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henlo_birb

Member
Dec 15, 2017
1,884
Does anyone have an HDMI modded AV Famicom they aren't interested in anymore because they have the Nt Mini?

I really want a way to play famicom carts in HD. Would love to order a Mini after experiencing the Super Nt, but I'm not sure it's going to happen. Maybe they'll add the cores, which would be great, but for some reason before I dive too deep into SFC games I missed, I want to finish playing Famicom games I missed.
 

JPS

Member
Oct 27, 2017
109
More infos from Kevtris:

- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.
 

xianren

Member
Oct 27, 2017
350
Switzerland
I haven't run into that at all. Have any more info/how to replicate it?

Depends on the game. Happens in Rockman X3, like doing the double air-dash in a row or standing next to a wall and trying to do a regular jump. First jump usually doesn't register. Some games suffer more from it than others...But I know it is there..
Or try Metroid for example... Press all the buttons randomly and u will see that certain actions won't register or feel laggy/sluggish. Not sure if it is an isolated case related to Japanese carts, though.
 

SubElement

Member
Jan 10, 2018
3
More infos from Kevtris:

- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.

Source? Is that from the recent video?
 

Shuri

Banned
Oct 25, 2017
755
More infos from Kevtris:

- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
Wait, games with those chips don't work on the Super NT?! That's a pretty major problem if it's the case. I'm kinda glad I buy one then. This can't be true.

edit: ah, it seems to be about support for roms using them. Nevermind.
 

SoH

Member
Oct 25, 2017
5,734
Depends on the game. Happens in Rockman X3, like doing the double air-dash in a row or standing next to a wall and trying to do a regular jump. First jump usually doesn't register. Some games suffer more from it than others...But I know it is there..
Or try Metroid for example... Press all the buttons randomly and u will see that certain actions won't register or feel laggy/sluggish. Not sure if it is an isolated case related to Japanese carts, though.
Anyway for you to test on original hardware with the same controller, or on anything else? Just spent about 20 mins in metroid and not a single dropped input smashing various random buttons with both my original controller and the SNES mini controller, both wired.

Also used the Controller Test in the SNES Test Program to confirm inputs, no input drops here

https://tcrf.net/SNES_Test_Program
 

xianren

Member
Oct 27, 2017
350
Switzerland
Anyway for you to test on original hardware with the same controller, or on anything else? Just spent about 20 mins in metroid and not a single dropped input smashing various random buttons with both my original controller and the SNES mini controller, both wired.

Also used the Controller Test in the SNES Test Program to confirm inputs, no input drops here

https://tcrf.net/SNES_Test_Program

I don't own a Super NES sadly.. I am using the Japanese version of the controller and Japanese carts. Maybe the issue is region related.
 

SoH

Member
Oct 25, 2017
5,734
I don't own a Super NES sadly.. I am using the Japanese version of the controller and Japanese carts. Maybe the issue is region related.
Might be time for a good scrubbing. Even extremely well taken care of controllers will build up gunk over time. This video gives a decent overview of the process if never done it before/uncomfortable cracking it open. A few notes where I diverge from the video in my cleaning regiments.

1. q-tips are cheap, burn through them like crazy. Using one to scrub the entire thing eventually just pushes gunk around and doesn't actually remove it from the board.
2. I try not to oversaturate with iso alchohol. It should be fine to go heavy on it, I just try not to flood the earth with it.
3. I've never scrubbed the plastic with dish soap, I assume that is what was in the sink, should be fine BUT let everything completely dry (leave it out for a few hours, at least). You are closing it all up when finished the last thing you want is moisture trapped in there.
4. Once done cleaning avoid touching the contacts with your fingers as he does in the video. The whole point of cleaning it was to remove gunk and oil in the first place, don't just reintroduce some a moment later. Even consider using gloves if you think you can't avoid bumping them.




Trying to open my Super Nintendo controller to clean it only to realize the previous owner stripped the screws so... don't know what to do with it. lol

That sucks. You can try to re-thread it with teflon tape, or one of those other methods. Google around before giving up on it entirely. Chance are it is shot, though, can likely pick up a shell off ebay for cheap.

Oh, just realized you are probably talking about the screw head. There are methods to remove tiny screws, then just replace them with new (used) ones off ebay.
 
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thepenguin55

Member
Oct 28, 2017
11,810
Trying to open my Super Nintendo controller to clean it only to realize the previous owner stripped the screws so... don't know what to do with it. lol
 

sir_crocodile

Member
Oct 25, 2017
23,500
More infos from Kevtris:

- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.

Oh well, guess I won't be buying one. :(

Was really looking for something that would fully replace my snes, and not need me to get my carts out of storage, but this isn't it.
Maybe I'll buy one if ikari ever gets the SFX/SA1 working on the SD2SNES.
 

Fuzzy

Completely non-threatening
The Fallen
Oct 25, 2017
18,130
Toronto
Oh well, guess I won't be buying one. :(

Was really looking for something that would fully replace my snes, and not need me to get my carts out of storage, but this isn't it.
Maybe I'll buy one if ikari ever gets the SFX/SA1 working on the SD2SNES.
I own an SD2SNES + Yoshi's Island + Mario RPG so there are no other special chip games I really care about. Well, maybe the two Kirby games but even then not really.
 

sir_crocodile

Member
Oct 25, 2017
23,500
I own an SD2SNES + Yoshi's Island + Mario RPG so there are no other special chip games I really care about. Well, maybe the two Kirby games but even then not really.

For me, of the ones ikari still doesn't support :

Tengai Makyou Zero
Star Fox
Star Fox 2 (Only one I don't own the cart for, but it's dumped from my personal SNES mini)
Super Mario World 2: Yoshi's Island
Kirby Super Star
Kirby's Dream Land 3
Marvelous: Mouhitotsu no Takarajima
Super Robot Taisen Gaiden : The Lord Of Elemental
Super Mario RPG: Legend of the Seven Stars
Star Ocean
Street Fighter Alpha 2

And some of those need translations applied, so I can't use the original carts anyway.

Would be nice if they implemented a way to use a SuperFX SA-1 containing cart to pull from when using a rom that requires those.

This would work for me, I could keep one cart of each type nearby. Doubt it would work technically though.
 

SoH

Member
Oct 25, 2017
5,734
Would be nice if they implemented a way to use a SuperFX SA-1 containing cart to pull from when using a rom that requires those.
I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."

That isn't a denial of running those chips in the FPGA in the jailbreak, depending on what he meant about the memory bandwidth, but I think it is safest to assume that is not happening either.

Star Fox 2 is the biggest bummer there for me because I have no interest in picking up a repro. Hopefully we get a flashcart that can do it all at some point, I'd be perfectly content with that.
 
Oct 25, 2017
267
This would work for me, I could keep one cart of each type nearby. Doubt it would work technically though.
Yeah I was just thinking of how they do SF2 Repos and thought maybe the same idea without the cart cannibalism would be a good alternative.

I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."

That isn't a denial of running those chips in the FPGA in the jailbreak, mind, but I think it is safest to assume that is not happening either.

Star Fox 2 is the biggest bummer there for me because I have no interest in picking up a repro. Hopefully we get a flashcart that can do it all at some point, I'd be perfectly content with that.

Oh okay, that's too bad really.
 

TSM

Member
Oct 27, 2017
5,823
Trying to open my Super Nintendo controller to clean it only to realize the previous owner stripped the screws so... don't know what to do with it. lol

You can try the rubber band trick if you can get everything to fit in the hole. Cut a small piece of a rubber band and place it over the head of the stripped screw and then use a screwdriver to try and turn the screw. Good luck.
 
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cacophony

Member
Oct 27, 2017
276
More infos from Kevtris:

- New update will be released within one week.
- DSP1-4 support would be technically possible, SA-1/SuperFX are not possible, because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough.
- Full Range / Limited Range is already done.
- Work on new scanlines hasn't started, he wants to fix other problems first.
- PSX and Mega CD use a BIOS and the copyright is still valid for decades, so they couldn't release FPGA solutions that work out of the box.

Here's the question (around 2 hours 47 minutes) if anybody is curious: https://youtu.be/EBG3B4MS3j8?t=2h47m
See chat for Kevtris response
 

thepenguin55

Member
Oct 28, 2017
11,810
I believe that was what kevtris was directly referring to. Using a cart as a passthrough is not possible "because the ROM is located behind those special chips and the memory bandwidth of the chips in the Super Nt is not good enough."

That isn't a denial of running those chips in the FPGA in the jailbreak, depending on what he meant about the memory bandwidth, but I think it is safest to assume that is not happening either.

Star Fox 2 is the biggest bummer there for me because I have no interest in picking up a repro. Hopefully we get a flashcart that can do it all at some point, I'd be perfectly content with that.

Yeah I was just thinking of how they do SF2 Repos and thought maybe the same idea without the cart cannibalism would be a good alternative.

Yeah, as I've previously stated in this thread I'm really not a fan of cannibalizing carts (even of bad games) so the sooner a flash cart can play games running those chips the better.

You can try the rubber band trick if you can get everything to fit in the hole. Cut a small piece of a rubber band and place it over the head of the stripped screw and then use a screwdriver to try and turn the screw. Good luck.

Yeah I was thinking trying that but I've had very little luck in the past doing the rubber band trick but it's worth a shot
 
Oct 25, 2017
5,534
If the darn black one is still in stock when they start shipping... I might just cave. Money is burning a hole in my pocket. The custom firmware talk is the icing on the cake, even if it's not perfect. I have most carts that I would play anyway.
 

SoH

Member
Oct 25, 2017
5,734
Here's the question (around 2 hours 47 minutes) if anybody is curious: https://youtu.be/EBG3B4MS3j8?t=2h47m
See chat for Kevtris response
Thanks for the time stamp, good to have the context. So passthrough is not possible, as well running off the FPGA is not possible, but not due to space on the FPGA, due to memory bandwidth limitations. Good to know.

The only way SFX/SA-1 will happen is a new/updated flashcart, or a revision to the Super NT (not likely anytime soon).
 

GreenMonkey

Member
Oct 28, 2017
1,861
Michigan
Does anyone have a SNES multitap? I used to have one (tribal tap) but don't any more. Was looking to grab one instead of picking up extension cables - I only really need a foot or two of extra cable to get the couch. Would be nice for Secret of Mana and Bomberman also.

Can't find any details on how long the cords are on the various SNES multitaps via google and it is hard to judge based on pictures. Looks to me like the Bomberman-head style one, or the Hori super famicom one, has the longest cord.
 

Deleted member 39353

User requested account closure
Banned
Feb 1, 2018
341
Does anyone have a SNES multitap? I used to have one (tribal tap) but don't any more. Was looking to grab one instead of picking up extension cables - I only really need a foot or two of extra cable to get the couch. Would be nice for Secret of Mana and Bomberman also.

Can't find any details on how long the cords are on the various SNES multitaps via google and it is hard to judge based on pictures. Looks to me like the Bomberman-head style one, or the Hori super famicom one, has the longest cord.

I don't remember what brand mine is, but they're extremely short. like a foot or two at most.
 

TSM

Member
Oct 27, 2017
5,823
Yeah I was thinking trying that but I've had very little luck in the past doing the rubber band trick but it's worth a shot

This is why the much maligned torx screws are actually preferable to phillips in devices in the long term. They are far less likely to get stripped out. The temptation to use an incorrect size or tip shape of phillips screwdriver is far to great for most people to resist.

Unfortunately given how deep the screw holes are in a snes controller there really aren't many options available to you. You could always drill the screw heads off and then remove the rest of the screw with a pair of needle nose pliers once the controller is apart.
 

thepenguin55

Member
Oct 28, 2017
11,810
The screw driver I was using was a match and it worked well with opening up another SNES controller. The SNES controller screw is 2-56 x 5/16" - Phillips and I feel like such an unhandy dolt cause my thought was "where can I buy just a few screws?" lol
 

SoH

Member
Oct 25, 2017
5,734
Anyone who has ordered recently, ideally within the past few days if possible, mind sharing the first two digits of your order number? It isn't fool proof, but about the closest we have to sales tracking and haven't seen an update in some time.
 

SoH

Member
Oct 25, 2017
5,734
Cool, thanks.

Sounds like it is approaching 10k units, or at least in the neighborhood. Probably somewhere around 7k - 8k right now. Hard to say what lifetime will be, but looks to easily be the most popular thing Analogue has done. Congrats to them, it is a hell of a little box and only looking to get better.
 

F34R

Member
Oct 27, 2017
11,990
Cool, thanks.

Sounds like it is approaching 10k units, or at least in the neighborhood. Probably somewhere around 7k - 8k right now. Hard to say what lifetime will be, but looks to easily be the most popular thing Analogue has done. Congrats to them, it is a hell of a little box and only looking to get better.
I dunno... I don't think the order numbers started at zero. Unless you mean all analogue sales are reaching those numbers. My NT Mini was ordered back in Jan '17 and it was #32xx. First Super NT just as the orders went available 57xx, and my second Super NT 87xx.
 

SoH

Member
Oct 25, 2017
5,734
I dunno... I don't think the order numbers started at zero. Unless you mean all analogue sales are reaching those numbers. My NT Mini was ordered back in Jan '17 and it was #32xx. First Super NT just as the orders went available 57xx, and my second Super NT 87xx.
That is part of the problem, NT mini and Super NT overlapped so we can't just start from a baseline, also there is no way to know things like cancelled orders, replacements, or anything else that could pad out order numbers.

The earliest order number I've seen for Super NT was in the upper 3000's (mine was in the low 4000's for reference) so I just use that as a vague starting point with a big disclaimer that the margins for error should be pretty high. Which is fine. I don't need anything super accurate, just a reasonable ballpark is good enough for me.
 

cacophony

Member
Oct 27, 2017
276
That is part of the problem, NT mini and Super NT overlapped so we can't just start from a baseline, also there is no way to know things like cancelled orders, replacements, or anything else that could pad out order numbers.

The earliest order number I've seen for Super NT was in the upper 3000's (mine was in the low 4000's for reference) so I just use that as a vague starting point with a big disclaimer that the margins for error should be pretty high. Which is fine. I don't need anything super accurate, just a reasonable ballpark is good enough for me.

Yeah I ordered the day the Super Nt was first available for preorder and got an order number around 4500.
 

Chakoo

Member
Oct 27, 2017
2,839
Toronto, Canada
I ordered a unit on the 14th and I got 108XX. I'll have to ask my coworker tomorrow who ordered his on Monday what number he got. I get a feeling the numbers are incremental but not by +1.

-edit-
Question for those with 8bitdo controller. Do you still feel it was worth it to buy it? I still own 2 snes pad and like 4 snes classic controllers (I've got both snes & sfc classic unit). I'm curious if I should get the the controller to match my system or if instead I should just keep to my existing controllers.
 

cacophony

Member
Oct 27, 2017
276
You also need to consider that some orders will be for more then one unit, especially given the multiple color options and high shipping prices (for example somebody might order two units and split the shipping cost with a friend). Also, given that Analogue products often go up in value after they cease production there were undoubtedly some speculative orders for resell on eBay.
 
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trismegistus

Member
Nov 1, 2017
25
Question for those with 8bitdo controller. Do you still feel it was worth it to buy it? I still own 2 snes pad and like 4 snes classic controllers (I've got both snes & sfc classic unit). I'm curious if I should get the the controller to match my system or if instead I should just keep to my existing controllers.

It was worth it for me because I didn't have any wireless SNES-style controllers. The D-pad isn't perfect, but for my purposes it's good enough, and if I really need the precision I can still plug in a real SNES controller. But I primarily use the 8bitdo one and for most games it doesn't bother me. (Replacing the D-pad or doing the tape mod is also an option but I haven't felt it necessary to bother with it.)

But if you don't care about wireless or already have a way to use your existing controllers wirelessly, you might as well just stick to using those.
 
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