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Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
4k @125% looks gorgeous, but going from 50+fps to 30fps feels pretty bad on M&KB in my opinion. What GPU are you using?
Yeah, I'm playing with a pad for that reason.

I'm using a Titan Xp + i9-7900x right now

It's very GPU bound on my system. CPU scaling is great - all 20 threads see lots of action.
 

Cliff Steele

Banned
Oct 28, 2017
4,477
Can we get the particle bug on AMD Systems in the Known Issues section? PCGH made a video on that and I still can't figure out a possible fix. Seems like a driver related issue.
 

Nosgoth

Member
Oct 28, 2017
674
Jesus, they fixed nothing from the demo, I still have that launch to a black screen bug.
 

D65

Member
Oct 26, 2017
6,862
Sad to hear it performs the same as the demo. I'll wait for patch 1.

70-80 at 1440p is good but the game is mad blurry.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I have a 2K screen and the game looks rather blurry at that resolution and I'm using %150 in game scaling. Is there something wrong with 2K or is it just my eyes ?
The TAA is very blurry. On consoles I was surprised to pixel count XOX at 1728p and Pro at 1800cp because it doesn't look it. Same deal here. If you disable all filtering and AA options, though, you'll get sharp pixels but loads of shimmering. It's a soft game otherwise.
 

D65

Member
Oct 26, 2017
6,862
The TAA is very blurry. On consoles I was surprised to pixel count XOX at 1728p and Pro at 1800cp because it doesn't look it. Same deal here. If you disable all filtering and AA options, though, you'll get sharp pixels but loads of shimmering. It's a soft game otherwise.

The camera motion blur and dof is very bad.

In fact, I really wish there was a way to fully disable the motion blur. It makes above 60fps not look that clear in motion.
 

Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
Any comparison shots with the texture pack?
Is it worth downloading if you only play at 1440p?

Definately. I can do some shots when I'm home later. But it has no fps hit at all and looks better.

I have a 2K screen and the game looks rather blurry at that resolution and I'm using %150 in game scaling. Is there something wrong with 2K or is it just my eyes ?

I have a 2k screen as well, playing at 150% res is pretty sharp but you have to put screen filtering on low. Voila, vaseline look is gone. I also disabled motion blur.
 

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
Yeah really wish we could disable DoF separate from the other screen filters as even injecting lunasharpen doesn't help much for distant geometry. It's almost as bad as the DoF they used in FFXII:ZA.
 

Arkanius

Banned
Oct 25, 2017
2,144
So we should disable AO when VXAO is on? It makes no sense for them to add up, it's just wasting FPS
 
Nov 5, 2017
240
So, I did a quick performance analysis of the different settings. The baseline is 1440p (100%) with everything turned up as high as possible on my 1080/R1700/144hz g-sync display. This gives me 45fps. Then I took every interesting setting down a notch from the baseline and measured the cost individually. Here we go:

all to the max: 45
LOD: +2 fps
TRAM: +1 fps
Geomapping: 0
Lighting: +2 fps
Shadows: +2 fps
Motion Blur: +1 fps
Ambient Occlusion: 0 fps
Anti Aliasing: +3 fps
Filtering: 0 fps
VXAO: +9 fps
Turf: 0 fps (in town) / +6 fps (countryside)
Shadowlibs: +3 fps

I didn't bother testing the settings below the second highest.

What do we learn?
VXAO looks great but is expensive.
Going from TAA to FXAA gains more than expected, but the game looks terrible with everything but TAA - not an option.
You might want to trade Shadowlibs for the highest shadow settings, I have to test this with screenshots.
AO, Filtering and Geomapping are basically free.

For now, my personal settings will be everything at max, except for VXAO, Turf and Shadowlibs. This nets me 57 fps, so the math checks out.

A few comparison shots:
VXAO off:
637650_20180307002416xmod5.png


VXAO on:
637650_20180307002431kqr6t.png



Turf off:
637650_20180307112546seq60.png


Turf on:
637650_2018030711252983oji.png



VXAO off:
637650_20180307111240nppgm.png


VXAO on:
637650_20180307111228h4rb1.png
 
Last edited:

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
So, I did a quick performance analysis of the different settings. The baseline is 1440p (100%) with everything turned upp as high as possible on my 1080/R1700/144hz g-sync display. This gives me 45fps. Then I took every interesting setting down a notch from the baseline and measured the cost individually. Here we go:

all to the max: 45
LOD: +2 fps
TRAM: +1 fps
Geomapping: 0
Lighting: +2 fps
Shadows: +2 fps
Motion Blur: +1 fps
Ambient Occlusion: 0 fps
Anti Aliasing: +3 fps
Filtering: 0 fps
VXAO: +9 fps
Turf: 0 fps (in town) / +6 fps (countryside)
Shadowlibs: +3 fps

I didn't bother testing the settings below the second highest.

What do we learn?
VXAO looks great but is expensive.
Going from TAA to FXAA gains more than expected, but the game looks terrible with everything but TAA - not an option.
You might want to trade Shadowlibs for the highest shadow settings, I have to test this with screenshots.
AO, Filtering and Geomapping are basically free.

For now, my personal settings will be everything at max, except VXAO, Turf and Shadowlibs. This nets me 57 fps, so the math checks out.
Seems strange that AO has no performance impact and shadows/lighting don't have much either. Are you restarting the game in-between settings change?
 
Nov 5, 2017
240
Seems strange that AO has no performance impact and shadows/lighting don't have much either. Are you restarting the game in-between settings change?
No. They do actually change the image ever so slightly, but you really have to hunt for any difference. The settings work without restarting. The difference betweeen the highest and lowest variant is probably way more significant, but wants to play on the lowest setting?
 

lorsel

Banned
Oct 30, 2017
201
So, I did a quick performance analysis of the different settings. The baseline is 1440p (100%) with everything turned upp as high as possible on my 1080/R1700/144hz g-sync display. This gives me 45fps. Then I took every interesting setting down a notch from the baseline and measured the cost individually. Here we go:

all to the max: 45
LOD: +2 fps
TRAM: +1 fps
Geomapping: 0
Lighting: +2 fps
Shadows: +2 fps
Motion Blur: +1 fps
Ambient Occlusion: 0 fps
Anti Aliasing: +3 fps
Filtering: 0 fps
VXAO: +9 fps
Turf: 0 fps (in town) / +6 fps (countryside)
Shadowlibs: +3 fps

I didn't bother testing the settings below the second highest.

What do we learn?
VXAO looks great but is expensive.
Going from TAA to FXAA gains more than expected, but the game looks terrible with everything but TAA - not an option.
You might want to trade Shadowlibs for the highest shadow settings, I have to test this with screenshots.
AO, Filtering and Geomapping are basically free.

For now, my personal settings will be everything at max, except VXAO, Turf and Shadowlibs. This nets me 57 fps, so the math checks out.

A few comparison shots:
VXAO off:
637650_20180307002416xmod5.png


VXAO on:
637650_20180307002431kqr6t.png



Turf off:
637650_20180307112546seq60.png


Turf on:
637650_2018030711252983oji.png



VXAO off:
637650_20180307111240nppgm.png


VXAO on:
637650_20180307111228h4rb1.png

best post in this thread, thank you very. much for the afford.
 

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
No. They do actually change the image ever so slightly, but you really have to hunt for any difference. The settings work without restarting. The difference betweeen the highest and lowest variant is probably way more significant, but wants to play on the lowest setting?
Maybe the settings aren't working correctly then? Seems silly to have a selection of settings which have no visual or fps difference especially when shadows are usually a fps killer in open world games.
 

Lunatic

Member
Oct 27, 2017
2,828
TAA + LumaSharpen from reshade makes a world of difference. Try it out of you think the default AA is too blurry
 

AlanOC91

Owner of YGOPRODeck.com
Verified
Nov 5, 2017
960
Has anyone tried these settings for XV in the Nvidia control panel:

-Power management mode set to "Prefer maximum performance"
-Maximum pre-rendered frames set to "1"
-Threaded optimization set to "On"

Apparently it boosts performance.
 

Slackbladder

Member
Nov 24, 2017
1,145
Kent
So I decide to get it. £35 is okay. Absolutely huge 100GB and that's before I get the 4K textures. I got decent performance and IQ from the demo. With a little bit of tweaking should be able to get something a tad better in the full game (I hardly tweaked the demo at all). But dang, no way this fits on my SSD (unless I un-install Forza 7 which I'm still playing).
 
Nov 5, 2017
240
best post in this thread, thank you very. much for the afford.
Glad you like it.

Has anyone tried these settings for XV in the Nvidia control panel:

-Power management mode set to "Prefer maximum performance"
-Maximum pre-rendered frames set to "1"
-Threaded optimization set to "On"

Apparently it boosts performance.
Those are the classics and shouldn't net you any additional performance unless something is wonky with your setup to begin with. Leaving this settings on default is perfectly fine for the vast majority of games out there.
 

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
Has anyone tried these settings for XV in the Nvidia control panel:

-Power management mode set to "Prefer maximum performance"
-Maximum pre-rendered frames set to "1"
-Threaded optimization set to "On"

Apparently it boosts performance.
These should be set in the global settings as it improves performance/frametimes in almost every game so yeah try it out.
 

Bandate

Member
Nov 6, 2017
301
Finally manage to stop it from crashing, had to turn down my GPU overclock but oh well.

Playing at 4K but with resolution of 75%. Pretty much holds 60fps with turf effect and VXAO. Will see how long I can put up with the soft image..
 
Nov 5, 2017
240
Another comparison, Shadows highest Shadowlibs off vs. Shadows high Shadowlibs on. The former is 2-3 fps faster.
The main difference can be seen on the mountains in the background and on our hero. From my understanding, Shadowlibs do only apply on the self shadowing parts of a character, nowhere else. Look at the dog tags.

Shadows highest, Shadowlibs off
637650_20180307124156jxofw.png


Shadows high, Shadowlibs on
637650_201803071242223qrk1.png
 

Evergarden

Member
Oct 25, 2017
1,408
The TAA is very blurry. On consoles I was surprised to pixel count XOX at 1728p and Pro at 1800cp because it doesn't look it. Same deal here. If you disable all filtering and AA options, though, you'll get sharp pixels but loads of shimmering. It's a soft game otherwise.

I disabled both to see how it looks and seeing Noctis' hair was enough for me to turn on the TAA again, but I think I'll keep the filtering at low.

I have a 2k screen as well, playing at 150% res is pretty sharp but you have to put screen filtering on low. Voila, vaseline look is gone. I also disabled motion blur.

I think I'll keep the motion blur on since I'm playing @30 fps with gamepad, lowering the screen filtering seems to fix the issue for me.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
Any setting to reduce hair/grass shimmering other than downsampling? Usually TAA in other games gives an aliasing-free and shimmering-free image so the blur is an okay trade-off but in this game it doesn't, at least for those elements.

Also going by the pics above VXAO and AO are independent and you can enable/disable both or either? So would it be best to just enable VXAO and disable regular AO rather than use both at once? Seems like overkill in theory?
 

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
Another comparison, Shadows highest Shadowlibs off vs. Shadows high Shadowlibs on. The former is 2-3 fps faster.
The main difference can be seen on the mountains in the background and on our hero. From my understanding, Shadowlibs do only apply on the self shadowing parts of a character, nowhere else. Look at the dog tags.

Shadows highest, Shadowlibs off
637650_20180307124156jxofw.png


Shadows high, Shadowlibs on
637650_201803071242223qrk1.png
What's with the weird square around the truck door's sticker in the first pic?
 

EmryX

Member
Oct 30, 2017
110
I don't know what to think about performance. Still in the demo for me but... i can run Battlefield1 and Star Wars Battlefront 2 maxed out @1440p - 60FPS locked with a GTX 980.
First time i was "holy shit the port is so good, the game is so much beautiful on PC than consoles, holy shit the turf effect is so good", but performance wise i'm still tweaking here and there to have 60FPS but i'm average ~45fps @1080p
 

Nooblet

Member
Oct 25, 2017
13,624
So, I did a quick performance analysis of the different settings. The baseline is 1440p (100%) with everything turned up as high as possible on my 1080/R1700/144hz g-sync display. This gives me 45fps. Then I took every interesting setting down a notch from the baseline and measured the cost individually. Here we go:

all to the max: 45
LOD: +2 fps
TRAM: +1 fps
Geomapping: 0
Lighting: +2 fps
Shadows: +2 fps
Motion Blur: +1 fps
Ambient Occlusion: 0 fps
Anti Aliasing: +3 fps
Filtering: 0 fps
VXAO: +9 fps
Turf: 0 fps (in town) / +6 fps (countryside)
Shadowlibs: +3 fps

I didn't bother testing the settings below the second highest.

What do we learn?
VXAO looks great but is expensive.
Going from TAA to FXAA gains more than expected, but the game looks terrible with everything but TAA - not an option.
You might want to trade Shadowlibs for the highest shadow settings, I have to test this with screenshots.
AO, Filtering and Geomapping are basically free.

For now, my personal settings will be everything at max, except for VXAO, Turf and Shadowlibs. This nets me 57 fps, so the math checks out.

A few comparison shots:
VXAO off:
637650_20180307002416xmod5.png


VXAO on:
637650_20180307002431kqr6t.png



Turf off:
637650_20180307112546seq60.png


Turf on:
637650_2018030711252983oji.png



VXAO off:
637650_20180307111240nppgm.png


VXAO on:
637650_20180307111228h4rb1.png
Why does turf on has less foliage than off.
 
Nov 5, 2017
240
I can answer another question. VXAO does NOT replace AO.
Comparison:

VXAO on / AO off
637650_20180307125119alocu.png


VXAO on / AO high
637650_2018030712513603pp3.png

What's with the weird square around the truck door's sticker in the first pic?
Good, catch, I have no idea.

Why does turf on has less foliage than off.
It doesn't, what looks like light brown mass is actually real turf, looks better in motion. Also, Turf adds interaction with foliage (trampling down individual paths in high grass and stuff like that).
 

Tezu

Member
Oct 25, 2017
499
My game keeps crashing.

When I played the demo it crashed after a few minutes playing, the time was totally random, not matter what I was doing, it could be one minute after loading, just after loading or after 15 minutes. What is funny is that I downloaded the origin version when it leaked so that I could test it and went the whole chapter 1 without any issues.

Today I started playing the steam version...actually, not even that. As soon as the game finished loading it crashed. Anyone having the same issue? How's the leaked origin version plays so fine and the steam version (even the demo) crashs so often? This is bumming me out, I think I might refund if I can't get it to work.
 

flipswitch

Member
Oct 25, 2017
3,946
Nvidia triple buffering only works for OpenGL so wouldn't help here. You can kinda force triple buffering in Windows 10 by running the game in Borderless Windowed rather than Fullscreen.

I know, but it has strangely helped me in a few Ubisoft titles ( Assassin creeds/WD2) when enabling it, it has helped smooth out the game, reducing stutters , but increased input lag.
 

Deleted member 3700

User requested account closure
Member
Oct 25, 2017
4,359
Is this advised? I have AO on highest and VXAO on. Do they "add up"?

You can refer to copelandmaster's useful posts below. They show the difference on AO and VXAO.
VXAO ON - HIGH AO
http:///C4Hc.jpg
VXAO ON - AVG AO
http:///D4Hc.jpg
VXAO ON - NONE AO
http:///E4Hc.jpg
VXAO OFF - HIGH AO
http:///F4Hc.jpg
VXAO OFF - AVG AO
http:///H4Hc.jpg
VXAO OFF - NONE AO
http:///L4Hc.jpg

Hopefully I didn't get mixed up after taking each, but they should be labeled correctly. Yes, VXAO ON-AO OFF does indeed look like that.

Each pose is unique, so at least that's right.

It seems like for both VXAO and Regular AO, the Average setting either doesn't do anything OR extends coverage farther into the distance. My screens are CQ here, so the difference might not show up.

Seems like if you are performance limited but want the looks in cut scenes or in battle, you should decided between VXAO ON-NONE AO and VXAO OFF-HIGH AO.

EDIT:^^^I guess I can try to look for some in hammerhead really quickly.

According toOachkatzlschwoaf's post, it seems that AO does not cost any fps, but it seems to have a different result on my rig. I will test it later tonight.
 

dgrdsv

Member
Oct 25, 2017
11,846
I can answer another question. VXAO does NOT replace AO.
It's a bit weird because HBAO+ should be a part of VXAO by default since VXAO is world space and doesn't work too well with small details (without a huge performance hit anyway). If it's not in this game then yeah, you should enable SSAO as well since it will provide better contact shadowing for smaller intersections, in addition to VXAO's large scale shadowing.
 
Oct 30, 2017
5,006
So initially I wanted to hit 1440p but I decided to drop it down to 1080 just so I could throw on the extra bells and whistles (GTX 1070 here). Jesus this game is gorgeous. I really need to get an SSD to slide it over to though. These load times are killer.
 

SnakeyHips

Member
Oct 31, 2017
2,700
Wales
It's a bit weird because HBAO+ should be a part of VXAO by default since VXAO is world space and doesn't work too well with small details (without a huge performance hit anyway). If it's not in this game then yeah, you should enable SSAO as well since it will provide better contact shadowing for smaller intersections, in addition to VXAO's large scale shadowing.
Yeah would be nice to see the difference between the settings where smaller details could be noticed like inside a building with lots of boxes/models.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
I actually like the TAA. It has pretty good coverage.

(I hate shimmering)
 

Elven_Star

Member
Oct 27, 2017
3,958
I feel dumb whenever someone posts comparison screenshots, because no matter how hard I look, I fail to notice the differences most of the times. Would be nice to mention the differences you find in your posts if possible. That dog tag difference Oachkatzlschwoaf mentioned was really helpful for example.
 

Isee

Avenger
Oct 25, 2017
6,235
Everybody is all about 4k, vxao, nvidia turf works and I'm just sitting here thinking: The game looks awesome, even without Gameworks and sub 4k. It's a huge step up over the console version, especially tessellation, light effects, improved draw distance and texture quality helps to improve the graphical fidelity. Maybe not a groundbreaking "next gen" lead, but add 60 fps and the hugly improved loading times to it and you get a significant update, imo.

Performance wise: I'm not able to use any kind of gamework features at 1440p on my 7700k/1080 setup if I want to play at 60fps, but running at ultra non gamework settings is possible. That said: I'm still in chapter 2... we'll see how later, more impressive areas perform.

IQ wise 1440p --> 1080p looks better then whatever resolution PS4PRo is using to downsample to 1080p. 1440p on a native 1440p display looks awesome too, now my 1440p HDR display needs to arrive and I'm happy.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
Everybody is all about 4k, vxao, nvidia turf works and I'm just sitting here thinking: The game looks awesome, even without Gameworks and sub 4k. It's a huge step up over the console version, especially tessellation, light effects, improved draw distance and texture quality helps to improve the graphical fidelity. Maybe not a groundbreaking "next gen" lead, but add 60 fps and the hugly improved loading times to it and you get a significant update, imo.
The draw distance (and by that I mean the draw distance for everything, including obviously standard geometry but also foliage and shadows) really stood out for me in the demo.
It's the best I've seen in any open world game of this fidelity.

And I also agree that the tesselation is also impactful in some scenes.
 

Raspyberry

One Winged Slayer
Member
Oct 25, 2017
1,237
They won't do me any good, but has someone made some screenshot comparisons with normal vs. the high-res texture pack yet?


I just finished playing for a while and it runs way better than I expected. I'm on an antique 16GB memory, 4.2 GHz i5-3570k system. I'm running a GTX 770 2GB at 1680x1050 because I don't want to spend bitcoin money on a new graphics card and can't really justify it...and yet it doesn't look horrible. I used the low preset and turned a couple of things up, and most everything just runs smoothly at 60 fps up through the hotel thus far.

Keyboard and mouse controls worked okay after adjusting sensitivity, audio was a bit loud but I balanced it, no crashes or major bugs I've seen besides some flickering on clothes and fur very early on.

Huzzah for older systems still being playable!
I have practically the same setup with a GTX 960 2gb card. I'm surprised at how well this game runs really.