Why do you think Ubisoft decided upon a silent protagonist?
Here's what I think: I actually believe that in first-person mode it can be much more intimate when your character doesn't have a voice attached to it. I want to pretend that I'm the person exploring the world - and hearing someone else's voice shatters that.
Somebody above mentioned Fallout 4 - saying that many people were angered by a voiced protagonist. With that game I personally felt that the game was hurt by having a voiced protagonist. I thought the previous games were far more powerful without a voice actor stamping their hallmark onto my character.
But ultimately the developer needs to make things work for their own game. I need to play Far Cry 5 for myself to see how Ubisoft handled it.
I don't think it's constructive to have 'rules' when it comes to any form of art, and when people pull out this silent protagonist argument I really feel like they're getting all high and mighty and throwing a rule at us. Great artists know how to break these rules.
Honestly, I think that Ubisoft went with a silent protagonist due to the character creation which was due to being influenced by gamers wanting it and whatnot. Whether or not this is actually the case, I have no idea but I wouldn't be surprised.
In regards to the protagonist talking and it being annoying and whatnot is more due to the voice actor himself/herself, lack of chemistry in the studio during recording with the other characters especially the antagonists and the writing/script.
I do agree that all developers need to make the game the way they want to but I don't really think that's the case majority of the time. I think that most are influenced by their publisher and outcries/complaints/opinions, etc. from gamers in general.
Me not wanting a silent protagonist isn't because im all high and mighty. It's because I think that it will hurt the story and all of the interaction between the protagonist and antagonists. The antagonists will go off with their rants but the character you're playing as is just going to sit there silently? I don't think so. It's also because there's no depth, background, history, etc. behind the character because you literally just created him/her. He/she literally didn't exist minutes earlier. Also, having a silent protagonist just hurts all of the interactions you have with all the other characters and world itself. Makes me look at it like, well, im not even talking, showing any emotion or getting pissed off so why I am here and more importantly, why do I care to be here?
This generation's best story, writing, character interaction, etc. for me is The Witcher III by far. Subtract Geralt and add in a silent protagonist (created or not) and it just decreases the overall value of the game because why I would even care to interact with all of these other characters and whatnot in this world yet I don't even say a single word nor do I have any kind of backstory, depth, character, emotion, etc.
To me, a silent protagonist and character creation is just so fucking blah, bland and boring. Also tells me that instead of creating a character with a story, depth and background, the developer and/or publisher wants me to do it for them. No, just no.
Still believe that the game itself will be awesome but I was easily expecting Far Cry 5 to be the best overall in the series because it would finally nail what the others have been missing - a great story with great characters. Now, im still expecting a 9/10 for me personally but at the same time, I wouldn't be surprised to see once reviews hit on Monday that this complaint of mine is also a main negative for those that reviewed it and I wouldn't be surprised to feel the same way when I playing it because it will feel like im playing The Division where it's just like, fuck man, talk already, talk!!! LOL.
But we'll see.