I have been waaaay to busy lately. Have we heard anything more about the remake?
There was a switch trailer. That's about it.
I have been waaaay to busy lately. Have we heard anything more about the remake?
So I just picked up DS3 + DLC from the recent sale and played some (just defeated Vordt.)
I also have BB and just bought the DLC for it. I don't have a BB save, as I had played it physical over a year ago, so if I started now, it would be a fresh run.
Should I continue to play DS3 or should I go back and do BB first? Is there a reason to play one over the other, specifically in terms of game mechanics that one has and the other doesn't, which would otherwise spoil me?
Thank you for sharing. I'm definitely doing both eventually. I was simply wondering if anything about DS3 would 'ruin' my BB experience if I played them in the current order I'm planning, ie DS3 then immediately BB.I firmly believe that Dark Souls 3 is the most well rounded Souls game we've seen. BB is a great game and you should play it, but I would focus on DS3 because they play very differently. They have their pro's and con's.
On a mechanical level, DS3 is slightly slower than BB, but not by a whole lot, and in BB there's no shields so it's all about dodging. You can play DS3 without parrying at all (but it makes certain fights and enemies way easier), but BB definitely makes it both easier and more rewarding (and trivializes certain enemies/bosses). BB has great atmosphere, but lacks some charms in the form of build diversity (there's not a lot of different weapons to choose from compared to DS3). BB feels rushed and a little rough around the edges--Chalice Dungeons are a big missed opportunity I could rant about for hours, there's some notable odd dead ends that I think From just forgot to tie up, and Blood Vials are a huge pain in the ass compared to Estus Flasks. DS3 has really refined gameplay, but is incredibly linear compared to previous Souls games--BB isn't a whole lot better, but you have notably more choices in progression than DS3--and the areas once you've figured them out aren't actually that big. DS3 also feels rushed, as there's a few areas in the game that are shockingly short, and seem like From just got halfway through a slapped a boss in there (Profaned Capitol being the worst offender), and at least 1 specific system that feels like From just didn't know what to do with it and gave up (Hollowing). DS3 has some really impressive boss fights, but most of them are in the back half of the game, with the front half being annoying fights or reliant on a gimmick (Wolnir and Deacons come to mind). BB has pretty solid boss fights, but the games difficulty--in my experience--is pretty front heavy (Cleric Beast has an unreasonable amount of health for a boss you fight that early) and back heavy, basically book-ending the game. DS3 feels like a game that just gradually gets more challenging.
Personally, I think DS3 is the best starting point for getting into the Souls games--having played at least some of DS3, BB, DS2:SOTFS, DeS, and Nioh. But you should try both inevitably. They are both great games.
Thank you for sharing. I'm definitely doing both eventually. I was simply wondering if anything about DS3 would 'ruin' my BB experience if I played them in the current order I'm planning, ie DS3 then immediately BB.
And so far, I like the diversify of locales in DS3. The little that I remember of BB, it all felt a little too cohesive, nearly monotonous. The Lovecraftian theme works, but it was a little overwhelming because I remember just seeing the same type of building or architecture all over the place. Really digging DS3 and its more diverse offerings in terms of environment and locations. At least so far.
DS3 has charged heavy attacks. It's something I miss when I revisit the earlier Souls games.One thing I give BB over DS3 (and it's a big one) is each weapon has a transformed attack and charged attack, adds a lot more variety to movesets.
Yeah I just realized that after posting lol, I wish it gave a bit more of a tell though.DS3 has charged heavy attacks. It's something I miss when I revisit the earlier Souls games.
Don't forget the Digital Foundry trailer analysis as well.
Lance got ahead of a Dark Souls 3 alpha ver (he has a devkit).
So hopefully soon we will have new interesting stuff like..
So i reinstalled DS2 SoTFS, although i've beaten DS2 a few times in the past i never finished a playthrough of this version and also never tried the DLC so...this should be interesting. I'm surprised at how many messages and bloodspot i've seen so far, seems the game is still decently populated on PS4. (also we're at 210mil deaths lol)
I think that's the most likely reason yes lolCould it be it was removed simply because he smashes a baby into the floor?
The PC version is still pretty popular as well. Played through it not that long ago. DS2 is still the only Souls game I've beaten :x
There was a period where my Xbox 360 controller stopped working and I had to switch over to my Steam controller to play DS2 for a bit. I was...not a fan. I find the right stick to be vital in a game like Souls and even with customization I just couldn't get the feeling right.I've played all the soulsborne games on console, and I just picked up DS2:SOTFS for PC. What controller do people prefer for Souls on PC? I have a Steam controller and a DS4.
Phew... been playing with the Steam controller for about 3 hours hours. It's rough. I think part of it is that I forgot how terribly this game controls at the beginning. So clunky, and I have no agility yet. Super gigantic dead zone on the controller with over exaggerated acceleration. Not sure if this is specific to PC, but the camera is swinging wildly all over the place and switching targets, even when I turned off the options that should fix that.There was a period where my Xbox 360 controller stopped working and I had to switch over to my Steam controller to play DS2 for a bit. I was...not a fan. I find the right stick to be vital in a game like Souls and even with customization I just couldn't get the feeling right.
Opted for a third party X360 controller for $12 to replace my old one. Worked like a charm. My go-to PC controller.
Shrine of Amara was considered the hardest part of the vanilla game as well as SOTFS. I actually don't recall what was changed, but it was always hard.Shrine of Amana in SotFS is soulcrushingly frustrating, damn. Everybody complains about Heide and the Iron Keep but this is worse in my opinion. Suddenly you have sorceresses all around spamming homing spells, water hags that jump out of the water and Archdrake knights who hit like trucks, and who can be healed by other sorceresses, all while rolling to your watery death because suddenly the floor ends next to where you were standing.
I have a lingering suspicion this area wasn't as bad in vanilla and all this is part of the SotFS "flavoring". Am I correct?
I would wait for DS1 tbh. Going backwards through a series is always rough imo.Should I jump straight into Dark Souls 3 if I loved Bloodborne? Or should I wait for the DS1 remaster and try each game in the series?
I have a lingering suspicion this area wasn't as bad in vanilla and all this is part of the SotFS "flavoring". Am I correct?
That's actually a bad example since the pre downgrade pics from that area are noticeably better. I thought the area with all the dragons looked really nice though, and of course Heide's Tower of Flame.
I died a good bit at the Shrine of Amana as a pure melee character. It's a gorgeous area visually, but I'd be lying if I said it wasn't frustrating as hell. Those homing spells are just the worst.Shrine of Amana in SotFS is soulcrushingly frustrating, damn. Everybody complains about Heide and the Iron Keep but this is worse in my opinion. Suddenly you have sorceresses all around spamming homing spells, water hags that jump out of the water and Archdrake knights who hit like trucks, and who can be healed by other sorceresses, all while rolling to your watery death because suddenly the floor ends next to where you were standing.
I have a lingering suspicion this area wasn't as bad in vanilla and all this is part of the SotFS "flavoring". Am I correct?
Dark Souls 2 is a great game with some very memorable moments, and it is a good looking game (especially with ENB on PC able to actually make the game dark where it's supposed to be.) Only thing graphically that I have an issue with is texture quality, but it is a last-gen game.
Yes! The lighting from torch mechanic is spectacular at times, and really enhances the visuals. Whenever I play DS2, I pretty much always light every torch I can find. Fortunately, in Scholar, they actually do reward you for doing that, to a point. :)I love using the torch in that game since it makes the game pop when there's an actual lighting source. Lighting all of the Gutter makes it look 10x better.
As someone who staunchly defends DS2's visuals in general, that's a good point that I cannot deny. DS2 suffers from two things, aesthetics-wise: an inconsistency in quality (the best-looking parts are gorgeous, but the worst-looking part are legit ugly, uglier than anything else in the series -- the worst places to me being Harvest Valley and Shaded Ruins), and, as you point out, the weak interiors. DS2 has a lot of "empty square rooms". It's not a big deal to me because it's typically just for the occasional hidden bonfire rooms, but it's still quite noticeable. An empty square-ish room with flat walls and equally flat floors and ceilings, devoid of details or decoration or furnishing or even anything ruin-like such as cracks, spiderwebs, god rays shining through the cracks, etc. is a common enough sight in DS2 to be noticeable, and that's too bad. And even when it's not as blatant as the hidden bonfire rooms, the interiors are still generally kind of bare-bone, or at least it felt denser and more intricate in Demon's Souls and even Dark Souls (though I think DS1 has similar issues, especially in places like Anor Londo). There are some interiors that are still nice-looking, like the Sir Alonne boss room, but yeah.Tbh I find the art direction in DS2 incredibly poor and lackluster compared to all the other ones, the comparison makes the game feels really ugly to me. Art in the other Souls games is really integrated with the overall design, I particularly hate DS2's comtempt for interiors.
Magic get stupid good very quickly. Dusk Crown + Bellowing Ring + Power Within/RTSR. Yes it makes most bosses trivial, but being OP can be fun - I just hope they don't nerf all this kind of stuff in the remaster.I started a Sorcery build in DS1 today, suicided to get the Tin Banishment Catalyst in Blighttown as soon as I got to Firelink. Sorcery is really strong when you can safely stay away from enemies and shoot them to death from far away, and the Catalyst's R2 is a very nice spear attack, but I can't help but feel that this is a rather...I dunno, passive playstyle. Like, doing craploads of damage is fun, but it really is just "stand far away, press L1, nuke everything".
Though it doesn't seem to work as well for bosses, the Taurus Demon was rather resistant to my spells and my dagger buffed with lightning was WAY stronger against him.