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Drewboy64

Member
Oct 25, 2017
109
Just went and killed a couple of those queen spiders and got everyone to lv70 in no time so thanks for the tip.




Are you using core chips and aux cores for your blades? You really should be, core chips you literally just go into the character men and equip and aux cores you have to refine at the aux core vendor and again just go into the character menu and equip. Just use what you have, I don't think I've ever gone searching for a particular chip or core or material. It's a good idea to hit all the gathering points you come up to anyway.

Dev levels make everything at vendors cheaper, makes more stuff available in the shops, and unlocks extra merc quests. For some vendors if you buy at least one of everything you can buy the deeds to the shop which will give you a perk.

You know a monster is weak to something because on their health bar there's a little element icon if they're weak to something. One thing that really seemed to help me was I put an aux core that reduces spike damage on a lot of my blades. I haven't really had that situation where a battle is going fine and then in 2 seconds flat I'm dead since.

For Poppi's stuff you need to go play Tiger Tiger. I got a 20k score and that's about it. Just mess around in her menus, everything is simple enough and the Tiger Tiger game is easy enough with enough practice. Don't get hit and you get a big bonus.

Sidequests and merc quests are a good source of XP so do those. Are you resting at inns to level yourself up?

Thanks for responding. To be more specific:

I am using Core chips, I usually go for block with my tanks and damage or crit for my attackers.

Aux cores I am less invested in. I don't know whats useful, and a lot of my rare blades only allow 1 Aux core which seems lame. Also, a lot of the aux cores that seem good to me, I do not have the materials to refine them and I do not know where to get these mats.

I haven't actively worked on Dev levels, they just sometimes upgrade. I know buying things and merc quests are supposed to help with those though? Do sidequests help dev levels too?

Okay I figured that the element meant a monster was weak to that.

I'll try out the tiger tiger game.

I've only messed with merc quests a little. I do occasionally stop at Inns to level up.

So far I really only use mostly rare blades on my chars. I've stuck with the default Rex/Nia/Tora for the entire story really.

Another thing I don't really give much thought is the 'item bag' things. I usually just throw in something that boost special regen or whatever and forget about it.
 

ss_lemonade

Member
Oct 27, 2017
6,641
Is it just me or is this Spirit Crucible Elpys section an incredibly frustrating part of the game? Fighting my way through is just so difficult compared to previous chapters. Did they just design this entire map to be very hard and force you to try to run and dodge through all the enemies?
 

Matthaeus

Member
Feb 24, 2018
138
Is it just me or is this Spirit Crucible Elpys section an incredibly frustrating part of the game? Fighting my way through is just so difficult compared to previous chapters. Did they just design this entire map to be very hard and force you to try to run and dodge through all the enemies?
Yes, it is a slog from beginning to end and probably my least favorite part of the game. The boss' gimmick did not help things.
 

B-Dubs

That's some catch, that catch-22
General Manager
Oct 25, 2017
32,714
Is it just me or is this Spirit Crucible Elpys section an incredibly frustrating part of the game? Fighting my way through is just so difficult compared to previous chapters. Did they just design this entire map to be very hard and force you to try to run and dodge through all the enemies?
Are you using Tora and Poppi? You can't get a good elemental combo going without them on your active squad.
 

MicH

Member
Oct 25, 2017
2,490
Is it just me or is this Spirit Crucible Elpys section an incredibly frustrating part of the game? Fighting my way through is just so difficult compared to previous chapters. Did they just design this entire map to be very hard and force you to try to run and dodge through all the enemies?
Yes, it is absolutely horrible. Hated that chapter.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Just played the first couple of hours and it seems pretty cool. I played half of the first one but lost momentum, and none of X as the whole sci-fi, new LA, make your own hero thing really put me off. I'm guessing they're not connected, but I just wanted to be sure?

The only serious downside so far to me is the really dreadful outfit design. The Ninja Raiden looking dude looks pretty cool, but Rex and Pyra? God damn. He looks so fucking dumb and her breasts are half her mass. Can I change them?
 

Matthaeus

Member
Feb 24, 2018
138
Just played the first couple of hours and it seems pretty cool. I played half of the first one but lost momentum, and none of X as the whole sci-fi, new LA, make your own hero thing really put me off. I'm guessing they're not connected, but I just wanted to be sure?

The only serious downside so far to me is the really dreadful outfit design. The Ninja Raiden looking dude looks pretty cool, but Rex and Pyra? God damn. He looks so fucking dumb and her breasts are half her mass. Can I change them?
Xenoblade Chronicles 2 is connected to the first game but not in a way where you would have had to play both to enjoy the story. Unfortunately you cannot customize the appearance of party members.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Xenoblade Chronicles 2 is connected to the first game but not in a way where you would have had to play both to enjoy the story. Unfortunately you cannot customize the appearance of party members.
That's cool, I remember being able to change the outfits in the first one, but it didn't seem likely given at least his seems required for doing the freaky-fishing-thingie. It's just that Link can dress like him, I feel like at the minimum you should be able to dress like Link.

I was just a little concerned that I was meant to understand what Drivers and Blades since they seem to present them as if you know already. I really should just look up what happened in the first game, I'm never going to play it now.

EDIT: Wow, that ending is bad shit cray.
EDIT2: Never mind, the outfit is fine, I have a baby dragon living in the helmet now! And I think he's my grandfather? Game is a good level of mega stupid.
 
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StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
It most certainly is. I can't say I watch anime, but this is pretty far out there. I don't remember the first one being quite so inane. I don't mind it though, I'm kind of intrigued about it. He has no parents, but you start off by sending mad stacks of cash to what is proclaimed to be your 'family', for example. I want to know who that is.

Game is really rough though. The performance outside of Furry town is fucked. I remember hearing they used like a bunch of this engine in BotW? That game runs a lot bette, looks a lot better, and is systemically much richer.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,361
That one's not much of a mystery - perfectly possible for family to be more than just your parents
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
That one's not much of a mystery - perfectly possible for family to be more than just your parents
But he's a kid, and I'm guessing the Titan isn't his biological grandfather, so I'd think he'd be living with family if he actually had any. I guess I'll see.

I was actually kind of happy that it didn't seem like a chosen one story, I'm tired of being Space Jesus, but then it seemed like I was when they thought I couldn't hook up with Pyra, but now I've seen that random townsfolk can be drivers, so I'm back to thinking I might not be special, which is cool.

Are the Titans walking on a giant planet, but the atmosphere makes it impossible to get to the ground for people, or are they floating in a sea of clouds? Because Gramps is clearly not that big, so he can't be standing, but there's a tree, and I would imagine the tree is rooted in ground at the base.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,361
All these questions and more will be answered after about 50-60 hours of wacky anime bullshit and serious anime tragedy. Please to enjoy
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
StuBurns - Xenoblade Chronicles 2 is a goofy, adorable, infuriating, flawed and rough around the edges JRPG throwback.

Having said that, it's got a lot of heart and offers up plenty to love, if you battle through some of it's obtuse elements.

I watch little to no anime, but I dug the over-the-top (but earnest) characters.

Keep us posted on your progress and let us know if you need any help. :)
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Who knows if I'll burn out on it, as I did on the original, but right now, I'm certainly going to keep playing, it's really cool so far. The combat and progression system seem absurdly complicated, to the point it's just convoluted, but I'll push through I'm sure.
 

Iori Fuyusaka

Banned
Oct 26, 2017
2,901
Is it just me or is this Spirit Crucible Elpys section an incredibly frustrating part of the game? Fighting my way through is just so difficult compared to previous chapters. Did they just design this entire map to be very hard and force you to try to run and dodge through all the enemies?
It's because your special level for everyone except Tora will not rise above 1. The payoff is worth it at the end, though.
 
Oct 27, 2017
3,654
Ok guys, real-talk for a minute.

What the FUCK is up with everyone's fingers in the cutscenes? They all have massive sausage fingers. It looks ridiculous. WHY?
 

HockeyBird

Member
Oct 27, 2017
12,584
I can't decide if I should do a New Game+ playthrough. If it didn't save over my old file, it would be a no brainer. But with the DLC in the fall, I won't know if I want to spend another several dozen hours playing through everything just to get back to good spot for the DLC. Maybe it would be better to just do more end game stuff and wait to see what the DLC is going to be about before doing a new game plus.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I'm still in Furryville, currently helping Humpty Dumpty build a sex robot. I was just reminded by the game to use my other Pokemon, and I noticed I can run around with it instead of Pyra. What I'm wondering is if they're actually characters like in Mass Effect where they'll be part of conversations or is Pyra the only real characterised one?
 

preta

Member
Oct 25, 2017
1,491
I'm still in Furryville, currently helping Humpty Dumpty build a sex robot. I was just reminded by the game to use my other Pokemon, and I noticed I can run around with it instead of Pyra. What I'm wondering is if they're actually characters like in Mass Effect where they'll be part of conversations or is Pyra the only real characterised one?
Since you get most blades through gacha, the majority of them can't be written into main story conversations by virtue of different people having largely different ones. However, every single rare blade (that is to say, the ones with a defined, non-generic appearance) has plenty of unique battle dialogue with multiple party members, along with a voiced questline that centers on them.

It's actually very impressive, and WAY more than I expected considering most people probably won't even try to get all rare blades.

Party members' default blades all get characterization via both main story dialogue and these elements.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Since you get most blades through gacha, the majority of them can't be written into main story conversations by virtue of different people having largely different ones. However, every single rare blade (that is to say, the ones with a defined, non-generic appearance) has plenty of unique battle dialogue with multiple party members, along with a voiced questline that centers on them.

It's actually very impressive, and WAY more than I expected considering most people probably won't even try to get all rare blades.

Party members' default blades all get characterization via both main story dialogue and these elements.
That's really cool.

So I will know when to run around with a different one, and outside of those instances, just have Pyra with me?
 

preta

Member
Oct 25, 2017
1,491
That's really cool.

So I will know when to run around with a different one, and outside of those instances, just have Pyra with me?
The only difference it makes is who you start a battle with. You'll have to wait a short time after initiating a battle to be able to switch to other blades.

One semi-related thing - when you get a notification on the side of the screen that you've filled out a node on a blade's affinity chart, you have to actually go to the chart screen before it will take effect. Hopefully this will be patched at some point.
 
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StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
The only difference it makes is who you start a battle with. You'll have to wait a short time after initiating a battle to be able to switch to other blades.
It's kind of a double edged sword having this Pokemon idea and having one of them be a central character. It makes me want to lean towards her even if it's to my detriment on a gameplay level. Lots of JRPGs suffer from that problem, like I hate Zell in FFVIII, so I will avoid using him at all costs, but this seems worse in that she is clearly presented as superior. She's old, she wasn't just formed like my other Blade. She has a character. She's effectively the driving force for the game's story so far. Rex is essentially tagging along on her quest, not the other way around. I feel like she should always be present.
 

preta

Member
Oct 25, 2017
1,491
It's kind of a double edged sword having this Pokemon idea and having one of them be a central character. It makes me want to lean towards her even if it's to my detriment on a gameplay level. Lots of JRPGs suffer from that problem, like I hate Zell in FFVIII, so I will avoid using him at all costs, but this seems worse in that she is clearly presented as superior. She's old, she wasn't just formed like my other Blade. She has a character. She's effectively the driving force for the game's story so far. Rex is essentially tagging along on her quest, not the other way around. I feel like she should always be present.
Well, you can't remove her from Rex's equipped blades (he'll have room for a 3rd one before long), but you're absolutely going to be switching blades around in battle all the time, regardless of whether you enter battle with her following on the field or someone else. It's central to the gameplay. Doing so changes your element, weapon, and active and passive skills. Same for the other party members. (Every party member has a different set of arts for each weapon, so keep that in mind too.)
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Got back into Xenoblade 2. Interesting cutscene in chapter 10. I have some thoughts on it but I'll wait until I beat the game
 

Sander VF

The Fallen
Oct 28, 2017
25,912
Tbilisi, Georgia
I'm on chapter 4. I've been enjoying this and I most definitely enjoyed the previous chapter, but there's a questionable story tidbit I have to point out:
So in that pickpocket storyline, we're told that the brigands are going to attack Torigoth, just like they attacked and raised the kid's village.

Excuse me?

A handful of jobber Drivers were gonna attack the province capital with the biggest Mor Adrain military base in Gormott? How would that even work? Am I supposed to believe that all that force wouldn't be able to handle a bunch of Drivers? These guys didn't exactly seem to be Torna-tier anime super villains.

And consul was the deterrent before that? Why? Was he the strongest Ardainian stationed in Gormott? Did the empire recall a bulk of their forces after he got taken down?

No seriously, all those soldiers.

They thought they could take them?
Did they forget them?
They would be DONE!
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
This is really irritating me. I've been told I need to go to this scrapyard thing, there's nothing on the map to indicate where it is, I need to go via some spine place, nothing on the map telling me where that is, I run, get seen by some big monster, get insta-killed by it even though it's like 300 metres away, and I respawn back on the other side of the field, and since I don't know where I'm going, fast traveling to any other part of the field seems pointless anyway. What the actual fuck.
 

Philippo

Developer
Verified
Oct 28, 2017
7,897
Wow i cant believe some of the Field Skills requirements in late game, like Lv5 of a skill i've never even had for Poppi QT Pie, just unlocked 50 crystal and havent gotten even one.

Screw this, i'll just youtube it, but this is bad game design 101.
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
This is really irritating me. I've been told I need to go to this scrapyard thing, there's nothing on the map to indicate where it is, I need to go via some spine place, nothing on the map telling me where that is, I run, get seen by some big monster, get insta-killed by it even though it's like 300 metres away, and I respawn back on the other side of the field, and since I don't know where I'm going, fast traveling to any other part of the field seems pointless anyway. What the actual fuck.

Do you have the quest set as your active quest? It should be telling you where to go (if I remember correctly, I did it myself the other night on NG+).

I'm assuming you've got to go to Umon's shipyard? If you bring up the Gormott Province map and then look at 'Upper Level - Right'. At the top of that map you will see a patch of water with a trail leading off screen, that's the way you need to go.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Do you have the quest set as your active quest? It should be telling you where to go (if I remember correctly, I did it myself the other night on NG+).

I'm assuming you've got to go to Umon's shipyard? If you bring up the Gormott Province map and then look at 'Upper Level - Right'. At the top of that map you will see a patch of water with a trail leading off screen, that's the way you need to go.
Thanks I'll go and have a look. The quest thing is a problem, because it's not a quest. It's the current goal, the cutscene told me to go there, but I never got a quest pop up, and it's not in my menu. I do have a pink thing on my compass, but it would be pointing in a different direction from where you've suggested I go. On my R2 thing it does tell me where to go, put there's nothing on the map to say where that location is.

Beyond that though, fundamentally I think the way this game has stupid powerful enemies in the environment sucks. It seriously discourages exploration, and the world seems like the game's greatest asset to me. I kind of remember a similar experience in the original, but that world wasn't nearly as visually dense, so I didn't feel the desire to check every square inch of it. Frustrating.
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
Thanks I'll go and have a look. The quest thing is a problem, because it's not a quest. It's the current goal, the cutscene told me to go there, but I never got a quest pop up, and it's not in my menu. I do have a pink thing on my compass, but it would be pointing in a different direction from where you've suggested I go. On my R2 thing it does tell me where to go, put there's nothing on the map to say where that location is.

Beyond that though, fundamentally I think the way this game has stupid powerful enemies in the environment sucks. It seriously discourages exploration, and the world seems like the game's greatest asset to me. I kind of remember a similar experience in the original, but that world wasn't nearly as visually dense, so I didn't feel the desire to check every square inch of it. Frustrating.

I understand your frustration, but I'd try to think of each titan as an onion with multiple layers (to paraphrase Shrek).

High level enemies gate off certain areas, as do field skill requirements that you will struggle to meet your first time round.

It generally means that you'll be revisiting areas and finding new places dozens of hours into the game. At well over 100 hours I was finding new areas and unique monsters.

Plus, after 70+ hours it's great to go back to Gormott and fuck up the giant level 80 gorilla who kills you for fun early doors.

I'd try to get into that mindset if you can, because you won't be able to explore everywhere the first time you reach any titan.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I understand your frustration, but I'd try to think of each titan as an onion with multiple layers (to paraphrase Shrek).

High level enemies gate off certain areas, as do field skill requirements that you will struggle to meet your first time round.

It generally means that you'll be revisiting areas and finding new places dozens of hours into the game. At well over 100 hours I was finding new areas and unique monsters.

Plus, after 70+ hours it's great to go back to Gormott and fuck up the giant level 80 gorilla who kills you for fun early doors.

I'd try to get into that mindset if you can, because you won't be able to explore everywhere the first time you reach any titan.
All of that would be fine if I had a choice but to explore, but right now, I don't. There's no marker on the map, there's no location list on the map to see where the place I have to go is, and the compass isn't helping at all, so I really can't not try and poke my head into every path, and get instantly eradicated by some level 81 tiger or some nonsense. And all of that is made notably worse by the fact that the area runs really poorly, like low twenties at times, it's dreadful.

Right now, I'm having zero fun with this game.
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
Maybe drop it and play something else? No use staying with something you're not having any fun with.

It doesn't get any less obtuse (at times) either.
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
Because I enjoyed it for like eight hours, seems silly to drop it now, but maybe you're right.

Maybe take a break? Or use a guide? If you've enjoyed it up until this point, it does seem silly to drop it here.

Having said that, be warned, this game is not always clear and if this has left you frustrated, I think you'll run into more anger later on.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Maybe take a break? Or use a guide? If you've enjoyed it up until this point, it does seem silly to drop it here.

Having said that, be warned, this game is not always clear and if this has left you frustrated, I think you'll run into more anger later on.
Yeah, I'm putting it down, but hopefully I'll get back to it at some point. I'm not looking anything up, that's awful.

I don't know if something's wrong, and I should have a quest entry for this bit, or if I just don't care for the game design in regardless to how exploration is required, because if this is as intended, I hate it.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,361
Just look stuff up tbh and save yourself the aggravation
 

user__

Member
Oct 25, 2017
570
I am somewhere mid game and still I don't know what are the elements to choose in a chain attack to destroy the enemy's resistance orb. I tried to re-read the OP but this part doesn't seems mentioned. Aside the obvious use of water against a fire orb, I have a tough time figuring out the rest of the combinations. There's a list of the counter-elements anywhere? Also, do the blades in my party have weaknesses based on this list?
 

bulletbill10

One Winged Slayer
Member
Oct 25, 2017
393
I am somewhere mid game and still I don't know what are the elements to choose in a chain attack to destroy the enemy's resistance orb. I tried to re-read the OP but this part doesn't seems mentioned. Aside the obvious use of water against a fire orb, I have a tough time figuring out the rest of the combinations. There's a list of the counter-elements anywhere? Also, do the blades in my party have weaknesses based on this list?

I don't have it in front of me but I'm pretty sure the pattern is:

Fire<--->Water
Ice<--->Wind
Earth<--->Electricity
Light<--->Dark

Each pair is weak to the other half of the pair. It's a bit of a mind bend if you're used to something like pokemon or fire emblem where weaknesses are more circular.
 
Nov 1, 2017
2,337
Any recommendations for similar games? I've also played Xenoblade (loved) and Xenoblade X (loved, but a bit less than 1 and 2), and FFXII (didn't like it). Preferably non-MMO. I also played some Trails and Tales of games and thought those were alright but a bit mediocre.
 

user__

Member
Oct 25, 2017
570
I don't have it in front of me but I'm pretty sure the pattern is:

Fire<--->Water
Ice<--->Wind
Earth<--->Electricity
Light<--->Dark

Each pair is weak to the other half of the pair. It's a bit of a mind bend if you're used to something like pokemon or fire emblem where weaknesses are more circular.
Not sure if I get you, does this means that Fire is weak to Water and Water is weak to Fire?
This would mean that enemies with Water vulnerability do Fire attacks and are stronger against my Water blades, but at the same time, the Water blades are the one to choose against Fire. Am I right?
Yeah, being used to circular systems like in Fire Emblem this method is a little hard to digest.
 
Oct 27, 2017
3,654
Just finished the game. 84 hours or something, really enjoyed it overall. The gacha stuff was crap and the pacing of the last 2 chapters was a bit off (cutscene, run 50m, cutscene, run 50m, another cutscene, etc) but everything else was great. Managed to get by far my best ever chain attack on the last boss, took over half his health which was quite satisfying, think I had 4 orbs on him and shattered them all.
 

Echizen

Member
Oct 27, 2017
597
Not sure if I get you, does this means that Fire is weak to Water and Water is weak to Fire?
This would mean that enemies with Water vulnerability do Fire attacks and are stronger against my Water blades, but at the same time, the Water blades are the one to choose against Fire. Am I right?
Yeah, being used to circular systems like in Fire Emblem this method is a little hard to digest.

It may help if you think about it less in terms of strong vs. weak and more in terms of opposites. You want to burst an elemental orb with an attack of the opposite element because it allows you to burst elemental orbs more easily (you need three hits to burst an elemental orb, and an attack of the opposite element counts as two hits), and bursting an elemental orb with an attack of the opposite element does more damage (things get a bit more complicated than that later in the game, but that's the basic idea of it). Enemy weaknesses are just a goalpost for what kinds of attacks you might want to prioritize while you build up elemental orbs (i.e. if an enemy is weak to fire, get a fire elemental orb on it, since you do more damage along the way).

Basically, I wouldn't worry about the relationship between elements too much outside of chain attacks and choosing how to burst elemental orbs.
 

bulletbill10

One Winged Slayer
Member
Oct 25, 2017
393
Not sure if I get you, does this means that Fire is weak to Water and Water is weak to Fire?
This would mean that enemies with Water vulnerability do Fire attacks and are stronger against my Water blades, but at the same time, the Water blades are the one to choose against Fire. Am I right?
Yeah, being used to circular systems like in Fire Emblem this method is a little hard to digest.

I'm confident that, for example, fire and water are weak to each other in terms of the orbs during the group attacks. I assume it's the same way during general battles, but honestly I never bothered to get deep enough in the system for that to be an issue. The enemy you are locked on to will tell you what they are weak to next to their name, and your characters will shout out what their current element is, which matches up with the weaknesses I listed before (I played a bit to confirm this). You may be right about this making your own party weak to their attacks as well, but I never really noticed if this was the case.
 

MicH

Member
Oct 25, 2017
2,490
Down to 2 blades (not counting the NG+ ones) and I can't for my life get them. Been beating Relentless Arduran up countless times. The ones I'm missing are Newt and KOS-MOS (of course). I just want to get them before starting NG+!
 

Mr.Fletcher

Member
Nov 18, 2017
9,478
UK
Down to 2 blades (not counting the NG+ ones) and I can't for my life get them. Been beating Relentless Arduran up countless times. The ones I'm missing are Newt and KOS-MOS (of course). I just want to get them before starting NG+!

Stay strong, get your luck as high as you can and keep grinding. KOS-MOS was my last RNG blade too, but I was super pumped when I got her.

Just because of the sheer ball ache it was to get her, she's earned a spot on my team forever. lol

It's worth getting her before NG+. I'm partway through Chaoter 4 and I've got nowhere near as many cores as I thought I would have (I haven't explored loads or fought against a lot of unique monsters though).
 

user__

Member
Oct 25, 2017
570
I'm confident that, for example, fire and water are weak to each other in terms of the orbs during the group attacks. I assume it's the same way during general battles, but honestly I never bothered to get deep enough in the system for that to be an issue. The enemy you are locked on to will tell you what they are weak to next to their name, and your characters will shout out what their current element is, which matches up with the weaknesses I listed before (I played a bit to confirm this). You may be right about this making your own party weak to their attacks as well, but I never really noticed if this was the case.
Thanks, I didn't know that, I always wanted a way to see what element are using my teammates in battle. I never really listened to them since I use Japanese voices. I'll try to learn what they are shouting, but I think an element icon near their name would work better.

Another thing I noticed is that sometimes the enemy weakness changes during the fight, but I can't understand what it does.