I love this thread, and I love the user who made it.
Thank you Liabe Brave for being such a staple for this community with these things!
Thank you Liabe Brave for being such a staple for this community with these things!
I love this thread, and I love the user who made it.
Thank you Liabe Brave for being such a staple for this community with these things!
I've looked at it a couple times and never got anything other than a 1080p result. Of course, it's not impossible that I only found Pro shots from 1080p displays. And effects or framerate improvements are tough to discern without close comparisons.Btw, nobody knows Fate/Extella's enhancements still?
That's crazy, I platinumed it months ago, and it made my Pro quite noisy during gameplay and cutscenes with character models. I assumed it was native 4K because there was never a jaggy in sight, never any artifacts or blockiness in the visual fx either. It has surprisingly good level of AF as well.
Still crazy that there is no official word and no detailed reports.
Same! I hope it's a solid patch, not just resolution bump
Did we ever determine if World of Final Fantasy got Pro support? Prior to Pro's launch it was listed as a Pro-enhanced title (along with XV) by Sony Japan.
I've done some googling and this gameFAQs user has posted some 4K screenshots and attempted to do some pixel counting.
Anyone want to have a go? I notice the game doesn't have an entry in the OP. Would be good to get a conclusive answer.
Ah I must've missed that, or forgot.i think this was discussed in the old topic, the game enabled a Pro flag but did nothing with it, it still renders at 1080p.
Call of Duty WW2 runs at 2160p, with an undisclosed reconstruction technique. It doesn't look like checkerboard to me, it looks great tho. Edit: actually, if it wasn't because I read it was using reconstruction, I'd have said it was native lol.
Ah I must've missed that, or forgot.
What's going on with the people pixel counting it in that gameFAQs thread then?
It's a real shame, the game has a cute art-style and could look super clean at higher resolutions.Not sure what's going on there, but there's no google search coming up for any resolution upgrades, only thing that comes up is that patch 1.02 fixed an issue which caused some very bad DoF effects on PS4 Pro.
PlayStation 4 Pro support fix – Fixed a bug that blurs the screen when connected to a 2K monitor.
Read more at http://www.playstationlifestyle.net...issues-adds-theater-mode/#7JjvLc57Cbuv64Jz.99
Damn. Just need a bit of clarification otherwise I may just go for the pc version.Back of the box doesn't say anything, but some people in the OT were convinced it has to be native 4K on Pro because of how sharp/crisp the image is.
I've looked at it a couple times and never got anything other than a 1080p result. Of course, it's not impossible that I only found Pro shots from 1080p displays. And effects or framerate improvements are tough to discern without close comparisons.
I'd really love to put it to bed, though, even months later as with XCOM 2. Do you think you might have the time to assist? You could post 4K screenshots for pixel counting. Ideally, you could find 1080p shots already on the web and take yours from the same scene. That way I can get direct comparison without you having to own a standard PS4. Finally, short 60fps videos of the biggest battles you can find would be icing (res wouldn't matter for this).
I completely understand if you're not interested, but if you are I'd like to thank you in advance. Have a good one!
Did we ever determine if World of Final Fantasy got Pro support? Prior to Pro's launch it was listed as a Pro-enhanced title (along with XV) by Sony Japan.
I've done some googling and this gameFAQs user has posted some 4K screenshots and attempted to do some pixel counting.
Anyone want to have a go? I notice the game doesn't have an entry in the OP. Would be good to get a conclusive answer.
That is the conclusion I came to and posted back there, but I was wrong. I have no excuse for the error, because these are some of the exact same screenshots I analyzed then. It appears I only counted a couple edges, likely because these shots were messy, imgur-compressed JPEGs, and this colored my analysis of cleaner PNG shots. Vashetti, thank you very much for resurrecting the topic and (unwittingly) giving me a chance to reverse my mistake. Say we start with this shot:i think this was discussed in the old topic, the game enabled a Pro flag but did nothing with it, it still renders at 1080p.
The dev says native 4K, with some other benefits. But it's not out for another couple weeks, and I haven't seen any material to analyze.I remember reading in the old thread that Project Diva Future Tone was getting a Pro patch. Did we get any more news about it?
No need to apologise, man. You do great work here and a simple error is nothing to complain about. Blame SE/Sony for not being forthcoming with basic information.
I haven't seen anything in a long time. As with everything Pro from Sony, it's half-assed.BTW, PlayStation Blog used to have short articles about PS4 Pro upgrades in upcoming games... Have they stopped publishing those?
I was this ( ) close to upgrading my One S to a One X, but I don't have a 4K TV so decided it would be a better idea to update my base PS4 to a Pro. So I did :-)
I guess this is probably the best thread to check, what do I do now, as a lowly 1080p peasant? Do I simply activate Boost Mode, sit back and enjoy better frame rates and stuff?
I was this ( ) close to upgrading my One S to a One X, but I don't have a 4K TV so decided it would be a better idea to update my base PS4 to a Pro. So I did :-)
I guess this is probably the best thread to check, what do I do now, as a lowly 1080p peasant? Do I simply activate Boost Mode, sit back and enjoy better frame rates and stuff?
yeah you generally get better framerates and sometimes better load times.
Boost mode will make every non pro patched game work better on your system. However, even on 1080p, you'll have plenty of Pro patched games with big benefits, not all of them support down-sampling sadly but there's a good number which does. The list in the OP should tell you which oen's do and don't.
Me making mistakes is not a surprise, but making a mistake when the correct info is right in front of me is regretful. I know some people use this thread as a buying guide, and I don't want to have unfairly evaluated a dev's work. In any case, I'll try to be more careful from now on.No need to apologise, man. You do great work here and a simple error is nothing to complain about.
Yeah. It was only ever Europe, and they only did three of them.BTW, PlayStation Blog used to have short articles about PS4 Pro upgrades in upcoming games... Have they stopped publishing those?
In Japan those Yakuza games came out long before the Pro did, so while it's disappointing they were never patched it's not terribly surprising. That team has been very busy on PS4--basically annual releases, even if some are spinoffs or remakes--so they probably didn't have time to go back.Hmm so Yakuza 0 & Kiwami has no real pro specific feature set, just boost mode enhancements?
That's pretty unfortunate.
Has there been any info on Monster Hunter World's Pro stuff?
I'm sorry to hear that. Before initial posting I did test on my wife's iPhone as well as my Samsung, and everything was working. You may want to bring this up in the technical issues thread.Oh, and this is one thread I can't fully appreciate because images never seem to load for me on this forum (maybe because I always browse on an iPod).
Does that support include downsampling?That is the conclusion I came to and posted back there, but I was wrong. I have no excuse for the error, because these are some of the exact same screenshots I analyzed then. It appears I only counted a couple edges, likely because these shots were messy, imgur-compressed JPEGs, and this colored my analysis of cleaner PNG shots. Vashetti, thank you very much for resurrecting the topic and (unwittingly) giving me a chance to reverse my mistake. Say we start with this shot:
So, the area outlined in red is an obvious candidate for counting: a long edge obviously intended to be straight, with high contrast. (The window divider to the right is even longer, but also surrounded by worse JPEG noise.) Looking at the edge (200% zoom), each step is exactly 2 pixels wide and ratio count thus gives a 2x upscale result.
I must've ignored the horizontal lines since they aren't really countable, being completely flat with no steps at all. However, this made me miss a crucial observation. Look at the area outlined in blue, again zoomed 200%.
It's instantly apparent that some horizontal lines are only one pixel tall. This is literally impossible in an upscaled 1080p image. So we then go to another image of the same environment, this time from an angled camera view.
+
The near-vertical lines still count as 2x upscale, but the near-horizontal ones count as unscaled: one pixel for every step taken. (You can still see some "chalkmarks" from my counting, partially eliminated by a nearest-neighbor downscale.) Because of what pixel counting is actually measuring, near-vertical lines are a measure of resolution width, and near-horizontal lines a measure of resolution height. Therefore, World of Final Fantasy is rendering at 1920x2160p.
Why the strange number? There are a few possibilities. First, the game could be running an anamorphic dynamic resolution, where only the width changes. This isn't an uncommon approach (CoD: WWII is using it), but the facts seem against it here. In such games, an image less wide than tall is usually only seen at the very lowest drops, when the engine can barely keep up with the action. That definitely doesn't seem likely in these scenes, especially since they vary in content but all show evidence of this sizing.
Second, the buffer might simply be static, and upscaled in only one direction. But while this is not unheard of, choosing to use full height when that will restrict you all the way to half width is unusual. Such a 1920x2160 buffer is more total pixels than full 1440p, and only a little bit less than full 1620p. Given the more balanced distribution of increased-res benefits, those other sizes would seem more logical choices if you're restricted to this level of throughput.
Third, some temporal reconstruction methods (CBR, TAA, etc.) may use undersized buffers at some point in the process. These are definitely not supposed to end up being output to the screen, they're just the building blocks that the reconstruction operates on. However, we have precedent for something like this sneaking through. When it launched, Assassin's Creed: Syndicate also rendered taller than wide, to much confusion. A patch later eliminated this, and the final version doesn't seem to use reconstruction at all; but could this be an example of initially botched reconstruction that might guide us with World of Final Fantasy? Well, there may be artifacts present in another of the images (400% zoom).
Notice the light/dark/light/dark bands near some edges. This could just be mosquito noise from JPEG compression. After all, the large block impressions here are certainly JPEG color channel chunking, and there's some less-structured noise elsewhere in the zoom. (Not to mention the blending from the anamorphic upscale.) But these are strong, exact alternations at pixel scale, so I suspect they may be part of the original image. There are also more--though even less certain--suggestions of temporal artifacting in other shots. And tellingly, the impressions from the GameFAQs thread say they're visible if you stand close to a 4K screen.
Unfortunately, the only 4K PNGs I have were taken during little movement, so are inconclusive; there seem to maybe be artifacts, but it could just be specular aliasing, etc. Until I get better captures where stuff was in heavy motion, I can't conclude exactly what the reason behind the resolution is. Maybe there's no reconstruction at all. But at least I can now say that World of Final Fantasy does have Pro support, though it's not of an expected type. This might not be intentional (though the amount of bloom and DOF applied to this game might be evidence otherwise, of an effort to efface the worst artifacting of the chosen resolution).
My apologies once more for the previous error, and any confusion it may have caused.
Yes, it does seem to downsample.
Hey come for AC Origins it says 1800p - 1600p but Digital Foundry said it was lower around 1500p? Which one is the accurate one?
It's a temporal injection technique. Similar to what's used in Ratchet and Clank.
Thanks for clarifying much appreciatedLiabe counted to 1600p based on some screenshot pixel counting, the game renders dynamically so we can assume in areas with lesser load it can go a bit more higher up than the max they resolved to.
...I don't want to have unfairly evaluated a dev's work. In any case, I'll try to be more careful from now on.
How can you tell it's temporal injection? I believe Insomniac has yet to publicly discuss the intricacies of their temporal reconstruction technique.
Do you have any screenshots you can post or share links to?Anyone know whats up with the DOF on COD WW2 in the SP cutscenes? It looks so heavy and weird
yes i do have one right hereDo you have any screenshots you can post or share links to?
Tyaren, I'll break down some further analysis of Injustice 2 when I have some more time tomorrow.
In Japan those Yakuza games came out long before the Pro did, so while it's disappointing they were never patched it's not terribly surprising. That team has been very busy on PS4--basically annual releases, even if some are spinoffs or remakes--so they probably didn't have time to go back.
As for MonHun, I tried to download the direct-feed footage from Gamersyde to analyze, but got a server error. I may need to wait for material to come out of the December beta.
Evil Within 2's Pro patch is out. :)
It says to be running at a higher resolution to support 4K displays, and there's now a framerate toggle that lets you either lock it to 30fps or keep it unlocked.
I tried the patch on my 1080p TV.
I think that the game IS NOT supersampled, and the unlocked framerate option is a mess. Unplayable for me.
The framerate was locked to begin with, right? Surprised they would add an unlock option since it usually introduces unwanted judder.
High resolution option is not selectable for 1080p users, and it looks definitely not downsampled to me.
What are all those developers doing/thinking? I don't get it...
And Sony doesn't care... They are aware this is going on, right?
What are all those developers doing/thinking? I don't get it...
And Sony doesn't care... They are aware this is going on, right?
I tried the patch on my 1080p TV.
I think that the game IS NOT supersampled, and the unlocked framerate option is a mess. Unplayable for me.