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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Always bring the hookshot from the train wreckage to the main area.
Always bring the hookshot when you "unlock" a new major area
Ditch the hookshot when you use it near a cable car.
 

StallionDan

Banned
Oct 25, 2017
7,705
Finally giving 0 an actual try. This game is so weird. I like the idea of the partner system but having them follow feels off. Like I don't really want them to use up my ammo but otherwise they just stand there. At least Billy is a stud.

You can just leave one of them outside a room while the one you control enters and kills everything. That way no ammo used and no chance they get hurt.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
Finally giving 0 an actual try. This game is so weird. I like the idea of the partner system but having them follow feels off. Like I don't really want them to use up my ammo but otherwise they just stand there. At least Billy is a stud.

Also, keep in mind that the game can separate Rebecca and Billy at any time and force you to control only one of the two. You have to make sure that both characters have weapons (for weaker and stronger enemies) and are ready to fight. In other words, don't treat Rebecca like a packing mule.
 

TRUE ORDER

Member
Oct 30, 2017
3,368
Happy Valentine's day everyone!!

Here's hoping for her return
wrap-your-head-around-this-jill-valentine-cosplay_gwre.jpg
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
So weird how Capcom has more or less forgotten about Jill, outside of Revelations 1 (I don't like the Revelations games so I tend to forget she's even had a noteworthy role in the past decade).
 

DapperGoop

Member
Jan 14, 2018
249
Never really liked any of Jill's appearances outside of Re1 and 3, her Bsaa uniform in 5 was alright. The Stars uniform with the beret will always look awesome.
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Rev 1 honestly knocked Jill down a few pegs for me character wise.
It's the most boring she's ever been portrayed. I wouldn't mind a nbew game for her to wash that away.
 

StallionDan

Banned
Oct 25, 2017
7,705
Capcom seem to be focusing on Leon and Chris too much.

They get regular appearances in new story content while the female cast get recycled stories in/or B-Tier budgets.

Claire got it worst with a 8 year gap between CV and Degeneration, then a 7 year gap until Rev 2 which is B-Tier budget.

Jill had an 8 year gap until Umbrella Chronicles (B-Tier) which had barely any new story, was barely in RE5 and then Revelations which was B-Tier. 6 years later no new story yet. Rev was a prequel too so it didn't even advance Jill's story, been 9 years waiting for that.

Chris meanwhile, saw a 7 year gap between CV and UC, but then starred in RE5, Rev, RE6, Vendetta and RE7 at regular intervals. I guess Chris in RE7 comparable to Jill in RE5, but he had a regular string of major appearances before it.

Leon done will too, after RE4 got Degeneration a few years later, then Darkside (new story significantly more than what UC offered), then Damnation, RE6 and Vendetta.
 

Tetsujin

Unshakable Resolve
The Fallen
Oct 27, 2017
3,467
Germany
Yeah I don't know why they keep going back and forth between the dudes all the times. I'm kind of sick of seeing Chris and Leon all the time by now.
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
I feel RE8 even if it's a new character will be female led. Capcom was one of the big companies that pushed that earlier on. So it's odd they've kinda backtracked on it.
 

Strafer

The Flagpole is Wider
Member
Oct 25, 2017
29,385
Sweden
Congrats on being a mod Jaw. You deserve it.

Maybe now people will stop giving you shit for caring about Dino Crisis.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
I feel RE8 even if it's a new character will be female led. Capcom was one of the big companies that pushed that earlier on. So it's odd they've kinda backtracked on it.
I agree with this, actually. RE has been a bit of a sausage fest, lately. A female lead would be cool and refreshing. I'm also still wondering what the he'll happened to Jill Valentine (best girl). :/

Also, sincerely, congrats on becoming a moderator, Lawcruncher. You deserve it, dude. Viva la Rhino Crisis! ;)
 
Last edited:

HPH

Member
Oct 25, 2017
449
Hopefully Claire, Jill or Rebecca is the lead character in RE8. I also want Steve and Wesker to return. Billy returning would be cool too. I want a mega reunion basically.
 

StallionDan

Banned
Oct 25, 2017
7,705
I think the Vendetta writer said he wanted the next movie to be two female leads, but I dunno if he was just deflecting flak for another male pairing. Rebecca's role in that movie was awful.
 

DapperGoop

Member
Jan 14, 2018
249
I don't think a character we've already played as can be the protagonist in RE8, it would take any sort of scare factor away. I've seen Chris, Jill, and other characters wrestle with too many monsters so any sort of tension would already be gone. Plus I find the concept of a person whose never dealt with BOWS overcoming a bunch of horrible shit way cooler, I would like to play as a woman in 8 though.
 

StallionDan

Banned
Oct 25, 2017
7,705
I don't think a character we've already played as can be the protagonist in RE8, it would take any sort of scare factor away. I've seen Chris, Jill, and other characters wrestle with too many monsters so any sort of tension would already be gone. Plus I find the concept of a person whose never dealt with BOWS overcoming a bunch of horrible shit way cooler, I would like to play as a woman in 8 though.

New character or not, it doesn't matter as combat ability is decided by gameplay mechanics.
 

erlim

Member
Oct 26, 2017
5,513
London
I've been hanging out at my parents house with my dad while my mom visits some of her sisters in Arizona, and I wanted to take the time to getting Resident Evil 1, 2, and 3 running on my PC (Razr Blade Stealth Laptop), and its been a perilous effort to say the least. It's been a total, time sink, and there are some technical issues that are impossible to overcome trying to run the games on modern systems. It really is unfortunate, because the PC versions are actually quite enjoyable to play.

Resident Evil

Virgin Interactive published the game for windows 95 in 1996. The cd is a little hard to come by these days, but I have one from childhood that I have taken good care of. The cool thing about the game is that it allows you to run it in 640x480; while the backgrounds are pre-rendered at 320x240, it's not too jarring. And it's pretty cool as the only way to see the character models without the geometry being really jittery like on PSone. Not only that, but the game has full-colored and uncensored FMVs that I don't believe were ever available in the US releases of Resident Evil on Playstation. The controls aren't bad either. I seem to remember the analog controls for the first three Resident Evil games on Playstation being pretty unusable, but using the right analog stick of an Xbox One controller is actually very comfortable.

The most horrifying aspect is the insurmountable graphics glitches. I tried a ton of approaches. Downloading programs like dgVoodoo2 and nGlide to try and emulate 3dfx cards, difficult to track down official patches that have disappeared from defunct sites; but no matter what I get these heinous looking black boxes around the backgrounds of the game. From what I've read so far, this is unfixable.

yRdqrdn.png


I have a nVidia GTX-970m that I'm really happy with for most things. The little computer packs a punch and the design form is pretty great. Still, these wonky old Windows 95 games are a pain in the butt to run. I've lost sound randomly and had to reinstall, the video playback has gone away, certain configurations immediately crash the game, all sorts of annoying little problems. Very cool content wise though.


Resident Evil 2


I cheated a little with this one and forgoed the American windows release, The Platinum Edition, and tried the Japanese Windows DVD release of Biohazard 2 Sourcenext edition. The funky thing about this release is that you can't configure the game at all. It's presented in a 640x480 resolution, and the backgrounds are 320x240, just like the first game's PC port.

GEKgINP.png



I didn't have many issues getting it to work, nothing close to the last game, just figuring out how to install it when the installer was all in Japanese. The jankiest thing is the English patch, which is far from complete and has some text formatting issues. The english text is stretched out. I presume this is because of the english letters having to fit into Japanese character formatting.

Aogrrns.png


It's pretty incredible. I don't have my gamecube copy handy here at my folk's place, but I feel like the content on this version of the game is sublime. Right from the get go, you can choose Claire or Leon's A scenarios without swapping discs. There's an arrange mode immediately available, as well as battle mode, 4th survivor, and tofu survivor. The absolute coolest thing is the gallery. Like, holy smokes, there's so much awesome production art, published art, and 3D character models to view. You can watch any cutscene of the game here as well. It's beyond anything I've ever seen, even in the legacy collections for other franchises that capcom has been putting out. It's a really tremendous gift to fans. I feel like I've heard the dreamcast version has 640x480 backgrounds? Don't people usually consider that the best version? If it's also 320x240 backgrounds, I think this sourcenext version has to be the definitive version.

93cdLMY.png



Resident Evil 3


I have the American version for this game. It's kind of a mixed bag at first. I don't know what's up with the port, but the character models have that jittery geometry and perspective issues that PSone games have. The game's backgrounds are 640x480, which is nice. You have the option to make the resolution as high as 1280x1224, but going any higher than 640x480 breaks the backgrounds, at least on my system. I think some of the foreground elements are in lower resolution than the background, which is weird. The sounds are low quality, as are the videos. There's a patch called 'The Resident Evil 3 Restoration Project' which replaces the game's videos and sound with higher quality versions. It's pretty nice. One issue that's unfortunate is the game's control issues. So, without xpadder or something, it's really hard to get the game to recognize button strokes as you're mapping them out. It kind of freaks out and applies whatever your last pressed button is to every single command. I had to set one button, exit the menu, then go back to set the next button. Then after all that, the game doesn't recognize 8 direction movement with digital controls, so you can only move in straight directions, and need to stop and turn separately to change direction at all. The analogue movement works alright though.

BiC3b39.png


Content wise, you have all of Jill's costumes selectable at the start, as well as all the epilogues available to view. It's not a bad package, and it wasn't too difficult at all to get running. Mercenaries is available on the American version of Resident Evil 3, but it's a separate executable file. I kind of appreciated the presentation of RE2/Biohazard 2's source next version. Everything was just kind of neatly packaged and didn't require a lot of fine tuning, although the technical options were non-existent. Maybe I wouldn't have liked that if RE2 didn't work; but it took some finessing to get RE3 to run, and some grind out hard ass work to get RE to run. I don't know what's on RE3's sourcenext version; it would be interesting if it had a gallery like Biohazard 2 sourcenext. I'm also not sure if the character models have better subpixel accuracy.

W6Zq38x.png


Anyway, I say this a lot, but it's really frustrating we don't get these games available on GOG, if not a full collection like Mega Man Legacy 1 & 2, or the Disney Afternoon collection, or Street Fighter 30th Anniversary Collection. Most those games are older than the first three Resident Evil games. I feel like it took a great amount of effort to get these three running, and the first Resident Evil isn't really running as it should; but whatever the case, Capcom has three pretty stellar high-fidelity PC ports that they could port from if they wanted to. For consumers, there's a certain bar to entry the way things are. These games aren't cheap second hand, and it takes some technical know-how to get them in running order. I mean, it seems like the modding and speed running communities have basically gotten things in running order, it doesn't seem like it would take a gargantuan effort to get things running smoothly on any current architecture with paid programmers. I feel like these games need to be preserved, especially if the rumors of REmake2 being a TPS (or canceled?) are true.

In the meantime, if you have any of these games lying around, and want to get them running, I found communities like Resident Evil Modifications Message Board to be quite helpful in sourcing patches and fixes to get these guys running on modern hardware. Good luck fellas.
 
Last edited:

kc44135

Member
Oct 25, 2017
4,725
Ohio
I've been hanging out at my parents house with my dad while my mom visits some of her sisters in Arizona, and I wanted to take the time to getting Resident Evil 1, 2, and 3 running on my PC (Razr Blade Stealth Laptop), and its been a perilous effort to say the least. It's been a total, time sink, and there are some technical issues that are impossible to overcome trying to run the games on modern systems. It really is unfortunate, because the PC versions are actually quite enjoyable to play.

Resident Evil 1:

Virgin Interactive published the game for windows 95 in 1996. The cd is a little hard to come by these days, but I have one from childhood that I have taken good care of. The cool thing about the game is that it allows you to run it in 640x480; while the backgrounds are pre-rendered at 320x240, it's not too jarring. And it's pretty cool as the only way to see the character models without the geometry being really jittery like on PSone. Not only that, but the game has full-colored and uncensored FMVs that I don't believe were ever available in the US releases of Resident Evil on Playstation. The controls aren't bad either. I seem to remember the analog controls for the first three Resident Evil games on Playstation being pretty unusable, but using the right analog stick of an Xbox One controller is actually very comfortable.

The most horrifying aspect is the insurmountable graphics glitches. I tried a ton of approaches. Downloading programs like dgVoodoo2 and nGlide to try and emulate 3dfx cards, difficult to track down official patches that have disappeared from defunct sites; but no matter what I get these heinous looking black boxes around the backgrounds of the game. From what I've read so far, this is unfixable.

yRdqrdn.png


I have a nVidia GTX-970m that I'm really happy with for most things. The little computer packs a punch and the design form is pretty great. Still, these wonky old Windows 95 games are a pain in the butt to run. I've lost sound randomly and had to reinstall, the video playback has gone away, certain configurations immediately crash the game, all sorts of annoying little problems. Very cool content wise though.


Resident Evil 2


I cheated a little with this one and forgoed the American windows release, The Platinum Edition, and tried the Japanese Windows DVD release of Biohazard 2 Sourcenext edition. The funky thing about this release is that you can't configure the game at all. It's presented in a 640x480 resolution, and the backgrounds are 320x240, just like the first game's PC port.

GEKgINP.png



I didn't have many issues getting it to work, nothing close to the last game, just figuring out how to install it when the installer was all in Japanese. The jankiest thing is the English patch, which is far from complete and has some text formatting issues. The english text is stretched out. I presume this is because of the english letters having to fit into Japanese character formatting.

Aogrrns.png


It's pretty incredible. I don't have my gamecube copy handy here at my folk's place, but I feel like the content on this version of the game is sublime. Right from the get go, you can choose Claire or Leon's A scenarios without swapping discs. There's an arrange mode immediately available, as well as battle mode, 4th survivor, and tofu survivor. The absolute coolest thing is the gallery. Like, holy smokes, there's so much awesome production art, published art, and 3D character models to view. You can watch any cutscene of the game here as well. It's beyond anything I've ever seen, even in the legacy collections for other franchises that capcom has been putting out. It's a really tremendous gift to fans. I feel like I've heard the dreamcast version has 640x480 backgrounds? Don't people usually consider that the best version? If it's also 320x240 backgrounds, I think this sourcenext version has to be the definitive version.

93cdLMY.png



Resident Evil 3


I have the American version for this game. It's kind of a mixed bag at first. I don't know what's up with the port, but the character models have that jittery geometry and perspective issues that PSone games have. The game's backgrounds are 640x480, which is nice. You have the option to make the resolution as high as 1280x1224, but going any higher than 640x480 breaks the backgrounds, at least on my system. I think some of the foreground elements are in lower resolution than the background, which is weird. The sounds are low quality, as are the videos. There's a patch called 'The Resident Evil 3 Restoration Project' which replaces the game's videos and sound with higher quality versions. It's pretty nice. One issue that's unfortunate is the game's control issues. So, without xpadder or something, it's really hard to get the game to recognize button strokes as you're mapping them out. It kind of freaks out and applies whatever your last pressed button is to every single command. I had to set one button, exit the menu, then go back to set the next button. Then after all that, the game doesn't recognize 8 direction movement with digital controls, so you can only move in straight directions, and need to stop and turn separately to change direction at all. The analogue movement works alright though.

BiC3b39.png


Content wise, you have all of Jill's costumes selectable at the start, as well as all the epilogues available to view. It's not a bad package, and it wasn't too difficult at all to get running. Mercenaries is available on the American version of Resident Evil 3, but it's a separate executable file. I kind of appreciated the presentation of RE2/Biohazard 2's source next version. Everything was just kind of neatly packaged and didn't require a lot of fine tuning, although the technical options were non-existent. Maybe I wouldn't have liked that if RE2 didn't work; but it took some finessing to get RE3 to run, and some grind out hard ass work to get RE to run. I don't know what's on RE3's sourcenext version; it would be interesting if it had a gallery like Biohazard 2 sourcenext. I'm also not sure if the character models have better subpixel accuracy.

W6Zq38x.png


Anyway, I say this a lot, but it's really frustrating we don't get these games available on GOG, if not a full collection like Mega Man Legacy 1 & 2, or the Disney Afternoon collection, or Street Fighter 30th Anniversary Collection. Most those games are older than the first three Resident Evil games. I feel like it took a great amount of effort to get these three running, and the first Resident Evil isn't really running as it should; but whatever the case, Capcom has three pretty stellar high-fidelity PC ports that they could port from if they wanted to. For consumers, there's a certain bar to entry the way things are. These games aren't cheap second hand, and it takes some technical know-how to get them in running order. I mean, it seems like the modding and speed running communities have basically gotten things in running order, it doesn't seem like it would take a gargantuan effort to get things running smoothly on any current architecture with paid programmers. I feel like these games need to be preserved, especially if the rumors of REmake2 being a TPS (or canceled?) are true.

In the meantime, if you have any of these games lying around, and want to get them running, I found communities like Resident Evil Modifications Message Board to be quite helpful in sourcing patches and fixes to get these guys running on modern hardware. Good luck fellas.
Yeah, it's mostly just the two of us repeating this on here as nasuem, but... a Classic RE collection would be so amazing. Having these three games on a modern platform (rather than dust off my ancient and ailing PS3) to play them would be a dream come true. However, I'm not sure this will happen.

Generally speaking, PS1 era games don't get re-releases anymore (FF7 and 9 on PS4 being very rare exceptions), unless they're being rebuilt from the ground up. The general belief tends to be that this era aged more poorly visually than any other, and that where pixel art and sprite based games like Mega Man and Street Fighter stand the test of time, RE1-3 don't. That's why there are so many full on remakes of games from this particular gen. Moreover, I believe it's possible that Capcom may actually believe that releasing the original RE2 on a modern platform could interfere with the sales of RE2Make (a ridiculous notion, really). Now, I don't really agree with these trains of thought at all. I'm just trying to show why Capcom might choose to not re-release these games.

However, I don't think it really matters how ugly these games are, because they'd be sold at a low pricepoint, and the people interested in buying them would be the folks who played and loved them in their original forms. Those looking for cutting edge visuals have REmakes, anyway. I also don't believe putting RE2 on a current platform could impact RE2Make at all, because the two games are likely to be radically different from each other, and obviously would be released at very different pricepoints. Many fans would probably just buy both.

Personally, I love these games, and want them preserved and easily accessible on modern platforms. I don't want REmakes to replace them, as even RE1's REmake is a drastically different product from the original, and RE2 will most assuredly be even more so. When remakes happen in other mediums, the new versions don't simply supplant and replace the old. The originals are still there for your viewing pleasure. I don't understand why it can't or shouldn't be the same for way for games, too. I think RE1-3 are great enough games to deserve preservation, and I truly hope we get an RE "Legacy Collection" one day.
 

erlim

Member
Oct 26, 2017
5,513
London
Yeah, it's mostly just the two of us repeating this on here as nasuem, but... a Classic RE collection would be so amazing. Having these three games on a modern platform (rather than dust off my ancient and ailing PS3) to play them would be a dream come true. However, I'm not sure this will happen.

Generally speaking, PS1 era games don't get re-releases anymore (FF7 and 9 on PS4 being very rare exceptions), unless they're being rebuilt from the ground up. The general belief tends to be that this era aged more poorly visually than any other, and that where pixel art and sprite based games like Mega Man and Street Fighter stand the test of time, RE1-3 don't. That's why there are so many full on remakes of games from this particular gen. Moreover, I believe it's possible that Capcom may actually believe that releasing the original RE2 on a modern platform could interfere with the sales of RE2Make (a ridiculous notion, really). Now, I don't really agree with these trains of thought at all. I'm just trying to show why Capcom might choose to not re-release these games.

However, I don't think it really matters how ugly these games are, because they'd be sold at a low pricepoint, and the people interested in buying them would be the folks who played and loved them in their original forms. Those looking for cutting edge visuals have REmakes, anyway. I also don't believe putting RE2 on a current platform could impact RE2Make at all, because the two games are likely to be radically different from each other, and obviously would be released at very different pricepoints. Many fans would probably just buy both.

Personally, I love these games, and want them preserved and easily accessible on modern platforms. I don't want REmakes to replace them, as even RE1's REmake is a drastically different product from the original, and RE2 will most assuredly be even more so. When remakes happen in other mediums, the new versions don't simply supplant and replace the old. The originals are still there for your viewing pleasure. I don't understand why it can't or shouldn't be the same for way for games, too. I think RE1-3 are great enough games to deserve preservation, and I truly hope we get an RE "Legacy Collection" one day.

Ha, yeah, it's true. You and me say this in basically every Resident Evil thread. I don't understand what is with the lack of PSone era remasters. It's not like NES games have gorgeous pixel art, and many indies imitate that limited palette style. I get that old pre-rendered backgrounds are unsightly, but there's a lot of tech that can aid with the unsightly technical shortcomings without ruining the aesthetics. Like I'd scoop this up in a heartbeat if it was on PSN:

And if Sony had gifting, I'd gift everybody this game. Stuff like Ape Escape and Mega Man Legends look absolutely amazing with perspective correction.
 

Boddy

User Requested Ban
Banned
Oct 25, 2017
2,160
Thanks! I don't own the game. I will check how much money I have left for the months after the weekend.

I own REmake twice (Gamecube and PC), 2 and revleations 2, but haven't really played any of them.
Part of the reason is that I didn't own a good headphone for a while, but I have fixed that problem.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,522
Scotland

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I bought the DLC last month and I've only played Survivor and Bedroom so far. I liked Bedroom but once you know what to do it has no replayability. Gotta get back into the game though, I've been so hyped for NaH and EoZ but I played the entirety of RE7 VR with friends and I've been hoping to get some friends together again to continue playing but I just haven't gotten round to it.
 

Deleted member 1162

User requested account closure
Banned
Oct 25, 2017
3,680
I've been hanging out at my parents house with my dad while my mom visits some of her sisters in Arizona, and I wanted to take the time to getting Resident Evil 1, 2, and 3 running on my PC (Razr Blade Stealth Laptop), and its been a perilous effort to say the least. It's been a total, time sink, and there are some technical issues that are impossible to overcome trying to run the games on modern systems. It really is unfortunate, because the PC versions are actually quite enjoyable to play.

Resident Evil

Virgin Interactive published the game for windows 95 in 1996. The cd is a little hard to come by these days, but I have one from childhood that I have taken good care of. The cool thing about the game is that it allows you to run it in 640x480; while the backgrounds are pre-rendered at 320x240, it's not too jarring. And it's pretty cool as the only way to see the character models without the geometry being really jittery like on PSone. Not only that, but the game has full-colored and uncensored FMVs that I don't believe were ever available in the US releases of Resident Evil on Playstation. The controls aren't bad either. I seem to remember the analog controls for the first three Resident Evil games on Playstation being pretty unusable, but using the right analog stick of an Xbox One controller is actually very comfortable.

The most horrifying aspect is the insurmountable graphics glitches. I tried a ton of approaches. Downloading programs like dgVoodoo2 and nGlide to try and emulate 3dfx cards, difficult to track down official patches that have disappeared from defunct sites; but no matter what I get these heinous looking black boxes around the backgrounds of the game. From what I've read so far, this is unfixable.

yRdqrdn.png


I have a nVidia GTX-970m that I'm really happy with for most things. The little computer packs a punch and the design form is pretty great. Still, these wonky old Windows 95 games are a pain in the butt to run. I've lost sound randomly and had to reinstall, the video playback has gone away, certain configurations immediately crash the game, all sorts of annoying little problems. Very cool content wise though.


Resident Evil 2


I cheated a little with this one and forgoed the American windows release, The Platinum Edition, and tried the Japanese Windows DVD release of Biohazard 2 Sourcenext edition. The funky thing about this release is that you can't configure the game at all. It's presented in a 640x480 resolution, and the backgrounds are 320x240, just like the first game's PC port.

GEKgINP.png



I didn't have many issues getting it to work, nothing close to the last game, just figuring out how to install it when the installer was all in Japanese. The jankiest thing is the English patch, which is far from complete and has some text formatting issues. The english text is stretched out. I presume this is because of the english letters having to fit into Japanese character formatting.

Aogrrns.png


It's pretty incredible. I don't have my gamecube copy handy here at my folk's place, but I feel like the content on this version of the game is sublime. Right from the get go, you can choose Claire or Leon's A scenarios without swapping discs. There's an arrange mode immediately available, as well as battle mode, 4th survivor, and tofu survivor. The absolute coolest thing is the gallery. Like, holy smokes, there's so much awesome production art, published art, and 3D character models to view. You can watch any cutscene of the game here as well. It's beyond anything I've ever seen, even in the legacy collections for other franchises that capcom has been putting out. It's a really tremendous gift to fans. I feel like I've heard the dreamcast version has 640x480 backgrounds? Don't people usually consider that the best version? If it's also 320x240 backgrounds, I think this sourcenext version has to be the definitive version.

93cdLMY.png



Resident Evil 3


I have the American version for this game. It's kind of a mixed bag at first. I don't know what's up with the port, but the character models have that jittery geometry and perspective issues that PSone games have. The game's backgrounds are 640x480, which is nice. You have the option to make the resolution as high as 1280x1224, but going any higher than 640x480 breaks the backgrounds, at least on my system. I think some of the foreground elements are in lower resolution than the background, which is weird. The sounds are low quality, as are the videos. There's a patch called 'The Resident Evil 3 Restoration Project' which replaces the game's videos and sound with higher quality versions. It's pretty nice. One issue that's unfortunate is the game's control issues. So, without xpadder or something, it's really hard to get the game to recognize button strokes as you're mapping them out. It kind of freaks out and applies whatever your last pressed button is to every single command. I had to set one button, exit the menu, then go back to set the next button. Then after all that, the game doesn't recognize 8 direction movement with digital controls, so you can only move in straight directions, and need to stop and turn separately to change direction at all. The analogue movement works alright though.

BiC3b39.png


Content wise, you have all of Jill's costumes selectable at the start, as well as all the epilogues available to view. It's not a bad package, and it wasn't too difficult at all to get running. Mercenaries is available on the American version of Resident Evil 3, but it's a separate executable file. I kind of appreciated the presentation of RE2/Biohazard 2's source next version. Everything was just kind of neatly packaged and didn't require a lot of fine tuning, although the technical options were non-existent. Maybe I wouldn't have liked that if RE2 didn't work; but it took some finessing to get RE3 to run, and some grind out hard ass work to get RE to run. I don't know what's on RE3's sourcenext version; it would be interesting if it had a gallery like Biohazard 2 sourcenext. I'm also not sure if the character models have better subpixel accuracy.

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Anyway, I say this a lot, but it's really frustrating we don't get these games available on GOG, if not a full collection like Mega Man Legacy 1 & 2, or the Disney Afternoon collection, or Street Fighter 30th Anniversary Collection. Most those games are older than the first three Resident Evil games. I feel like it took a great amount of effort to get these three running, and the first Resident Evil isn't really running as it should; but whatever the case, Capcom has three pretty stellar high-fidelity PC ports that they could port from if they wanted to. For consumers, there's a certain bar to entry the way things are. These games aren't cheap second hand, and it takes some technical know-how to get them in running order. I mean, it seems like the modding and speed running communities have basically gotten things in running order, it doesn't seem like it would take a gargantuan effort to get things running smoothly on any current architecture with paid programmers. I feel like these games need to be preserved, especially if the rumors of REmake2 being a TPS (or canceled?) are true.

In the meantime, if you have any of these games lying around, and want to get them running, I found communities like Resident Evil Modifications Message Board to be quite helpful in sourcing patches and fixes to get these guys running on modern hardware. Good luck fellas.
very cool post, could've been an OP with all the great info =)
 

StallionDan

Banned
Oct 25, 2017
7,705
I should get around to playing NaH. RE7 is just such a turn off I haven't bothered. Really hope they don't do another game like this. Feels to me like not been a game since Rev 2.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
I should get around to playing NaH. RE7 is just such a turn off I haven't bothered. Really hope they don't do another game like this. Feels to me like not been a game since Rev 2.

I feel you Stallion, but to me it's since Resident Evil 6.

Agreed with both of you except I'm with Strafer on RE6 being the last game in the series I've cared for. I never even tried Rev2 since it still looks like it plays like a bootleg RE4/5 just like Rev1 did. Either go all action or don't, damn it!

RE7 is far from bad. It's a good game on its own terms but it's not what I play this series for. Gun play is sloppy, movement feels terrible (purposefully, I know, but even the classic entries felt better), lack of variety in encounters, too simple, etc.

I just want to play as Chris/Leon/Jill and punch my way through dumb, over-the-top monsters in tightly designed games (RE6 is anything but tightly designed, but I digress).
 

ArkkAngel007

Avenger
Oct 25, 2017
5,001
Looks like Resident Evil 2 Board Game will be at Adepticon later this month, so I may get to sit in on the latest version. I would prefer a hands on with REmake2, but that may not even happen this year.