Here are some tabbed Panny bats.
https://console5.com/store/panasonic-cr2032-3v-lithium-battery-with-solder-tabs-pins.html
I never had a dedicated import machine, I just had a small converter plug that allowed me to plug my US carts in my PAL machine. Though I only played RPGs and not anything like Mario Kart.Import gaming was like witchcraft... you could do it by shaving some plastic off your Megadrive case. When they started region locking it got more difficult (and expensive). SNES needed a dedicated import machine to do so was even crazier... never forget playing Mario Kart at 60hz for the first time... couldn't go back after that.
ktroopa, can you set your height to x4 instead of x5, and adjust the width accordingly. If this game is using the full 288, a x4 will get you 1152 pixel height, where as a x5 is 1440. Let me know how it looks then. I definitely had to adjust my height the other day when playing a few PAL games like Terranigma because of similar issues. I'll test again tonight when I get home.Tried it as above and still crops off the UI at the top :( stupid PAL res :p
ktroopa, can you set your height to x4 instead of x5, and adjust the width accordingly. If this game is using the full 288, a x4 will get you 1152 pixel height, where as a x5 is 1440. Let me know how it looks then. I definitely had to adjust my height the other day when playing a few PAL games like Terranigma because of similar issues. I'll test again tonight when I get home.
Width: +1313
Horizontal Position: +38
Height: +1149
Vertical Position: +42
Yes, it's been updated with the latest firmware. The Retro Receiver too.SiG If it's like that in all games, probably should update the controller's firmware first (if that's been done, see what 8bitdo has to say).
I never had a dedicated import machine, I just had a small converter plug that allowed me to plug my US carts in my PAL machine. Though I only played RPGs and not anything like Mario Kart.
ktroopa, can you set your height to x4 instead of x5, and adjust the width accordingly. If this game is using the full 288, a x4 will get you 1152 pixel height, where as a x5 is 1440. Let me know how it looks then. I definitely had to adjust my height the other day when playing a few PAL games like Terranigma because of similar issues. I'll test again tonight when I get home.
This is a small PSA for all you new cartridge collectors out there. I know a bunch of you are ordering carts off ebay so it's important to take note:
The CR2032 batteries inside Snes cartridges are either dead, or at best, dying. Yes, they may still hold your saves now, but they're 20-25 years old, and they will die sooner rather than later. If you've just bought a game that employs a CR2032 (which is pretty much every rpg), you should replace it before you start playing. Nothing sucks worse than turning on a game to find your save has been erased.
You have two solid options as far as replacements go: install a battery holder, or buy a tabbed battery replacement. Both of these require basic soldering skills to replace. Please do not try to tape a new battery in place. You will regret it later.
I personally like the battery holder option. Think of it as future proofing. In a couple decades, all you have to do is pop the old battery out instead of going through the soldering process again.
Here's a quick video (not mine) on how to install these:
I've used the battery holders he links to and they're probably your best option, but I've also found Chinese knockoffs on ebay. I ordered some years ago and they seem to be pretty much the same thing for far less. The choice is yours.
https://www.ebay.com/itm/10PCS-Plastic-Housing-CR2032-Button-Cell-Battery-Socket-Holder-Case-EP/222875616286?_trkparms=aid=555019&algo=PL.BANDIT&ao=1&asc=50686&meid=8b2ee6cf6bfb4a1e91d94078e08cff96&pid=100505&rk=1&rkt=1&&itm=222875616286&_trksid=p2045573.c100505.m3226
The last piece of the battery holder puzzle is choosing a good battery. Don't buy generic junk. Go for a good brand name: Sony, Energizer, Panasonic. They're fairly inexpensive on Amazon. Also, make sure what you order isn't fake. It happens, even on Amazon.
If you want to go with tabbed batteries, eBay is the way to go. Unfortunately, the only person I know that sold tabbed Panasonic batteries has just closed up shop.
I do it for $1.25 for the battery, and whatever the shipping charge is for how someone wants it shipped. I don't charge for the service per se.This would probably be a good thing to add to the SNES OT. Also worth noting that RetroFixes offers a service to replace your batteries and they offer replacement batteries for those of you who want to replace the batteries yourself:
https://store.retrofixes.com/produc...nes-sega-genesis-gameboy-zelda-pokememon-more
https://store.retrofixes.com/produc...ery-for-nintendo-64-nes-snes-with-solder-tabs
Unfortunately they don't seem to install easy to use battery holders but I can vouch for RetroFixes as they do great work.
Ahhh...then its a shame too much gets cut off for that game at x5. I went back and retried a couple of my PAL carts, and yeah I just left the settings* the same as they were for NTSC and they were ok, with barely anything cutoff. These were Terranigma and DKC 1. I could have sworn I had to resize Terranigma the other day because things were not fitting on screen when I was showing my daughter. Oh well.I tried 1152 pixel height but its too small, i get borders now at the top and bottom.
The PAL PPU simply adds the extra lines beyond 240 and they will always be blank, as far as I can tell. If anyone knows otherwise please let me know.
PAL 1080p
Width & Height
- Width 1774
- Height 1200
- Vert Pos 42 (64 for Mario Kart)
Scalers
- No Scalers ON
- Disable H Interp OFF
- Disable V Interp ON
The PAL color subcarrier is defined as 4,433,618.75 Hz. The PAL NES master clock is six times that, and the PPU generates one pixel for every 5 master clock cycles, or 5320342.5 Hz. This makes the width of a scanline 5320342.5*768/14750000 = 277 pixels, and the pixel aspect ratio 7375000/5320342.5 = (59*125000)/(165*64489/2) ≈ 1.3862:1.
I admit it sounds pretty wide to me, but according to this the PAR for PAL the pixels were fairly squashed vertically due to the extra scanlines. For reference the PAR on NTSC is 1.14285.
Internal Res 720p (3x) 1080p (4x) 1080p (5x)
Width: 355 3 * 355 = 1064 4 * 355 = 1420 5 * 355 = 1774
Height: 240 3 * 240 = 720 4 * 240 = 960 5 * 240 = 1200
I do it for $1.25 for the battery, and whatever the shipping charge is for how someone wants it shipped. I don't charge for the service per se.
^^ Hah, approriately enough just wrote this all out:
So... turns out PAL TVs have a different Pixel Aspect Ratio than NTSC, meaning all my recommended settings are wrong for PAL games. I do not own a PAL CRT so all I can do is trust the math here as I have no way to compare and confirm, if someone has one and is willing to take comparison pictures that would be amazing. The math has proven right up to this point so I'll take it for granted. I'd imagine basically no developer bothered adjusting for it, but if you want it to look like it did on a TV back in the day here is a quick 1080p recommendation. I'll go into more detail in my write up.
Code:PAL 1080p Width & Height - Width 1774 - Height 1200 - Vert Pos 42 (64 for Mario Kart) Scalers - No Scalers ON - Disable H Interp OFF - Disable V Interp ON
I admit it sounds pretty wide to me, but according to this the PAR for PAL the pixels were fairly squashed vertically due to the extra scanlines. For reference the PAR on NTSC is 1.14285.
The PAL color subcarrier is defined as 4,433,618.75 Hz. The PAL NES master clock is six times that, and the PPU generates one pixel for every 5 master clock cycles, or 5320342.5 Hz. This makes the width of a scanline 5320342.5*768/14750000 = 277 pixels, and the pixel aspect ratio 7375000/5320342.5 = (59*125000)/(165*64489/2) ≈ 1.3862:1.
Yep. 8/7 is the pixel aspect ratio for NTSC. I don't have enough coffee in me at the moment to work out a simplified fraction for PAL so I am just going to trust the math on this one for the time being.
If we have a consensus on this then this may be worth adding to the OT, no?
According to the wiki entry on overscan mentioned above:Yep. 8/7 is the pixel aspect ratio for NTSC. I don't have enough coffee in me at the moment to work out a simplified fraction for PAL so I am just going to trust the math on this one for the time being.
6.93/5. ^Yeah, looks like if you just use 355 as the base horizontal value you don't need to worry about it.Yep. 8/7 is the pixel aspect ratio for NTSC. I don't have enough coffee in me at the moment to work out a simplified fraction for PAL so I am just going to trust the math on this one for the time being.
I looked for some photos of games running on actual PAL CRTs, and man... I am so sorry, Euro dudes. So sorry.
Oh... wow. :(I looked for some photos of games running on actual PAL CRTs, and man... I am so sorry, Euro dudes. So sorry.
I seem to remember in the old thread something about scanlines not looking good except at 720p...is that still the case? Does anybody have a good resolution for an accurate (NTSC) picture with scanlines?
The Super NT doesn't output in 4K. The maximum output resolution is 1080p.Mine is out for delivery!
So, I didn't get an answer last time, so I'll ask once more:
For 4K tvs, should scaling settings be any different?
I do know that 4k should be good for scaling, as it's exactly 9 times the resolution.
However, I assume it's not that easy.
Any advice on settings or how they might be different?
Also, someone I used to work with told me you can enhance the audio for SNES games. How does that work?
If I have a Super GameBoy is there anyway to load gameboy roms via SD card or do I need a flash cart?
This would probably be a good thing to add to the SNES OT. Also worth noting that RetroFixes offers a service to replace your batteries and they offer replacement batteries for those of you who want to replace the batteries yourself:
https://store.retrofixes.com/produc...nes-sega-genesis-gameboy-zelda-pokememon-more
https://store.retrofixes.com/produc...ery-for-nintendo-64-nes-snes-with-solder-tabs
Unfortunately they don't seem to install easy to use battery holders but I can vouch for RetroFixes as they do great work.
The Super NT doesn't output in 4K. The maximum output resolution is 1080p.
It doesn't affect you, since 720p and 1080p are both integer factors of 4K. Both will look fine. Irrespective of display resolution, though, there are reasons to use 720p or 1080p over each other, due to the SNES's own resolution. At 720p, an integer scale of the SNES resolution will fill more of the screen than at 1080p. It will also be a softer image than 1080p, which might be preferable (I know it is for me). Try out the existing presets on the unit, and also check out the first page of this thread for a table with some custom settings that you can try out to see what looks best to you.Cool, but I wanted to know is how does that affect me. Should I use a different resolution like 720? Should I change the scaling settings?
Should I just leave default?
Cool, but I wanted to know is how does that affect me. Should I use a different resolution like 720? Should I change the scaling settings?
Should I just leave default?
Cool, but I wanted to know is how does that affect me. Should I use a different resolution like 720? Should I change the scaling settings?
Should I just leave default?
I seem to be the odd person out in these kinds of discussions, but I really don't like razor sharp pixels for older console games. It just looks wrong to me.
I've warmed up a lot to interpolation to soften things a bit. Other filtering I've tried was always way too strong, but the slight edge softening, particularly from couch distance, works pretty well here.I seem to be the odd person out in these kinds of discussions, but I really don't like razor sharp pixels for older console games. It just looks wrong to me.
Right. I don't like the massive "bilinear interpolation" that a lot of emulators have as an option; that's far too strong. But razor sharp pixels is too much. Of course, that's why I fell in love with CRT shaders, because you can get that subtle softness that's more like a CRT much more easily.I've warmed up a lot to interpolation to soften things a bit. Other filtering I've tried was always way too strong, but the slight edge softening, particularly from couch distance, works pretty well here.
The settings and how to doesn't mention scanlines at all, it's only listing resolutions for people who don't use scanlines. In what way are they messed up for 1080p?I believe the "Settings and How To" section of this OT should have what you're looking for and as far as I'm aware scanlines are still messed up for 1080p (could be wrong).
I'm working on an update to the guide in the OP to set up the picture which will include scanlines. My "official stance" right now would be don't bother with scanlines at 1080p as even the best setup has trade-offs.The settings and how to doesn't mention scanlines at all, it's only listing resolutions for people who don't use scanlines. In what way are they messed up for 1080p?
I'm working on an update to the guide in the OP to set up the picture which will include scanlines. My "official stance" right now would be don't bother with scanlines at 1080p as even the best setup has trade-offs.
Internal Res 720p (3x) 1080p (4x) 1080p (5x)
Width: 355 3 * 355 = 1064 4 * 355 = 1420 5 * 355 = 1774
Height: 240 3 * 240 = 720 4 * 240 = 960 5 * 240 = 1200
5x scaling though is way to large. Bigger parts of the wodden frame of the SMW start screen are missing even when the overscan part of the screen is drawn. So for 1080p50 4x integer scaling seems the best solution if you want the whole picture.
Would love to post some pictures but imgur won't let me register at the moment.
That's probably the way to go. Since I personally prefer scanlines, I'm using 720p anyway at the moment for my NTSC games. Probably just do that for may PAL games as well.There's really no reason not to use 4.5x on PAL if you're not using scan lines. 1596x1080 just make sure both Diable V/H interpolation are set to off.
I'll probably take it a step further and say people should just play PAL at NTSC PAR as I have serious doubts a single developer bothered to adjust their sprite work (many, including nintendo didn't even bother to adjust for 4:3 after all), the amount of effort is just too much. I'll keep trying things. I plan to work through the PAL exclusives tonight and see if anything jumps out at me.There's really no reason not to use 4.5x on PAL if you're not using scan lines. 1596x1080 just make sure both Disable V/H interpolation are set to off.
My pleasure. Those pictures were off cart, one of my last remaining originals. :)And thanks Cron for keeping them updated and for the pictures. Are those off cart or from jailbreak/flashcart, btw?