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Kufkah

Permanently banned for usage of an alt-account.
Member
Oct 26, 2017
1,253
Finished the game yesterday and I was hoping that fucker Bazelgeuse would just fuck off now but no, of course not. At this point it's becoming ridiculous really, doesn't add anything to the experience other than annoyance. Wish they would make his visits less frequent.

That being said...

I am wearing the full Nergigante armor and it's fully upgraded, yet when I fight a Rathian from one of those optional HR quests he does tons of damage to me. So much that I actually am almost using up all my mega potions. How come?

Same with the new 2x Bazelgeuse fight, I barely stand a chance and I die way too soon and easily.
They're adding another invading monster next week! One that's more agressive and involved than Bazel. :D

Also, tempered monsters, like the ones in the two Bazel mission do way more damage. You can tell when there's a purple aura around the monster icon and scout flies turn blue while following them. Best way for beating the 2 Bazel quest is letting them fight each others(they do a lot of damage to each others), don't engage when they're both in the area... That or using dung bombs to always make it 1v1.
 
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Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,399
Yooo what's with people carting left and right to Vaal Hazak (regular not tempered, haven't even started tempered monsters yet)? I get that the effluvium thing is a pain, but I've been trying to get a few hunts in for that limited bounty, and tried 5 times last night, and my team only won 2 times (didn't cart myself). Though to be fair the first time was an investigation with only 2 lives, and one guy carted early, but still.

I get that shit happens, but there was one time where a player's health was in the red, he was clearly efflivium'ed (that's a word, okay), and he wasn't healing and stayed like that for far too long. I was like "duuuude come on pop that nullbery already". Sure enough, we failed the quest not long after. -_-
 

Skronk

Member
Nov 22, 2017
1,231
I wouldn't be enjoying this game nearly as much if it weren't for the easy way to get into co-op for every mission.

Also I'm so glad they're stopping people hitting you while you're trying to carve. I had someone stop me carving Nerg just last night I'm guessing it was because I carted seconds before the final hit but I was pulling my weight the rest of the fight. It sucks though, feels like being bullied.
 

H3rTz DoNuT

Member
Oct 30, 2017
1,100
I find solo way too easy which makes it dull compared to multi, monsters are so much more predictable and the knockdown thresholds etc are so low

How is doing 4 player co-op not easy? Unless you play with people that don't know what are they doing then maybe. But if you play with your own group or people that know whats up then the hunts will be even easier than solo.
 

DrArchon

Member
Oct 25, 2017
15,485
How is doing 4 player co-op not easy? Unless you play with people that don't know what are they doing then maybe. But if you play with your own group or people that know whats up then the hunts will be even easier than solo.
Seriously. The monsters only get ~2x as much health, so if everyone's as good as you are it'll go faster than playing solo. Not to mention being able to maintain health/sharpness more easily during a fight.

And don't get me started on having 4x as many flash bombs.
 

H3rTz DoNuT

Member
Oct 30, 2017
1,100
Seriously. The monsters only get ~2x as much health, so if everyone's as good as you are it'll go faster than playing solo. Not to mention being able to maintain health/sharpness more easily during a fight.

And don't get me started on having 4x as many flash bombs.
And mega barrel bombs lol most of the time you don't even have to heal yourself cause there is always someone with wide range.
 

Vuze

Member
Oct 25, 2017
4,186
How is doing 4 player co-op not easy? Unless you play with people that don't know what are they doing then maybe. But if you play with your own group or people that know whats up then the hunts will be even easier than solo.
Well, actually breaking monster parts is difficult because the threshold balancing is fucked, so there's that :p
 

veras

Member
Oct 27, 2017
183
How is doing 4 player co-op not easy? Unless you play with people that don't know what are they doing then maybe. But if you play with your own group or people that know whats up then the hunts will be even easier than solo.

Playing with randoms or less than four people is more what I was referring to, but when I play with friends we play super recklessly and/or fight several tempered monsters at once etc. to keep things interesting

But either way, the game is still generally easier solo - my solo kill times of almost anything are in the 2-5 minute zone because the monster is just laying on the ground most of the fight, with 4p even good players it usually takes more like 5-7 minutes because at least the monsters get knocked down less usually
 

H3rTz DoNuT

Member
Oct 30, 2017
1,100
Playing with randoms or less than four people is more what I was referring to, but when I play with friends we play super recklessly and/or fight several tempered monsters at once etc. to keep things interesting

But either way, the game is still generally easier solo - my solo kill times of almost anything are in the 2-5 minute zone because the monster is just laying on the ground most of the fight, with 4p even good players it usually takes more like 5-7 minutes because at least the monsters get knocked down less usually

Less than four people isn't really more difficult, it just takes longer to get the kill and doing tempered elders with randoms can be frustrating cause they die left and right failing the investigation.

Killtimes are really not much different from solo to 4 players if you have a good group.

Watch some team dark videos on youtube how easy 4 player co op looks like. Unless you handicap yourself on purpouse then there is no way 4 players isnt easier.
 
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Gxgear

Banned
Oct 25, 2017
1,160
Vancouver
Late reply, but yeah I was strictly doing tier 2 and 3 tempered monster investigations last night, but RNG decided to give me a bunch of "junk" anyway. Tried melding for some and still didn't get anything too useful. Maybe II'l have better luck today.
Do not meld unless you're save scumming. Even the highest ritual is 99% junk.

Finished the game yesterday and I was hoping that fucker Bazelgeuse would just fuck off now but no, of course not. At this point it's becoming ridiculous really, doesn't add anything to the experience other than annoyance. Wish they would make his visits less frequent.

That being said...

I am wearing the full Nergigante armor and it's fully upgraded, yet when I fight a Rathian from one of those optional HR quests he does tons of damage to me. So much that I actually am almost using up all my mega potions. How come?

Same with the new 2x Bazelgeuse fight, I barely stand a chance and I die way too soon and easily.

Did you augment the armor to lift the upgrade limit? Even after that you just gotta realize some tempered will still one-shot while enraged unless you invest heavily into defensive skills. Consumables and pre-hunt meals are required by default. I always carry vitality mantle too.
 
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Hyun Sai

Member
Oct 27, 2017
14,562
Of course with a coordinated group it's easier. With a bunch of randoms it's another story and basically luck of the draw. There is a reason why everyone is saying to newbies to solo Tempered Kirin ^^
 

veras

Member
Oct 27, 2017
183
Less than four people isn't really more difficult, it just takes longer to get the kill and doing tempered elders with randoms can be frustrating cause they die left and right failing the investigation.

Killtimes are really not much different from solo to 4 players if they they are good.

Watch some team dark videos on youtube how good 4 player co op looks like. Unless you handicap yourself on purpouse thrn there is no way 4 players isnt easier.

Having to coordinate to achieve the same results in 4p means it is harder. It's the same concept as like an mmo raid - the coordination part is an added layer of difficulty compared to one person doing it alone, especially once you consider variance in performance and having everyone's "good" runs sync up (which happens more as people perform more consistently).

I'm not saying it's some huge difference, just that on average I find solo to be much simpler and more predictable (and because of that often sort of boring) than my average grouping experience, which is very often with randoms. Also re: failure rates, I've done probably 300+ tempered elders with randoms and have a 90-95%+ success rate. I don't play support builds, but I will do things like use flash pods to cover teammates from teo bombs, Vaal breath, nerg dives, etc tho.
 
Oct 26, 2017
8,992
They're adding another invading monster next week! One that's more agressive and involved than Bazel. :D

Also, tempered monsters, like the ones in the two Bazel mission do way more damage. You can tell when there's a purple aura around the monster icon and scout flies turn blue while following them. Best way for beating the 2 Bazel quest is letting them fight each others(they do a lot of damage to each others), don't engage when they're both in the area... That or using dung bombs to always make it 1v1.

Thanks man, that's good advice.

By the way, bonepiles and mushroom bounties don't appear after finishing the game? For some reason they aren't in the list, neither were they yesterday.
 

H3rTz DoNuT

Member
Oct 30, 2017
1,100
Having to coordinate to achieve the same results in 4p means it is harder. It's the same concept as like an mmo raid - the coordination part is an added layer of difficulty compared to one person doing it alone, especially once you consider variance in performance and having everyone's "good" runs sync up (which happens more as people perform more consistently).

I'm not saying it's some huge difference, just that on average I find solo to be much simpler and more predictable (and because of that often sort of boring) than my average grouping experience, which is very often with randoms. Also re: failure rates, I've done probably 300+ tempered elders with randoms and have a 90-95%+ success rate. I don't play support builds, but I will do things like use flash pods to cover teammates from teo bombs, Vaal breath, nerg dives, etc tho.

If you play with your group then you don't really have to coordinate. Everyone will know how to go about each monster and what to do.
 

JumpCancel

Member
Oct 26, 2017
630
Beaten the story and waited out the twin Bezelguese to get myself to HR31.

Finally at a good place with gear and weaponry: Nergigante Rank 7 Charge Blade and armour with Attack Boost 7, Weakness Exploit 3, Critical Draw 3 among other aids like Mirewalker 1. Powercharm and Armourcharms combined make for some serious damage numbers.

Can someone explain decoration ranks to me? I have a Brace Level 3 gem and the Dober chest armour with a level 3 slot, yet I only get 1 level in the skill. I thought levels scaled the skill rank: What gives: Why are there ranks to difforentiate them if nothing changes?

Other than that I'm strolling along happy with my character. Hope the Charge Blade impact phial adjustment isn't too damning to my damage output.
 

Gxgear

Banned
Oct 25, 2017
1,160
Vancouver
Save scumming for melding is a big waste of time.
Yeah, but it's one more thing you can do for that elusive attack deco. RNG sucks.

Beaten the story and waited out the twin Bezelguese to get myself to HR31.

Finally at a good place with gear and weaponry: Nergigante Rank 7 Charge Blade and armour with Attack Boost 7, Weakness Exploit 3, Critical Draw 3 among other aids like Mirewalker 1. Powercharm and Armourcharms combined make for some serious damage numbers.

Can someone explain decoration ranks to me? I have a Brace Level 3 gem and the Dober chest armour with a level 3 slot, yet I only get 1 level in the skill. I thought levels scaled the skill rank: What gives: Why are there ranks to difforentiate them if nothing changes?

Other than that I'm strolling along happy with my character. Hope the Charge Blade impact phial adjustment isn't too damning to my damage output.

The number behind the deco skill corresponds to the type of slot they require to put in your armour, but it will only give 1 level of that skill. It's confusing because Capcom use numbers in the equipment skill pages as well but it's levels.
 
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Skronk

Member
Nov 22, 2017
1,231
Can someone explain decoration ranks to me? I have a Brace Level 3 gem and the Dober chest armour with a level 3 slot, yet I only get 1 level in the skill. I thought levels scaled the skill rank: What gives: Why are there ranks to difforentiate them if nothing changes?

It's just denoting rarity/power I think. The more powerful decorations have higher levels so you can't slot as many of them.
 

JumpCancel

Member
Oct 26, 2017
630
It's just denoting rarity/power I think. The more powerful decorations have

higher levels so you can't slot as many of them.

...The number behind the deco skill is the type of slot they require to put in your armour, but it will only give 1 level of that skill. It's confusing because they use numbers in the equipment skill pages as well but it's levels.

Thanks for the information.
 

Tapeworm

Banned
Oct 25, 2017
898
I acquired the Protective Polish gem last night, not really having any initial desire for it...but it has now pretty much re-shaped almost all my builds in some way. I need Weakness Exploit and Focus gems and I think I will be in a very good place.
 

Truly Gargantuan

Still doesn't have a tag :'(
Banned
Oct 25, 2017
8,034
Beaten the story and waited out the twin Bezelguese to get myself to HR31.

Finally at a good place with gear and weaponry: Nergigante Rank 7 Charge Blade and armour with Attack Boost 7, Weakness Exploit 3, Critical Draw 3 among other aids like Mirewalker 1. Powercharm and Armourcharms combined make for some serious damage numbers.

Can someone explain decoration ranks to me? I have a Brace Level 3 gem and the Dober chest armour with a level 3 slot, yet I only get 1 level in the skill. I thought levels scaled the skill rank: What gives: Why are there ranks to difforentiate them if nothing changes?

Other than that I'm strolling along happy with my character. Hope the Charge Blade impact phial adjustment isn't too damning to my damage output.
You have a Brace 1 Gem which is a 3 slot gem.
Gems only give 1 point in a skill afaik, I haven't seen gems that give more.
 

Animus Vox

Member
Oct 30, 2017
2,530
NYC
Do not meld unless you're save scumming. Even the highest ritual is 99% junk.
It's this kind of risk that is really putting me off melding altogether. I don't care that I have dozens of <X> resistance or palico rally gems but I'm sure as shit not going to spend them on a high % chance of converting many back to one of those. Melding is such a gross net loss in my opinion and farming tempered (Val Hazaak and Kushala among the easiest ones) is much better.
 

Bladelaw

Member
Oct 25, 2017
7,716
Given how frequently it comes up it seems like Capcom could do a better job explaining how decorations and jewel slot levels work. Here's how it works: Jewels/Decorations come in three levels. Level 1 Decorations can go in any slot, level 2 decorations can go in level 3 or level 2 slots, and level 3 decorations can only go in level 3 slots. No decoration gives you more than 1 point in a skill. So Brace/Earplugs etc will only give you one point in that skill. It's useful for getting that last point in (Bazel helm and waist + deco = 5 point earplugs) to finish off a skill but rarely will you be kitted in gear that you'd want to dump 5 earplug decorations in all your level 3 slots.

I've played a bunch more with the Hunting Horn to really explore it and I really dig it. I made the Nergi horn and built for attack and 100% affinity when targeting weak points (55% when not). I got a Sonorous Decoration so I don't need any special gear for Horn Maestro. I did some testing and the skill adds a flat minute to horn buffs so Earplugs L extended is up for 6 minutes and affinity L is up for 4 minutes meaning I rarely need to re-apply buffs mid fight. Meanwhile the horn is doing comparable damage to my Zorah hammer and healing me each time I hit (Heath Regen augment is insane).
Skills:
Weakness Exploit 3
Maximum Might 3
Attack 7
Medicine 3
Horn Maestro 1
Steadfast 3
 

Recall

Member
Oct 27, 2017
445
I got my trophy for 100 completed multiplayer quests last night as I find multiplayer the best part of the game but have enjoyed doing the odd investigation by myself so I don't get too used to others carrying me through battles.

Like I want to learn the attack patterns and it is satisfying to down a monster by yourself.
 

Recall

Member
Oct 27, 2017
445
Yooo what's with people carting left and right to Vaal Hazak (regular not tempered, haven't even started tempered monsters yet)? I get that the effluvium thing is a pain, but I've been trying to get a few hunts in for that limited bounty, and tried 5 times last night, and my team only won 2 times (didn't cart myself). Though to be fair the first time was an investigation with only 2 lives, and one guy carted early, but still.

I get that shit happens, but there was one time where a player's health was in the red, he was clearly efflivium'ed (that's a word, okay), and he wasn't healing and stayed like that for far too long. I was like "duuuude come on pop that nullbery already". Sure enough, we failed the quest not long after. -_-

I don't think everyone has an understanding of item load outs. I never leave base without the essentials like a nullberry, dung pod, flash pod etc but many do not see items as essential beyond potions.

I like the vitality mantle too :/
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
Do not meld unless you're save scumming. Even the highest ritual is 99% junk.
OK... I'm getting super tired of people spouting this nonsense. It's completely ridiculous to skip melding if you want to be time efficient about getting high level decorations. It's the most time efficient way to get high level decorations by far. It's not like you are doing anything else with the research points and streamstones. You should absolutely be melding.

Melding gives you 3 guaranteed worn feystones (2nd highest tier).

Chance for melding reward to be Rare 7 deco: 6%
Chance for melding reward to be Rare 8 deco: 2%

Compare that to a 3 reward tempered elder. Each reward slot has a 72% chance for worn feystone, and 13% chance for warped feystone (highest tier). Warped have an 18% chance to be Rare 7, and a 5% chance to be Rare 8. Lets normalize this for each Rarity so we can compare to melding:

Chance for T3 reward to be Rare 7 deco: .72*.06 + .13*.18 = 6.66% chance
Chance for T3 reward to be Rare 8 deco: .72*.02 + .13*.05 = 2.09% chance

So lets say you are reasonably quick at killing tempered elders and the quest takes 5 minutes to clear. Add in load screens, quest end screens, eating, refilling your items, etc, etc. You are looking at 7-8 minutes per cycle.

Each T3 reward slot has ~11% better chance for Rare 7 and 4.5% better chance for Rare 8 compared to melding. How can you say melding isn't worth it? The numbers don't lie, melding is absolutely the most efficient way to get decorations in the game period. Obviously the downside is you have to spend resources to do it, but these resources are not useful for anything else.

I get it... Maybe you just don't like sitting there picking decorations to meld and you think it's boring. That's fine, then don't do it. But please stop spreading this misinformation.

Here's the numbers from capcom's guidebook. The spreadsheet below also contains the rarity of each decoration:
https://docs.google.com/spreadsheet...KB6QWovWLSGlsY/htmlview?usp=sharing&sle=true#
 
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impact

Banned
Oct 26, 2017
5,380
Tampa
I believe monster have x2.6 more health in MP, assuming four people have similar skill level, the quests should be done faster.
That's a really big assumption, especially considering the dude I responded to was talking about how bad everyone is online :P

If everyone is on the same page, yea MP is faster. Since I don't have the best luck with randoms and the squad lobby's been empty I just go solo most of the time now.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,173
Save summing is not too bad on Xbox.

1. Load up game and use it as base save.
2. Pull network cable and start melding
3.note down decos
4. Delete local save
5. Plug in cable and it will automatically download your base save from the game.

Then do quests etc as needed and snipe the decos you want.

For an hours work (I did the whole process twice) I got a tenderiser, an expert (critical eye) and 3 earplugs.

I stopped doing it because I want to hang on to every deco I currently have.

After all that, tempered monsters are mainly killing me because I dont have enough defense, so I can't use them anyway!
 

Jester37

Member
Oct 25, 2017
1,523
Melding is worth it alone for using items that would otherwise just sit there. I had so many damn smoke and heavy artillery jewels that I may as well use them for melding regardless of the results.
 

LiK

Member
Oct 25, 2017
32,117
I don't think everyone has an understanding of item load outs. I never leave base without the essentials like a nullberry, dung pod, flash pod etc but many do not see items as essential beyond potions.

I like the vitality mantle too :/

Vit mantle is a must, imo. Very useful for just finishing him off in the last phase and not worry about HP.
 

Bladelaw

Member
Oct 25, 2017
7,716
Meldling is fine if you have a ton of streamstones. The only reason I'd hold off on melding is the 100k research points trophy (WTF) or spending Gleaming streamstones on augmenting too much armor (my current problem).
 

SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,573
liuD8sn.gif
 
Jan 10, 2018
6,927
Yup, Diablos is by far the hardest monster in the game for me. I just don't understand at all how you are supposed to dodge his big charges with those large hitboxes and I absolutely hate his rage mode where he constantly dives into the ground. He also has a completely random charge that doesn't even look like a charge. He just wanders quickly in a direction and if you are in the way you will be knocked down.

To hell with this monster. <.<
 
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