in K being harder than hard in 0.

I would never, ever recommend playing K before 0. Ignore the pricing and play 0 first. It's both the better "game" (in quotations again because I count K as an expansion to 0), and has vastly more to play. Again also, what's there is better than what's in K. Play 0 first, it is the first game in the series at this point due to K and K2 reestablishing the canon of the series.
 
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lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
One thing tho...swords is taking up my entire playstyle and I'm almost exclusively leveling it. Good idea to branch out?
Absolutely. Unlike Yakuza 0 where you could breeze through the game using one or at most two styles, I feel like the game really encourages you to utilize all the styles in Ishin. Also helps that there are some INSANE heat actions tied to each style.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Btw: any fist fans importing the game? Is there any benefit to to JPN version vs otherwise? JPN version is like 80$, asian version is like 60. Gonna import Fist. Sega... absolutely zero faith in them.

Absolutely. Unlike Yakuza 0 where you could breeze through the game using one or at most two styles, I feel like the game really encourages you to utilize all the styles in Ishin. Also helps that there are some INSANE heat actions tied to each style.
KK! Will start leveling others! Thank you. Legit thank you v.v
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
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shadowman16

Member
Oct 25, 2017
32,027
Yeah, I'm importing. Already have the special edition pre ordered. Ironically the delay for 6 just makes it easier to get FOTNS because it means I have less to purchase in March now so I can fully focus on it. Still not sure if I'm starting the game as soon as it arrives though, I might leave it for a few months while I continue to work on my backlog, not decided yet. But I can't not get it on day 1, I love the series so much.

As for stances in Ishin, its slow going because all the good stuff is locked for a while but doing lots of the battle dungeon (when it unlocks) and doing side stories as they come is well worth it just for the XP you get (else you'll never be fully leveled up by the end). The gun stance can get really over powered when you start crafting amazing guns (got some great heat moves as mentioned above as well) and I loved the hand to hand stance (its nicely fleshed out compared to how it worked in Kenzan)
 

gachapin

Member
Oct 25, 2017
1,127
Tokyo
Btw: any fist fans importing the game? Is there any benefit to to JPN version vs otherwise? JPN version is like 80$, asian version is like 60. Gonna import Fist. Sega... absolutely zero faith in them.


KK! Will start leveling others! Thank you. Legit thank you v.v
Most online walkthroughs will be based on the JP version. I think it's a bit easier to find a solution when you need a guide. And Kokuoh amulet is included in the first edition of the JP version. I don't know if it is in the Asia version as well.
 

ZZChao

Member
Oct 27, 2017
70
I will also get the Japanese Version of Fist. If it doesn't come over for some time (>1 year ), I will also do a full (German) translation on my YouTube Channel. But first I need to finish up Kiwami 2 & Ishin...
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
After more than a year, and because it's the only Yakuza Platinum Trophy I'm missing, I've restarted playing Yakuza 5. I finished my Extra Hard playthrough and now I "just" have to do a Normal playthrough (I didn't know that doing my first playthrough on Hard wouldn't unlock that Trophy) and do Akiyama and Shinada's Coliseum fights. Going from Kiwami to 5 is a trip. So many slowdowns!

If you guys have tips for Akiyama and Shinada's Coliseum fights, I'll gladly accept them!