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Blackquill

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
783
Hey everyone, like the title said, I'm getting really tired of all of these ragequits. I know that ragequitters was and will always be part of fighting games online, however, I've never seen in any games online that many ragequitters. Obviously, I didn't count how many of the match I've played ended with "connection was lost" but it's obviously bigger than any of my previous experiences on FG. I even wonder if it's now a habit in this game community since it's now so huge. I'm not even a great player, I'm stuck on 34k points and may be stuck longer than I thought because of those people so I'm not even a frightening opponent, I can't even imagine how many ragequits people with a higher skill level will get. There is an option to tell the matchmaking to give you opponent with low level of disconnection but the matchmaking still isn't great even after patches, so I prefer to at least get one match after 5 minutes of waiting around. But yeah, I don't understand why so many people do that, because like I usually see, they have better scores than me, but they actually suck so they don't improve even though it's the whole purpose of the genre... Hey maybe they have fun but it's still kind of sad and spoils the fun of everyone else.

Anyway, Bamco, get your shit together, it's ruining the game.

I actually started this thread because I wanted to play a little bit before going to class and the only 2 matches I got ended with a ragequit
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,854
I feel like there would be no problem to have no points loss and no permanent records visible by anyone.

Just let people play for fun and try to reach higher ranks, but don't penalize players that are weaker.

Otherwise they will quit the game, dodge players with better win ratios, or rage quit.

AT THE VERY LEAST, it should give points to the person that did not rage quit.
 

Melkezadek

Member
Oct 27, 2017
2,168
With it being Dragonball, there are probably a ton of casuals playing not wanting to soil their precious win/lose ratio.

People would enjoy fighting games more if they cared less about wins and more about how many games they play and what they're learning from each match. I'm more intimidated by someone with a record of 40/60 than someone with 15/4.
 

Ravelle

Member
Oct 31, 2017
17,805
When I get caught in somebody's combo chain I can pretty much put down the controller and make some coffee and a sandwich, I've already lost. I don't rage quit but I can see why people would be too frustrated.

The match making and finding a match was horrible and when you finally found someone it's usually someone who plays this game non stop and drills you in to the ground as a newcomer or casual player.
 

Deleted member 14002

User requested account closure
Banned
Oct 27, 2017
5,121
Isn't there an option for only people with high completion rate?

Also I remember at launch there was this weird thing where you'd get DCd randomly, is that fixed yet or no?
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,854
User Warned: Derogatory Language
While we're at it, making a trophy linked to ranked matches with 530 000 points is RETARDED.

No casual player is ever gonna get that legit, so they have to dodge all the strong players, rage quit, or fight people at their level that somehow made it that far or accept to fight people above their ranks.
 
OP
OP
Blackquill

Blackquill

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
783
Besides, you don't get zennies, give me zennies at least!

When I get caught in somebody's combo chain I can pretty much put down the controller and make some coffee and a sandwich, I've already lost. I don't rage quit but I can see why people would be too frustrated.

That's not an excuse at all. Losing a match happens and it's totally normal to be frustrated by this, however, you should never spoil the fun of other players because you're too frustrated, that's childish behaviour, stop playing the game if you can't deal with defeat. Fighting games are designed like that, you will lost a lot no matter what, so you better deal with it.

Isn't there an option for only people with high completion rate?

Also I remember at launch there was this weird thing where you'd get DCd randomly, is that fixed yet or no?

I already mentionned it but like I said, it dramatically reduces your chances of getting a match, I don't even set the connection quality on matchmaking option since it takes way too long (more than 10 minutes sometimes), even after patches. The issues with random DCd was fixed since then, at least from my experience.

I feel like there would be no problem to have no points loss and no permanent records visible by anyone.

Just let people play for fun and try to reach higher ranks, but don't penalize players that are weaker.

Otherwise they will quit the game, dodge players with better win ratios, or rage quit.

AT THE VERY LEAST, it should give points to the person that did not rage quit.

Yeah the game doesn't explain that at all, it takes time to improve and newcomers are not properly informed on that matter.
 

Ravelle

Member
Oct 31, 2017
17,805
Besides, you don't get zennies, give me zennies at least!



That's not an excuse at all. Losing a match happens and it's totally normal to be frustrated by this, however, you should never spoil the fun of other players because you're too frustrated, that's childish behaviour, stop playing the game if you can't deal with defeat. Fighting games are designed like that, you will lost a lot no matter what, so you better deal with it.



I already mentionned it but like I said, it dramatically reduces your chances of getting a match, I don't even set the connection quality on matchmaking option since it takes way too long (more than 10 minutes sometimes), even after patches. The issues with random DCd was fixed since then, at least from my experience.



Yeah the game doesn't explain that at all, it takes time to improve and newcomers are not properly informed on that matter.

Oh I know and I refuse to quit out of a match, losing is part of fighting games and I have zero problem losing in general but when you get caught in an never ending juggle without the chance of having any input yourself, it stops being fun very quickly. There's no room to improve yourself if you can't have input the match starts.
 

myco666

Member
Oct 26, 2017
853
Fake Europe
While we're at it, making a trophy linked to ranked matches with 530 000 points is RETARDED.

No casual player is ever gonna get that legit, so they have to dodge all the strong players, rage quit, or fight people at their level that somehow made it that far or accept to fight people above their ranks.

Why is it a bad thing that there is a trophy that casuals will have hard time obtaining?
 

Professor DJ

Banned
Mar 1, 2018
175
I mean a lot of the players were pulled by the hype and Dragonball name

But most of these are casuals playing an Arc System Works game which is why we should expect rage quits.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,297
Rating/Points should always be given to people who don't ragequit. Quitting or disconnecting should always count as a loss. Doesn't matter the game to me.
 

Eumi

Member
Nov 3, 2017
3,518
When I get caught in somebody's combo chain I can pretty much put down the controller and make some coffee and a sandwich, I've already lost. I don't rage quit but I can see why people would be too frustrated.

The match making and finding a match was horrible and when you finally found someone it's usually someone who plays this game non stop and drills you in to the ground as a newcomer or casual player.
I mean, if soneone isn't having fun, that doesn't justify making the game less fun for others in turn. If someone isn't enjoying the game then they just shouldn't be playing it.

It's a players right to quit out of any match they want whenever they want, but I will never stop finding the attempts to justify it baffling. How can someone have so little shame that they'll just blatantly ruin a match because they aren't winning, and yet be too proud to admit that that's what they're doing?
 

Mobyduck

Member
Oct 27, 2017
2,100
Brazil
Why is quitting a match not considered a loss? In DOTA2, nota only do you get penalized if you quit too many matches, you still get a loss of you leave after the first five minutes or if first blood happened. I don't understand why it's different with fighting games. Just give a loss to the leaver and a win to the other person if the guy leaves after the first 10~15 seconds.
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095
"Tactical withdrawal" is the phrase you're looking for OP, "rage quitting" implies that the better player was in a state of rage and frustration when in reality they simply deemed their opponents unworthy, or in some other cases the player retreats to motivate the other bad player to get better and thus one day be able to defeat the person who retreated.
 

New Fang

Banned
Oct 27, 2017
5,542
I'll never understand why this is so complicated for developers to solve. If someone hits a certain number of disconnects mid match in a certain period of time you give them a time out for an hour.

If it happens again you give them a 24 hour time out, and it goes up from there.
 

Ravelle

Member
Oct 31, 2017
17,805
I mean, if soneone isn't having fun, that doesn't justify making the game less fun for others in turn. If someone isn't enjoying the game then they just shouldn't be playing it.

It's a players right to quit out of any match they want whenever they want, but I will never stop finding the attempts to justify it baffling. How can someone have so little shame that they'll just blatantly ruin a match because they aren't winning, and yet be too proud to admit that that's what they're doing?

Not winning and having no control at all are two different things though, people play the game and try to improve both in skill and enjoying the game but it's not really motivating to not getting the chance when sparring against other people that drill you with no regards to your rank. I fought someone who super out ranked me and had 2000 matches more than me and had the game mechanics down already, I was just looking for a sparring partner but he gave me no chance to even recollect myself. Is he allowed to fight me in any way he wants? Of course but I thought it was odd he kept over killing me with tagging and endless juggles while I'm trying to figure out the game, he knows what rank I was. He had a weird sense of enjoyment if he enjoys pummeling players that give no resistance. ;p
 

Atolm

Member
Oct 25, 2017
5,829
My Win/lose ratio is something like 30/70 because of this when it should be more like 50/50 or even 60/40.

People win you a round and they want another but when they see they're going to lose, bam, quit.

This happens to me almost everytime I play with people on ranks higher than mine because they lose a ton of points should they lose a match against someone on a lower level.

I have 130k points and I can defend myself somewhat against people on the 250k tier, but the game simply doesn't allow you to progress unless you use those dirty tricks. It should punish quitters with bans and insta-lose all three matches.

It's sad. I have no interest in fighting games for the most part anymore. I can recognise their quality, but I don't want to dedicate the time it takes to get good. For once, one releases that catches my attention, and is also very accessible yet deep enough to have stuff to learn...but this happens and shatters my motivation.
 
Last edited:

Hyun Sai

Member
Oct 27, 2017
14,562
Don't blame the players, blame the supidity of Fighting Game developpers who won't implement a proven system to stop rage quitting.

I remember having more rage quitting in one week of SFV than I had in one year of SFIV.
 

BakedTanooki

Member
Oct 27, 2017
2,725
Germany
I think the biggest problem here are "trophy hunters"
Looking at trophy forums, they even encourage rage quitting without feeling bad / guilty.

Why not just accept that the trophy is not for you, if you don't have the skill or patience?

Edit: I got my 530k points and it took a long time. Always searched for players with green connections and low disconnects. Sometimes it took 10 minutes or longer to find a match, but at least didn't encounter that many rage quitters.
 

Eumi

Member
Nov 3, 2017
3,518
Not winning and having no control at all are two different things though, people play the game and try to improve both in skill and enjoying the game but it's not really motivating to not getting the chance when sparring against other people that drill you with no regards to your rank. I fought someone who super out ranked me and had 2000 matches more than me and had the game mechanics down already, I was just looking for a sparring partner but he gave me no chance to even recollect myself. Is he allowed to fight me in any way he wants? Of course but I thought it was odd he kept over killing me with tagging and endless juggles while I'm trying to figure out the game, he knows what rank I was. He had a weird sense of enjoyment if he enjoys pummeling players that give no resistance. ;p
Somebody playing the video game they bought and booted up is weird to you, but you can understand someone buying and playing a game to very specifically not play it?

Like, if you're gonna lose against someone better than you, just take the first loss and don't rematch. I don't get where the jump in logic to "fuck this person for playing the game I'm gonna deprive them of the win purely out of spite" comes from.
 

LightEntite

Banned
Oct 26, 2017
3,079
"culture?"

it's just a fighting game

welcome to netplay


The higher you get, the less players generally ragequit and the more they'll rematch you, at least considering they arent losing a crapload of points
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,107
The devs shouldn't have put in a trophy that requires such measures.

Why not? for once is cool that there is a trophy that requires some skill rather than just grind out something boring. I never understood this idea that all the achievements should be easy to get/able to platinum it at the first week.

The problem here is that there is no penalti for rage quitting, don't know why is so hard to count a rage quit as a lose.
 

Deleted member 123

Guest
Damn it, ragequitters still exist?

This is why today is not like yesterday...I would get annoyed if I got disconnected due to a ragequitter quitting the match.
 

Shoshi

Banned
Jan 9, 2018
1,661
I would be fun if these games had a free amount of ragequits you could use from a menu. And you earn them through in game credits. Likewise stupidity as buying trophies in Nier: Automata
 

danmaku

Member
Nov 5, 2017
3,233
I'll never understand why this is so complicated for developers to solve. If someone hits a certain number of disconnects mid match in a certain period of time you give them a time out for an hour.

If it happens again you give them a 24 hour time out, and it goes up from there.

Yeah, I don't get why they're so stingy with penalties for quitters. I guess they don't want to reduce the playerbase by banning too many people, but quitters also reduce the playerbase by making your game a lot less enjoyable.

And please, please don't put achievements that require to reach a certain score or level on the leaderboards. It's just asking the players to cheese the system in any way possible.
 

Eumi

Member
Nov 3, 2017
3,518
Why not? for once is cool that there is a trophy that requires some skill rather than just grind out something boring. I never understood this idea that all the achievements should be easy to get/able to platinum it at the first week.

The problem here is that there is no penalti for rage quitting, don't know why is so hard to count a rage quit as a lose.
They shouldn't put it in because it cultivates an attitude that makes their game worse.

You'd be hard pressed to find people who think a trophy for reaching an arbitrary number is worth hurting the game to include.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,107
They shouldn't put it in because it cultivates an attitude that makes their game worse.
You'd be hard pressed to find people who think a trophy for reaching an arbitrary number is worth hurting the game to include.

Without a trophy there will still be rage quitting, like, I'm sure that the cheevo hunters are the minority in this game. People don't love to lose ranks because their e-penis
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,131
Peru
Oh I know and I refuse to quit out of a match, losing is part of fighting games and I have zero problem losing in general but when you get caught in an never ending juggle without the chance of having any input yourself, it stops being fun very quickly. There's no room to improve yourself if you can't have input the match starts.
Combos in DBFZ aren't even that long, unlike UMvC3 where you could get juggled for a good while. I'm guessing you're still playing in the lower level ranks, so people aren't even setting up attacks when you wake up from a knockdown or stuff like that.
 

Pundere

Member
Oct 30, 2017
2,034
I think the only game I've had more ragequitters in was Soul Calibur 5, but that may have more to do with me playing Astaroth.

The rage quitting sucks, but what annoys me even more are the people who are seemingly afk in matchmaking. I'll get matched up with them and then have to sit there until the timer runs out because I can't back out or do anything. There should REALLY be something that boots you out of matchmaking if you don't accept or refuse enough matches.
 

Eumi

Member
Nov 3, 2017
3,518
Without a trophy there will still be rage quitting, like, I'm sure that the cheevo hunters are the minority in this game. People don't love to lose ranks because their e-penis
Rage quitters existing isn't a great justification for putting in rewards that encourage it further. You can apply that same logic to any of the stuff DBZF does that encourages it, from the lack of penalties to the constant displaying of win loss.

It's the job of the developer to reduce and discourage it as much as possible.
 

SuzanoSho

Member
Dec 25, 2017
1,466
Not winning and having no control at all are two different things though, people play the game and try to improve both in skill and enjoying the game but it's not really motivating to not getting the chance when sparring against other people that drill you with no regards to your rank. I fought someone who super out ranked me and had 2000 matches more than me and had the game mechanics down already, I was just looking for a sparring partner but he gave me no chance to even recollect myself. Is he allowed to fight me in any way he wants? Of course but I thought it was odd he kept over killing me with tagging and endless juggles while I'm trying to figure out the game, he knows what rank I was. He had a weird sense of enjoyment if he enjoys pummeling players that give no resistance. ;p
This entire post is a joke, right?...

You seriously think it's *unfair* that the guy who put in much more time than you played competitively against you in a competitive fighting game online?...somehow that's weird to you?...
Why are you not using training mode to figure out the game?...
 

Ravelle

Member
Oct 31, 2017
17,805
Somebody playing the video game they bought and booted up is weird to you, but you can understand someone buying and playing a game to very specifically not play it?

Like, if you're gonna lose against someone better than you, just take the first loss and don't rematch. I don't get where the jump in logic to "fuck this person for playing the game I'm gonna deprive them of the win purely out of spite" comes from.

Huh, what? I didn't even say anything remotely like that, I don't rage quit out of matches, ever.

Also, I spent an hour trying to find a somebody to play with because the lobby system was broken, I kept playing to not spent another hour trying to find someone and connect.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,698
Combos in DBFZ aren't even that long, unlike UMvC3 where you could get juggled for a good while. I'm guessing you're still playing in the lower level ranks, so people aren't even setting up attacks when you wake up from a knockdown or stuff like that.

anywhere between 15-20 seconds of watching your character getting combod is a thing in dbfz
and then your next character comes out and they start doing another extended combo on you, yeah I can see that getting to people.
 

Neoraxis

Member
Nov 27, 2017
863
I mean with all due respect to everyone here the community in this game is just trash and it goes beyond just the ragequiters but i guess this is expected ...its a dragon ball game after all.
 

Ravelle

Member
Oct 31, 2017
17,805
This entire post is a joke, right?...

You seriously think it's *unfair* that the guy who put in much more time than you played competitively against you in a competitive fighting game online?...somehow that's weird to you?...
Why are you not using training mode to figure out the game?...

Not at all, I was just surprised he kept fighting me as I gave me little resistance, I don't fault him for anything. I never mentioned anything about being unfair.
 

Eumi

Member
Nov 3, 2017
3,518
Huh, what? I didn't even say anything remotely like that, I don't rage quit out of matches, ever.

Also, I spent an hour trying to find a somebody to play with because the lobby system was broken, I kept playing to not spent another hour trying to find someone and connect.

I don't rage quit but I can see why people would be too frustrated.

Your first post was about how you can understand rage quitting. I know you don't do it yourself, your post also says that. I'm saying that I don't see how it's understandable for someone to be playing a game they aren't enjoying whilst at the same time purposefully making it less fun for everyone else.

The only rage quitting attitude that I can follow the logic behind is the people who only have fun when they win, and so they play to have fun by only winning. But those don't tend to be the people who try and justify it beyond that.
 

philstorm95

Banned
Oct 27, 2017
176
The ragequitting situation in dbfz is legit terrible, i stopped playing the game because after the rank of demon, everybody ragequits.
ASW should implement a severe penalty for players who quit midgame, something like losing a lot of BP( way more than if you lose the match).
 

Abyss

Member
Oct 27, 2017
358
Ragequitters are inevitable in fighting games but it's doubled with this game because there's a bunch of casuals playing
 

Ninjimbo

Banned
Dec 6, 2017
1,731
Once the game stops being the hot new thing, those rage quitters will disappear. This happens in every new FG. It will always be part of the cycle since normies are involved. Just wait awhile and don't think about winning or losing. It doesn't matter. Concentrate on getting better at the game.

Your record will even itself out.
 

Ravelle

Member
Oct 31, 2017
17,805
Your first post was about how you can understand rage quitting. I know you don't do it yourself, your post also says that. I'm saying that I don't see how it's understandable for someone to be playing a game they aren't enjoying whilst at the same time purposefully making it less fun for everyone else.

The only rage quitting attitude that I can follow the logic behind is the people who only have fun when they win, and so they play to have fun by only winning. But those don't tend to be the people who try and justify it beyond that.

Perhaps I worded it a little weird but let me rephrase that, I understand people getting too frustrated getting overwhelmed, I don't understand people quitting out of the game. I'm super against people ruining the game for others.

Sorry for the confusion!
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,107
Rage quitters existing isn't a great justification for putting in rewards that encourage it further. You can apply that same logic to any of the stuff DBZF does that encourages it, from the lack of penalties to the constant displaying of win loss.

It's the job of the developer to reduce and discourage it as much as possible.

No matter what, a ranking mode will always have rage quitters. In MOBAS you don't have achievements and yet this still happens on lower ranks, in the end the only way to mitigate this is punishing those players, not removing features
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,131
Peru
anywhere between 15-20 seconds of watching your character getting combod is a thing in dbfz
and then your next character comes out and they start doing another extended combo on you, yeah I can see that getting to people.
Again, people in the lower level ranks aren't even doing things like A. Gohan's or Cell's relentless pressure blockstrings with assists, you are pressing buttons without thinking if you're falling for a hit after your character comes in. DBFZ also goes back to neutral play when a character dies, which is great for the losing player, unlike Marvel where you had to eat a nasty incoming mixup when your character died, potentially losing the other one. My advice to lower rank people is to learn the basics and some simple combos, that'll help a lot because right now they're blaming the game instead of trying to think why they fell for a certain hit or trying to block correctly.
 

Eumi

Member
Nov 3, 2017
3,518
Perhaps I worded it a little weird but let me rephrase that, I understand people getting too frustrated getting overwhelmed, I don't understand people quitting out of the game. I'm super against people ruining the game for others.

Sorry for the confusion!
Fair, that makes more sense.

The game really needs better matchmaking in general. Or at least it needs to give you more of an idea of the opponents skill before you accept.
 

Filament Star

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,817
It was more of an issue when the game first came out. I think as you start ranking up and fighting better opponents it stops happening as it's mostly a noobish thing to do.

Also not everything that frequently happens is a "culture."