4.) He didn't say losers, exactly. He said they're depressed gamers who like to play slow games.
That's even worse.
4.) He didn't say losers, exactly. He said they're depressed gamers who like to play slow games.
With the amount of control sony wanted. Any sane company would have turned sony down.They screwed over Sony and treated a bunch of third party Japanese developer like they didn't matter.
I didn't say it was better.
they literally went from owning like 80% of the market with the Super Famicom to being a virtual non-entity, like, we're talking worse sales than the Saturn. Yes, it's hard to believe now, but there was a time when Nintendo's console business was on life support in Japan. In the 90s, the idea that Sony of all companies would swoop in and dominate the market was, frankly, ludicrous.
Why did they allow Japanese third parties to jump ship in favor of the "dream team"? Why the weird controller? Why the almost-complete abandonment of 2D games (remember that a considerable portion of PS1 games are 2D)? Why the abandonment of RPGs when those were the Super Famicom's bread and butter? It's hard to believe how much Nintendo shot themselves in the foot here. Yes, they eventually came back with the DS and Wii, but good lord did they dig themselves into a hole beforehand.
I think, at the very least, they should've seen the writing on the wall and merged the 64DD development with the base console and used the 64DD disks as the main game media.Yamauchi was a brilliant man in many ways but the N64 may be the worst hard read in all of games history.
In 1993 it may not have been completely obvious or cemented in stone that CDs would be the storage of the future for games (back when a lot of the use of CDs was for non-interactive content and enhanced music) but surely by 1995 when the N64 was nearing the end of its production run, it was clear as day.
I think if they had an emergency change to the hardware in early 1995 to add CDs and courted developers it would have stood a chance. But that's not how it went on.
Maybe but those were still expensive. Fighting against standardized storage media cost nintendo big for two generations. I always try to remember that when the N64 was on the drawing board, CD games were shit like sewer shark and night trap barely playable video playback files. There wasn't any Final Fantasy 7 or Metal Gear Solid to show off what could be done by using CD storage.I think, at the very least, they should've seen the writing on the wall and merged the 64DD development with the base console and used the 64DD disks as the main game media.
I think the massive improvement in storage space, albeit not as great as CDs, would've gone a long way to securing the support of third parties. The cartridges just couldn't keep up with the improving technology at the time.Maybe but those were still expensive. Fighting against standardized storage media cost nintendo big for two generations. I always try to remember that when the N64 was on the drawing board, CD games were shit like sewer shark and night trap barely playable video playback files. There wasn't any Final Fantasy 7 or Metal Gear Solid to show off what could be done by using CD storage.
Huh?
I remember the game droughts on N64 being so severe, I would page through all my GamePro mags and fantasized about how the button layouts would be for various PSX games if they were released on the N64. I was so envious of all the games on PSX! I really enjoyed my N64 once it came into it's own though.
The thing is, Factor 5 developed a a fairly decent audio compression tech called MORT that was not as commonly used as it should have been. (High profile games include TWINE, RE2, and... Tarzan.) You could fit literal hours of dialogue into a 64MB cartridge. Rare used MP3 for PD/Conker, which did result in better quality overall. But the economics were all screwy and Nintendo were greedy and put themselves first when it came to pricing and availability. They didn't seem to give a crap that third party developers really needed technological solutions to N64 hardware limitations. When it was their turn, Nintendo went crawling to Factor 5 because they needed an audio codec for Pokemon Stadium.I think the massive improvement in storage space, albeit not as great as CDs, would've gone a long way to securing the support of third parties. The cartridges just couldn't keep up with the improving technology at the time.
The Gamecube's mini-discs sported super fast loading times by comparison, and DVD was not yet a standard while the Gamecube was cooking regardless, so the mini-discs still offered greater storage capacity than the PS1 and Saturn CDs.
Also, GD-ROMs were trash that were easily pirated, exacerbating things for Sega.
Did you ever get to try out Ogre Battle and Paper Mario? Those were really good rpgs on the 64.Yeah, I guess this is a bit confusing.
I was hyped beyond belief for the N64. Got one that first Christmas with Mario 64. Plated it loved it. Had fun with a few other titles too but my favorite type of games, RPGs, were nowhere to bee seen. I held out hope and bought Quest 64, for a time I even fooled myself into thinking it was good. A friend of mine in School had Japanese roommate who was heavy into the Saturn. He had these binders he brought filled with hundreds of Saturn games and said I said I could burrow whatever I wanted.
Played X-men Vs. Street Fighter, Saturn Bomberman, Radiant Silvergun, etc and bought myself all the Working Designs RPGs. Unfortunately the Saturn was discontinued about a year later but I invested in the Dreamcast from Day 1. Gave the N64 to my brother and didn't play one again until a few years ago.
I do thank the N64 for breaking me of my Nintendo Fanboy ways. I now own consoles from all of the big 3.
Did you ever get to try out Ogre Battle and Paper Mario? Those were really good rpgs on the 64.
Final Fantasy 7 released and was a mega-hit. Roughly a week later, as a result of Square's success, Enix announced they were moving development of Dragon Warrior 7 from the 64DD to the PS1.How/why did Square convince Enix to support the PlayStation over the N64?
Final Fantasy 7 released and was a mega-hit. Roughly a week later, as a result of Square's success, Enix announced they were moving development of Dragon Warrior 7 from the 64DD to the PS1.
Yeah, for the most part. He was mad that Final Fantasy 7 was so successful that it cost them Dragon Quest VII, arguably the crown jewel of third party content in Japan. He never "forgave" Square for it, though as far as I'm aware, he was still fine with Enix.Oh ok thanks, the comments I had read made it seem like Square screwed Nintendo over with some sinister plan. So Yamauchi was just mad that FF7 was such a huge success then.
Square and Enix were two totally separate companies at the time. Like metallix said, FF7's success helped served as a positive example for sales potential on PS, but Square didn't really have much to do with wooing Enix over directly.How/why did Square convince Enix to support the PlayStation over the N64?
No one has said otherwise.Huh? Square and Enix were two totally separate companies at the time.
In 1993 it may not have been completely obvious or cemented in stone that CDs would be the storage of the future for games (back when a lot of the use of CDs was for non-interactive content and enhanced music) but surely by 1995 when the N64 was nearing the end of its hardware development run, it was clear as day.
As it became more concievable that publishers could swing momentum to another platform holder and succeed without Nintendo, they were all too happy to abandon them
There is allegedly a meeting where Square president Hisashi Suzuki talked with Enix to convince them to jump ship to make an 'Ultimate RPG platform' to boost both companie's software sales.Final Fantasy 7 released and was a mega-hit. Roughly a week later, as a result of Square's success, Enix announced they were moving development of Dragon Warrior 7 from the 64DD to the PS1.
It wasn't that weird, pretty simple to use. It was a great controller for the 3D games, much better than the PS controller.
How/why did Square convince Enix to support the PlayStation over the N64?
Square and Enix were both upset by Nintendo's decision to go with carts in the N64, and the 64DD was designed in large part to try and placate those two. They grumbled, because zip disks were better than carts (for the purposes of storage-hungry companies like Square and Enix), but they still were no match for CDs. Couldn't Nintendo at least go with a CD add-on? Nintendo was half-assing it's attempt to satisfy Square and Enix.Final Fantasy 7 released and was a mega-hit. Roughly a week later, as a result of Square's success, Enix announced they were moving development of Dragon Warrior 7 from the 64DD to the PS1.
Enix was apparently better about not burning their bridges. Enix released Wonder Project J2 and Mischief Makers on the N64, while on the Square side of things, there was apparently a magazine article in Japan where Square directors talked about how much of a joy it was to work with Sony, and how refreshing a change it was from having to deal with Nintendo's bullshit. Yamauchi apparently read the article, and he doesn't like it when you call him out on his bullshit, so he got really pissed.Yeah, for the most part. He was mad that Final Fantasy 7 was so successful that it cost them Dragon Quest VII, arguably the crown jewel of third party content in Japan. He never "forgave" Square for it, though as far as I'm aware, he was still fine with Enix.
In October 2001, then Square president Hisashi Suzuki said in an interview that Nintendo became especially frustrated not when Square left, but later when Square helped convince others, such as Enix, to leave as well.
What I heard was Nintendo said, "If you're leaving us, never come back."
How/why did Square convince Enix to support the PlayStation over the N64?
When we made the decision to go with Sony, for about 10 years we basically weren't allowed into Nintendo's offices. From a consumer's point of view, it was good to have two companies competing with each other because prices wouldn't rise and it would be better for them. But from a business perspective, our main interest was making sure that Sony won and Nintendo lost, basically, because that would be better for us
The brutal reality. As by far the world's #1 game publisher on average for over 30 years, Nintendo is a competitor to all game software companies.our main interest was making sure that Sony won and Nintendo lost, basically, because that would be better for us
The weird thing, though, is that now that the dust has settled, there are probably more N64 games that are relevant today than PS1 games. SOTN is great, but overall? I'd take Mario 64, OOT, and the Banjo games over the PS1 library. Almost every PS1 game aged really, really, really poorly.
While the Sony issue cannot be ignored, it's also worth noting that Nintendo's deal with SGI was basically a lemon. The R4300/RCP hardware shipped late, had tremendous latency issues, and was costly enough that an N64+CD combo would have easily been $299 if not $349, shipping still when it did (ie: late)... several things that hamstrung the N64 would have made shipping CD games equally difficult. I can say from experience, as expensive as cartridges were, they did a pretty good job of covering over the big technical issues of the console.
http://web.archive.org/web/20110702...oshrine.com:80/theman/interviews/101999.shtml
October 1999
GamePro: What are your initial impressions on the Dolphin's Hardware?
Miyamoto: It should be a good machine if it's not very expensive. For the N64, we were working with Silicon Graphics [SGI], and SGI had no knowledge or experience of making video games. Working with that kind of company taught us a lot and that kind of knowledge has actually been included on the Dolphin [GameCube]. So I think the new machine should be far better. I believe that the Dolphin is going to be a good machine in terms of cost-effectiveness...
In the 90s, the idea that Sony of all companies would swoop in and dominate the market was, frankly, ludicrous.
I think the way Yamauchi handled the deal with Sony and Philips was shady, but the amount of control Sony wanted was insane.
Had they gone with the deal, I don't think Nintendo would be a company today. Or at the very least, wouldn't have a console anymore. Sony would have had too much control over everything.
This is simplistic but also very trueyamauchi was like FUCK YOU THIRD PARTIES PAY US
and they were like... no
and yamauchi was like FINE FUCK EM WE DON'T NEED THEM ANYWAYS
22 years later nintendo still paying for that one
It was never considered ludicrous. They were 10x as large as Nintendo at the time and a highly respected brand name (in many fields more than they are now) with major media holdings. Magazines like Next Generation were talking like Nintendo would be lucky to survive their entry into the market. The only question mark was whether they understood games - their Imagesoft titles hadn't set the world on fire - but they'd dispelled that 2 years before the N64 launched by coming out of the gate very strong.
Panasonic did before with 3DO and failed miserably. The idea of Sony making the same mistake was pretty normal at the time.
Imagine how much more it would have sold not just in the US but everywhere if Nintendo did not fuck up as much as they did. If the N64 carried more momentum it would have also been carried over into the GameCube and so on with good third party avoiding major droughts, it's like a domino effect. Then the Wii or whatever might not have been a generation behind spec wise and the Wii U might not have been a complete failure. Looking at it like this the N64 was one of if not the biggest blunder Nintendo ever made.