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werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,304
For our next game, Rx Machina, I'm thinking of using a LV-Up system similar to FF12 (which I believe is also similar to DQ11 but I haven't played it yet) and was wondering how people felt about that kind of system (I will confess, I've barely played any of FF12 & DQ11 isn't out in English or Chinese yet). Large grid (maybe 10x10) with each slot having an ability, stat bonus, or passive ability. Each character gets their own unique grid. Each LV-Up lets you unlock one adjacent slot. For abilities that appear multiple places on the board, the first one unlocked gives the character the ability and multiple unlocks boost the ability's strength. There will also be an activity in town during the sim segment that you'll be able to use to reset boards if you want to respect between missions.

I'm thinking this would allow for a nice bit of customization without getting crazy complicated like say the Sphere Grid from FFX (with all the different paths, locked doors, and requirements for specific items) or Path of Exile's system (which is simple but HUGE).
 

noyram23

Banned
Oct 25, 2017
9,372
For our next game, Rx Machina, I'm thinking of using a LV-Up system similar to FF12 (which I believe is also similar to DQ11 but I haven't played it yet) and was wondering how people felt about that kind of system (I will confess, I've barely played any of FF12 & DQ11 isn't out in English or Chinese yet). Large grid (maybe 10x10) with each slot having an ability, stat bonus, or passive ability. Each character gets their own unique grid. Each LV-Up lets you unlock one adjacent slot. For abilities that appear multiple places on the board, the first one unlocked gives the character the ability and multiple unlocks boost the ability's strength. There will also be an activity in town during the sim segment that you'll be able to use to reset boards if you want to respect between missions.

I'm thinking this would allow for a nice bit of customization without getting crazy complicated like say the Sphere Grid from FFX (with all the different paths, locked doors, and requirements for specific items) or Path of Exile's system (which is simple but HUGE).

That would be great especially if each node is substantial and there's an element of choice on each paths (say a different node paths for Range and Melee builds) while offering respec if needed. I don't recommend stat bonus nodes especially if I don't like the stat before a given ability/passive. Locked nodes are great for gating OP skills which you can open with specific requirements.

By the way I love and platinum-ed Cosmic Star Heroine so another of your rpg is a day one for me and hopefully you can consider a sort of Suikoden spiritual successor for your future projects.
 

MrCinos

Member
Oct 26, 2017
740
After looking into this thread I feel like there should've been separate JRPG and (W?)CRPG OTs. It feels like 80+% of the OT is mostly about JRPGs and a lot of JRPG players are mostly console players that rarely play or have interest in classic party type of CRPGs so there's little overlap among the users here. It's not even that I think they are just too different to lump them together.
 
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erd

Self-Requested Temporary Ban
Banned
Oct 25, 2017
1,181
After looking into this thread I feel like there should've been separate JRPG and (W?)CRPG OTs. It feels like 80+% of the OT is mostly about JRPGs and a lot of JRPG players are mostly console players that rarely play or have interest in classic party type of CRPGs so there's little overlap among the users here. It's not even that I think they are just too different to lump them together.
.
The problem with splitting it is that the CRPG thread would be pretty much dead, and I don't really think that would improve the conversation. If I want to talk about some niche CRPG I want as many people as possible to hear about it, after all, even if they primarily play JRPGs. And I don't think there's many people here who are so opposed to CRPGs that they'd never, ever, play one. I also think a lot of things worth talking about with RPGs is general enough between both types. Things like game mechanics, cool games people recommend and the like.

I definitely don't think anyone here minds when CRPGs are brought up. At least, I hope so, because that would be a pretty silly thing.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,304
Right. If you want more CRPG talk, talk about CRPGs. And if what you say is interesting, other people may join in.

And like for me, I play much more JRPGs than CRPGs, but some of the JRPGs I love are border-cases (like the Etrian Odysey series & BoF: Dragon Quarter). And if people were talking about CRPGs that sound interesting, I would definitely make a mental note to check them out later.
 

Knurek

Member
Oct 26, 2017
4,335
Well, JRPGs are just CRPGs with less interesting ideas but an additional level of polish, so...
Don't ban me Durante
 
Oct 30, 2017
30
For our next game, Rx Machina, I'm thinking of using a LV-Up system similar to FF12 (which I believe is also similar to DQ11 but I haven't played it yet) and was wondering how people felt about that kind of system (I will confess, I've barely played any of FF12 & DQ11 isn't out in English or Chinese yet). Large grid (maybe 10x10) with each slot having an ability, stat bonus, or passive ability. Each character gets their own unique grid. Each LV-Up lets you unlock one adjacent slot. For abilities that appear multiple places on the board, the first one unlocked gives the character the ability and multiple unlocks boost the ability's strength. There will also be an activity in town during the sim segment that you'll be able to use to reset boards if you want to respect between missions.

I'm thinking this would allow for a nice bit of customization without getting crazy complicated like say the Sphere Grid from FFX (with all the different paths, locked doors, and requirements for specific items) or Path of Exile's system (which is simple but HUGE).


I haven't played FFXII since it's original release, but I remember enjoying the grid system of leveling up. The only complaint I remember having about that system was that it seemed limiting. For example if you wanted a character to be a black or white mage you really needed to commit to that portion of the grid for it to be effective. I remember feeling pretty limited in my character builds. I haven't played the Zodiac Age remaster yet, so I can't comment on that system. I feel like any game that gives you the option for every character to be any class really needs to allow a lot a customization to make it more interesting. I want to be able to try weird combinations and create crazy builds.

BTW, I'm slowly playing through Cosmic Star Herione on the PS4 and I love the battle system. I'll be buying your next game day one for sure!
 

Jucksalbe

User requested ban
Banned
Oct 27, 2017
739
For our next game, Rx Machina, I'm thinking of using a LV-Up system similar to FF12 (which I believe is also similar to DQ11 but I haven't played it yet) and was wondering how people felt about that kind of system (I will confess, I've barely played any of FF12 & DQ11 isn't out in English or Chinese yet).

In principle it's great, but don't use it for unlocking equipment (like in FF12) and spread similar abilities a bit more across the board.
 
OP
OP

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
werezompire Glad to see you made it over!

I like FFXII's grid-based progression system so I think that's a good decision. Three questions/thoughts:

1. How much of the grid will be visible from the beginning? Will you only be able to see what's located in adjacent squares? Can you see everything right off the bat? If everything on the grid is visible from the beginning, I think the player might see something they really want and then feel like they have to grind towards it, rather than organically exploring the grid and appreciating every small increase they get (this was a problem with the sphere grid from FFX imo). On the other hand, if nothing is visible except the adjacent squares, then leveling up becomes less satisfying because it feels like randomly flailing around rather than executing a customization plan.

2. Will level-ups unlock a square adjacent to "the character," or a square adjacent to any square you have previously unlocked? Again going back to the sphere grid from FFX, one annoying thing was how things unlocked based on where the character was on the grid, not where the character had previously unlocked things. So there was a lot of backtracking involved on the sphere grid in the late-game because the character's little icon had to move across large swaths of the sphere grid before reaching new areas that hadn't been unlocked yet.

3. I'm a fan of the ability to respec, but being able to total-party respec between every mission might be too lenient, it's possible it would remove any sense of gravity from the decisions about what abilities to unlock. Respeccing is good but I'd probably limit it in some way.

The concept for the game sounds great, I'll definitely be picking it up.

Labadal Thanks for bringing this over, I'll link to it in the OP. You can either post them in here or put them in a separate thread, either way I'll highlight and link to it, so it's up to you.

After looking into this thread I feel like there should've been separate JRPG and (W?)CRPG OTs. It feels like 80+% of the OT is mostly about JRPGs and a lot of JRPG players are mostly console players that rarely play or have interest in classic party type of CRPGs so there's little overlap among the users here. It's not even that I think they are just too different to lump them together.
CRPGs can have a separate thread if someone wants to make it, similar to how Japanese DungeonRPGs have a separate thread, and I'll link to it in the OP as well.

I think 80% JRPG talk is a bit high though, I would peg it as more 60-40 towards JRPGs, but maybe that's because I participated in a lot of the CRPG discussions, but don't participate in the Trails discussions since I haven't played them yet.

I also think there's very few JRPG players who are outright hostile to CRPGs. If anything, most people want to play them but are intimidated by the various sub/systems and D&D-based mechanics. Ideally some people will play CRPGs mentioned ITT that they wouldn't otherwise, which I think is preferable to breaking CRPGs off into a separate thread so that it's easy to pretend they don't exist unless you're already into them.

I'm near finishing ELEX and would probably like to try to jump into a JRPG next, asking for suggestions for PC.

My experience with JRPGs is almost exclusively the Final Fantasy and Persona franchise.

If you want something shorter than the Trails games, the Spotlight RPG right now, Xanadu Next, is also by Falcom and is apparently 15-25 hours. It's an action RPG rather than turn-based, but I started it over the weekend and it's very good so far.

Which Final Fantasy games have you played? You could also hit one of the other entries in the series, most of them are on Steam.

Planning to replay and re-platinum FFXV, does the digit premium edition has all the content released? Also do they have plans to at least integrate the dlc to the story? Having them all of them on a menu is immersion breaking.
I don't think they've said anything definitive regarding DLC integration, but the digital premium edition includes the Season Pass for everything up to Episode Ignis. At one point there was an interview where Tabata stated that even more DLC was incoming and that there might be a second Season Pass (lol) though, which wouldn't be included with the digital premium edition.

If you're holding out on XV waiting for it to be complete, I would say just go ahead and play it. It's a functional, acceptable game now, not a hollow husk like it was at launch.
 

noyram23

Banned
Oct 25, 2017
9,372
I don't think they've said anything definitive regarding DLC integration, but the digital premium edition includes the Season Pass for everything up to Episode Ignis. At one point there was an interview where Tabata stated that even more DLC was incoming and that there might be a second Season Pass (lol) though, which wouldn't be included with the digital premium edition.

If you're holding out on XV waiting for it to be complete, I would say just go ahead and play it. It's a functional, acceptable game now, not a hollow husk like it was at launch.

I love the game, I already have it on platinum during release but I can platinum again due to different region having different trophy list. I'll buy it now and wait till episode Ignis.
 
Oct 25, 2017
678
If you want something shorter than the Trails games, the Spotlight RPG right now, Xanadu Next, is also by Falcom and is apparently 15-25 hours. It's an action RPG rather than turn-based, but I started it over the weekend and it's very good so far.

Which Final Fantasy games have you played? You could also hit one of the other entries in the series, most of them are on Steam.

I saw that and put it on my wishlist since the next GOG/Steam sales will be soon.

I have played every Final Fantasy except 12, 13-2, and 15. Though, I've only actually had the patience to finish a few of them (3, 7, 9, 10, 13, Lightning Returns)
 
Oct 26, 2017
9,923
For our next game, Rx Machina, I'm thinking of using a LV-Up system similar to FF12 (which I believe is also similar to DQ11 but I haven't played it yet) and was wondering how people felt about that kind of system (I will confess, I've barely played any of FF12 & DQ11 isn't out in English or Chinese yet). Large grid (maybe 10x10) with each slot having an ability, stat bonus, or passive ability. Each character gets their own unique grid. Each LV-Up lets you unlock one adjacent slot. For abilities that appear multiple places on the board, the first one unlocked gives the character the ability and multiple unlocks boost the ability's strength. There will also be an activity in town during the sim segment that you'll be able to use to reset boards if you want to respect between missions.

I'm thinking this would allow for a nice bit of customization without getting crazy complicated like say the Sphere Grid from FFX (with all the different paths, locked doors, and requirements for specific items) or Path of Exile's system (which is simple but HUGE).

I like the thought of individual grids per character. The whole "everybody's the same" thing that was prevalent in rpgs post FFVII didn't really do it for me. I always feel like a characters personality isn't just expressed by their dialogue and character art, but by their abilities in battle too.
 

Knurek

Member
Oct 26, 2017
4,335
Should I start with Returns, or should I go directly to Dragonfall?
(Serious question, I have all three, but haven't been able to decide which to start with for the past few years. Please help!)
 

Monorojo

Banned
Oct 27, 2017
1,673
Hi all,

Just want to stop in and say im falling in love with rpgs again thanks to ni no kuni on ps now after bouncing off bloodbourne (i intend to go back but that game is super stressful)

Subscribed!
 

erd

Self-Requested Temporary Ban
Banned
Oct 25, 2017
1,181
Should I start with Returns, or should I go directly to Dragonfall?
(Serious question, I have all three, but haven't been able to decide which to start with for the past few years. Please help!)
Returns is definitely the worst of the three in pretty much every way. I like it quite a lot more than most, so I'd still say it's worth a play if you already own it (even if it's by no means a great game, and the sequels definitely are), but if you're lacking time skipping straight to Dragonfall is the way to go. There's really nothing in Returns that would be particularly relevant for Dragonfall story wise.

So what I'd recommend is:
  • If you don't have the time for Returns, or if your backlog is filled with better games, skip straight to Dragonfall. You won't be missing much if you skip Returns.
  • If you have the time for it, try to start with Returns. If you feel like the story, writing or the gameplay is bad, then just skip to Dragonfall since it drastically improves all of those.
 

ara

Member
Oct 26, 2017
12,998
Should I start with Returns, or should I go directly to Dragonfall?
(Serious question, I have all three, but haven't been able to decide which to start with for the past few years. Please help!)

I haven't played Returns myself, but I have seen literally nobody ever say "play Returns first" to this question lol.

I believe it can be safely skipped. I certainly enjoyed Dragonfall and Hong Kong just fine without it.
 
Oct 25, 2017
678
Should I start with Returns, or should I go directly to Dragonfall?
(Serious question, I have all three, but haven't been able to decide which to start with for the past few years. Please help!)

IMO, I did not particularity care for Returns so I suggest Dragonfall. Everything about Dragonfall is superior (gameplay, companions, writing, UI, etc.).
 

Xetherion

Member
Oct 30, 2017
466
So what I'd recommend is:
  • If you don't have the time for Returns, or if your backlog is filled with better games, skip straight to Dragonfall. You won't be missing much if you skip Returns.
  • If you have the time for it, try to start with Returns. If you feel like the story, writing or the gameplay is bad, then just skip to Dragonfall since it drastically improves all of those.
I second this.
 
OP
OP

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Do you all think Divinity: Original Sin 2 is seriously a candidate for the all-time best CRPG ever made, or am I still in the honeymoon phase?

I don't like making broad calls like that within a game's launch window, but...It's so damn good.
 

Ascheroth

Member
Oct 25, 2017
6,634
Do you all think Divinity: Original Sin 2 is seriously a candidate for the all-time best CRPG ever made, or am I still in the honeymoon phase?

I don't like making broad calls like that within a game's launch window, but...It's so damn good.
I've heard that from a lot of people already.
Personally I'm still playing the first one, so it will take quite some time until I get there, haha.
 

ara

Member
Oct 26, 2017
12,998
Do you all think Divinity: Original Sin 2 is seriously a candidate for the all-time best CRPG ever made, or am I still in the honeymoon phase?

I don't like making broad calls like that within a game's launch window, but...It's so damn good.

It's the first time I've genuinely LOVED the battle system in a western RPG, so I'm just gonna say yeah, it's definitely pretty high up there. I need to actually finish it before I can say anything for sure though lol.
 

erd

Self-Requested Temporary Ban
Banned
Oct 25, 2017
1,181
Do you all think Divinity: Original Sin 2 is seriously a candidate for the all-time best CRPG ever made, or am I still in the honeymoon phase?

I don't like making broad calls like that within a game's launch window, but...It's so damn good.
It's really good. In some aspects, it's definitely in the top of the genre. The quest design for instance - I don't think I've ever played an RPG where every quest was this open ended. It's seriously great that even the tiniest sidequests still require you to figure things out by yourself, and that you can start them from several different points, and that most of them have different solutions. On top of that, the way all the sidequests interconnect between both each other and the main story is seriously impressive. It makes every quest feel like it actually matters and not like it's just some throwaway thing you're only bothering with because of the EXP. It's incredibly impressive, and I can't really think of a game that comes close.

The encounter design is also great. I haven't encountered even a single thrash mob in the entire game. Every encounter feels like it was carefully designed. And not just that, the level design around these encounters is also very impressive. The fact that every fight takes place in a carefully designed arena which is clearly designed to make the fight more tactical while also seamlessly fitting into the world is something I've rarely seen anywhere else. Some of the places I didn't even expect to turn into battlegrounds, but when they did it immediately became obvious that they were specifically built with that fight in mind. For example:
That fight on top of the tower in the blackpits. It just looks like a random tower, but then quickly turns into one of the most memorable fights in any RPG. And it caught me completely off guard. It's incredible - definitely one of the most memorable CRPG fights I've ever seen.

And the soundtrack is incredible. The writing is also genuinely great, managing to mix some genuinely funny writing with a serious story in a great way. And I haven't even touched upon the combat system, which manages to take something that was already great in the first game and improve it in some very clever ways with the armor system.

That said, the game is lacking in some areas. The companions are mostly a miss, with some obvious exceptions, the setting is incredibly generic and the story just isn't very good. The scope of the game is also pretty limited - there's nothing like BG2's Underdark mixing things up and making you feel like you're actually in a huge, open world. It's also not a very balanced game, and you eventually get rich enough to just throw resurrection scrolls at everything.
Although I have to say I was quite impressed when an enemy boss employed the same strategy. You don't often see that in RPGs.

But to me, those are rather minor things that don't really take away much from the game. Is it the all-time best CRPG? For me, I don't think anything will ever displace BG2 and PS:T from that spot. But that's not really important at all, and I don't think it should in any way detract from how incredibly D:OS2 tackles some of the core aspects of RPGs. The game deserves immense praise for that.
 
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Deleted member 6137

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Do you all think Divinity: Original Sin 2 is seriously a candidate for the all-time best CRPG ever made, or am I still in the honeymoon phase?

I don't like making broad calls like that within a game's launch window, but...It's so damn good.
It's a very good game, but I don't consider it to be one of the all time classics. I even prefer the first game to the second.
 

Sinatar

Member
Oct 25, 2017
5,684
Finished off Ravenloft: The Stone Prophet today and started on Betrayal at Krondor.

Stone Prophet is a huge jump in quality over Strahd's Possession, though it's a shame the GOG version has a bug that prevents the last 2 cutscenes from playing. Had the most viewers I've ever had in my stream today too, dusty old CRPG's are apparently interesting to some folks other than just me.
 

gblues

Member
Oct 25, 2017
2,480
Tigard, OR
Ooh, Betrayal at Krondor! Now that brings back memories. That game actually got me hooked on Raymond E. Feist.

I wouldn't bother with the sequel. It was hugely disappointing.
 
OP
OP

Deleted member 419

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Yea Betrayal at Krondor is awesome. At one point that was in my top 5 CRPGs.

---

Has anyone played a game called Silver on the PC? Is it any good?

Link to GOG page: https://www.gog.com/game/silver

Apparently I own it, must've got it in a bundle a long time ago and completely forgot. The graphics look...interesting? Kind of like a PS1 JRPG. I think I'll look up some gameplay footage.
 
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Boddy

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Oct 25, 2017
2,160
I don't think anything can beat BG2, espically with mods, but I wouldn't mind seeing a good attempt at being that good.
My gf wasn't too found of playing the first game in co-op with me, so I will focus on playing it solo.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Finished Y's VIII with true ending today and went back to Odin's Sphere to unlock the good ending. A productive day. Tomorrow I'll continue with Yakuza 0 or start Dragon's Dogma ... or both.
 

Taruranto

Member
Oct 26, 2017
5,045
Divinity 2 is solid all around, but it doesn't really touch the best the genre has to offer (Planescape and BG2) for me.

My major issues with the game are 1) Really awful itemization 2) To much stats bloat 3) Act 3 has shaky progression/quest design. The awful itemization, combined with the stats bloat, honestly kinda bring the game's quality down. I wanted to replay it with another party, but then I realized It would have meant spending half of the game moving stuff between inventories again.

It still is the second best RPG that came out from Kickstarter, with Divinity 1 being the best.
 

Wazzy

Member
Oct 25, 2017
5,070
Binding Blade is great. What chapter are you on/what's going on with it?

Both FE7 and FE8 are easier than 6. I probably like 8 more of the two, personally, but that is a bit of a strange opinion in the community, I think. I like the way 8 presents its world and story better and I just like lances a lot so Ephraim is really cool imo.
I'm currently on Chapter 12 and the map is Djuto. It's the fight that separates my party into two groups with archers and mages behind walls all the way to the throne room where a
dragon is waiting to fight Roy.

Overall I like the story and characters though I think I prefer it's prequel. This one has an insane miss rate that was not present in Blazing Blade.

I'm excited to try out SS and I'm sure I'll love it too! The character designs look great from SS.
 

Graciaus

Member
Oct 27, 2017
732
Wasteland 2 is in the newest humble bundle for $10 which seems like a steal. I've never really enjoyed any non jrpg though. Ive tried a few of the popular ones on steam but always give up. Is it worth the gamble?

It might sound strange but I don't like super customizable games. I just get overwhelmed thinking I'm doing something wrong or could be doing it better. Then I just give up and move on to something else.
 

Thuddert

Member
Oct 25, 2017
4,298
Netherlands
Sacred Stones is a cool game Wazzy

It's similar to Gaiden and Awakening in a sense, but doesn't get bogged down by either the story or the need for grinding.

Music kicks ass.

 

Deleted member 6137

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Wasteland 2 is in the newest humble bundle for $10 which seems like a steal. I've never really enjoyed any non jrpg though. Ive tried a few of the popular ones on steam but always give up. Is it worth the gamble?

It might sound strange but I don't like super customizable games. I just get overwhelmed thinking I'm doing something wrong or could be doing it better. Then I just give up and move on to something else.
Then, maybe Wasteland 2 won't be up your alley. You fully customize all of your characters. You can also gain some pre-made allies, but they aren't really core members of your team like your own characters are.
 

MoonFrog

Member
Oct 25, 2017
3,969
I'm currently on Chapter 12 and the map is Djuto. It's the fight that separates my party into two groups with archers and mages behind walls all the way to the throne room where a
dragon is waiting to fight Roy.

Overall I like the story and characters though I think I prefer it's prequel. This one has an insane miss rate that was not present in Blazing Blade.

I'm excited to try out SS and I'm sure I'll love it too! The character designs look great from SS.
Chapter 13 is great. It can be a bit tight if you want to go a certain way :P.

I kind of liked the miss rate. It is a strange thing to like, perhaps, but I did. In general, I feel 6 has an approach to stats where they are very noticeable in their effect and you have characters with very clear builds. IIRC there does come a point where you kind of over come the miss rate and your party feels more like an FE7 party in terms of strength.

Who're you using?
 

Sinatar

Member
Oct 25, 2017
5,684
Wasteland 2 is in the newest humble bundle for $10 which seems like a steal. I've never really enjoyed any non jrpg though. Ive tried a few of the popular ones on steam but always give up. Is it worth the gamble?

It might sound strange but I don't like super customizable games. I just get overwhelmed thinking I'm doing something wrong or could be doing it better. Then I just give up and move on to something else.

If the bolded is a real issue for you then Wasteland 2 will give you fits.
 
OP
OP

Deleted member 419

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rpgotquestionikugf.png


What was the first RPG you played, and do you still think highly of it?
The WRPG side worked out a lot better for me than the JRPG side, in this case. My first WRPG (and my first RPG overall) was Ultima III. It...hasn't aged well, and I don't think of it as a stone-cold classic necessarily, but I still think it's a solid, fun little game given the time in which it came out. It also set me up for playing through one of my all-time favorite games, and possibly my favorite CRPG: Ultima IV.

On the JRPG side? My first was Alundra 2 on the PS1. It was godawful at the time, I hated it and thought it was a miracle when I finally made it off the damn airship at the beginning. It's still godawful today, I've never managed to go back and beat it despite wanting to for old time's sake.

My second JRPG was Brave Fencer Musashi though, which was great. A little dated today, but I still love it, especially the hilarious localization.

Finished Y's VIII with true ending today and went back to Odin's Sphere to unlock the good ending. A productive day. Tomorrow I'll continue with Yakuza 0 or start Dragon's Dogma ... or both.

Always been curious about Odin Sphere. I got scared off by some things I heard about bad pacing, which is probably my biggest pet peeve with RPGs.
 

MoonFrog

Member
Oct 25, 2017
3,969
My first JRPG, I think, is Mystic Quest. That is at least the first JRPG I played to completion (with my sister). Maybe I also started to mess with Super Mario RPG around that time? In any case, I have no idea how it holds up. I remember being confused when we beat it though, thinking that that couldn't have been the end. I was also aware that it was an easy mode RPG catering to the perceived shape of the western audience so, although I enjoyed it at the time, I also kept my distance from it and tried not to like it too much, which, well, was a bad attitude, but that's how I went at it.

My first WRPG was Baldur's Gate Dark Alliance on the PS2, also played with my sister. We had a lot of fun "adding" to the game by fighting the bosses naked while taking extra swings at the air to "chop firewood" and hopping around chanting. I played the dwarf, she the man. It was fun and I think I'd still have fun with it today.
 
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Deleted member 419

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MoonFrog Love Dark Alliance, the PS2 was stacked with RPGs but I still managed to play a lot of DA with my bud. It definitely still holds up, I played it last year and had a good time.

Mystic Quest gets a lot of flak but I played it for the first time a couple years ago and thought it was pretty inoffensive. Sure it was piss-easy but there were occasionally some fun puzzles and it had a pretty rocking soundtrack. Especially the final boss song.
 

werezompire

Zeboyd Games
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Oct 26, 2017
11,304
I don't actually remember my first RPG. I know I played Dragon Quest 1 & Final Fantasy 1 early on & there were some PC RPGs I played early on like Questron 2 & Nethack, but I don't actually remember what I played first.
 
Oct 25, 2017
678
First WRPG was Wizardry 5.

First JRPG was FF7. I did not have a console in my household as a child, so my first experience with a JRPG was the aforementioned FF7 via a friend.
 
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Sinatar how was the difficulty of Dragon Warrior compared to Ultima at the time?

My experience is a bit weird because I pretty much exclusively played CRPGs, then transitioned over to JRPGs in the late 90s-early 2000s. So I never played the NES-era JRPGs at the same time as the contemporary Ultima or Wizardry games. But if I had to guess, I'd say even the NES version of Dragon Warrior was a lot easier at the time than Ultima.

FieldofE Wizardry 5, ouch. That's a doozy of a first RPG!
 

Aeana

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Oct 25, 2017
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First RPG I played at all was Wizardry 1. I think it's pretty cool now, but at the time I found it very difficult to wrap my head around. First RPG I ever completed was Megami Tensei 2, and yes, it's still one of my favorite games of all time.
 

Sinatar

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Oct 25, 2017
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Dragon Warrior is way way way way easier than Ultima 3. By like a factor of a million.
 
Oct 26, 2017
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The very first JRPG I played was, believe it or not, Chrono Trigger. It's even stranger when you consider I live in the UK and CT didn't even get released over here in it's SNES incarnation. It was loaned to us by somebody, and I fell in love with it even back then with no real frame of reference. As time went on my appreciation for it only grew as repeated play through over the years with more gaming experience under my belt really highlighted just how well made the game is.

For CRPG, possibly Dungeon Master, that counts right? I was pretty fascinated by it despite absolutely sucking at it and looking back, it's well regarded for a reason. I found it super creepy, despite not being sure if that was the developers intention or not.
 

decoyplatypus

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Oct 25, 2017
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My first RPG was Dragon Warrior 4. I was very young and very confused. I lasted about 30 minutes.

I think my next RPG, and the first I finished, was Final Fantasy 6. I loved it immediately and still think pretty highly of it today (though it's been 4-5 years since the last time I replayed it).
 
OP
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Aeana I've been wanting to go back and play the two original...MT games (feels weird not putting the "S" in front of the MT). I'm assuming the SNES remake is the definitive version?

Silvergun-Blue I remember you saying in the discord CT was your first RPG, now I can't believe it didn't cross my mind how bizarre that was given you're from the UK lol. You definitely got lucky getting a hold of CT at the time!
 

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I don't even remember my first rpg. It was something on one of Atari's home computers.

Completely unrelated. I'm almost done with ELEX. What a ride it has been. As a Gothic fan, I must say that this scratched the itch, despite some flaws that I will go into detail once I beat the game.