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Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
We have no idea, but considering the effort that seems to be going into the game it sounds like it might not be classic style. At least in terms of camera.

But really, there has been no word. It's all speculation right now.

Thanks. To be honest I'm quite open to what they do regardless, I was a fan of the action games as well. 2 is my favourite but I'm very curious if they're gonna try appeal to a wider audience with the gameplay.
 

Deleted member 671

User requested account closure
Banned
Oct 25, 2017
1,268
Is the consensus that RE2make will follow the remake design of REmake?
Or are people certain they'll change the gameplay to be more like RE4?

I know we haven't seen anything of RE2make yet but maybe someone's heard something about it. Thought I'd ask.

Assuming they put a full budget behind REmake 2, it's gonna be over the shoulder. They aren't taking 15 year old game design and putting 50 million dollars behind it. That's not insider knowledge, that's just me assuming Capcom will be Capcom.
 

StallionDan

Banned
Oct 25, 2017
7,705
The length of games doesn't always dictate the cost of said game, and Capcom isn't going to throw the kind of budget of, say RE6 after last gens failures. I mean, now you're even talking about throwing in Outbreak in there lol, how many games do you really think can realistically be remade as one without something giving one way or another?

But you must see how a game using constant new environments for 8+ hours is gonna cost more than a game that for the bulk of a couple hours just reuses a few environments for backtracking. I never said Outbreak itself either, I said that type of mode which again reuse the environments (which with costumes etc is ripe for DLC, paying for itself).

As for them doubling their money by remaking RE2/3 separate, if they think they can give RE2 the REmake level if new content it gonna get a lot of backlash over how short it is by today's standards.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
RE2make the game where whoever wins, we lose.

If it's classic you piss off the newer fans or those who want something more from the remake

It's it's OTS you piss off the classic fans who've wanted a true return to form for so long

If it's FPS you piss like everyone off except VR enthusiasts and weirdos ()
 

BadWolf

Banned
Oct 25, 2017
12,148
RE2make the game where whoever wins, we lose.

If it's classic you piss off the newer fans or those who want something more from the remake

It's it's OTS you piss off the classic fans who've wanted a true return to form for so long

If it's FPS you piss like everyone off except VR enthusiasts and weirdos ()

True but in terms of the number of happy customers:

OTS > Classic> FPS
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
True but in terms of the number of happy customers:

OTS > Classic> FPS

I do agree with this however. Especially if the budget is big. The classic style is definitely a loud minority. The last year Oct PS+ (Where REmake was free) shined quite the light on that style returning. Even for free, people didn't want to adjust even with the modern control settings.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
I must be the only one who thinks: Classic > FPS > OTS

Well, i can live with that

Imymd.gif
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
The only thing that saves you is not having FPS as the first

It reflects a lot of my thoughts about RE4 and what it made the Horror genre be for the last 10 years. I like OTS games as well, but it basically overshadows the entire AAA industry reaching most genres. When we finally got a change with indie titles trying other things that aren't FPS, that made me very happy. It's the closest thing to the immersive and restricted version of classic fixed camera angle titles, just with a more active and interactive world in the player's hands. And intimate/personal as well, which blends so much better with horror.

Fixed camera angles are still my favorite because they are so unique and well crafted games, i don't think that it's dated and shouldn't be a trend these days. Until Dawn proved that recently, and i want more AAA horror games on FP/Classic perspectives.
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,830
I'd take FPS over OTS, because at least it could be more easily modded into a classic game than OTS (as OTS would affect enemy and level design more than FPS would).

Anyway, RE2make not being a classic RE style game is a worse upset than DmC.

RE2make the game where whoever wins, we lose.

If it's classic you piss off the newer fans or those who want something more from the remake

It's it's OTS you piss off the classic fans who've wanted a true return to form for so long

If it's FPS you piss like everyone off except VR enthusiasts and weirdos ()

No single game can possibly satisfy everyone anyway. It's not a good way to approach something that isn't a AAAAA tier game.
 
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Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
If they don't make REmake 2 like REmake, I wouldn't even be surprised- this is Capcom. They're allotted like, three good decisions per year max.
 

Shauni

Banned
Oct 25, 2017
5,728
But you must see how a game using constant new environments for 8+ hours is gonna cost more than a game that for the bulk of a couple hours just reuses a few environments for backtracking. I never said Outbreak itself either, I said that type of mode which again reuse the environments (which with costumes etc is ripe for DLC, paying for itself).

As for them doubling their money by remaking RE2/3 separate, if they think they can give RE2 the REmake level if new content it gonna get a lot of backlash over how short it is by today's standards.

I dunno, hope you get what you want.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,522
Scotland
if REmake 3 happens, that's gonna be like 2020 onwards, will be exciting to see where technology is at that point, REmake 3 as a launch title for PS5/Xbox Two XL would be pretty awesome.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
My bets

RE2make - 2019
RE8- 2020
Unknown title - 2018

I think capcom will aim to have some sort of RE offering every year from now on. Whether spinoff, port, or mainline
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Oct 25, 2017
1,155
I am on the same wave length that it will be either Revelations 3 or a new brand name to go towards the action game mechanics crowd that loved 6.
 

Furisco

Banned
Oct 25, 2017
1,084
I hope it's a game where you play as Wesker before the events of RE5.

It sounds so dope that it will probably never happen.
 

Furisco

Banned
Oct 25, 2017
1,084
I think you'll unlock classic mode when you beat REmake 2 and the main game will be OTS.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Yeah RE4-6 and REmake and RE0 are definitely a matter of when for switch. Rather than if.
The rev port will give us a good idea on the quality we can expect. I'm assuming less than 1080 for most but a locked 30FPS at least.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Assuming they put a full budget behind REmake 2, it's gonna be over the shoulder. They aren't taking 15 year old game design and putting 50 million dollars behind it. That's not insider knowledge, that's just me assuming Capcom will be Capcom.
I hear this a lot with REmake 2, but the problem with that for me is that it brings with it the connotation that classic RE gameplay is outdated, which I really can't agree with. Tank controls are outdated, but many games have shown it's more than possible to do fixed camera angles without them. Beyond that... I just don't see the issue with that style of gameplay? You have to auto-aim at enemies, but it's a system that works very well, and it allows for the game to have very specific/strict amounts of ammo due to it being unlikely you will miss. Those camera angles also just add so much atmosphere and personality to those older games, and make it feel like you're playing through a Horror movie (this was especially important for RE2, which was very cinematic for the time).

There are aspects of the older games that could use modernizing (real-time inventory, being able to use items without having to go into your inventory, being able to slowly move and shoot, perhaps a dodge/defense item mechanic, etc.), but that was what was so initially exciting about REmake 2 to me. It was a chance to revisit the classic style and make it better (just like REmake did for RE1), rather than turn RE2 into something unrecognizable. :/
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Personally I will say Classic gameplay isn't outdated. It's perfectly playable. But i'd argue it sure isn't a mass market friendly style. I saw Until Dawn posted above but that game also didn't ask for any sort of combat. So it evened out. In my eyes Capcom saw FPS as the mediator in modern but keeping something similar to that classic style. So unless they make a budgeted title (Which they should do) for those classic games. I just don't see it happening.

Just with how capcom is. I see them feeling that RE7 was what they made for the classic games and the success of REmake and RE0 lead into that as well as more greenlighting that people are interested in revisiting the older titles rather than the specific gameplay at hand.

In some ways I see RE7 as a sort of "careful what you wish for" style game. You got horror back and similar classic gameplay as well. But the price to pay was the first person view and it taking away from future projects potentially.
 

OniBaka

Community Resettler
Member
Oct 25, 2017
1,525
Sydney
My stance on ots and classic changes a lot, at the moment I'm feeling more that remake 2 should go the classic route.

Revelations 3 would do the ots action horror route and RE8 giving first person one last try.
 
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kc44135

Member
Oct 25, 2017
4,725
Ohio
Personally I will say Classic gameplay isn't outdated. It's perfectly playable. But i'd argue it sure isn't a mass market friendly style. I saw Until Dawn posted above but that game also didn't ask for any sort of combat. So it evened out. In my eyes Capcom saw FPS as the mediator in modern but keeping something similar to that classic style. So unless they make a budgeted title (Which they should do) for those classic games. I just don't see it happening.

Just with how capcom is. I see them feeling that RE7 was what they made for the classic games and the success of REmake and RE0 lead into that as well as more greenlighting that people are interested in revisiting the older titles rather than the specific gameplay at hand.

In some ways I see RE7 as a sort of "careful what you wish for" style game. You got horror back and similar classic gameplay as well. But the price to pay was the first person view and it taking away from future projects potentially.
Well, the thing is, I'm not so sure an over-the-shoulder RE2 has mass market appeal either. There was definitely a LOT of demand for an RE2 REmake, but it's safe to say it was mostly from fans who love the original game (and classic perspective/style), and you risk turning them off with an OTS RE2. As for everyone else, I'd say the style of RE that has the most mass appeal is Action RE, right? Well, REmake 2 certainly wouldn't be that, right?

It might have the OTS perspective, but I have to believe that Capcom would undoubtedly still try to design something as close as possible in feel to Classic RE, much like RE7. Meaning limited combat (no suplexes), puzzles, backtracking, very little ammo, etc. Does all of this really appeal to the same market as RE4-6? I'm not sure it does (especially after RE7's sales, which were good, but not necessarily great), and I'm also not sure that old-school fans would be willing to embrace something so radically different from the original gameplay style for an RE2 REmake.

It does ultimately only matter what Capcom thinks (and at this point, these decisions have probably already been made) but I'd argue an OTS RE2 could be stuck inbetween the two styles in terms of appeal (as in, not fully appealing to either fanbase), and could potentially be just as risky as a classic RE2.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
My stance I on ots and classic changes a lot and at the moment I'm feeling more that remake 2 should go the classic route.

Revelations 3 would do the ots action horror route and RE8 giving first person one last try.
This is basically what I would want as well for the series future. Mainline RE could go for first-person and "modern" Survival Horror, Revelations could go for OTS "Action Horror" (preferably with RE6 mechanics), and RE2 (and potentially other REmakes) could be for "Classic" Survival Horror. Something for everyone! :)
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,546
Ibis Island
Well, the thing is, I'm not so sure an over-the-shoulder RE2 has mass market appeal either. There was definitely a LOT of demand for an RE2 REmake, but it's safe to say it was mostly from fans who love the original game (and classic perspective/style), and you risk turning them off with an OTS RE2. As for everyone else, I'd say the style of RE that has the most mass appeal is Action RE, right? Well, REmake 2 certainly wouldn't be that, right?

It might have the OTS perspective, but I have to believe that Capcom would undoubtedly still try to design something as close as possible in feel to Classic RE, much like RE7. Meaning limited combat (no suplexes), puzzles, backtracking, very little ammo, etc. Does all of this really appeal to the same market as RE4-6? I'm not sure it does (especially after RE7's sales, which were good, but not necessarily great), and I'm also not sure that old-school fans would be willing to embrace something so radically different from the original gameplay style for an RE2 REmake.

It does ultimately only matter what Capcom thinks (and at this point, these decisions have probably already been made) but I'd argue an OTS RE2 could be stuck inbetween the two styles in terms of appeal (as in, not fully appealing to either fanbase), and could potentially be just as risky as a classic RE2.

In essence I would think that the classic group of fans would be the easiest to potentially upset. All things considered. Sales wise between RE 4-6 things were fine. I'd say there's an argument to be made that capcom didn't even need to make RE7 the way they did. Had RE7 been another OTS game but more structurally sound than RE6 I doubt sales would have been affected so long as reviews were out earlier labeling it as "not the same as RE6." I'm not saying that as a knock to anyone's preferred preference. Just from a sales wise angle I can see it.

In the case of RE2make i'd still say a OTS style would be more appealing to the masses than a classic one. Leon really lucks out with being one of the most popular character, if not the most popular. So you have a large pool of players who would like to see his earlier adventure. Since they haven't played RE2 because it's "too old" or the "don't like the controls". Like I said above the month REmake was a free PS+ title had more people dissing the game for "archaic" controls than I had ever seen and they got the damn thing for free in a sense.

Overall I see RE2make being a OTS title. However it's gonna take more beats from RE7. So like you said the melee (if there even is any) will be limited and other such things that hanker back to the older style's. While still offering an easier entry point for everyone else. It's gonna upset people. But essentially no matter what this title did people were gonna be upset anyway. Capcom probably even know's their "damned if they do, damned if they don't" situation. So I expect there to be a lot of "We just need to make the best title possible". So while still risky i'd still say it won't even come close to being as risky as a big budget classic style game.

Like I keep saying it. But at this point and the length of things. We should expect capcom to treat this as Square is treating FF7R. A remake along with a re-imagining.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
In essence I would think that the classic group of fans would be the easiest to potentially upset. All things considered. Sales wise between RE 4-6 things were fine. I'd say there's an argument to be made that capcom didn't even need to make RE7 the way they did. Had RE7 been another OTS game but more structurally sound than RE6 I doubt sales would have been affected so long as reviews were out earlier labeling it as "not the same as RE6." I'm not saying that as a knock to anyone's preferred preference. Just from a sales wise angle I can see it.

In the case of RE2make i'd still say a OTS style would be more appealing to the masses than a classic one. Leon really lucks out with being one of the most popular character, if not the most popular. So you have a large pool of players who would like to see his earlier adventure. Since they haven't played RE2 because it's "too old" or the "don't like the controls". Like I said above the month REmake was a free PS+ title had more people dissing the game for "archaic" controls than I had ever seen and they got the damn thing for free in a sense.

Overall I see RE2make being a OTS title. However it's gonna take more beats from RE7. So like you said the melee (if there even is any) will be limited and other such things that hanker back to the older style's. While still offering an easier entry point for everyone else. It's gonna upset people. But essentially no matter what this title did people were gonna be upset anyway. Capcom probably even know's their "damned if they do, damned if they don't" situation. So I expect there to be a lot of "We just need to make the best title possible". So while still risky i'd still say it won't even come close to being as risky as a big budget classic style game.

Like I keep saying it. But at this point and the length of things. We should expect capcom to treat this as Square is treating FF7R. A remake along with a re-imagining.
Y'know, given the amount of bickering in the RE community over the direction RE2 should take, and the amount of money likely invested in to RE2, I almost have to wonder why Calvin approved this in the first place, lol. It almost seems like it's going to have an RE8-level budget and effort out into it, and I can't help but wonder if all of that wouldn't have just been better served on a new game entirely. It just seems like the game is going to be so controversial when it's revealed, and it just increasingly feels to me like this might've been a bad idea. It will be certainly very interesting to see how all of this turns out, and how RE2 will be received in the end.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Yeah, that did annoy me.
They likely did that because the pre-rendered backgrounds in both games run at 30 FPS. It does look odd having the characters moving though the environments at 60FPS while everything else is locked at 30. Ideally, they would've made it a toggle like on PC, but I can see why they went the route they did. Besides, it makes it easier for them to sell you the inevitable 4K 60FPS remaster on PS5, and the 8K 120 FPS remaster on PS6. ;)
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,522
Scotland
They likely did that because the pre-rendered backgrounds in both games run at 30 FPS. It does look odd having the characters moving though the environments at 60FPS while everything else is locked at 30. Ideally, they would've made it a toggle like on PC, but I can see why they went the route they did. Besides, it makes it easier for them to sell you the inevitable 4K 60FPS remaster on PS5, and the 8K 120 FPS remaster on PS6. ;)
I'll be rebuying these games for the rest of time. I can't stop.
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I'll be rebuying these games for the rest of time. I can't stop.

Seriously... The urge to not get the Switch Revelaitons (and inevitable REmake-6 ports) is hard.
and I dont even know why
Like. I love the series, but
why do I keep buying them over and over again???
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,496
Brazil
Personally I will say Classic gameplay isn't outdated. It's perfectly playable. But i'd argue it sure isn't a mass market friendly style. I saw Until Dawn posted above but that game also didn't ask for any sort of combat. So it evened out. In my eyes Capcom saw FPS as the mediator in modern but keeping something similar to that classic style. So unless they make a budgeted title (Which they should do) for those classic games. I just don't see it happening.

Just with how capcom is. I see them feeling that RE7 was what they made for the classic games and the success of REmake and RE0 lead into that as well as more greenlighting that people are interested in revisiting the older titles rather than the specific gameplay at hand.

In some ways I see RE7 as a sort of "careful what you wish for" style game. You got horror back and similar classic gameplay as well. But the price to pay was the first person view and it taking away from future projects potentially.

In all ways possible i see RE6 as a "careful what you wish for" style game. It's weird to mee seeing you diminishing not only RE7 but the FP format in every opportunity you can. I may sound a little bit aggressive and hot headed right now, but it's just hard to see everytime people trying to give the impression that Resident Evil 7 was a failure in every way possible. I see people saying like "give this perspective/format one last time" as it needs to be changed asap or Capcom will go down within the next hour.

Yes, RE6 sold better on it's first months. But it was also that huge letdown for the Company not because it didn't sold well comparing to older RE's at the time (except RE5), but because it was supposed to be a game changer inside the franchise and reach every fan possible, making even people that didn't know the franchise as well to make the jump. It had a "blend" of genres, three different campaigns unlocked from the start (with a bonus one as you finish them), epic setpieces on a giant scale and co-op with even four players at the same time in many moments of each path. And i'm not even talking about the extra modes offered inside the title. It was one of the biggest (if not the most) projects inside the entire lifetime of Capcom, and it should have been at least the most profitable from the Resident Evil franchise, but it wasn't.

The production value inside that game is just insane and i just can't see the actual Capcom we know now doing a title in the same scope so soon again, especially after the incredible amout of damage which the company got from the past years, incluiding from RE6 itself.

I'm not saying all of that because i want to see the action horror side of the series going away, but its so weird to see the jump of logics inside the RE fandom while talking of both Resident Evil 7 and RE6, comparing their sales blindly and filling the chest with authority just because they wanted to see more action titles/their type of title didn't do horribly, it's almost like many of you forgot how incredibly damaging this game was on it's first years out there. Many people who knows the franchise for a long time and have been working closer to gaming development (inside information is always better) tried to come out and say why it was actually not fair to treat Resident Evil 6 like a big success or even a more successful title than RE7.

If you go down a few pages ago Dusk Golem said exactly how they actually feel about RE7 and even in the past, cvxfreak, which is even writing a book about the creation/growth of the entire franchise through out the years, said some interesting things about why the development costs of Resident Evil 6 were higher than it's sequence. But using the context that Capcom haven't said anything about the game being a failure as shield, some people treated him horribly and he even deleted his comments about it.

People need to realize that from the beginning, RE7 wasn't trying to top the scope and target sales from Resident Evil 6 in any ways, they knew from the start that this change wouldn't please everyone and that's why they expect a even smaller amount of sales. That being said, the game had a respectful amount of sales compared to it's own expectations from Capcom.

RE6 originally was expected to sell initially 7M units (the highest number of sales inside the whole series at the time, even surpassing RE5 which was on 6M) but it managed to get 4.8M, while RE7 got 3.5M of 4M. The company even used the word failure to express the uneven results on it's own reports by 2013:

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Look, i'm not trying to start a fight with you Jaw or even Cyberpunk. I know that the vast majority of fans inside the RE fandom loves action and actually started to grow on the franchise after RE4, and i'm even sure that Resident Evil 7 probably won't ever reach RE6's entire lifetime sales. I don't want to see neither action or survival horror Resident Evil's going away and i know that we'll see more third person/action horror games in the near future.

I'm just exausted of seeing many hardcore RE fans or the majority which loves action trying to discredit RE7 in any way possible. Which i don't even know why, because they're basically on the vast majority inside RE fans and they will see more of their favorite type of game soon. Resident Evil 7 didn't replace any other title in the same veins or took the production by force, it was a natural and organic decision because it wasn't coming together as well. They needed a change and a fresh new air for this new trilogy, and even the development team wasn't achieving results and getting into some creative blocks because they didn't know were to go after RE6. That's why they contacted Takeuchi and he took over the project with a new team.

It's sad to see many people bashing the title and creating a surreal image for Resident Evil 7. Last week i saw a podcast with long time, hardcore RE fans with David Vaughn and one of them mentioned the game as a huge failure, saying that most fans didn't liked it and Capcom was in danger of maybe never making another RE title again. And that's from someone that participates on a big channel/community around Resident Evil for a looong time. It's creating a smoke mirror in front of the game, making people believe that it was the downfall of the entire series (even when RE6 had the same problems before) and one of the most hated titles inside the franchise. Which is completely unfair for one of the most praised games of 2017 (by critics and fans, just see a thread with each one's favorite games of the year or even user reviews) and a successful entrie for Capcom considering it's scope and target/sales. And that's even greater considering all amazing titles inside this year.

Btw, here's a link for context behind each image i posted earlier:

Destructoid: www.destructoid.com/resident-evil-6-is-officially-a-failure-243965.phtml

Rely on Horror: www.relyonhorror.com/latest-news/resident-evil-news/resident-evil-6-and-dmc-failed-to-meet-capcoms-sales-expectations/

Capcom's offical report: www.capcom.co.jp/ir/english/news/html/e130204b.html

And if you liked RE7 in any way, i've made the most unsuccessful thread possible (i even consider it a massive failure, Capcom can cut me out after that for sure) about the story/plot of the game. It's a very personal opinion and i sincerely hope it's not a waste of your time: www.resetera.com/threads/resident-evil-7-and-daddy-issues-contain-spoilers.3732/
 
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