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Dick Justice

Banned
Oct 25, 2017
1,542
So I'm working to see how to squeeze out a locked 60 @ 1440p with the following:

i7 6700k 4.4GHz
GTX1080 8GB OC (2100MHz GPU Clock and +500MHz to Memory Clock)
16GB RAM

I'm running into dips below 60, usually with camera movement in the in-engine cutscenes/dialogue. I've got shadows and lighting to Average with most other settings bumped up to high (TRAM is at high). Terrain Tessellation is off. Gameworks is off. AO is off, VXAO is on. Not using the High Res Pack (can't find the space on my SSD, it's only 256GB)
Using the framelimiter at 60 in SpecialK. Game limit is set at 120.
I get framepacing issues too, which I thought the SpecialK framelimiter would resolve? the graph from SpecialK seems to be fine in places but starts going nuts in others (returning to hammerhead from exploring seemed to do it). Almost like the frame limiter bugs out.

Looks like I may have to turn VXAO off which is unfortunate, it looks pretty nice.

Anyone with similar hardware getting results they're happy with?
i7 6700K 4.4GHz
Gigabyte GTX 1080 G1
16GB RAM

Playing at 1080p 60fps, with these settings. Runs fine for the most part, some drops here and there in more hectic battles. In certain areas, highest shadows and shadow libs can cause drops of around 12-15fps. Turf kills performance when fighting monsters in grassy areas in Duscae. And hairworks tends to result in more frequent dips to around 54-55fps, so I leave it off.
d3eec96c84.png
 
Oct 27, 2017
210
i7 6700K 4.4GHz
Gigabyte GTX 1080 G1
16GB RAM

Playing at 1080p 60fps, with these settings. Runs fine for the most part, some drops here and there in more hectic battles. In certain areas, highest shadows and shadow libs can cause drops of around 12-15fps. Turf kills performance when fighting monsters in grassy areas in Duscae. And hairworks tends to result in more frequent dips to around 54-55fps, so I leave it off.

Hey thanks, I think I've got the exact same card. TRAM at highest is alright for 8GB?

Are you running the SpecialK stuff or plain stock?
 

MilkBeard

Member
Oct 25, 2017
7,778
I reported earlier that I was getting crashes often with Special K installed, and I had deleted it, and stopped having the crashes in my test play afterward.

Well, on the Steam forums I found that the in-game FPS counter actually causes some issues, especially in conjunction with Special K, and it is recommended to turn it off (and I had the counter on when I played). So, I decided to reinstall Special K, and I turned off the in-game FPS counter (it was also an updated version of the mod as well) and sure enough, I've played for some time and no crashes.

Seems like it might be a source of issues, so I will just mention it here. If you are using the in-game FPS counter, turn it off and it might help (especially in conjunction with the mod).
 

Dick Justice

Banned
Oct 25, 2017
1,542
Hey thanks, I think I've got the exact same card. TRAM at highest is alright for 8GB?

Are you running the SpecialK stuff or plain stock?
Tested with and without it, haven't noticed a huge difference myself. Highest TRAM is fine with the settings I'm using. When I had absolutely everything maxed out, it resulted in stuttering after extended periods of gameplay. With Nvidia effects (apart from VXAO) turned off and shadows dropped to high, no such issue there.
 
Oct 25, 2017
2,932
Preserved for the future: 1, 2
Kaladein said:
Special K can enable [Fast Sync], by the way.

Not the marketing phrase that NVIDIA coined for it, but the thing that Fast Sync actually is. It's called Flip Model presentation, you'll find a checkbox to enable this under D3D11 / SwapChain settings.

If you opt to use flip model, the ideal settings for this game are: Presentation Interval 1, Backbuffers 3, Maximum Device Latency: 2.
Kaladein said:
The general rule to maximize framerate is:


  • max. device latency = backbuffers+1

Since input latency isn't terribly important in this game, you can go ahead and jack the backbuffers up to 3 or more and it can improve frame pacing at the cost of VRAM.
Do this only if your gpu is handing out more frames than your monitor's refresh rate. Force max pre-rendered and vsync settings to application controlled specifically for this game in the Program Settings tab in the NV control panel if you use the special k version.

If you want to use the NV control panel version - set to Fast Sync in Nvidia Control panel. Set maximum pre-rendered frames to 2.

For people like me running at 120hz, but aiming for 60fps - use Adaptive(half refresh) in the Nvidia Control Panel. Set your maximum pre-rendered frames to 2.

Don't forget to cap your game at what you want using the ingame settings/ini(for over 120fps or anything not 30/60/120) and then use the special k built in limiter. You will want the in game cap to be higher (perhaps even double the rate) or the same as the special k cap, depending on your how you want your game vsync'd - vsync vanilla, Fast, Adaptive, Adaptive(half).

Experimentation on your part will be necessary, as the fullscreen and windowed/borderless windowed experience in this game (both with and without special k) VARIES WILDLY.

Test in the corner of the game map (like the Bioblaster location).
So when you face one direction and turn the camera, everything should be solid - you'll be able to see if everything is working properly under a light load.
When you face the rest of the map, gauge your performance under a specific sync - see what looks the best under load, adjust your cap, adjust your refresh, etc.
 
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Deleted member 300

User requested account closure
Banned
Oct 25, 2017
1,669
so in options anisotropic filtering is set to max but in config that sets it to 8 ?

does changing it to 16 in config do anything ?
 

MG3

Member
Oct 25, 2017
155
USA
You definitely need to be looking at other things with your setup, as there's no earthly reason average should be giving you any performance difference.

Low disables texture streaming (as you've seen), so it's not something you want to play the game with.
I can set everything on low and TRAM on average or above still causes stutter and frame drop below 60. It could have something to do with the memory leak that people are finding. For me, it seems like texture streaming and vram management is poor in this game and I should wait for a fix.
 

Tommi

Member
Oct 29, 2017
130
Is it possible to run 4k textures with 8gb of DDR3 ram without stuttering and them changing to lower quality ones intermittently? I have a 1080Ti so VRAM shouldn't be the problem.
 
Oct 30, 2017
5,006
So sometimes when I boot the game up, it doesn't display Xbox controller buttons, it just displays generic blue buttons. How do I fix this when it happens other than closing and relaunching the game?
 
Oct 25, 2017
2,932
So sometimes when I boot the game up, it doesn't display Xbox controller buttons, it just displays generic blue buttons. How do I fix this when it happens other than closing and relaunching the game?
If you are using the special k mod for ffxv, there is also a setting that allows the controller to be detected easier:
Steam Enhancements > Compatibility > check "Load Steam Overlay Early"

I'm going through the FFXV SK thread, and this made me lol, 'cause I had the same idea as a joke a couple days ago:
http://steamcommunity.com/app/637650/discussions/0/1697167168518535998?ctp=18#c1697167355214211592
 

MG3

Member
Oct 25, 2017
155
USA
Turns out setting vram texture in the ini to 2048 solved my frame rate issues. I also had on texture caching in special k that was causing problems even if i changed the ini setting.
 

PHOENIXZERO

Member
Oct 29, 2017
12,061
Soooo I disabled the Steam Overlay and had the game running for hours this time, no super long fights but with TRAM on high did almost full up my 8GB VRAM a few times the game never crashed like it had been. I didn't see system memory go up significantly either.
 

texhnolyze

Member
Oct 25, 2017
23,150
Indonesia
I Think Kaldien has maybe figured out that it's possibly the Steam Overlay causing crashes/leaks in this game.

http://steamcommunity.com/app/637650/discussions/0/1697167168518535998?ctp=72#c1697167355217027092
I've yet to encounter a crash after 22 hours of playtime, but God bless Kaldaien.

Also, someone from the Steam forums found out a workaround for summons:
Workarounds:

A) Save game → Leave FF15 → Relaunch and load

B) Saving the game and remaining in the Pause Menu for about 10 seconds solved it for me without leaving the game.
 

PHOENIXZERO

Member
Oct 29, 2017
12,061
Considering I have the same amount of vram and system ram as you, I will try this and see how it affects performance. After knowing what the tram settings do, I feel like there should be an option in between 'high' and 'very high'.

Honestly, the higher options should be grayed out if your card is detected as a model that doesn't have enough VRAM to support higher options.
 

Skyfireblaze

Member
Oct 25, 2017
11,257
Now that I see that about the Steam Overlay, I never had problems so far but is there a way to disable the overlay for just FFXV?
 

Mecha Meister

Next-Gen Guru
Member
Oct 25, 2017
2,801
United Kingdom
Right click on the game in your Steam library, go to properties and uncheck "Enable Steam Overlay while-in game"
I haven't actually tested how it affects the game yet though.
 

Skyfireblaze

Member
Oct 25, 2017
11,257
Right click on the game in your Steam library, go to properties and uncheck "Enable Steam Overlay while-in game"
I haven't actually tested how it affects the game yet though.

Oh okay I never noticed Steam already had the ability to do this easily. I'll just keep it disabled and see if I run into any memory-related issues the more I play.
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,639
Philadelphia, PA
Been trying to get an optimal build going on here, posted my specs before and never got a reply.

i7 6700k
GTX 1070
32GB RAM
PC hooked up to a HDR10 4K TV set

What would be the optimal settings to use here.

Basically I just used the GeForce Experience optimal settings at 1080p and based on the information from Digital Foundry turned down Lighting, Shadows, and Filtering down to Average since beyond Average you seem to trade performance for minimal impact to the image quality.

IF possible I'd like to run this game at 2560x1440 at 60FPS since I don't think my build is feasible to do so at 4K. I want to use the highest possible graphical settings while maintaining 60fps.

What should be high and what should be average? Does anyone have a recommended list of optimal settings without any slowdowns or stutters?

Also I guess if I lower the framerate to 30fps, I should be able to run it natively at 4K with no issue right?

Any break down of a good settings to use for the most optimal experience would be greatly appreciated, thanks!
 

Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
I was hoping for an article from Nvidia similar to the one they did for Witcher 3. Was very helpful, bummed they didn't do it for this game.
 

PHOENIXZERO

Member
Oct 29, 2017
12,061
Welp, finally had a crash due to being out of memory again (FFXV consumed over 22GB at the time) so disabling the overlay probably isn't the solution, don't know if it matters if you do it from the settings or individual games through the game's properties settings, at first I had it through the former but before this last time I re-enabled it globally but disabled it for just this game. It still took much longer than before.
 
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Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
Just had a hard crash, had to turn off the PC. My manual safe file is gone! Luckily the automatic safe is still there. This game has some issues.. .
 

Soul Unison

Banned
Oct 25, 2017
1,450
The game runs great for me on high setting on a GTX 1070 with the latest drivers, but all the characters and lots of objects in the world do this thing seemingly randomly but at least once every minute or so where they very briefly, like for maybe a single frame or three, all sort of "spasm."
 

Xiaomi

Member
Oct 25, 2017
7,237
The game runs great for me on high setting on a GTX 1070 with the latest drivers, but all the characters and lots of objects in the world do this thing seemingly randomly but at least once every minute or so where they very briefly, like for maybe a single frame or three, all sort of "spasm."

That seems to be caused by running above 30 fps, possibly with G-Sync (I have it on anyway). Even small caps above 30 (like 36-48) seem to cause it. Super annoying.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
Just had a hard crash, had to turn off the PC. My manual safe file is gone! Luckily the automatic safe is still there. This game has some issues.. .
The game does have a few issues, but generally a hard crash means that either some hardware or a driver (or the OS) failed. When all 3 of those work correctly, a user-level program like a game can't hard crash your system.
 

DrDaxxy

Member
Mar 1, 2018
12
Cool!
But...shouldn't we be able to use the workshop, instead of special k? Or does SE have to approve stuff that appears there? Haven't really used it myself other than downloading tracks for Distance, so I'm not super knowledgeable about all that.

We'd need their modding tools to submit mods to the Workshop, which they haven't released yet.
 

Xiaomi

Member
Oct 25, 2017
7,237
Can confirm here that disabling the steam overlay seems to have alleviated my page file memory leak. Still get the summon fps bug though. Cuts everything to about 15 fps.
 
OP
OP
Ishiro

Ishiro

Avenger
Oct 27, 2017
2,066
Lebanon
Can confirm here that disabling the steam overlay seems to have alleviated my page file memory leak. Still get the summon fps bug though. Cuts everything to about 15 fps.
Did you try these?
Also, someone from the Steam forums found out a workaround for summons:
Workarounds:

A) Save game → Leave FF15 → Relaunch and load

B) Saving the game and remaining in the Pause Menu for about 10 seconds solved it for me without leaving the game.
 

TitanicFall

Member
Nov 12, 2017
8,259
I know this is a performance thread focused mostly on graphics and framerate, but I own this and the PS4 version, and the audio mix on PC doesn't seem as good. I feel like the volume is lower and some audio effects feel a bit more muted. Anyone else notice this?