I haven't run into that at all. Have any more info/how to replicate it?
No. He's talking about simulating those chips. Real carts with those chips on board will work fine.
More infos from Kevtris:
- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.
Wait, games with those chips don't work on the Super NT?! That's a pretty major problem if it's the case. I'm kinda glad I buy one then. This can't be true.More infos from Kevtris:
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
Wait, games with those chips don't work on the Super NT?! That's a pretty major problem if it's the case. I'm kinda glad I buy one then. This can't be true.
Anyway for you to test on original hardware with the same controller, or on anything else? Just spent about 20 mins in metroid and not a single dropped input smashing various random buttons with both my original controller and the SNES mini controller, both wired.Depends on the game. Happens in Rockman X3, like doing the double air-dash in a row or standing next to a wall and trying to do a regular jump. First jump usually doesn't register. Some games suffer more from it than others...But I know it is there..
Or try Metroid for example... Press all the buttons randomly and u will see that certain actions won't register or feel laggy/sluggish. Not sure if it is an isolated case related to Japanese carts, though.
It's from the chat you can see in the video.
No.But I mean if you're console has the cfw does that stop the super nt running super fx carts
More infos from Kevtris:
- Work on new scanlines hasn't started, he wants to fix other problems first.
If you order now (next batch) they will be done until you receive the system. :)I hoped this would be included in the next update :-/
Better scanlines (especially at 1080p) would warrant a purchase for me.
Anyway for you to test on original hardware with the same controller, or on anything else? Just spent about 20 mins in metroid and not a single dropped input smashing various random buttons with both my original controller and the SNES mini controller, both wired.
Also used the Controller Test in the SNES Test Program to confirm inputs, no input drops here
https://tcrf.net/SNES_Test_Program
Might be time for a good scrubbing. Even extremely well taken care of controllers will build up gunk over time. This video gives a decent overview of the process if never done it before/uncomfortable cracking it open. A few notes where I diverge from the video in my cleaning regiments.I don't own a Super NES sadly.. I am using the Japanese version of the controller and Japanese carts. Maybe the issue is region related.
Trying to open my Super Nintendo controller to clean it only to realize the previous owner stripped the screws so... don't know what to do with it. lol
More infos from Kevtris:
- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.
I own an SD2SNES + Yoshi's Island + Mario RPG so there are no other special chip games I really care about. Well, maybe the two Kirby games but even then not really.Oh well, guess I won't be buying one. :(
Was really looking for something that would fully replace my snes, and not need me to get my carts out of storage, but this isn't it.
Maybe I'll buy one if ikari ever gets the SFX/SA1 working on the SD2SNES.
I own an SD2SNES + Yoshi's Island + Mario RPG so there are no other special chip games I really care about. Well, maybe the two Kirby games but even then not really.
Would be nice if they implemented a way to use a SuperFX SA-1 containing cart to pull from when using a rom that requires those.
I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."Would be nice if they implemented a way to use a SuperFX SA-1 containing cart to pull from when using a rom that requires those.
Yeah I was just thinking of how they do SF2 Repos and thought maybe the same idea without the cart cannibalism would be a good alternative.This would work for me, I could keep one cart of each type nearby. Doubt it would work technically though.
I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."
That isn't a denial of running those chips in the FPGA in the jailbreak, mind, but I think it is safest to assume that is not happening either.
Star Fox 2 is the biggest bummer there for me because I have no interest in picking up a repro. Hopefully we get a flashcart that can do it all at some point, I'd be perfectly content with that.
Trying to open my Super Nintendo controller to clean it only to realize the previous owner stripped the screws so... don't know what to do with it. lol
More infos from Kevtris:
- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.
For me, of the ones ikari still doesn't support :
Star Ocean
Street Fighter Alpha 2
I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."
That isn't a denial of running those chips in the FPGA in the jailbreak, depending on what he meant about the memory bandwidth, but I think it is safest to assume that is not happening either.
Star Fox 2 is the biggest bummer there for me because I have no interest in picking up a repro. Hopefully we get a flashcart that can do it all at some point, I'd be perfectly content with that.
Yeah I was just thinking of how they do SF2 Repos and thought maybe the same idea without the cart cannibalism would be a good alternative.
You can try the rubber band trick if you can get everything to fit in the hole. Cut a small piece of a rubber band and place it over the head of the stripped screw and then use a screwdriver to try and turn the screw. Good luck.
Thanks for the time stamp, good to have the context. So passthrough is not possible, as well running off the FPGA is not possible, but not due to space on the FPGA, due to memory bandwidth limitations. Good to know.Here's the question (around 2 hours 47 minutes) if anybody is curious: https://youtu.be/EBG3B4MS3j8?t=2h47m
See chat for Kevtris response
Does anyone have a SNES multitap? I used to have one (tribal tap) but don't any more. Was looking to grab one instead of picking up extension cables - I only really need a foot or two of extra cable to get the couch. Would be nice for Secret of Mana and Bomberman also.
Can't find any details on how long the cords are on the various SNES multitaps via google and it is hard to judge based on pictures. Looks to me like the Bomberman-head style one, or the Hori super famicom one, has the longest cord.
There are patches for these two games that basically uncompress them and have them as much larger roms that will work on an SD2SNES.
Yeah I was thinking trying that but I've had very little luck in the past doing the rubber band trick but it's worth a shot
The SNES controller screw is 2-56 x 5/16" - Phillips and I feel like such an unhandy dolt cause my thought was "where can I buy just a few screws?" lol
As a comparison, mine is in the 97XX range when only the SFC colour was sold out from the second shipment back on the 8th.
Just for the sake of it... Feb 6th, 87xx.Anyone who has ordered recently, ideally within the past few days if possible, mind sharing the first two digits of your order number? It isn't fool proof, but about the closest we have to sales tracking and haven't seen an update in some time.
I dunno... I don't think the order numbers started at zero. Unless you mean all analogue sales are reaching those numbers. My NT Mini was ordered back in Jan '17 and it was #32xx. First Super NT just as the orders went available 57xx, and my second Super NT 87xx.Cool, thanks.
Sounds like it is approaching 10k units, or at least in the neighborhood. Probably somewhere around 7k - 8k right now. Hard to say what lifetime will be, but looks to easily be the most popular thing Analogue has done. Congrats to them, it is a hell of a little box and only looking to get better.
That is part of the problem, NT mini and Super NT overlapped so we can't just start from a baseline, also there is no way to know things like cancelled orders, replacements, or anything else that could pad out order numbers.I dunno... I don't think the order numbers started at zero. Unless you mean all analogue sales are reaching those numbers. My NT Mini was ordered back in Jan '17 and it was #32xx. First Super NT just as the orders went available 57xx, and my second Super NT 87xx.
That is part of the problem, NT mini and Super NT overlapped so we can't just start from a baseline, also there is no way to know things like cancelled orders, replacements, or anything else that could pad out order numbers.
The earliest order number I've seen for Super NT was in the upper 3000's (mine was in the low 4000's for reference) so I just use that as a vague starting point with a big disclaimer that the margins for error should be pretty high. Which is fine. I don't need anything super accurate, just a reasonable ballpark is good enough for me.
I had to leave the soul searching out of it lol. Pre-order live, BUY BUY NOW NOW! lolI would have ordered more quickly but needed to do some soul searching before I could pick a color :)
Question for those with 8bitdo controller. Do you still feel it was worth it to buy it? I still own 2 snes pad and like 4 snes classic controllers (I've got both snes & sfc classic unit). I'm curious if I should get the the controller to match my system or if instead I should just keep to my existing controllers.