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stan_marsh

Banned
Oct 25, 2017
8,688
Canada
LOL!

First we kept on hearing how Far Cry 5 was going to be just another re-skinned Far Car game - now that that's been completely debunked we have a completely new grievance to deal with: a silent protagonist.

Wow, some people really want to hate on Ubisoft.


I expect this to all blow over soon.
Same thing happened with Fallout 4, voiced protag caused same types of post. People moved on fast (or just modded it out on PC)
 

Crossing Eden

Member
Oct 26, 2017
53,425
LOL!

First we kept on hearing how Far Cry 5 was going to be just another re-skinned Far Car game - now that that's been completely debunked we have a completely new grievance to deal with: a silent protagonist.

Wow, some people really want to hate on Ubisoft.
I just hate silent protagonists in FPS campaigns. Doesn't mean I won't have fun with the game. Don't think voiced protagonists was on the list of things people wanted to have changed.

I expect this to all blow over soon.
Same thing happened with Fallout 4, voiced protag caused same types of post. People moved on fast (or just modded it out on PC)
The reason FO4 received backlash for having a voiced protagonist was because it massively reduced the amount of roleplaying options compared to past entries, which, in a RPG where an incredibly large part of the core gameplay was picking dialogue options, is an inherent negative change.
 
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Jobbs

Banned
Oct 25, 2017
5,639
LOL!

First we kept on hearing how Far Cry 5 was going to be just another re-skinned Far Car game - now that that's been completely debunked we have a completely new grievance to deal with: a silent protagonist.

Wow, some people really want to hate on Ubisoft.

It has a silent protagonist? If so it's the first FC game I'm actually interested in
 

KaiPow

Member
Oct 25, 2017
2,117
If anyone has the PS4 version, we're trying to get some multiplayer matches in right now and there isn't anyone else online in matchmaking.
 

Dubz

Member
Nov 3, 2017
518
Los Angeles
I got the game early and after about 2 hours in I really like it. Finally a Ubisoft game without a massive amount of HUD items on my screen. The world is really cool, and the missions have been pretty varied so far. Arcade was also a very cool distraction.

Recommend.
 

Host Samurai

Member
Oct 27, 2017
12,190
How's the difficulty? I enjoy a good challenge in an FPS game as long as it's not frustrating. I hate it when FPS games feel too easy where it turns into a shooting gallery.
 

EndlessNever

Member
Oct 25, 2017
6,890
Honestly, one of the most annoying issues of previous Far Cry games was how the character was always talking, and I think it's a good change to have them not talking at all. It can work well if it is done correctly.
 

stan_marsh

Banned
Oct 25, 2017
8,688
Canada
are we fighting over a game we haven't played yet again?
123.jpg
 

daniel77733

Banned
Oct 27, 2017
4,639
LOL!

First we kept on hearing how Far Cry 5 was going to be just another re-skinned Far Car game - now that that's been completely debunked we have a completely new grievance to deal with: a silent protagonist.

Wow, some people really want to hate on Ubisoft.

I LOVE Ubisoft!!! Ubisoft is my number one developer, publisher and go to company.

My hate for silent protagonists and character creation is in general, not just Ubisoft. I can understand online multi-player games in regards to character creation and silent protagonists but in games that could have an excellent story, it simply hurts it because there's no interaction between the protagonist and antagonists. There's also no context, depth, background, etc. for your character which also hurts the story.

As for Far Cry 5 itself, I pre-ordered it back in February, just waiting for this coming week to pick it up and im expecting a 9/10 for me personally but I think that because of the premise of Far Cry 5, it had the potential to blow away all previous Far Cry games in story but the character creation (which I personally dislike in general) and the silent protagonist just hurts the story because of what I mentioned above.

Still hyped and excited for the game. It's Far Cry and I love Far Cry. Was just hoping for the story to finally be great like the rest of the game. Far Cry 3 outside of Vaas was good at best while Far Cry 4 was overall better especially with the double turn at the end. I thought for sure that Far Cry 5 would easily surpass both but now, im taking a wait and see approach but I'll admit that im not as confident in the story being better than FC4 as I was about a year ago when it was confirmed to feature a silent protagonist and character creation.
 

Bond

Member
Oct 27, 2017
1,579
London, UK
There are two endings (including the secret one). That's all, I can say at the moment but without a doubt, the wildest Far Cry yet.
 

dyst

Banned
Oct 27, 2017
1,461
I just finished the game. And, the ending will be very divisive for many but a bold move by Ubisoft.
This always makes me laugh. It's like watching a movie with someone who has already seen it and is like "wait till the end, there is a twist".

They don't actually tell you the twist but now you know there is one, which makes you start thinking of all the scenarios of a possible twist while watching the movie.

:p
 

bshock

Self-requested permanent ban
Banned
Nov 3, 2017
1,394
16 hrs seems rather short but I'm OCD in Ubi games and will likely double that. Ready for Tuesday.
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
16hrs is rushed... not the normal playtime, that`s when you rush through the main missions, i have 10hours playtime and i am still in the first major part of the map and there are three major parts...

on difficulty: when you want a challenging game don`t take those guns for hire, its completely brain afk with these companions... play on hard, without companions and without this absurd wallhack marker that makes the enemies glow red through walls...
 

TheWordyGuy

Banned
Oct 27, 2017
1,623
I LOVE Ubisoft!!! Ubisoft is my number one developer, publisher and go to company.

My hate for silent protagonists and character creation is in general, not just Ubisoft. I can understand online multi-player games in regards to character creation and silent protagonists but in games that could have an excellent story, it simply hurts it because there's no interaction between the protagonist and antagonists. There's also no context, depth, background, etc. for your character which also hurts the story.

As for Far Cry 5 itself, I pre-ordered it back in February, just waiting for this coming week to pick it up and im expecting a 9/10 for me personally but I think that because of the premise of Far Cry 5, it had the potential to blow away all previous Far Cry games in story but the character creation (which I personally dislike in general) and the silent protagonist just hurts the story because of what I mentioned above.

Still hyped and excited for the game. It's Far Cry and I love Far Cry. Was just hoping for the story to finally be great like the rest of the game. Far Cry 3 outside of Vaas was good at best while Far Cry 4 was overall better especially with the double turn at the end. I thought for sure that Far Cry 5 would easily surpass both but now, im taking a wait and see approach but I'll admit that im not as confident in the story being better than FC4 as I was about a year ago when it was confirmed to feature a silent protagonist and character creation.

Why do you think Ubisoft decided upon a silent protagonist?

Here's what I think: I actually believe that in first-person mode it can be much more intimate when your character doesn't have a voice attached to it. I want to pretend that I'm the person exploring the world - and hearing someone else's voice shatters that.

Somebody above mentioned Fallout 4 - saying that many people were angered by a voiced protagonist. With that game I personally felt that the game was hurt by having a voiced protagonist. I thought the previous games were far more powerful without a voice actor stamping their hallmark onto my character.

But ultimately the developer needs to make things work for their own game. I need to play Far Cry 5 for myself to see how Ubisoft handled it.

I don't think it's constructive to have 'rules' when it comes to any form of art, and when people pull out this silent protagonist argument I really feel like they're getting all high and mighty and throwing a rule at us. Great artists know how to break these rules.
 
Oct 25, 2017
11,583
Why do you think Ubisoft decided upon a silent protagonist?

Here's what I think: I actually believe that in first-person mode it can be much more intimate when your character doesn't have a voice attached to it. I want to pretend that I'm the person exploring the world - and hearing someone else's voice shatters that.

Somebody above mentioned Fallout 4 - saying that many people were angered by a voiced protagonist. With that game I personally felt that the game was hurt by having a voiced protagonist. I thought the previous games were far more powerful without a voice actor stamping their hallmark onto my character.

But ultimately the developer needs to make things work for their own game. I need to play Far Cry 5 for myself to see how Ubisoft handled it.

I don't think it's constructive to have 'rules' when it comes to any form of art, and when people pull out this silent protagonist argument I really feel like they're getting all high and mighty and throwing a rule at us. Great artists know how to break these rules.
It's pretty simple. It was designed ground up as a co-op game. They want you and your friends to talk back, make your own story.
 

daniel77733

Banned
Oct 27, 2017
4,639
Why do you think Ubisoft decided upon a silent protagonist?

Here's what I think: I actually believe that in first-person mode it can be much more intimate when your character doesn't have a voice attached to it. I want to pretend that I'm the person exploring the world - and hearing someone else's voice shatters that.

Somebody above mentioned Fallout 4 - saying that many people were angered by a voiced protagonist. With that game I personally felt that the game was hurt by having a voiced protagonist. I thought the previous games were far more powerful without a voice actor stamping their hallmark onto my character.

But ultimately the developer needs to make things work for their own game. I need to play Far Cry 5 for myself to see how Ubisoft handled it.

I don't think it's constructive to have 'rules' when it comes to any form of art, and when people pull out this silent protagonist argument I really feel like they're getting all high and mighty and throwing a rule at us. Great artists know how to break these rules.

Honestly, I think that Ubisoft went with a silent protagonist due to the character creation which was due to being influenced by gamers wanting it and whatnot. Whether or not this is actually the case, I have no idea but I wouldn't be surprised.

In regards to the protagonist talking and it being annoying and whatnot is more due to the voice actor himself/herself, lack of chemistry in the studio during recording with the other characters especially the antagonists and the writing/script.

I do agree that all developers need to make the game the way they want to but I don't really think that's the case majority of the time. I think that most are influenced by their publisher and outcries/complaints/opinions, etc. from gamers in general.

Me not wanting a silent protagonist isn't because im all high and mighty. It's because I think that it will hurt the story and all of the interaction between the protagonist and antagonists. The antagonists will go off with their rants but the character you're playing as is just going to sit there silently? I don't think so. It's also because there's no depth, background, history, etc. behind the character because you literally just created him/her. He/she literally didn't exist minutes earlier. Also, having a silent protagonist just hurts all of the interactions you have with all the other characters and world itself. Makes me look at it like, well, im not even talking, showing any emotion or getting pissed off so why I am here and more importantly, why do I care to be here?

This generation's best story, writing, character interaction, etc. for me is The Witcher III by far. Subtract Geralt and add in a silent protagonist (created or not) and it just decreases the overall value of the game because why I would even care to interact with all of these other characters and whatnot in this world yet I don't even say a single word nor do I have any kind of backstory, depth, character, emotion, etc.

To me, a silent protagonist and character creation is just so fucking blah, bland and boring. Also tells me that instead of creating a character with a story, depth and background, the developer and/or publisher wants me to do it for them. No, just no.

Still believe that the game itself will be awesome but I was easily expecting Far Cry 5 to be the best overall in the series because it would finally nail what the others have been missing - a great story with great characters. Now, im still expecting a 9/10 for me personally but at the same time, I wouldn't be surprised to see once reviews hit on Monday that this complaint of mine is also a main negative for those that reviewed it and I wouldn't be surprised to feel the same way when I playing it because it will feel like im playing The Division where it's just like, fuck man, talk already, talk!!! LOL.

But we'll see.
 

Jhey Cyphre

Member
Oct 25, 2017
3,105
Silent protagonist often enhance the experience for me personally. I just often find these lead characters incredibly boring/annoying.
 

Crossing Eden

Member
Oct 26, 2017
53,425
Why do you think Ubisoft decided upon a silent protagonist?

Here's what I think: I actually believe that in first-person mode it can be much more intimate when your character doesn't have a voice attached to it. I want to pretend that I'm the person exploring the world - and hearing someone else's voice shatters that.
FC protagonists don't talk much outside of main missions. But first and foremost they have a character reacting to the events and characters.

Somebody above mentioned Fallout 4 - saying that many people were angered by a voiced protagonist. With that game I personally felt that the game was hurt by having a voiced protagonist. I thought the previous games were far more powerful without a voice actor stamping their hallmark onto my character.
That's because the RPG options became much more limiting with voice over lines.

But ultimately the developer needs to make things work for their own game. I need to play Far Cry 5 for myself to see how Ubisoft handled it.
Ubisoft handled it the EXACT same way that it was handled in the last games. You aren't choosing dialogue, you're only customizing a character. The cutscenes are still in the exact same format, the only difference is that the character doesn't talk. It's the exact problem that games like Metro, Crysis 2, ODST, Homefront The Revolution, etc. have, you're still hearing someone else's voice, the character still physically reacts. You're not a emotionless silent floating camera like in Valve and Bethesda games, hence why it's awkward. That's my only gripe with the presentation as everything else looks good.
 
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Bond

Member
Oct 27, 2017
1,579
London, UK
What did you think about the story overall? Good?

I enjoyed the story due to the impactful subject matter, which delves heavily into religious ideology most importantly sin (something rarely seen in a video game). It does something rare and makes you question each battle from a subconscious level, with each member of the Seed family continually referencing stories in the bible.

Never coming across preachy and unearhed, Ubisoft take good care in providing a solid glance at relgion. The structure is simlar to the (arguably) best game in the series Far Cry 3 - with constant twists and funny dialogue that make everything come together for one substantial experience. I don't want to overhype anyone on ResetERA, but this, without doubt, is the most exciting game yet (from a story standpoint).

Ubisoft knocked it out the park.
 
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sad but rad

Banned
Nov 7, 2017
752
I enjoyed the story due it's risky subject matter, delving heavily into religious ideals most importantly sin (something never seen in a video game). Throughout the 25 hour Far Cry 5 campaign, each member of the Seed family chalanges ideals with impactful references to the Bible. Making players question their own choices, without feeling preachy and unearned. It reminds heavily of the third game but with more gravitas given to each villain.

But... that's just my take. It's going to be a very devise game in the end, with the conclusion being the most insane yet. While there are issues with certain elements, I enjoyed my time in the crazy but exciting Hope County. Ubisoft knocked it out the park.
So what would you rate what you've played so far? Seems like you really like it.
 

stan_marsh

Banned
Oct 25, 2017
8,688
Canada
How's the humor in the game?

I enjoyed the story due it's risky subject matter, delving heavily into religious ideals most importantly sin (something never seen in a video game). Throughout the 25 hour Far Cry 5 campaign, each member of the Seed family chalanges ideals with impactful references to the Bible. Making players question their own choices, without feeling preachy and unearned. It reminds heavily of the third game but with more gravitas given to each villain.

But... that's just my take. It's going to be a very devise game in the end, with the conclusion being the most insane yet. While there are issues with certain elements, I enjoyed my time in the crazy but exciting Hope County. Ubisoft knocked it out the park.

Holy shit this sounds amazing.
 

Milennia

Prophet of Truth - Community Resetter
Member
Oct 25, 2017
18,256
Man almost every early impression is awesome in here, expecting about 85-86 review wise judging from these
 

TheWordyGuy

Banned
Oct 27, 2017
1,623
I enjoyed the story due to the impactful subject matter, which delves heavily into religious ideology most importantly sin (something rarely seen in a video game). It does something rare and makes you question each battle from a subconscious level, with each member of the Seed family continually referencing stories in the bible.

Never coming across preachy and unearhed, Ubisoft take good care in providing a solid glance at relgion. The structure is simlar to the (arguably) best game in the series Far Cry 3 - with constant twists and funny dialogue that make everything come together for one substantial experience. I don't want to overhype anyone on ResetERA, but this, without doubt, is the most exciting game yet (from a story standpoint).

Ubisoft knocked it out the park.

Wow.

I haven't played even one minute of the game, but my instincts are telling me that technically and creatively this is going to be the best Far Cry game yet.