Had a look at my Task manager and I'm using 5,358MB for the Steam Client Bootstrapper and it thinks FFXV is still running.
i7 6700K 4.4GHzSo I'm working to see how to squeeze out a locked 60 @ 1440p with the following:
i7 6700k 4.4GHz
GTX1080 8GB OC (2100MHz GPU Clock and +500MHz to Memory Clock)
16GB RAM
I'm running into dips below 60, usually with camera movement in the in-engine cutscenes/dialogue. I've got shadows and lighting to Average with most other settings bumped up to high (TRAM is at high). Terrain Tessellation is off. Gameworks is off. AO is off, VXAO is on. Not using the High Res Pack (can't find the space on my SSD, it's only 256GB)
Using the framelimiter at 60 in SpecialK. Game limit is set at 120.
I get framepacing issues too, which I thought the SpecialK framelimiter would resolve? the graph from SpecialK seems to be fine in places but starts going nuts in others (returning to hammerhead from exploring seemed to do it). Almost like the frame limiter bugs out.
Looks like I may have to turn VXAO off which is unfortunate, it looks pretty nice.
Anyone with similar hardware getting results they're happy with?
i7 6700K 4.4GHz
Gigabyte GTX 1080 G1
16GB RAM
Playing at 1080p 60fps, with these settings. Runs fine for the most part, some drops here and there in more hectic battles. In certain areas, highest shadows and shadow libs can cause drops of around 12-15fps. Turf kills performance when fighting monsters in grassy areas in Duscae. And hairworks tends to result in more frequent dips to around 54-55fps, so I leave it off.
Can't get enough of the tall grass mod with deformation. Looks great.
Tested with and without it, haven't noticed a huge difference myself. Highest TRAM is fine with the settings I'm using. When I had absolutely everything maxed out, it resulted in stuttering after extended periods of gameplay. With Nvidia effects (apart from VXAO) turned off and shadows dropped to high, no such issue there.Hey thanks, I think I've got the exact same card. TRAM at highest is alright for 8GB?
Are you running the SpecialK stuff or plain stock?
Nice. Any chance you can make a video of this turf mod in action?
Kaladein said:Special K can enable [Fast Sync], by the way.
Not the marketing phrase that NVIDIA coined for it, but the thing that Fast Sync actually is. It's called Flip Model presentation, you'll find a checkbox to enable this under D3D11 / SwapChain settings.
If you opt to use flip model, the ideal settings for this game are: Presentation Interval 1, Backbuffers 3, Maximum Device Latency: 2.
Do this only if your gpu is handing out more frames than your monitor's refresh rate. Force max pre-rendered and vsync settings to application controlled specifically for this game in the Program Settings tab in the NV control panel if you use the special k version.Kaladein said:The general rule to maximize framerate is:
max. device latency = backbuffers+1
Since input latency isn't terribly important in this game, you can go ahead and jack the backbuffers up to 3 or more and it can improve frame pacing at the cost of VRAM.
I can set everything on low and TRAM on average or above still causes stutter and frame drop below 60. It could have something to do with the memory leak that people are finding. For me, it seems like texture streaming and vram management is poor in this game and I should wait for a fix.You definitely need to be looking at other things with your setup, as there's no earthly reason average should be giving you any performance difference.
Low disables texture streaming (as you've seen), so it's not something you want to play the game with.
Can do, but not today unfortunately. Hope this screenshot can help. I ran through a bit of grass and turned around, the grass stays down. (right side of the flashlight)
so in options anisotropic filtering is set to max but in config that sets it to 8 ?
does changing it to 16 in config do anything ?
Pretty sure you can't.So sometimes when I boot the game up, it doesn't display Xbox controller buttons, it just displays generic blue buttons. How do I fix this when it happens other than closing and relaunching the game?
So sometimes when I boot the game up, it doesn't display Xbox controller buttons, it just displays generic blue buttons. How do I fix this when it happens other than closing and relaunching the game?
If you are using the special k mod for ffxv, there is also a setting that allows the controller to be detected easier:So sometimes when I boot the game up, it doesn't display Xbox controller buttons, it just displays generic blue buttons. How do I fix this when it happens other than closing and relaunching the game?
What's your setup?Turns out setting vram texture in the ini to 2048 solved my frame rate issues. I also had on texture caching in special k that was causing problems even if i changed the ini setting.
I've yet to encounter a crash after 22 hours of playtime, but God bless Kaldaien.I Think Kaldien has maybe figured out that it's possibly the Steam Overlay causing crashes/leaks in this game.
http://steamcommunity.com/app/637650/discussions/0/1697167168518535998?ctp=72#c1697167355217027092
Workarounds:
A) Save game → Leave FF15 → Relaunch and load
B) Saving the game and remaining in the Pause Menu for about 10 seconds solved it for me without leaving the game.
Turns out setting vram texture in the ini to 2048 solved my frame rate issues. I also had on texture caching in special k that was causing problems even if i changed the ini setting.
You mean the TextureStreamingMemory= in the GraphicsConfig.ini?
Yup, after all the time I've spent in the game since disabling it, it's definitely the Steam Overlay.I Think Kaldien has maybe figured out that it's possibly the Steam Overlay causing crashes/leaks in this game.
http://steamcommunity.com/app/637650/discussions/0/1697167168518535998?ctp=72#c1697167355217027092
Considering I have the same amount of vram and system ram as you, I will try this and see how it affects performance. After knowing what the tram settings do, I feel like there should be an option in between 'high' and 'very high'.
Considering I have the same amount of vram and system ram as you, I will try this and see how it affects performance. After knowing what the tram settings do, I feel like there should be an option in between 'high' and 'very high'.
Right click on the game in your Steam library, go to properties and uncheck "Enable Steam Overlay while-in game"
I haven't actually tested how it affects the game yet though.
The game runs great for me on high setting on a GTX 1070 with the latest drivers, but all the characters and lots of objects in the world do this thing seemingly randomly but at least once every minute or so where they very briefly, like for maybe a single frame or three, all sort of "spasm."
That seems to be caused by running above 30 fps, possibly with G-Sync (I have it on anyway). Even small caps above 30 (like 36-48) seem to cause it. Super annoying.
The game does have a few issues, but generally a hard crash means that either some hardware or a driver (or the OS) failed. When all 3 of those work correctly, a user-level program like a game can't hard crash your system.Just had a hard crash, had to turn off the PC. My manual safe file is gone! Luckily the automatic safe is still there. This game has some issues.. .
Cool!
But...shouldn't we be able to use the workshop, instead of special k? Or does SE have to approve stuff that appears there? Haven't really used it myself other than downloading tracks for Distance, so I'm not super knowledgeable about all that.
Can confirm here that disabling the steam overlay seems to have alleviated my page file memory leak. Still get the summon fps bug though. Cuts everything to about 15 fps.
Did you try these?Can confirm here that disabling the steam overlay seems to have alleviated my page file memory leak. Still get the summon fps bug though. Cuts everything to about 15 fps.
Also, someone from the Steam forums found out a workaround for summons:
Workarounds:
A) Save game → Leave FF15 → Relaunch and load
B) Saving the game and remaining in the Pause Menu for about 10 seconds solved it for me without leaving the game.
The game does have a few issues, but generally a hard crash means that either some hardware or a driver (or the OS) failed. When all 3 of those work correctly, a user-level program like a game can't hard crash your system.
Can do, but not today unfortunately. Hope this screenshot can help. I ran through a bit of grass and turned around, the grass stays down. (right side of the flashlight)
Is this a mod separate from Turfworks?