• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Metacritic PREDICTION

  • 0-96 - Mortal

    Votes: 527 42.7%
  • 97 - Hero

    Votes: 97 7.9%
  • 98 - God

    Votes: 93 7.5%
  • 99 - Titan

    Votes: 21 1.7%
  • 100+ - Dad

    Votes: 495 40.1%

  • Total voters
    1,233
Status
Not open for further replies.

Phendrift

Member
Oct 25, 2017
32,282
God-of-War-Logo-PNG-Photos.png

EDIT: It appears footage of the game has started leaking. This thread is NOT the place for spoilers of anything past the first three hours of the game (or, what was allowed to be shown in previews). Please do NOT post any videos of anything else here, even with Spoiler tags.

I made a spoiler thread specifically

ALL ABOARD THE HYPE FERRIES!
img_20180412_0612029osqz.jpg


COUNTDOWN TO REVIEWS

Predicted Metascore based on Twitter trends (courtesy of Datajoy)
gowmeta368q5b.jpg


Release Date: 4/20
Genre: Action Adventure soulslike cinematic boating-sim (think Tetris)

Leaked pre-release GOTY edition box art:
gowtlgpqo0o.png


Oh, and some previews I guess

Eurogamer - God of War has grown up, but Kratos is still reassuringly furious

IGN - God of War: Our Hands on Impressions

IGN - The first 3 hours of God of War are way more emotional than we expected

GameInformer - 5 surprises from our Hands-On Time with God of War

Polygon - God of War's spectacular opening sets the stage for an emotional journey

Gamespot - God of War Makes Big Changes

The Verge - God of War's first two hours show a more mature game

Kotaku - We played the first hour of the new God of War and we really liked it

DailyStar: A triumphant return to form and potentially Sony's GOTG

Digital Foundry Video - PS4's Next Big Tech Showcase

Easy Allies - God of War Returns

New Official Videos from Sony

PlayStation Access - Video




Twitter Impressions

Geoff Keighley
I was blown away by God of War. Played first 2.5 hours last week. It's a faithful yet deeply evolved version of the classic series across every dimension: Combat, story, puzzles and graphical prowess.

While the team doesn't want us sharing much on story, there's one sequence early on that takes the scale of a God of War boss fight in a totally different and more intimate direction -- and it works, because the emotion is just as big and visceral.

From what I was told we only played about 5% of the full game. If that's the case, this is going to be an epic on the scale of Horizon -- and with tons of weapon and skill tree upgrades, I can't wait to see how the game opens up in the other 95%.
 
Last edited:

Toriko

Member
Dec 29, 2017
7,666
EUROGAMER Quote - "The entirety of God of War plays out in a single, uninterrupted shot, the camera dancing through the series' trademark cinematic encounters in a way that's thrillingly dynamic. Come the end of 2018 it's likely to go down as one of the year's great achievements in games, and the execution is peerless."

Lord give this game to me now!
 

patapon

Banned
Dec 7, 2017
3,614
"The final, and perhaps most impressive thing about God of War is the fact that the entire game unfolds in a single, unbroken shot. There are no cutscenes, no load screens, no camera cuts, no fades to black. Despite the fact that game director Cory Barlog told us this back at E3 2016, the wildly-impressive effectiveness of this choice didn't sink in until we actually went hands-on the game and realized that it was 100% true. I can't really think of another game of this scope that has utilized this cinematic technique, but it's an incredible feat. The unwavering immediacy in which we spend our time with Kratos adds even more depth to him and in turn, to his relationship with his son"

My goodness, this sounds amazing from IGN preview
 

More_Badass

Member
Oct 25, 2017
23,621
I guess we can blame Mad Max Fury Road for God of War's reinvention. Sounds like a lot of George Miller's style influenced Cory and his approach to Kratos and the game
We were working on Mad Max stuff," says Barlog. "We spent two years in a conference room working on a script and some pitches to connect this whole world. The first time I visited him, I got the pitch for Fury Road - and just that experience alone, it made me realise how much more work I had to do. The entire room was filled with storyboards, and he told me the whole movie, shot for shot. It was phenomenal."

What, exactly, did Barlog learn from that experience that's been poured into this new God of War?

"About how you dissect character - he helped me understand the divide between plot and character development. The idea of a simple story and a complex character, about dramatising the exposition. I don't think there's any single aspect of writing where I didn't learn something from him on a daily basis. I'm shamelessly ripping him off!"
 

ced

Member
Oct 27, 2017
2,751
Same b roll footage supplied by Sony. but much better quality than the leaked stuff.

Hope Sony releases some new footage, I saw somewhere there is a small bit from mid game.
 

Solace

Dog's Best Friend
Member
Oct 29, 2017
1,919
This thread will be my home for the next 30 days haha just let me put my things down
 

Loudninja

Member
Oct 27, 2017
42,179
The more measured approach even trickles down to the weapons Kratos has; instead of the paired blades he usually carries in previous titles, Kratos actually has a shield now. And you'll need it, too: charging in, axe swinging, with little thought for dodging or blocking is a very good way to get killed in God of War. And from a less analytical perspective, the freely controlled camera also enables an incredibly fun axe-throwing mechanic. Players can freely aim and throw the axe at any time, and it's really satisfying to land shots in enemies from across the way. Even better is the Thor-like ability to recall the axe back to your hand, which when correctly timed, can deal additional damage as it whips through more foes on its way back.

It's not just the story elements that offer a more mature ethos on games; it's the entire system of play. For the first time, there are serious RPG elements in a God of War game. Kratos will grow stronger and level up as players progress, and you'll be able to customize armor, abilities, and weapons to favor different styles of play. Prefer an all-out attack? Invest your upgrades into sheer attack stats. Prefer a more measured approach? That's possible, too.
https://www.theverge.com/2018/3/19/...18-preview-sony-playstation-4-kratos-hands-on
 

nexus

Member
Oct 25, 2017
3,644
Holy hell does the game look amazing. I'm watching the playstation underground walkthrough. The axe recall looks so so so satisfying.

Omg that recall jump attack. Someone gif that pls.

Wasn't this game supposed to be like 25-30 hours or something? I'm so happy if that's true.
 
Status
Not open for further replies.